fix game geometry on windows
Previously when working on Visual Studio support I noticed an XRC error dialog when adding the game area to the BoxSizer. I tried removing the wxEXPAND flag with insufficient testing, the flag is actually necessary. The error is actually an incorrect debug assertion that is present in 3.1.2 and later fixed in master. The assertion is not triggered when the project is built in release mode. Remove the windows conditional code that removes the wxEXPAND flag. TODO: silence assertion in debug mode or patch the wxWidgets vcpkg port. Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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@ -1038,21 +1038,16 @@ void GameArea::OnIdle(wxIdleEvent& event)
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// add spacers on top and bottom to center panel vertically
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// but not on 2.8 which does not handle this correctly
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#if wxCHECK_VERSION(2, 9, 0)
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GetSizer()->Add(0, 0, 1, wxEXPAND);
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GetSizer()->Add(0, 0, wxEXPAND);
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#else
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frame_priority = 1;
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#endif
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// On windows with the vcpkg version of wxWidgets which is 3.1.2, the
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// wxEXPAND flag throws an XRC error, but it is necessary on earlier versions of wxWidgets
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#if defined(__WXMSW__) && wxCHECK_VERSION(3, 1, 2)
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GetSizer()->Add(w, frame_priority, gopts.retain_aspect ? (wxSHAPED | wxALIGN_CENTER) : wxEXPAND);
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#else
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GetSizer()->Add(w, frame_priority, gopts.retain_aspect ? (wxSHAPED | wxALIGN_CENTER | wxEXPAND) : wxEXPAND);
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#endif
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// this triggers an assertion dialog in <= 3.1.2 in debug mode
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GetSizer()->Add(w, frame_priority, gopts.retain_aspect ? (wxSHAPED | wxALIGN_CENTER | wxEXPAND) : wxEXPAND);
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#if wxCHECK_VERSION(2, 9, 0)
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GetSizer()->Add(0, 0, 1, wxEXPAND);
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GetSizer()->Add(0, 0, wxEXPAND);
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#endif
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Layout();
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