use platform file functions for savestates and NAND importing file check
should fix character encoding issues on Windows
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c0ada2f445
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@ -552,7 +552,7 @@ bool EmuInstance::savestateExists(int slot)
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bool EmuInstance::loadState(const std::string& filename)
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{
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FILE* file = fopen(filename.c_str(), "rb");
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Platform::FileHandle* file = Platform::OpenFile(filename, Platform::FileMode::Read);
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if (file == nullptr)
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{ // If we couldn't open the state file...
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Platform::Log(Platform::LogLevel::Error, "Failed to open state file \"%s\"\n", filename.c_str());
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@ -563,38 +563,31 @@ bool EmuInstance::loadState(const std::string& filename)
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if (backup->Error)
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{ // If we couldn't allocate memory for the backup...
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Platform::Log(Platform::LogLevel::Error, "Failed to allocate memory for state backup\n");
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fclose(file);
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Platform::CloseFile(file);
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return false;
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}
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if (!nds->DoSavestate(backup.get()) || backup->Error)
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{ // Back up the emulator's state. If that failed...
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Platform::Log(Platform::LogLevel::Error, "Failed to back up state, aborting load (from \"%s\")\n", filename.c_str());
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fclose(file);
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Platform::CloseFile(file);
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return false;
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}
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// We'll store the backup once we're sure that the state was loaded.
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// Now that we know the file and backup are both good, let's load the new state.
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// Get the size of the file that we opened
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if (fseek(file, 0, SEEK_END) != 0)
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{
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Platform::Log(Platform::LogLevel::Error, "Failed to seek to end of state file \"%s\"\n", filename.c_str());
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fclose(file);
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return false;
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}
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size_t size = ftell(file);
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rewind(file); // reset the filebuf's position
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size_t size = Platform::FileLength(file);
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// Allocate exactly as much memory as we need for the savestate
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std::vector<u8> buffer(size);
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if (fread(buffer.data(), size, 1, file) == 0)
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if (Platform::FileRead(buffer.data(), size, 1, file) == 0)
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{ // Read the state file into the buffer. If that failed...
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Platform::Log(Platform::LogLevel::Error, "Failed to read %u-byte state file \"%s\"\n", size, filename.c_str());
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fclose(file);
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Platform::CloseFile(file);
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return false;
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}
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fclose(file); // done with the file now
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Platform::CloseFile(file); // done with the file now
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// Get ready to load the state from the buffer into the emulator
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std::unique_ptr<Savestate> state = std::make_unique<Savestate>(buffer.data(), size, false);
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@ -626,7 +619,7 @@ bool EmuInstance::loadState(const std::string& filename)
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bool EmuInstance::saveState(const std::string& filename)
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{
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FILE* file = fopen(filename.c_str(), "wb");
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Platform::FileHandle* file = Platform::OpenFile(filename, Platform::FileMode::Write);
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if (file == nullptr)
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{ // If the file couldn't be opened...
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@ -636,7 +629,7 @@ bool EmuInstance::saveState(const std::string& filename)
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Savestate state;
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if (state.Error)
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{ // If there was an error creating the state (and allocating its memory)...
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fclose(file);
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Platform::CloseFile(file);
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return false;
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}
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@ -645,22 +638,22 @@ bool EmuInstance::saveState(const std::string& filename)
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if (state.Error)
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{
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fclose(file);
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Platform::CloseFile(file);
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return false;
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}
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if (fwrite(state.Buffer(), state.Length(), 1, file) == 0)
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if (Platform::FileWrite(state.Buffer(), state.Length(), 1, file) == 0)
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{ // Write the Savestate buffer to the file. If that fails...
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Platform::Log(Platform::Error,
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"Failed to write %d-byte savestate to %s\n",
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state.Length(),
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filename.c_str()
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);
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fclose(file);
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Platform::CloseFile(file);
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return false;
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}
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fclose(file);
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Platform::CloseFile(file);
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if (globalCfg.GetBool("Savestate.RelocSRAM") && ndsSave)
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{
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@ -303,7 +303,7 @@ void TitleManagerDialog::onImportTitleData()
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if (file.isEmpty()) return;
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FILE* f = fopen(file.toStdString().c_str(), "rb");
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Platform::FileHandle* f = Platform::OpenFile(file.toStdString(), Platform::Read);
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if (!f)
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{
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QMessageBox::critical(this,
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@ -312,9 +312,8 @@ void TitleManagerDialog::onImportTitleData()
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return;
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}
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fseek(f, 0, SEEK_END);
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u64 len = ftell(f);
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fclose(f);
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u64 len = Platform::FileLength(f);
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Platform::CloseFile(f);
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if (len != wantedsize)
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{
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