Commit Graph

782 Commits

Author SHA1 Message Date
MelchiorGaspar 71459995ee Update NRagePluginV2.rc
Update Copyright year from 2011 -> 2015
2015-02-20 15:53:29 -05:00
Nicholas 87de53b202 fix glide about box 2015-02-20 21:10:13 +11:00
zilmar 662e3efa27 Update project settings for visual studio 2013 2015-02-20 20:09:05 +11:00
zilmar 436888dd6b Update version numbers and create a package zip 2015-02-19 19:03:33 +11:00
Emmet Young 595cddae99 Strip out the CHMs and remove htmlhelp as it is no longer needed 2015-02-19 16:08:26 +11:00
zilmar 6be9e796ee Merge pull request #100 from LegendOfDragoon/master
Fix mistakes in IsNextInstructionMmx() and UseRspFlags()
2015-02-19 14:24:27 +11:00
LegendOfDragoon 8aa40e4119 Add some missing instructions to UseRspFlags()
This change should get rid of some message box popups when enabling Show
Compiler Errors.
2015-02-18 18:34:32 -08:00
LegendOfDragoon 36e5d8d353 Fix problem with IsNextInstructionMmx()
It's supposed to check the next instruction, which is PC, rather than
the current instruction which is CompilePC. This mistake is what caused
graphical errors in RE2.
2015-02-18 18:18:27 -08:00
zilmar 11c91e4f8d Merge pull request #99 from LegendOfDragoon/master
Fix RomClosed() issue for RSP #1.1 plugins
2015-02-19 08:52:04 +11:00
LegendOfDragoon 4d2611fadd Only WriteTrace in RomOpen if RomOpen != NULL 2015-02-18 13:24:36 -08:00
zilmar 8a6c2b2555 RSP.vcproj: Remove some of the unused files 2015-02-19 08:15:06 +11:00
LegendOfDragoon a070d5f38c Fix RomClosed() issue for RSP #1.1 plugins
RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar 9d607af14f Nrage: Update version and change location of log and config dir 2015-02-18 20:52:23 +11:00
zilmar 93404e32dc CPlugin::GameReset should call RomClose, not RomClosed 2015-02-18 17:09:09 +11:00
zilmar 5a288052b8 fix version string include 2015-02-18 07:47:41 +11:00
zilmar 9a89efd6d1 Merge branch 'master' of https://github.com/project64/project64 2015-02-18 07:42:02 +11:00
zilmar dba475a1ae change drag and drop filename length to MAX_PATH 2015-02-18 07:41:34 +11:00
Emmet Young 4a8986d416 Hopefully add correct files for Visual Studio 2008 2015-02-17 21:07:15 +11:00
Emmet Young e540a7fdac Old common version.cpp and version.h is no longer required, remove it. 2015-02-17 21:00:44 +11:00
Emmet Young d38de99bfa Make glide64's version info reference from version.h 2015-02-17 20:56:34 +11:00
Emmet Young 7a6a22b8ec RSP Use Version.h version info in resource file 2015-02-17 20:45:57 +11:00
Emmet Young 714886e5ca Move Project64 core over so resource file references version info from Version.h 2015-02-17 19:28:30 +11:00
zilmar d033a4f2b8 Merge pull request #88 from death-droid/PathOSVersionCleanup
Path os version cleanup
2015-02-17 17:16:44 +11:00
zilmar 975ec2dce8 Merge pull request #93 from cxd4/so_i_herd_u_liek_TargetName_and_TargetPath
Fix linker warning MSB8012 in VS2013 for RSP module.
2015-02-17 08:24:22 +11:00
unknown 5975976d82 matched VS2013 RSP rel to RSP dbg, glide rel and glide dbg 2015-02-16 15:41:04 -05:00
Emmet Young 45f83e9d2c Handle files that are dragged and dropped onto Projec64's window. 2015-02-17 01:13:02 +11:00
zilmar 1f97185f05 disable manifest for visual studio 2008 2015-02-16 17:58:35 +11:00
Emmet Young fb6e9aa4fe Remove the need for OSVersion code. 2015-02-16 17:19:11 +11:00
Emmet Young 6a3836d40f Initial Cleanup of Path.cpp, remove no longer used functions 2015-02-16 17:13:37 +11:00
oddMLan e0ecffe5c1 Update UI Resources.rc to use manifest file 2015-02-15 19:54:42 -07:00
oddMLan 4fec91eb13 Update Project64.exe.manifest 2015-02-15 19:52:59 -07:00
oddMLan af51a5b69b Tell Visual Studio to not automatically generate a manifest file 2015-02-15 19:49:22 -07:00
zilmar b42fcd6434 remove ValidateBinary.cpp from vs2008 project 2015-02-16 08:26:43 +11:00
zilmar 234d557220 Merge pull request #86 from death-droid/MiscCleanups
Misc cleanups
2015-02-16 08:06:36 +11:00
zilmar e431dcd5e8 Merge pull request #85 from death-droid/InitialWindowPosfix
Fix problems with the initial positioning of windows when there is no se...
2015-02-15 19:33:49 +11:00
Emmet Young 8388db4ac4 Fix problems with the initial positioning of windows when there is no setting in the config file 2015-02-15 18:10:25 +11:00
zilmar 0ef6a9ecbe Merge pull request #83 from cxd4/so_i_herd_u_liek_MSVC_warning_fixes
fixed VS2013 linker warning MSB8030
2015-02-14 23:08:34 +11:00
Emmet Young b10b268e11 Remove the no longer used Processor Info.cpp and .h code 2015-02-14 22:24:55 +11:00
Emmet Young d5f17dbe6d Strip out Validate binary and beta release code. No longer needed, validate binary code could of been used for version testing but be cleaner to write it fresh. 2015-02-14 22:17:45 +11:00
zilmar 9870277f60 Merge pull request #82 from death-droid/CiCChanges
Cic changes
2015-02-14 18:05:09 +11:00
unknown 95bef00406 fix VS2013 linker warning on system version without SubSystem 2015-02-13 22:27:09 -05:00
Emmet Young 3e1498ef8e Make CIC_UNKOWN behave like CIC_NUS_6102. If debugger is enabled, it will display an error message with the missing CIC CRC. 2015-02-14 14:10:05 +11:00
Emmet Young e2f73e9e3d For all CiC related stuff, we should really be using our typedef rather than numbers. 2015-02-14 13:26:26 +11:00
zilmar 0180313f8a Merge pull request #78 from cxd4/ya_afxres_sucks_plz_kthxbai
Make compiling easier for people with VS Express.
2015-02-14 07:34:36 +11:00
zilmar 811a41d494 better handle moving sand saving of rom browser window location 2015-02-14 06:40:25 +11:00
unknown d0c7798e08 removed unnecessary MFC dependencies from RCs 2015-02-13 12:09:02 -05:00
zilmar 167ceb11b1 Fix problem where ScreenHertz was not setting based off of RDB by death-droid 2015-02-13 08:39:27 +11:00
zilmar 17a3561c23 better hardware support for odd PI_WR_LEN_REG addresses (cdx pull request #64) 2015-02-13 08:26:17 +11:00
zilmar c973db8e35 Try to get dynamic plugin change working 2015-02-12 21:58:28 +11:00
zilmar 48dff52b49 In debug make sure fixed audio is on 2015-02-10 23:40:32 +11:00
zilmar 7345ecd97e basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4 2015-02-07 10:19:49 +11:00
zilmar 5b10c4a054 Fix up Glide64.rdb in the installer 2015-02-06 17:13:15 +11:00
zilmar 2db3fac037 Rename Glide.rdb to Glide64.rdb 2015-02-06 16:48:15 +11:00
zilmar 1711cb1d08 Split glide settings in to Glide.rdb 2015-02-06 12:40:57 +11:00
unknown c09e04e7fa (Glide64) ammend previous fixes to treat undefined cases as errors 2015-02-04 15:44:56 -05:00
unknown db259a3717 (Glide64) forgot to enable also a separate ERROR logging macro 2015-02-04 15:28:26 -05:00
unknown 61fd3b74b1 (Glide64) #define RDP_LOGGING when compiling in Debug mode 2015-02-04 14:03:27 -05:00
zilmar a88d03a12d Update JALR edge condition 2015-02-03 17:36:42 +11:00
Emmet Young d556e9a7b2 [!]Fix Glide HQ's colour problem when texture compression is enabled.
ARGB, RADEON and YUV should all be defined by default. They are required to prevent color problems from occurring during compression
2015-02-03 13:24:47 +11:00
unknown 6b55726e59 unified RSP compiler N/A operand specifiers to a single macro 2015-02-02 15:10:54 -05:00
zilmar e0cb57c44e Use version number for app name 2015-02-03 06:25:10 +11:00
zilmar 200807155d Remove config from RSP 2015-02-03 05:26:13 +11:00
zilmar b10487ee07 Merge branch 'master' of https://github.com/project64/project64 2015-02-02 17:12:09 +11:00
project64 60882b1e1a Merge pull request #46 from cxd4/master
fixed almost all Glide64 warnings
2015-02-02 15:05:51 +11:00
project64 0c51379af8 Merge pull request #45 from LegendOfDragoon/master
looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
2015-02-02 15:02:34 +11:00
unknown 59eadfe83a (Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown 3d66a3540d (Glide64) None of the TexLoad.h::LoadNone parameters were ever used. 2015-02-01 12:54:28 -05:00
unknown 9a1aef0fd6 sorry, don't work well with hunger 2015-02-01 12:53:32 -05:00
unknown 7e20dd8d0c (Glide64) fixed tmu initialization warning by staticizing TMU elements 2015-02-01 12:47:09 -05:00
unknown fd60328549 (Glide64) fixed remaining unused function parameter name warnings 2015-02-01 12:42:34 -05:00
unknown b372464eb0 (Glide64) fixed remaining ucode variable/ptr initialization warnings 2015-02-01 12:35:55 -05:00
unknown edef61831e (Glide64) fixed RDP command buffer halfword implicit sign warnings 2015-02-01 12:23:11 -05:00
unknown 6a956d1685 (Glitch64) fixed remaining signed/unsigned comparison warnings 2015-02-01 12:10:19 -05:00
unknown 72de0b2f34 (Glitch64) most likely intended a signed comparison (fixes 2 warnings) 2015-02-01 12:00:18 -05:00
unknown 8445dbb9e6 (Glitch64) Remove unused param name; list the used params more clearly. 2015-02-01 11:54:16 -05:00
unknown aa165488ca (Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations.  This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
unknown b6d7e6fdae (Glide64) now debugging possibly uninitialized combiner mode 2015-02-01 11:22:02 -05:00
unknown a6effdee02 (Glide64) Debug invalid switch cases to fix initialization warnings. 2015-02-01 11:09:05 -05:00
unknown ce939718d8 (Glide64) mudlord forgot to remove the now unused GL proc name strings. 2015-02-01 10:47:29 -05:00
LegendOfDragoon 0f1010379f Implement a quick fix for Instruction Reordering
Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar e116c9e692 Merge branch 'master' of https://github.com/project64/project64 2015-02-01 06:30:53 +11:00
zilmar 9eceed0fef #pull request 42 2015-02-01 06:27:27 +11:00
Emmet Young 64e9135d19 [!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young d8918f3b1b [!] Add plugin base files to vcxproj 2015-01-31 23:51:24 +11:00
LegendOfDragoon 1741623482 Fixed some mistakes in GetInstructionInfo
Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.

Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64 15e389cbe2 Merge pull request #26 from LegendOfDragoon/master
Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64 0f58c6ccaa Merge pull request #43 from project64/PluginBase
Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas 7858337cb6 Add plugin base to project 2015-01-31 08:17:17 +11:00
Nicholas 1c91769c12 Create Plugin base to share functionality 2015-01-31 08:01:21 +11:00
unknown b9d1eb4f38 #include <stdio.h> to fix VS2010 build, as this header uses the API. 2015-01-29 10:46:42 -05:00
unknown d5d981a256 Explicitly disable /DYNAMICBASEADDRESS for Debug builds. 2015-01-29 10:20:00 -05:00
zilmar 8e715efe44 Cleaned up some warnings in the rsp 2015-01-29 19:57:13 +11:00
project64 abca1bd56f Merge pull request #30 from cxd4/master
fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
Nicholas 862eb7c48b Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
zilmar f8b26bbdfb Change AiCountPerBytes from 500 to 400 2015-01-26 15:05:02 +11:00
Nicholas a9f8dd461f [!]Fix a mistake made in the RTC implementation, was incorrectly 2015-01-26 14:58:53 +11:00
Nicholas ba6c04c6f0 Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem 2015-01-26 14:52:55 +11:00
Nicholas b76a151dd3 Merge branch 'master' of https://github.com/project64/project64 2015-01-26 14:45:36 +11:00
Nicholas 8c1852afa0 handle pal system frequency better 2015-01-26 14:43:37 +11:00
unknown 5877daf7b3 isolated, nameless union in struct SHUFFLE, named union SHUFFLE 2015-01-25 14:22:18 -05:00
unknown 22f13e1739 offset operates w/ base; immediate operates w/ rs (fixes nothing) 2015-01-25 14:07:48 -05:00
unknown 66850bf553 isolated, nameless union in struct OPCODE, named union OPCODE
There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE.  Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
LegendOfDragoon ab30871f57 Improve Vector Destination Analysis
Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon e8ad2bbc5e Add more instructions to Accumulator analysis
Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
Fanatic-64 776b157423 Change VI Refresh back to 1500
Fixes speed on most games
2015-01-24 17:15:18 -06:00
unknown 5f9605ec04 Merge branch 'master' of https://github.com/project64/project64 2015-01-24 16:23:10 -05:00
unknown fd564c802a RSP recompiler cheating expects a RSP function address: p_func. 2015-01-24 16:21:39 -05:00
Nicholas 1e1249903d Fix re order instructions for quake II with lle graphics 2015-01-25 08:07:38 +11:00
unknown 87aa0faf17 removed old explicit type casts (now calling strict func addr arrays) 2015-01-24 16:01:50 -05:00
unknown 587dbbb3ff func pointers stored in arrays of func pointers (fixes 720 warnings) 2015-01-24 15:39:18 -05:00
Nicholas cb9d25fc5a Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4 2015-01-24 13:17:31 +11:00
Nicholas a43207f52b RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race 2015-01-23 23:10:20 +11:00
Nicholas 53b86e559c add code for edge case in DSRLV for cbfd 2015-01-23 22:21:34 +11:00
project64 db22be7762 Merge pull request #9 from LegendOfDragoon/master
Corrected some mistakes I made in LDV and SQV

I have not done any real testing with this, I assume if it behaves badly it should be easily detectable
2015-01-23 15:07:34 +11:00
project64 83c82c6370 Merge pull request #10 from cxd4/master
Prefer warning level 3 for GlideHQ and NRage v2.3 projects.
2015-01-23 14:36:31 +11:00
Nicholas b5a78153a4 turn fixed audio timing default to off 2015-01-23 12:10:34 +11:00
unknown a046128e37 Merge branch 'master' of https://github.com/project64/project64 2015-01-22 19:40:02 -05:00
unknown 96b63057c1 suppressing a few strict level compiler warnings for N-Rage 2015-01-22 19:37:43 -05:00
unknown 65df1f1da4 suppressing over 368 monotonous GlideHQ compiler warnings 2015-01-22 19:37:00 -05:00
Nicholas 7de6792283 Update wtl to 8.1 2015-01-23 11:32:27 +11:00
LegendOfDragoon 55fc2a6255 Correct 2 mistakes I made in SQV in RSP recompiler
It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.

I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon 448b0ed6be Correct a mistake I made in LDV in RSP recompiler
I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas 2dd4e99ed6 Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4 2015-01-23 07:47:23 +11:00
Nicholas a9f7fdf4d6 Merge branch 'master' of https://github.com/project64/project64 2015-01-22 16:51:34 +11:00
Nicholas 0bd9a467a1 Add the memory search functionality back in 2015-01-22 16:50:20 +11:00
zilmar 47b1456c8d Update installer to have new ad in it 2015-01-16 10:58:00 +11:00
LegendOfDragoon 479b201ddc Implement edge case for LDV, fix 2 typos as well.
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon 5df4a806b4 Optimized a few instructions
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon 1cb03b4120 Matched RSP interpreter more closely
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.

I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon 02fe2e7241 More Fixes
The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.

The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon 43c6017ddb Improve Accuracy
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar a201d219ea Remove ads 2014-02-09 20:16:28 +11:00
zilmar baa0fff54a Installer: 2.1 2013-05-01 13:35:17 +10:00
zilmar e58fc5ab78 nRage: Add ability to compile version 2.3c 2013-04-30 15:56:41 +10:00
zilmar ad85ec3f05 Project64: Fix bug - Loading RSP plugin selection per game. 2013-04-30 13:43:22 +10:00
zilmar a85e5aa50a Sort Rdb: Add utility to sort the rdb entries by good name 2013-04-30 08:52:24 +10:00
zilmar c318d37e52 Project64: 2.1.0.1 2013-04-28 16:23:51 +10:00
zilmar 5998612f20 Glide64: 2.0.0.1 2013-04-28 16:23:36 +10:00
zilmar 97a53f760c Project64: 2.1.0.1 2013-04-28 16:07:47 +10:00
zilmar 462d86b04f Glide64: 2.0.0.1 2013-04-28 16:07:27 +10:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
mudlord ba4610be61 fixed unitialized glide functions.
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar 6bfa7de536 Project64: 2.1.0.0 2013-04-26 20:17:33 +10:00
zilmar f2cfea497d Glide64: 2.0.0.0 2013-04-26 20:14:20 +10:00
zilmar 801f1581bc Project64: Add LL and SC to Analyze Instruction 2013-04-26 20:08:59 +10:00
zilmar 814018c78f Project64: Initialize eeprom to 0xFF instead of 0x00 2013-04-26 20:06:01 +10:00
zilmar 87f96afeee GlideHQ: fix up to not use boost 2013-04-26 19:31:09 +10:00
zilmar ab4c9cca94 Common: Make ini file case insensitive 2013-04-24 17:08:35 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar 5aedb4c5d6 Glide64: Add version number in to name, also fix some warnings. 2013-04-22 11:11:55 +10:00
zilmar 11966425c5 Glide64: Strip language 2013-04-22 07:55:58 +10:00
zilmar e0b0f0d681 Glide64: Add version info 2013-04-22 07:53:08 +10:00
zilmar 11c7373b3a Glitch64: Fix up warnings related to warning level 4 2013-04-22 07:35:30 +10:00
zilmar 8f16f58311 Glide64: Update to make asm more closer to original code 2013-04-20 12:14:46 +10:00
zilmar 6b433a4ad3 GlideHQ: Update project settings related to release 2013-04-17 21:17:56 +10:00
zilmar beb0ce0208 Glitch64: Update project settings 2013-04-17 20:35:01 +10:00
zilmar b805bbb883 Project64: Update the code related to changes in stdstr 2013-04-17 20:34:20 +10:00
zilmar 5c8b6fd2e2 3rd Party: Update project settings 2013-04-17 20:33:18 +10:00
zilmar 4cbd5c538d Glide64: Redo the asm for textures 2013-04-17 20:32:38 +10:00
zilmar e928a5995d GlideHQ: Add 2013-04-17 20:30:38 +10:00
zilmar 9e9fdc25bc Common: Update std string class 2013-04-17 20:29:48 +10:00
zilmar 727f730f79 Project64: In FixDir check if directory exists before trying to create it 2013-04-15 13:52:34 +10:00
zilmar d6a148696c Glitch64: Update some code to reduce warning on level 4 2013-04-15 13:51:39 +10:00
zilmar dcf9762fb2 CPath: If create dir, and testing if can change in it, revert to previous current dir 2013-04-15 13:48:06 +10:00
zilmar 72471d1eeb Glide64: remove looking up glide dll 2013-04-13 06:27:15 +10:00
zilmar 33b1a48093 Glide64: Update output name 2013-04-11 12:11:32 +10:00
zilmar e549c4b08e Glide64: fix up some issues related to warnings with Visual Studio 2013-04-11 12:08:59 +10:00
zilmar 8746daa1e4 Glitch64: Do not re-init opengl 2013-04-11 12:07:42 +10:00
zilmar d5dd94a4d7 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2013-04-11 12:06:28 +10:00
zilmar e399273dbd wxWidgets: change wxRGBToColour to not use the macro (fix small type warning) 2013-04-11 11:32:07 +10:00
zilmar 7055c1bad9 Recompiler: ignore 0x0407000D as an opcode in analysis 2013-04-11 11:16:27 +10:00
zilmar 688cdf6f10 Glitch64: Fix up project file 2013-04-10 20:41:32 +10:00
zilmar 4d45d46270 Glitch64: Add raw code to project 2013-04-10 17:08:48 +10:00
zilmar e015346578 Glide64: Now able to compile 2013-04-09 22:02:27 +10:00
zilmar 6d1519faeb wxWidgets: Update for release build 2013-04-09 20:18:12 +10:00
zilmar 0108ab1296 WxWidgets: Add library for glide 2013-04-07 21:35:04 +10:00
zilmar 7527d11350 3rd Party: Added glide SDK 2013-04-07 19:23:46 +10:00
zilmar 5d4340d2e5 Add Glide64 plugin 2013-04-05 08:22:19 +11:00
Emmet Young 1abb082eef If debugger isn't enabled but where still attempting to start the sync cores, reset to recompiler to stop people from accidentally launching sync cores. 2013-04-01 13:25:51 +11:00
Emmet Young 81433e7529 Stop the "About INI Files" from crashing when no language was actually loaded in. (Certain ID's were never properly set to anything) 2013-04-01 03:10:54 +11:00
zilmar f1705174b3 Project64: 2.0.0.14 2013-03-27 05:45:52 +11:00
zilmar 8db1ff697d Recompiler: Fix some warnings related to DWORD overflow 2013-03-26 22:28:49 +11:00
zilmar 4ae369ab81 Loop Analysis: SLTU and SLT marks register as changed 2013-03-26 22:18:53 +11:00
zilmar c823815cc1 Installer: Fix issue with showing multiple offers 2013-03-24 06:16:04 +11:00
zilmar 84e27c8607 Project64: 2.0.0.13 2013-03-22 21:02:26 +11:00
zilmar 48d8925a80 Project64: Clean up external release to be beta release 2013-03-22 16:47:20 +11:00
zilmar f41cdf8989 Recompiler: Fix delay slot section with exceptions 2013-03-22 16:45:32 +11:00
zilmar f825b21de5 Installer: Update Installation scrip to have ads 2013-03-22 16:43:43 +11:00
zilmar 7937d356d9 Installer: Add base installer project 2013-03-14 06:41:04 +11:00
zilmar 7b70ba0da3 Recompiler: Fix up protection of op in DADDU 2013-03-12 18:40:50 +11:00
zilmar 2d1e5f03cc Project64: 2.0.0.12 2013-03-09 08:40:21 +11:00
zilmar 784dcacad6 Recompiler: Fix bug in 64bit AND operation 2013-03-09 07:55:36 +11:00
zilmar 283cf565c0 Memory: Fix read from rom with constant LW 2013-03-09 06:31:26 +11:00
zilmar 627f9de997 RSP: 1.7.0.9 2013-02-20 05:46:35 +11:00
zilmar d51bd38c11 Project64: 2.0.0.11 2013-02-20 05:45:08 +11:00
zilmar fc908b7b7d RSP: Fix some delay slot warnings 2013-02-20 05:39:47 +11:00
zilmar dd537b518c Porject64: Implement Recompiler LL and SC 2013-02-20 05:31:10 +11:00
zilmar c8394fb473 RSP: 1.7.0.8 2013-02-13 07:10:16 +11:00
zilmar 4df8a2803a Project64: 2.0.0.10 2013-02-13 07:09:53 +11:00
zilmar 6936cd9800 Settings: Update to allow the use of cfg and rdb file for a game setting 2013-02-13 07:01:46 +11:00
zilmar 1ff9338e4c RSP: Fix clean up log files 2013-02-11 19:29:14 +11:00
zilmar f5290c7895 RSP: JumpTableSize and RomOpen 2013-02-11 19:28:49 +11:00
zilmar 14352768ae RSP: add RomOpen and JumpTableSize Setting 2013-02-11 19:27:49 +11:00
zilmar 229be28668 Plugin: Add rom open and clean up rsp plugin handling 2013-02-11 19:27:00 +11:00
zilmar 05e4f22dcf ResetMemoryStackPos: Allow stack pointer to be in tlb space 2013-02-11 19:25:11 +11:00
zilmar 990b9ddb55 Memory: Clean up some breakpoint warnings 2013-02-11 19:24:18 +11:00
zilmar d09f0e6c8e Recompiler: More syncing for sync core 2013-02-05 20:14:26 +11:00
zilmar 5a9cb5f768 Recompiler: Make sure break ends a block 2013-02-05 06:23:10 +11:00
zilmar d7a692a943 Recompiler: Ignore on target -1 2013-02-05 06:22:18 +11:00
zilmar 044c669f24 Recompipler: Fix D.CMP.UN 2013-02-03 21:05:58 +11:00
zilmar 2fb824fcd5 Loop: Set STLI and SLITU to mark the op as modified 2013-02-03 21:05:18 +11:00
zilmar 9c03f2ce5a Timer: Update counters on updating wired registers 2013-02-03 11:51:56 +11:00
zilmar 8e2ea1f674 Loop Analysis: Fix up some breakpoint warnings 2013-02-03 11:51:13 +11:00
zilmar 4b2aa5a09f Project64: 2.0.0.9 2013-02-03 11:50:29 +11:00
zilmar 663b784555 RSP: 1.7.0.7 2013-01-30 06:09:45 +11:00
zilmar ad22fe90fe RSP: Fix bug in RSP MF 2013-01-30 06:08:57 +11:00
zilmar 0838eef358 RSP: 1.7.0.6 2013-01-29 22:33:02 +11:00
zilmar 36def4094a RSP: Can exit after jump from MT/MF Cop 0 2013-01-29 22:29:50 +11:00
zilmar 38ec949a6e RSP: Fix & 0xFF debug warning 2013-01-29 22:27:58 +11:00
zilmar 8b41656bad RSP: Move logs to log folder 2013-01-29 22:27:13 +11:00
zilmar 2c78b14b47 RSP: Add delay slot done 2013-01-29 21:45:45 +11:00
zilmar a05ff4f3c2 RSP: For Analysis, add flag ops and MF CP 0 2013-01-29 21:44:59 +11:00
zilmar 6d39bb2246 RSP: Add Single step to Interpreter 2013-01-29 21:43:10 +11:00
zilmar e814eb967b Recompiler: deal with edge condition of Normal_NoSysCheck 2013-01-29 21:42:15 +11:00
zilmar 4fe5d2e224 r4k: Record RSP Broke 2013-01-29 21:41:32 +11:00
zilmar f346378a41 Common: rename InternalFormat to ArgFormat 2013-01-29 21:40:35 +11:00
zilmar a1ac10fc42 Recompiler: tweaked protect register and DSLL values 2013-01-28 19:37:59 +11:00
zilmar cb3568395c Memory: Force write to SP_STATUS to go through SW_NonMemory 2013-01-28 19:36:14 +11:00
zilmar b847a1ed15 Project 64: 2.0.0.8 2013-01-26 09:59:28 +11:00
zilmar d48705f87e Memory: Handle LW SP, 0xXXX (SP) 2013-01-26 09:37:33 +11:00
zilmar c522a03901 RSP: 1.7.0.5 2013-01-26 09:36:47 +11:00
zilmar a5e2f43c17 RSP: Only use semaphore if not hle code 2013-01-26 05:25:03 +11:00
zilmar c12dc31a61 RSP: 1.7.0.4 2013-01-22 19:54:52 +11:00
zilmar 1769b86dd2 Project64: 2.0.0.7 2013-01-22 19:53:33 +11:00
zilmar e55d1f8508 r4300: Modify run rsp logs 2013-01-22 19:46:00 +11:00
zilmar e59ae0fa25 Rom Browser: Tweaked the code for refresh 2013-01-22 19:33:43 +11:00
zilmar 12893b747a RSP: write result in one operation 2013-01-22 16:17:34 +11:00
zilmar 8997f3fc30 memory: Update counters on write to SP Status 2013-01-20 17:20:52 +11:00
zilmar d827bb27fc Mips System: Reset timer after reg init 2013-01-20 17:13:24 +11:00
zilmar 008f02919c RSP: add an exit to RSP when read from MF status multiple times 2013-01-16 06:03:11 +11:00
zilmar 3933cdef08 recompiler: Remove double check of timer done for branch when delay slot effects compare 2013-01-16 06:00:57 +11:00
zilmar 55e4db8911 Memory: Fix bug in Compile_SB_Const 2013-01-16 05:53:43 +11:00
zilmar 884b408b2d r4300: Cleaned up code for checking interrupts on JAL and JALR 2013-01-14 17:12:11 +11:00
zilmar 72b708850b Memory: Fixed a bug on tlb read for LB and LH 2013-01-14 17:11:20 +11:00
zilmar b2f7f67dc2 Memory: Got LWU to use the same code as LW 2013-01-12 08:57:51 +11:00
zilmar 5bba8a011a RSP: implement SP_SEMAPHORE_REG 2013-01-12 08:18:19 +11:00
zilmar 196b8ee100 Recompiler Ops: Jal to use relative address 2013-01-12 08:16:35 +11:00
zilmar 3e2b93203b Memory: Clean up more tlb writes and SP_SEMAPHORE_REG 2013-01-12 08:15:47 +11:00
zilmar ea58dc3c83 r4300: LWL can cause tlb read exception 2013-01-12 08:14:18 +11:00
zilmar 810faddead version: 2.0.0.6 2013-01-06 15:17:59 +11:00
zilmar 80aaed3107 Pif: Changed how pif2 challenge response is written to pif 2013-01-06 15:17:23 +11:00
zilmar c9027d9956 Version: 2.0.0.5 2013-01-06 07:30:26 +11:00
zilmar 720b9c6257 halflife: should not be fast forward if check is zero (this means it is called twice) 2013-01-06 06:53:14 +11:00
zilmar 3c1040c2d9 Audio: revert changes to audio, seemed to make games worse 2013-01-06 06:52:29 +11:00
zilmar 08af4e1c88 Audio: Change audio to have busy flag 2013-01-05 09:48:25 +11:00
zilmar 14bd317e40 Bug: Fix bugs in allocation with function map 2013-01-05 09:47:28 +11:00
zilmar 23cc5f0a67 Memory: Fix bugs related to store tlb & half line 2013-01-05 09:45:16 +11:00
zilmar e038dbc2a8 Version: 2.0.0.4 2013-01-03 19:58:53 +11:00
zilmar 8c48ba4f70 Mips: Refactor loading of plugins and how game is shut down 2013-01-03 19:51:00 +11:00
zilmar b8a0303674 Memory: Fix TLB recompiler writes 2013-01-03 19:49:34 +11:00
zilmar d122f0ba6e Version: 2.0.0.3 2013-01-01 07:15:09 +11:00
zilmar 979a0687e6 Mips Memory: fix tlb write for Compile_SB_Const 2013-01-01 07:14:35 +11:00
zilmar 18de4116e4 Settings: Default Sync to audio on 2013-01-01 00:23:11 +11:00
zilmar 59b2e96062 Speed Limitor: Clean up code and change interval levels 2012-12-31 23:46:03 +11:00
zilmar 6ac9d18e7f Audio: Rewrote sync to audio 2012-12-31 22:02:51 +11:00
zilmar 42dbc691bd Fix bug in TLB writes 2012-12-31 18:02:54 +11:00
zilmar e848cbcded Half life: Update if hard loop checking value 2012-12-31 07:56:49 +11:00
zilmar dd4a3b3391 Make sure cf is not 0 2012-12-31 07:22:11 +11:00
zilmar 516d4f447f Compiler Issue: fix removal of some resource names 2012-12-31 07:21:44 +11:00
zilmar a144327aa0 Check if project64 is running, if so terminate it 2012-12-29 21:50:45 +11:00
zilmar 33342a77c5 Memory: LB_NonMemory only shows breakpoint when writing to rom 2012-12-29 07:32:15 +11:00
zilmar 746f1168d9 Plugins: Change the order and where that reset/plugin reset is being called. 2012-12-29 07:31:10 +11:00
zilmar 54ef14bb7e Resource: Version 2.0.0.2 2012-12-22 19:48:20 +11:00
zilmar 47e393e498 CRecompilerOps::Compile_BranchLikely: handle the case of continue fall through on 0xFFC 2012-12-22 19:45:52 +11:00
zilmar 5cc6a91a41 CCodeBlock::AnalyzeInstruction: better handling of R4300i_REGIMM_BLTZ 2012-12-22 19:44:26 +11:00
zilmar cbab0e80a0 version: 2.0.0.1 2012-12-21 19:30:41 +11:00
zilmar 23deea00d8 changed vi refresh from 1500 to 2200 2012-12-21 19:26:10 +11:00
zilmar 42e9b5e1db Keyboard Short cut: fix defaults 2012-12-21 07:56:29 +11:00
zilmar a186b3bffb Menu Short cut - clean up file handle leak 2012-12-21 07:07:37 +11:00
zilmar 823fb4dfe5 Changed internal version back 2012-12-21 06:29:05 +11:00
zilmar b42955b5c4 Fix up external release for 2.0 alpha release 2012-12-20 20:19:17 +11:00
zilmar 5c374ced41 Settings: default to tlb off 2012-12-20 07:05:02 +11:00
zilmar 2e6b8d8e08 Version: Now 2.0 2012-12-19 22:28:11 +11:00
zilmar 4f6d6effa3 Added GPL header 2012-12-19 20:30:18 +11:00
zilmar ec220831b9 Refresh Game settings on reset 2012-12-19 12:47:19 +11:00
zilmar ab03a0d10e Allow reset to work correctly in sync core 2012-12-19 10:55:05 +11:00
zilmar d3c946891b Pre allocate RDRAM space 2012-12-18 21:43:29 +11:00
zilmar 718239477f Code Cleanup: Clean up memory search and memory dump class definition 2012-12-18 19:47:53 +11:00
zilmar a444ad3e52 add __FUNCTION__ to trace messages 2012-12-17 11:21:29 +11:00
zilmar 5878f9d7d9 Changed traces to use __FUNCTION__ for ROM browser 2012-11-29 22:25:25 +11:00
zilmar d60f2f89f4 Save good name to cfg file when saving game settings 2012-11-29 22:24:38 +11:00
zilmar c3b743adf1 Game settings: Moved from recompiler settings, moved to n64system as base 2012-11-29 22:23:35 +11:00
zilmar 50ba484893 Clean up code related to making window focus on run 2012-11-29 08:22:06 +11:00
zilmar 601c94f49d Code Refactoring: interface change in Memory Class.h 2012-11-19 22:07:07 +11:00
zilmar 88adba5892 Code Refactoring: Change location of call change 2012-11-19 22:06:37 +11:00
zilmar b49a25cdd1 Code Refactoring: Interpreter CPU 2012-11-19 22:06:01 +11:00
zilmar 1014e1106a Code Refactoring: Language Class 2012-11-19 22:05:30 +11:00
zilmar a59c7ee634 Code Refactoring: 7zip 2012-11-19 22:04:57 +11:00
zilmar 6067e5b0de Global Variable: rename _TLBLoadAddress to g_TLBLoadAddress 2012-11-17 21:50:11 +11:00
zilmar 7f00d50dc6 Global Variable: rename _NextTimer to g_NextTimer 2012-11-17 14:45:50 +11:00