auto save/load geometry for wx GUI #94
* Add support to save/load geometry options for GUI window. * Refactor code to use wxWidgets functions to get window geometry. * Call update_opts() from ::OnSize and ::OnMove functions.
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@ -109,8 +109,10 @@ enum named_opts
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OPT_SYNCHRONIZE,
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OPT_THREAD_PRIORITY,
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OPT_VIDEO_OPTION,
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OPT_WINDOW_HEIGHT,
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OPT_WINDOW_POSITION_X,
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OPT_WINDOW_POSITION_Y,
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OPT_WINDOW_WIDTH,
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OPT_SPEEDUP_THROTTLE,
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OPT_SPEEDUP_FRAME_SKIP
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};
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@ -239,8 +241,10 @@ int useBiosFileGBC;
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int videoOption;
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int vsync;
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int wasPaused = 0;
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uint32_t windowHeight;
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int windowPositionX;
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int windowPositionY;
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uint32_t windowWidth;
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int winFlashSize;
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int winGbBorderOn;
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int winGbPrinterEnabled;
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@ -394,8 +398,10 @@ struct option argOptions[] = {
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{ "video-option", required_argument, 0, OPT_VIDEO_OPTION },
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{ "vsync", no_argument, &vsync, 1 },
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{ "win-gb-printer-enabled", no_argument, &winGbPrinterEnabled, 1 },
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{ "window-height", required_argument, 0, OPT_WINDOW_HEIGHT },
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{ "window-position-x", required_argument, 0, OPT_WINDOW_POSITION_X },
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{ "window-position-y", required_argument, 0, OPT_WINDOW_POSITION_Y },
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{ "window-width", required_argument, 0, OPT_WINDOW_WIDTH },
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{ NULL, no_argument, NULL, 0 }
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@ -547,8 +553,10 @@ void LoadConfig()
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useBiosFileGBC = ReadPref("useBiosGBC", 0);
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videoOption = ReadPref("video", 2); // VIDEO_3X = 2
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vsync = ReadPref("vsync", false);
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windowPositionX = ReadPref("windowX", 0);
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windowPositionY = ReadPref("windowY", 0);
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windowHeight = ReadPref("windowHeight", 0);
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windowPositionX = ReadPref("windowX", -1);
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windowPositionY = ReadPref("windowY", -1);
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windowWidth = ReadPref("windowWidth", 0);
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winFlashSize = ReadPref("flashSize", 0x10000);
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winGbBorderOn = ReadPref("borderOn", 0);
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winGbPrinterEnabled = ReadPref("gbPrinter", 0);
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@ -1333,6 +1341,20 @@ int ReadOpts(int argc, char ** argv)
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}
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break;
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case OPT_WINDOW_HEIGHT:
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// --window-height
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if (optarg) {
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windowHeight = atoi(optarg);
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}
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break;
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case OPT_WINDOW_WIDTH:
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// --window-width
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if (optarg) {
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windowWidth = atoi(optarg);
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}
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break;
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case OPT_DOTCODE_FILE_NAME_LOAD:
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// --dotcode-file-name-load
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loadDotCodeFile = optarg;
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@ -132,8 +132,10 @@ extern int useBiosFileGBC;
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extern int videoOption;
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extern int vsync;
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extern int wasPaused;
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extern uint32_t windowHeight;
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extern int windowPositionX;
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extern int windowPositionY;
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extern uint32_t windowWidth;
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extern int winFlashSize;
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extern int winGbBorderOn;
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extern int winGbPrinterEnabled;
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@ -239,7 +239,6 @@ opt_desc opts[] = {
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INTOPT("preferences/fsFrequency", "", wxTRANSLATE("Fullscreen mode frequency (0 = any)"), fsFrequency, 0, 999),
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INTOPT("preferences/fsHeight", "", wxTRANSLATE("Fullscreen mode height (0 = desktop)"), fsHeight, 0, 99999),
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INTOPT("preferences/fsWidth", "", wxTRANSLATE("Fullscreen mode width (0 = desktop)"), fsWidth, 0, 99999),
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INTOPT("preferences/fullScreen", "Fullscreen", wxTRANSLATE("Enter fullscreen mode at startup"), fullScreen, 0, 1),
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INTOPT("preferences/gbPaletteOption", "", wxTRANSLATE("The palette to use"), gbPaletteOption, 0, 2),
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INTOPT("preferences/gbPrinter", "Printer", wxTRANSLATE("Enable printer emulation"), winGbPrinterEnabled, 0, 1),
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INTOPT("preferences/gdbBreakOnLoad", "DebugGDBBreakOnLoad", wxTRANSLATE("Break into GDB after loading the game."), gdbBreakOnLoad, 0, 1),
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@ -264,8 +263,14 @@ opt_desc opts[] = {
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INTOPT("preferences/useBiosGBC", "BootRomGBC", wxTRANSLATE("Use the specified BIOS file for GBC"), useBiosFileGBC, 0, 1),
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INTOPT("preferences/vsync", "VSync", wxTRANSLATE("Wait for vertical sync"), vsync, 0, 1),
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/// Sound
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/// Geometry
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INTOPT("geometry/fullScreen", "Fullscreen", wxTRANSLATE("Enter fullscreen mode at startup"), fullScreen, 0, 1),
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UINTOPT("geometry/windowHeight", "Height", wxTRANSLATE("Window height at startup"), windowHeight, 0, 99999),
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UINTOPT("geometry/windowWidth", "Width", wxTRANSLATE("Window width at startup"), windowWidth, 0, 99999),
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INTOPT("geometry/windowX", "X", wxTRANSLATE("Window axis X position at startup"), windowPositionX, -1, 99999),
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INTOPT("geometry/windowY", "Y", wxTRANSLATE("Window axis Y position at startup"), windowPositionY, -1, 99999),
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/// Sound
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ENUMOPT("Sound/AudioAPI", "", wxTRANSLATE("Sound API; if unsupported, default API will be used"), gopts.audio_api, wxTRANSLATE("sdl|openal|directsound|xaudio2|faudio")),
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STROPT("Sound/AudioDevice", "", wxTRANSLATE("Device ID of chosen audio device for chosen driver"), gopts.audio_dev),
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INTOPT("Sound/Buffers", "", wxTRANSLATE("Number of sound buffers"), gopts.audio_buffers, 2, 10),
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@ -398,6 +398,11 @@ bool wxvbamApp::OnInit()
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}
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// create the main window
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int x = windowPositionX;
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int y = windowPositionX;
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int width = windowWidth;
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int height = windowHeight;
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int isFullscreen = fullScreen;
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frame = wxDynamicCast(xr->LoadFrame(NULL, wxT("MainFrame")), MainFrame);
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if (!frame) {
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@ -409,6 +414,11 @@ bool wxvbamApp::OnInit()
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if (!frame->BindControls())
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return false;
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if (x >= 0 && y >= 0 && width > 0 && height > 0)
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frame->SetSize(x, y, width, height);
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if (isFullscreen && wxGetApp().pending_load != wxEmptyString)
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frame->ShowFullScreen(isFullscreen);
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frame->Show(true);
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return true;
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}
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@ -633,6 +643,9 @@ EVT_ACTIVATE(MainFrame::OnActivate)
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// requires DragAcceptFiles(true); even then may not do anything
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EVT_DROP_FILES(MainFrame::OnDropFile)
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// for window geometry
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EVT_MOVE(MainFrame::OnMove)
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EVT_SIZE(MainFrame::OnSize)
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// pause game if menu pops up
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//
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// This is a feature most people don't like, and it causes problems with
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@ -688,6 +701,39 @@ void MainFrame::OnMenu(wxContextMenuEvent& event)
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}
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}
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void MainFrame::OnMove(wxMoveEvent& event)
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{
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wxRect pos = GetRect();
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int x = pos.GetX(), y = pos.GetY();
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if (x >= 0 && y >= 0 && !IsFullScreen())
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{
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windowPositionX = x;
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windowPositionY = y;
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update_opts();
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}
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}
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void MainFrame::OnSize(wxSizeEvent& event)
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{
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wxFrame::OnSize(event);
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wxRect pos = GetRect();
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int height = pos.GetHeight(), width = pos.GetWidth();
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int x = pos.GetX(), y = pos.GetY();
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bool isFullscreen = IsFullScreen();
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if (height > 0 && width > 0 && !isFullscreen)
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{
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windowHeight = height;
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windowWidth = width;
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}
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if (x >= 0 && y >= 0 && !isFullscreen)
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{
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windowPositionX = x;
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windowPositionY = y;
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}
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fullScreen = isFullscreen;
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update_opts();
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}
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wxString MainFrame::GetGamePath(wxString path)
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{
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wxString game_path = path;
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@ -356,6 +356,9 @@ private:
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void OnDropFile(wxDropFilesEvent&);
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// pop up menu in fullscreen mode
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void OnMenu(wxContextMenuEvent&);
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// window geometry
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void OnMove(wxMoveEvent& event);
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void OnSize(wxSizeEvent& event);
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// Load a named wxDialog from the XRC file
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wxDialog* LoadXRCDialog(const char* name);
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// Load a named wxDialog from the XRC file
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