Commit Graph

2180 Commits

Author SHA1 Message Date
Arisotura f3bd58f75e do touchscreen input more properly 2024-10-31 22:10:25 +01:00
Arisotura 1b8daa0465 fix up cheat toggle 2024-10-31 20:33:57 +01:00
Arisotura 6c6cefad6c add splashscreen 2024-10-31 19:26:41 +01:00
Arisotura 540ebe7256 disable 'Enable cheats' until something is loaded, to make it consistent with 'Manage cheats' 2024-10-31 13:57:53 +01:00
Arisotura 6dc396741f make sure it doesn't crash if you click the window while nothing is loaded 2024-10-30 23:39:17 +01:00
Jakly 4ba8f330c4
fix framerate target not adjusting with vcount writes (#2181) 2024-10-30 19:40:33 +01:00
Jesse Talavera 3877a8e46b
Allow `CartGameSolarSensor::LightLevel` to be set explicitly (#2179)
* Allow `CartGameSolarSensor::LightLevel` to be set explicitly

* Add `CartGameSolarSensor::GetLightLevel`

* Update GBACart.cpp

---------

Co-authored-by: Kemal Afzal <RSDuck@users.noreply.github.com>
2024-10-30 01:10:32 +01:00
Arisotura 7a4255b732 fix LDM bugs 2024-10-29 14:18:57 +01:00
Nadia Holmquist Pedersen dfd6338992 it shouldn't be ifdef... How did that even compile here? 2024-10-28 01:28:57 +01:00
RSDuck 58ab33210a handle address wrap around in texture cache
fixes out of bounds access in Mario 64
also slightly optimise paletted texture conversion
2024-10-27 23:32:05 +01:00
GalaxyShard b60f42b281
Fix gdb break on start & gdb ports not closing after restarting/crashing (#2167) 2024-10-27 22:06:59 +01:00
Nadia Holmquist Pedersen 98d969ab15 only apply windows11 theme workaround to Qt6. Qt5 doesn't have it anywya. 2024-10-27 21:23:15 +01:00
Arisotura 12b207d915 remember which windows are opened 2024-10-27 18:49:17 +01:00
Arisotura e42829ea81 pause emu during file select prompts 2024-10-27 17:21:41 +01:00
Arisotura 238c552599 limit to 4 windows, and disable 'new window' menu item when that amount is reached 2024-10-27 16:26:29 +01:00
Arisotura d79d45a117 properly sync up menus between windows of a same instance 2024-10-27 16:21:09 +01:00
Arisotura 94955aee81 fix another OpenGL bug (when closing secondary window) 2024-10-27 14:51:11 +01:00
Arisotura f2dce621ce proof all dialogs against use-after-free when closing main window while a dialog is open 2024-10-27 14:24:59 +01:00
Arisotura a61754bb58 fix possible crash when closing window while video settings dialog is open 2024-10-27 13:53:12 +01:00
Arisotura 6d345cc1ea correctly propagate video settings changes to all windows 2024-10-27 13:43:26 +01:00
Arisotura e576538268 synchronize pause/unpause across all instances 2024-10-27 11:21:30 +01:00
Arisotura e6f0d77aa0 fix freeze when starting new emu instance while using OpenGL 2024-10-27 10:17:59 +01:00
Arisotura 24ca1a5fdb lay base for keeping config in sync across multiple instances 2024-10-27 10:02:57 +01:00
Gess1t 2bf0eb7ead
Handle failure of OpenGL context creation (#2172) 2024-10-27 09:20:51 +01:00
Arisotura 2d561a60c8 fix Qt5 compatibility (sdffdf) 2024-10-27 09:16:46 +01:00
Arisotura 4ae4397547 properly update display type across all windows
(remind me to also propagate changes across instances)
2024-10-27 02:42:27 +02:00
Arisotura b2ae4c7dc5 lay base for a window with no menubar 2024-10-27 02:07:33 +02:00
Arisotura 881a740cab start actually implementing multi-window feature, still rough around the edges
fix crash when closing main window if sub windows are involved

fix OpenGL context handling, still need to fix when changing display type
2024-10-27 01:14:29 +02:00
Citrodata f375099613
Update EmuThread.h (#2171)
* Update EmuThread.h

Add missing include QVariant. This fixes and error when building on Arch.

* Update AboutDialog.cpp
2024-10-26 23:03:36 +02:00
Arisotura 1d284f6f1e as promised, reroute dropEvent() through EmuThread 2024-10-25 16:16:23 +02:00
Arisotura fc3c7440d1 fix that crash 2024-10-25 12:33:04 +02:00
Arisotura 979f1ed615 same shit with Import Savefile 2024-10-25 10:52:47 +02:00
Nadia Holmquist Pedersen 8b6628b070 Work around Qt windows11 theme menu bar padding 2024-10-25 01:15:59 +02:00
Nadia Holmquist Pedersen 287f6642fc
Add an About dialog with build info (#2138)
add About dialog
2024-10-24 22:05:30 +02:00
Arisotura 75e6856af4 route savestate stuff through EmuThread 2024-10-24 19:27:45 +02:00
Arisotura 3fc065d72d fix ROM preloading to also go through EmuThread 2024-10-24 17:48:34 +02:00
Arisotura 1787235e09 fix more shit
now it doesn't shit itself on startup if the BIOS paths are wrong
2024-10-24 17:20:14 +02:00
Arisotura 13b4cea171 move screen layout/etc options to new View menu 2024-10-24 16:08:04 +02:00
Arisotura 1666049531 fix shit 2024-10-24 14:00:11 +02:00
Arisotura 6d3ea6a485 fix bug with the GBA addon menu (and make it a proper list so we don't have to hardcode the length all over) 2024-10-24 13:49:43 +02:00
Arisotura 079341f102 take this a bit further 2024-10-24 11:44:21 +02:00
Arisotura 82f38f0b7a start moving ROM/firmware loading to the emuthread to avoid cursed bugs 2024-10-24 00:27:05 +02:00
Arisotura 1428bfb2cf fix one of the cursed bugs 2024-10-23 20:33:31 +02:00
Arisotura d68b58f37e fix DSi wifi hang 2024-10-23 14:55:02 +02:00
Arisotura b993ec10cd remove "Test" menu item 2024-10-23 11:57:37 +02:00
kaitou e5501e555f
fix: set default mode to 24 hours (#2166) 2024-10-22 20:13:55 +02:00
Nadia Holmquist Pedersen 216b8e045d fix audio interpolation setting range 2024-10-07 11:28:58 +02:00
RSDuck 30441fed24 do not restore fullscreen state from saved geometry 2024-10-06 19:00:54 +02:00
RSDuck aa443c8846 fix #2083 and minor cleanup 2024-10-06 17:33:03 +02:00
RSDuck f13c70d028 fix blow noise input
(microphone input takes signed values)
2024-10-01 19:52:10 +02:00
Jakly e9446fa9dc
implement 3 configurable and toggleable framerate targets (#2159)
This pr allows for configuring the framerate target and adds support for two other framerate targets, a "fastforward" and "slowmo" target which can be enabled via either a toggle or holding a button.
this allows for supporting a more accurate framerate target and allows for users to slow down the speed of gameplay if they so desire
2024-09-29 09:30:13 +02:00
RSDuck 2eb6d44c2c prevent use after free through focusOutEvent when window is closed 2024-09-24 20:08:07 +02:00
CasualPokePlayer 2179ca2a41
Set the correct save type for Puzzler World USA (#2156)
Fixes #1804
2024-09-18 20:58:55 +02:00
RSDuck 7ac2eb2d71 attempt at fixing Windows build 2024-09-15 07:38:28 +02:00
RSDuck a3d696121e rework gdb packet parsing
it should be a bit more robust now
2024-09-15 07:30:53 +02:00
RSDuck 74f479ce6d gdb stub config setup fixes 2024-09-11 14:41:22 +02:00
Jakly f719438a6e
Improve calculation of light colors (#1967)
* maintain precision until all lights are calculated

fixes lugia on the soul silver title screen

* small optimization

* small note

* small cleanup/notes

shouldn't need to check that every time, since the variable shouldn't be able to overflow

* hw doesn't cap difflevel at 255

Should it cap at all?
Can vtx colors overflow...?

* diffuse level appears to be shifted right by 9

fixes some minor inaccuracies

* improve specular lighting a little

* small improvement to diffuse lighting

fixes a few off by ones
- finding by azusa

* small tweaks

* handle overflows of diffuse lighting properly

-credits to azusa once more

* attempt at improving specular lighting calcs

still far from correct, but its a start.
fixes: https://github.com/melonDS-emu/melonDS/issues/1545

* meh

* improve specular lighting further

* add notes

* theory: add half vec instead of subt 1

* implement azusa's specular lighting algorithm

* fix minor edge case with spec lighting

* give proper credit in comments

* fix some bugs/misc tweaks

* more quirky overflow/underflow handling

* fix a spec lighting edgecase

remove some redundant parentheses

* fix an edge case with light vector calcs

* spec recip uses a different calc for light dir?

also remove a check that shouldn't be mathematically possible to trigger

* nvm that thing i thought couldn't trigger was required

also move reciprocal calc into the light vector calc function since i might as well now ig

* replace a bunch of stuff with much *much* simpler algorithms

* misc cleanup

PARENTHESES WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

* leave a note abt shininess table's default value being incorrect
2024-09-10 16:13:51 +02:00
Nadia Holmquist Pedersen 268c4f14c1 vcpkg: support building on Linux 2024-09-06 22:50:12 +02:00
Alex 4f6498c99c
Fix "Ejected GBA cart" not adding a newline (#2140) 2024-08-21 13:39:34 +02:00
Jesse Talavera 824eb370e4
Fix the build when the JIT is disabled (#2139) 2024-08-19 15:21:34 +02:00
Arisotura 0e6235a7c4 LAN: remember player name and max players setting 2024-08-15 13:34:27 +02:00
Arisotura 5b986d3111 wifi: add hack to facilitate multiplayer connections (extend post-beacon interval when connection is being initiated) 2024-08-14 16:47:08 +02:00
Nadia Holmquist Pedersen c6cab9ed41 mac-libs.rb: Make bundling a bit smarter
* Resolve symlinks to avoid including the same thing twice (like
  version-numered dylib symlinks)
* Look in all Qt prefix paths for plugins - the package may not
  necessarily have the same path
* reduce install_name_tool invocations to make it a bit faster
* change dylib IDs to remove original source path
2024-08-13 07:53:09 +02:00
Nadia Holmquist Pedersen 5598065985 Netplay.cpp should not include main.h, also fix a format warning 2024-08-11 03:14:14 +02:00
Arisotura 8d31875902
Backport LAN (#2131)
backport the old LAN feature to the modern melonDS codebase.
2024-08-10 23:20:50 +02:00
Nadia Holmquist Pedersen ec71b15505
Add a Nix flake (#2097)
Adds a Nix flake, allowing easy building and running of melonDS using the Nix package manager, as well as potentially very stable and reproducible CI in the future.
2024-08-08 05:36:06 +02:00
Nadia Holmquist Pedersen 53c58bd777 fix potential issue with glib shim min/max defines 2024-08-07 17:49:29 +02:00
Nadia Holmquist Pedersen 4359bccfcb fix the slirp shit some more 2024-08-07 17:45:56 +02:00
Nadia Holmquist Pedersen b47563e888 Apply FixInterfaceIncludes to the slirp package again to work around
package inconsistencies
2024-08-07 17:28:25 +02:00
Nadia Holmquist Pedersen a174901412 fix building with system libslirp 2024-08-07 17:24:07 +02:00
Nadia Holmquist Pedersen 8423dae6ff Add "Open melonDS directory" menu option 2024-08-07 15:53:58 +02:00
RSDuck dd386d12a9 use templates to only execute GDB stub related code if enabled 2024-08-05 03:23:49 +02:00
pants64DS 76c2723f5c
Fix console output on Windows (#2122)
Co-authored-by: pants64DS <pants64DS@users.noreply.github.com>
2024-08-02 02:21:37 +02:00
CasualPokePlayer 757a608b6e
Fix a few compiler warnings (#2063) 2024-08-01 23:26:46 +02:00
Jakly 54e87c915f
fix a couple polygons (#1920)
hw prioritizes the earlier vertex instead of leftmost
2024-08-01 22:55:00 +02:00
Jakly 12be06beb6
fix gdb stub causing the emulator to hang on undefined instructions (#2054)
* dont hang on undefined instruction

* Add spaces

---------

Co-authored-by: Kemal Afzal <RSDuck@users.noreply.github.com>
2024-08-01 22:48:52 +02:00
Jakly 161bd9d3d2
Default zero dot display register to the 24 bit integer limit (#1968)
* 0 dot disp defaults to the 24 bit integer limit

* useless correction

it goes through the reset function to set the variable on boot anyway but why not have the initialized state be correct too
2024-08-01 22:46:05 +02:00
Jakly d0a7239f15
fix some bugs with compressed texture look up (#2051) 2024-08-01 22:44:04 +02:00
Jakly 29c67f2140
implement 16 bit r/w IF and DISPCAPCNT (#2061) 2024-08-01 22:41:21 +02:00
Jesse Talavera 327ce45124
Refactor network implementations to be more reusable and less buggy (#2107)
encapsulate network interfaces
2024-08-01 22:02:45 +02:00
Jesse Talavera c6bf5d5181
Allow `AREngine` to be used independently of `ARCodeFile` (#2108)
* Make `EmuInstance::cheatFile` use a `unique_ptr`

- Fixes a memory leak, as the cheat file wasn't cleaned up in the destructor

* Split `AREngine` and `ARCodeFile` apart

- Suitable for frontends that have their own way of storing cheats
- Store the cheats in `AREngine` in a `std::vector`
- Apparently cheats are _supposed_ to be executed each frame; I didn't understand this until recently
2024-08-01 22:01:00 +02:00
Nadia Holmquist Pedersen f3f6a6a194 Fix building on i686 Linux
I doubt anyone actually cares about support for it but hey may as well?
2024-08-01 21:57:32 +02:00
pants64DS 37c0320cbe
Fix an inaccuracy with the No$gba debug registers 04fffa14 and 04fffa18 (#2119)
Writing to either of the two registers would print one newline too many

Co-authored-by: pants64DS <pants64DS@users.noreply.github.com>
2024-07-31 01:13:06 +02:00
RSDuck b778fbaad1 attempt at correct utf8 decoding for toml config file path 2024-07-30 17:48:41 +02:00
Nadia Holmquist Pedersen 01c2d65f07 Explicitly include QModernWindowsStylePlugin in static builds
I hope this'll make it look right.
2024-07-30 03:10:01 +02:00
RSDuck 12563fb636 use platform file functions for savestates and NAND importing file check
should fix character encoding issues on Windows
2024-07-29 00:15:19 +02:00
Nadia Holmquist Pedersen d31eabb6fa Don't disable firmware settings controls when override external firmware
settings is disabled
2024-07-27 16:56:29 +02:00
Jesse Talavera 837a582087
Expose some fields of `DSi_BPTWL` needed to support direct boot (#2103)
expose boot flag
2024-07-21 17:23:19 +02:00
Jesse Talavera 821f5f5f29
Allow frontends to use different headers for OpenGL declarations (#2102) 2024-07-21 17:02:31 +02:00
BueniaDev 9b828c2cde
Implement Rumble Pak support. (#2101) 2024-07-21 17:01:30 +02:00
Nadia Holmquist Pedersen 5eadd67df6 EmuInstance: Use GetLocalFilePath to get the wfcsettings path
Fixes the file being created in the current working directory.
2024-07-17 15:44:47 +02:00
Nadia Holmquist Pedersen 4b17de7e8c Fix annoying Qt touch event deprecations for real this time 2024-07-15 14:37:37 +02:00
Nadia Holmquist Pedersen 71f4d7b222 deviceType doesn't exist in Qt5 apparently 2024-07-15 14:04:40 +02:00
Nadia Holmquist Pedersen 6d2ad2a3f0 Ignore touch events originating from trackpads
Fixes multi-finger gestures causing spurious touch screen presses
Also fix some deprecations when we're at it anyway
2024-07-15 13:57:21 +02:00
Arisotura 2031f491f0 fix some Qt6 bugs (buttonClicked -> idClicked) 2024-07-15 13:00:40 +02:00
Arisotura d92c9fcd90 do not immediately create a core when creating an EmuInstance. fixes some nasty potential bugs. watch out for bugs this may introduce though... 2024-07-15 12:57:18 +02:00
Jesse Talavera 94ba7c1594
Split networking code into its own target (#2091) 2024-07-14 17:03:21 +02:00
CasualPokePlayer a812a43bda
Fix various issues with firmware generation (#2058) 2024-07-11 15:55:06 +02:00
OverdueWeevil2 a82b5758bc
Update EmuInstance.cpp (#2090) 2024-07-11 13:48:27 +02:00
Nadia Holmquist Pedersen b55eb431bd ensure that we actually link the OpenGL library on macOS 2024-07-07 13:45:45 +02:00
Nadia Holmquist Pedersen 1302cbdd64 frontend: Restore linear interpolation for audio output resampling
Also, do it smarter this time. This seems to have gone missing with the
doublemelon merge.
2024-07-07 08:19:49 +02:00
Antonio Niño Díaz 25b5ac91bd
Fix horizontal mosaic on sprites (#2084)
The code itself is correct, but the variable being read is the Y mosaic
coordinate, not the X coordinate.
2024-07-04 00:24:29 +02:00
RSDuck 613569a2ab append newline to nocash logging
makes behaviour consistent with no$gba
2024-07-02 19:09:32 +02:00
Nadia Holmquist Pedersen 4e3592f2d4 Fix loading GBA carts
UpdateConsole forgot to reinsert it when messing with the NDS.
2024-07-02 08:18:44 +02:00
Nadia Holmquist Pedersen f2611680ca EmuInstance: check consoleType from NDS rather than the instance's when
updating console, fixes crash on console type switch

EmuInstance::consoleType is already updated, so the check for whether we
should recreate the NDS to switch console type never succeeds.
2024-07-02 06:23:21 +02:00
Nadia Holmquist Pedersen db20771ef3 slirp: Add -fvisibility=hidden to glib stub
On Linux, our stubbed glib functions were conflicting with the ones from
real glib, which gets used by Qt when we're running on a GTK-based
desktop. Avoid a crash by not exposing them.
2024-06-24 05:25:00 +02:00
Nadia Holmquist Pedersen cbb0f4b872 Tell the compiler that we want wrapping signed arithmetic
The core relies on this and without -fwrapv there will be rendering
issues on some targets. Thanks CasualPokePlayer for noticing this.
2024-06-18 15:51:08 +02:00
Arisotura e234385c20 OpenGL: add support for changing BG0HOFS midframe. fixes #2072 2024-06-18 13:11:42 +02:00
Arisotura 626d2379bc * fix default for audio volume
* add default bools for battery settings
2024-06-17 14:51:32 +02:00
Nadia Holmquist Pedersen eb2bd73c7d ensure teakra is always static linked even in dynamically linked builds 2024-06-15 21:31:23 +02:00
Arisotura ae44ba2475 blarg 2024-06-15 21:01:27 +02:00
Arisotura 649462ff5c fix more bugs and crap 2024-06-15 20:57:26 +02:00
Arisotura 890dc4f228 fix other bugs with these regexes 2024-06-15 19:23:18 +02:00
Arisotura d449888405 fix up the regexes in Config.cpp 2024-06-15 19:10:28 +02:00
Arisotura ccc5c955e9 fix one potential crash bug 2024-06-15 17:42:26 +02:00
Arisotura 8fc403cdad update copyright headers 2024-06-15 17:01:19 +02:00
Arisotura 25a7b1ca1d
merge doublemelon (#2067)
non-exhaustive (but exhausting) list of changes:

* base laid for multiple window support, but will likely require more work to work correctly
* encapsulation of frontend state for proper multi-instance support
* (JIT still needs a fix for the NDS::Current workaround but we can get there later)
* new, more flexible configuration system
2024-06-15 13:52:47 +02:00
CasualPokePlayer 8e9b88d01d
Actually generate DownscaleFramebuffer (#2059) 2024-06-08 20:48:42 +02:00
Nadia Holmquist Pedersen a72b79a55a that needs to be public actually 2024-05-15 19:43:34 +02:00
Nadia Holmquist Pedersen cfc49eb286 Revert slirp dynamic/static check, and make it not use dllimport/export
when building statically
2024-05-15 19:37:14 +02:00
Nadia Holmquist Pedersen d21bc64cb3 MinGW build portability fixes
AKA you can build melonDS for Windows on Fedora now
2024-05-15 18:57:49 +02:00
Nadia Holmquist Pedersen a2406e3c0e
Vendored libslirp (#2045)
Add vendored libslirp into the repo with a shim to remove its dependency on glib.
2024-05-15 18:00:55 +02:00
Nadia Holmquist Pedersen 5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
RSDuck 442661747e add assert to make sure all shaders were compiled 2024-05-14 04:09:20 +02:00
RSDuck 5df83c97c7 bump up compute shader renderer tile amount factor to 16
also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset
2024-05-13 19:15:48 +02:00
RSDuck 347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
RSDuck 043244a56d
Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
Nadia Holmquist Pedersen c85a2103bb Allow adding a suffix to the displayed melonDS version 2024-05-11 22:40:45 +02:00
Nadia Holmquist Pedersen 35cea5e1d7 Fix zstd ROM loading issues
* fix use-after-free of inContent
* don't try to free the DStream twice
2024-05-04 18:16:24 +02:00
Jakly 6112aa120a
Pu region sizing/bounds fix (#2024)
* fix the pu region's end point overflowing

According to gericom it cannot overflow at all

* set a minimum and a better maximum for the pu region size

* fix pu logging

* PU regions with a size of 31 always take up the entire address space

also tweak some logging a little more

* start is actually force aligned by size, oops

* small tweaks

* hopefully more clear code

* math is for nerds
2024-05-02 17:44:59 +02:00
RealAstolfo 84474105e2
ssize_t is not defined in stddef.h (#1999)
i had to add sys/types.h and patch my gentoo ebuilds for a successful compilation.
2024-04-18 13:40:38 +02:00
Rayyan Ansari 5a852cb00d
ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.

A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.

Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
2024-04-16 23:39:22 +01:00
Arisotura 95adc87f6d wifi: try ignoring MP frames if not engaging in MP comm 2024-04-13 12:17:16 +02:00
Arisotura 8feeee6103 Input: only check joystick input if a joystick actually exists 2024-04-12 20:02:16 +02:00
Arisotura d99c571f94 FATStorage: make sure to always properly unmount the volume (fixes evil bug) 2024-04-12 19:43:02 +02:00
Arisotura 111dc7a563 wifi improvements:
* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
2024-04-12 17:28:51 +02:00
Arisotura 0b87dd5fa6 fix touchscreen bug on Wayland 2024-04-09 12:54:31 +02:00
Arisotura 968bd26d85 fix generation of instance-unique MAC address when using an external firmware 2024-04-09 11:38:38 +02:00
Jesse Talavera 31a7f53282
Fix a crash when using DSi mode in debug builds on macOS (#1976)
Store the BIOS images in `NDSArgs`/`DSiArgs` through pointers, not directly

- This will make it easier to keep such objects on the stack
2024-03-13 14:55:20 +01:00
RSDuck ea1755bed0 call Start again NDS object after Reset
fixes issue where game doesn't properly start after changing settings
2024-03-12 09:23:20 +01:00
RSDuck 5fdd285c9a fix aarch64 build 2024-03-12 08:41:42 +01:00
RSDuck 18d1df606f fix #1959
Use QT again for opening file so that we don't depend on locale
2024-03-12 08:35:56 +01:00
Nadia Holmquist Pedersen b117bb8f58 that should be 0x8000 2024-03-08 16:59:31 +01:00
Nadia Holmquist Pedersen faf3c0f2e0 Add Gaussian (SNES) audio interpolation
Probably not a good choice for most DS games unless you really want a
very soft sound, but it could be fun if you wanted to run lolSnes in
melonDS :p
2024-03-08 16:36:00 +01:00
Nadia Holmquist Pedersen e227902cec Util_Audio: use basic linear interpolation
Should remove the artifacts caused by the previous nearest
resampling. May be worth replacing with something better in the
future, but this is an improvement for now.
2024-03-03 16:58:59 +01:00
Nadia Holmquist Pedersen 67ca4997e2 Release all keyboard keys on focus loss (fixes #1987) 2024-02-25 14:25:50 +01:00
Nadia Holmquist Pedersen 21e2a876ec build teakra's test_generator.cpp only if building its unit tests is
enabled

speeds up builds a bit
2024-02-24 01:47:04 +01:00
λP.(P izzy) 9430502b16
fix malloc on OpenBSD targets (#1979) 2024-02-20 03:33:39 +01:00
Jaklyy a8429af131
dont make a save file on launching a game (#1974)
avoids the issue of saves being created for roms that dont use save files.
2024-02-13 20:17:29 +01:00
Luca D'Amico 646ed3cb32
Add Haiku (BeOS-like OS) support (#1858) 2024-02-07 23:15:30 +01:00
Jaklyy 5ffa642980
Check for write permissions for some key files (#1972)
* check if an nds save file can be opened for writing

also add the ability to open a file in append mode

* fix multi-instance saves

also move the check for file writability into a separate function (probably uneeded?)

* implement check for gba roms

* move rom load error messages into the functions

also finish gba slot (oops)

* improve error string

* check write perms before saving path settings

* fix memory leak

* check for writability of firmware/nand/sds

* add secondary checks for nand/firmware

* add check for config file being writable

* Return the file write error as a QString to avoid the invalid char*
causing a garbled error message.

Qt wants it as QString either way.
2024-02-07 23:04:36 +01:00
Nadia Holmquist Pedersen a7575ec7b3 Allow the user to choose the UI theme
Mainly useful for those who want dark mode on Windows.
2024-02-07 20:20:54 +01:00
Jesse Talavera d48e5f2da0
Fix DSiWare detection (#1969)
- According to GBATek, all DSiWare games have a high title ID of 0x00030004
- Some homebrew apps set the Unitcode bits to DSi mode to enable support of DSi features
2024-02-01 14:36:35 +01:00
Nadia Holmquist Pedersen 7dd4152d67 Add MaxFPS setting 2024-01-26 13:06:32 +01:00
Steveice10 4b576d066e
Add support for using a portable directory without special build flags. (#1956) 2024-01-24 10:27:25 +01:00
Arisotura 7897bd387b also add writes while we're at it, we know Gericom's gonna abuse them someday :P 2024-01-17 18:54:48 +01:00
Arisotura f4c8202b1a add missing 8/16-bit reads to ROMCnt and ROM SPICnt 2024-01-17 18:50:08 +01:00
Jesse Talavera 740305cc25
Don't reset the VRAM cache if saving a state (#1944)
- This fixes a flickering bug in melonDS DS
2024-01-08 15:20:48 +01:00
Jesse Talavera 8143f54956
Protect savestates while the threaded software renderer is running (#1864)
* First crack at ensuring the render thread doesn't touch GPU state while it's being serialized

* Get rid of the semaphore wait

* Add some extra fields into GPU3D's serialization

* Oops, TempVertexBuffer is already serialized

* Move vertex serialization into its own method

* Lock the GPU3D state when rendering on the render thread or serializing it

* Revert "Lock the GPU3D state when rendering on the render thread or serializing it"

This reverts commit 2f49a551c1.

* Add comments that describe the synchronization within GPU3D_Soft

- I need to understand it before I can solve my actual problem
- Now I do

* Revert "Revert "Lock the GPU3D state when rendering on the render thread or serializing it""

This reverts commit 1977566a6d.

* Let's try locking the GPU3D state throughout NDS::RunFrame

- Just to see what happens

* Slim down the lock's scope

* Narrow the lock's scope some more

* Remove the lock entirely

* Try protecting the GPU3D state with just a mutex

- I'll clean this up once I know it works

* Remove a duplicate method definition

* Add a missing `noexcept` specifier

* Remove an unused function

* Cut some non-hardware state from `GPU3D`'s savestate

* Assume that the next frame after loading a savestate won't be identical

* Actually, it _is_ worth it

* Don't serialize the clip matrix

- It's recalculated anyway

* Serialize `RenderPolygonRAM` as an array of indexes

* Clean up some comments

- I liked the dialogue style, but oh well

* Try restarting the render thread instead of using the lock

- Let's see what happens

* Put the lock back

* Fix some polygon and vertex indexes being saved incorrectly

- Taking the difference between two pointers results in the number of elements, not the number of bytes

* Remove `SoftRenderer::StateBusy` since it turns out we don't need it

- The real synchronization was the friends we made along the way
2024-01-07 23:39:43 +01:00
Eric Warmenhoven f68f55d002
Reset the JIT when loading savestate (#1937)
The effect of this change is simply to call JitEnableWrite(), which is
necessary on apple silicon
2024-01-03 14:42:08 +01:00
Jesse Talavera d1cbc41115
Slight fixups with `FATStorage` (#1934)
* Reload the SD card for `CartSD` and all subclasses

* Make `ROMManager::LoadDLDISDCard` delegate to `GetDLDISDCardArgs`

* Add a method overload for `CartSD::SetSDCard`

* Initialize new SD card images with the correct size

* Sync the old card to the host (if applicable) when move-assigning a new one

* Only sync the old card to the host if it's not read-only

* Remove static state in `FATStorage`

- Replace `FF_ReadStorage` and `FF_WriteStorage` with lambda functions
- Keep open and use the single `File` handle throughout the `FATStorage`'s life
2024-01-03 13:32:17 +01:00
Nadia Holmquist Pedersen 8bfc6df8de TitleManagerDialog: Fix wrong color format 2023-12-31 13:52:58 +01:00
Jesse Talavera a4b2b0c40d
Resolve or silence some warnings (#1905)
* Resolve some warnings

- Their frequent appearance in the build logs is driving me nuts

* Silence warnings about `offsetof`

* Don't apply `-Wno-invalid-offset` to C, only to C++
2023-12-28 14:54:31 +01:00
Arisotura 345b7439e4 integrate OSD into ScreenPanel and make it nicer 2023-12-28 14:40:37 +01:00
Arisotura 5a08118c87 sfjsh 2023-12-27 21:28:03 +01:00
Jesse Talavera cbd65a131e
Add `alignas` specifiers to some arrays based on how they're accessed (#1933)
* Align some two-element `u32` arrays as `u64`s

- To pacify "unaligned read/write" warnings from UBSan

* Align some more arrays based on how they're accessed
2023-12-26 22:09:39 +01:00
Arisotura ab8938a695 fix OSD scaling on hiDPI screens 2023-12-26 19:32:38 +01:00
Arisotura f905b6fb93 separate EmuThread to its own file 2023-12-26 19:24:14 +01:00
Arisotura fd1e4379b9 Merge branch 'master' of github.com:melonDS-emu/melonDS 2023-12-26 19:04:31 +01:00
Arisotura 7f437d48db start cleaning up: move OpenGL stuff out of EmuThread 2023-12-26 19:04:01 +01:00
Jesse Talavera d55a384c88
Apply some quick hotfixes (#1931) 2023-12-26 16:34:04 +01:00
Nadia Holmquist Pedersen 740489f7a4 Don't call Reset on nullptr 2023-12-26 08:49:02 +01:00
Nadia Holmquist Pedersen ac3153d86b "Incorrectly" link libslirp to stop its broken build system fucking up
our linker flags
2023-12-26 08:14:30 +01:00
Nadia Holmquist Pedersen f16de402cf Screen.cpp: include missing headers 2023-12-26 04:26:38 +01:00
Arisotura 5c90cb939d oops 2023-12-25 22:52:44 +01:00
Arisotura 80c6dd524b add convenience method to Window class for OSD messages 2023-12-25 16:34:29 +01:00
Arisotura 6a1232b9a9 move MainWindow and Screen stuff to separate files; WIP 2023-12-24 15:11:30 +01:00
Samuel Magnan f580d20a7b
Support GBA .sav file with appended .rtc (#1927)
* Support GBA .sav file with appended .rtc

* Change comment
2023-12-24 01:09:43 +01:00
Arisotura de4ae9dd92 fix possible crash 2023-12-23 23:59:59 +01:00
RSDuck 989b93c92a do not access NDS object emulation is paused 2023-12-22 23:30:59 +01:00
Nadia Holmquist Pedersen 521fc249a3 Don't try to call transferLayout on non-GL ScreenPanel 2023-12-22 02:17:26 +01:00
Nadia Holmquist Pedersen 752b37ed82 Attempt to get rid of leftover QSharedMemory instance after crash 2023-12-22 01:35:45 +01:00
RSDuck 084747abc5 Reset DS object directly after creation 2023-12-21 22:15:12 +01:00
RSDuck ed650f2b46 call Reset on 3D renderer object 2023-12-21 21:43:57 +01:00
Nadia Holmquist Pedersen fd3c349735 Check Q_OS_UNIX define instead 2023-12-20 21:38:55 +01:00
Daniel Simon 6c6318b63b Fix generic icon when using Wayland 2023-12-20 21:38:55 +01:00
Jesse Talavera 01f8ad009e
Wrap the `EnableJIT` initialization in an `#ifdef` (#1922) 2023-12-20 14:25:49 +01:00
Jesse Talavera 4b4239de62
Set `NDS::EnableJIT` in the constructor (#1921) 2023-12-19 15:15:35 +01:00
Jesse Talavera 1bec2a9293
Fix an incorrect use of `std::move` (#1919)
- When I adapted `GBACart::ParseROM` to use `unique_ptr` instead of a plain pointer, I forgot to remove the code that copied the SRAM data
- That code was made unnecessary because of the move
2023-12-16 00:05:43 +01:00
Jesse Talavera eedb0ba478
Add a call to `std::move` that I missed (#1917) 2023-12-15 20:52:35 +01:00
Jesse Talavera e1821d0023
Simplify the SRAM's representation in `NDSCartArgs` (#1914)
* Simplify the SRAM's representation in  `NDSCartArgs`

- I overthought this one.
- I could've just checked `args && args->SRAM`, but then some other poor bastard might make this mistake.
- Don't mix `pair`, `optional`, and `unique_ptr` all at once, kids.

* Fix a `nullptr` read
2023-12-15 14:56:10 +01:00
Jesse Talavera 24c402af51
Fix detection of native NDS ARM BIOS images (#1910)
* Fix detection of native NDS ARM BIOS images

- Instead of checking for built-in BIOS images, now the altered methods check for native ones
- The CRC32 must match exactly; patched BIOS images will result in `false`

* Encapsulate `NDS::ARM9BIOS` and `ARM7BIOS`

- Also compute the checksum only when setting the BIOS
2023-12-15 14:54:41 +01:00
Jesse Talavera c867a7f1c0
Make the initial 3D renderer configurable via `NDSArgs` (#1913)
* Allow 3D renderers to be created without passing `GPU` to the constructor

* Make the initial 3D renderer configurable via `NDSArgs`

* Fix a compiler error
2023-12-15 14:53:31 +01:00
Adrian Siekierka 6f47c9ed4c
Support emulating R4 Revolution/M3DS Simply cartridges. (#1854)
* Support emulating R4 Revolution/M3DS Simply cartridges.

* NDSCartR4: Write state information to savestate file.

* NDSCart: Use strncmp instead of strcmp for R4 detection.

* NDSCartR4: stylistic improvements

* NDSCartR4: rudimentary Ace3DS support

* NDSCartR4: fix boot when firmware enabled

* NDSCartR4: Fix for namespace changes

---------

Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
2023-12-15 08:19:53 +01:00
Jesse Talavera 9bfc9c08ff
Sprinkle `const` around where appropriate (#1909)
* Sprinkle `const` around where appropriate

- This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods)

* Remove the `const` qualifier on `DSi_DSP::DSPRead16`

- MMIO reads can be non-pure, so this may not be `const` in the future
2023-12-12 11:07:22 +01:00
Jaklyy 2cba2e783a
fix default emu settings tab (#1912) 2023-12-12 00:04:04 +01:00
Nadia Holmquist Pedersen 81219a9f5d Fix some conflicts with windows.h in some configurations
Fixes build in the MSYS2 Clang/ClangARM64 environments.
2023-12-11 10:59:05 +01:00
RSDuck 082310d5d5 hopefully reset all GPU3D attributes properly 2023-12-08 23:42:08 +01:00
Nadia Holmquist Pedersen 6949100446 Fix GBA<->DS comm not working when using FreeBIOS
Thanks CasualPokePlayer for pointing this out
2023-12-08 18:34:38 +01:00
Nadia Holmquist Pedersen 5ef35a4ccf Don't try to poke at the header on deinit if MPQueue is nullptr 2023-12-08 17:39:56 +01:00