integrate OSD into ScreenPanel and make it nicer
This commit is contained in:
parent
fa835ecf68
commit
345b7439e4
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@ -32,7 +32,6 @@ set(SOURCES_QT_SDL
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LAN_PCap.cpp
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LAN_Socket.cpp
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LocalMP.cpp
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OSD.cpp
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OSD_shaders.h
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font.h
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Platform.cpp
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@ -36,7 +36,6 @@
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#include "version.h"
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#include "FrontendUtil.h"
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#include "OSD.h"
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#include "Args.h"
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#include "NDS.h"
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@ -80,7 +79,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
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EmuPauseStack = EmuPauseStackRunning;
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RunningSomething = false;
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connect(this, SIGNAL(windowUpdate()), mainWindow->panelWidget, SLOT(repaint()));
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connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint()));
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connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
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connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
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connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
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@ -88,7 +87,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
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connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
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connect(this, SIGNAL(windowEmuFrameStep()), mainWindow->actFrameStep, SLOT(trigger()));
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connect(this, SIGNAL(windowLimitFPSChange()), mainWindow->actLimitFramerate, SLOT(trigger()));
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connect(this, SIGNAL(screenLayoutChange()), mainWindow->panelWidget, SLOT(onScreenLayoutChanged()));
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connect(this, SIGNAL(screenLayoutChange()), mainWindow->panel, SLOT(onScreenLayoutChanged()));
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connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
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connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
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connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
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@ -386,9 +385,7 @@ void EmuThread::run()
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int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
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if (level != -1)
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{
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char msg[64];
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sprintf(msg, "Solar sensor level: %d", level);
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OSD::AddMessage(0, msg);
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mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
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}
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}
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if (Input::HotkeyPressed(HK_SolarSensorIncrease))
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@ -396,9 +393,7 @@ void EmuThread::run()
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int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
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if (level != -1)
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{
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char msg[64];
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sprintf(msg, "Solar sensor level: %d", level);
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OSD::AddMessage(0, msg);
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mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
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}
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}
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@ -480,7 +475,7 @@ void EmuThread::run()
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{
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bool lid = !NDS->IsLidClosed();
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NDS->SetLidClosed(lid);
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OSD::AddMessage(0, lid ? "Lid closed" : "Lid opened");
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mainWindow->osdAddMessage(0, lid ? "Lid closed" : "Lid opened");
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}
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// microphone input
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@ -1,475 +0,0 @@
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/*
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <deque>
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#include <SDL2/SDL.h>
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#include "../types.h"
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#include "main.h"
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#include "OpenGLSupport.h"
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#include <QPainter>
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#include "OSD.h"
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#include "OSD_shaders.h"
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#include "font.h"
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#include "Config.h"
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using namespace melonDS;
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extern MainWindow* mainWindow;
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namespace OSD
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{
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const u32 kOSDMargin = 6;
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struct Item
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{
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Uint32 Timestamp;
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char Text[256];
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u32 Color;
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u32 Width, Height;
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u32* Bitmap;
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bool NativeBitmapLoaded;
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QImage NativeBitmap;
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bool GLTextureLoaded;
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GLuint GLTexture;
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};
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std::deque<Item> ItemQueue;
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GLuint Shader[3];
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GLint uScreenSize, uOSDPos, uOSDSize;
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GLfloat uScaleFactor;
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GLuint OSDVertexArray;
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GLuint OSDVertexBuffer;
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QMutex Rendering;
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bool Init(bool openGL)
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{
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if (openGL)
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{
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OpenGL::BuildShaderProgram(kScreenVS_OSD, kScreenFS_OSD, Shader, "OSDShader");
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GLuint pid = Shader[2];
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glBindAttribLocation(pid, 0, "vPosition");
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glBindFragDataLocation(pid, 0, "oColor");
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OpenGL::LinkShaderProgram(Shader);
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glUseProgram(pid);
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glUniform1i(glGetUniformLocation(pid, "OSDTex"), 0);
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uScreenSize = glGetUniformLocation(pid, "uScreenSize");
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uOSDPos = glGetUniformLocation(pid, "uOSDPos");
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uOSDSize = glGetUniformLocation(pid, "uOSDSize");
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uScaleFactor = glGetUniformLocation(pid, "uScaleFactor");
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float vertices[6*2] =
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{
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0, 0,
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1, 1,
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1, 0,
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0, 0,
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0, 1,
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1, 1
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};
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glGenBuffers(1, &OSDVertexBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, OSDVertexBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glGenVertexArrays(1, &OSDVertexArray);
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glBindVertexArray(OSDVertexArray);
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glEnableVertexAttribArray(0); // position
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)(0));
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}
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return true;
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}
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void DeInit()
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{
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for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
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{
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Item& item = *it;
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if (item.GLTextureLoaded) glDeleteTextures(1, &item.GLTexture);
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if (item.Bitmap) delete[] item.Bitmap;
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it = ItemQueue.erase(it);
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}
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}
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int FindBreakPoint(const char* text, int i)
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{
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// i = character that went out of bounds
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for (int j = i; j >= 0; j--)
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{
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if (text[j] == ' ')
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return j;
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}
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return i;
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}
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void LayoutText(const char* text, u32* width, u32* height, int* breaks)
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{
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u32 w = 0;
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u32 h = 14;
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u32 totalw = 0;
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u32 maxw = mainWindow->panelWidget->width() - (kOSDMargin*2);
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int lastbreak = -1;
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int numbrk = 0;
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u16* ptr;
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memset(breaks, 0, sizeof(int)*64);
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for (int i = 0; text[i] != '\0'; )
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{
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int glyphsize;
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if (text[i] == ' ')
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{
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glyphsize = 6;
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}
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else
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{
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u32 ch = text[i];
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if (ch < 0x10 || ch > 0x7E) ch = 0x7F;
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ptr = &font[(ch-0x10) << 4];
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glyphsize = ptr[0];
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if (!glyphsize) glyphsize = 6;
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else glyphsize += 2; // space around the character
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}
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w += glyphsize;
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if (w > maxw)
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{
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// wrap shit as needed
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if (text[i] == ' ')
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{
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if (numbrk >= 64) break;
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breaks[numbrk++] = i;
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i++;
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}
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else
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{
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int brk = FindBreakPoint(text, i);
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if (brk != lastbreak) i = brk;
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if (numbrk >= 64) break;
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breaks[numbrk++] = i;
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lastbreak = brk;
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}
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w = 0;
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h += 14;
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}
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else
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i++;
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if (w > totalw) totalw = w;
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}
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*width = totalw;
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*height = h;
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}
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u32 RainbowColor(u32 inc)
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{
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// inspired from Acmlmboard
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if (inc < 100) return 0xFFFF9B9B + (inc << 8);
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else if (inc < 200) return 0xFFFFFF9B - ((inc-100) << 16);
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else if (inc < 300) return 0xFF9BFF9B + (inc-200);
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else if (inc < 400) return 0xFF9BFFFF - ((inc-300) << 8);
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else if (inc < 500) return 0xFF9B9BFF + ((inc-400) << 16);
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else return 0xFFFF9BFF - (inc-500);
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}
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void RenderText(u32 color, const char* text, Item* item)
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{
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u32 w, h;
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int breaks[64];
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bool rainbow = (color == 0);
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u32 rainbowinc = ((text[0] * 17) + (SDL_GetTicks() * 13)) % 600;
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color |= 0xFF000000;
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const u32 shadow = 0xE0000000;
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LayoutText(text, &w, &h, breaks);
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item->Width = w;
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item->Height = h;
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item->Bitmap = new u32[w*h];
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memset(item->Bitmap, 0, w*h*sizeof(u32));
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u32 x = 0, y = 1;
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u32 maxw = mainWindow->panelWidget->width() - (kOSDMargin*2);
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int curline = 0;
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u16* ptr;
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for (int i = 0; text[i] != '\0'; )
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{
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int glyphsize;
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if (text[i] == ' ')
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{
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x += 6;
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}
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else
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{
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u32 ch = text[i];
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if (ch < 0x10 || ch > 0x7E) ch = 0x7F;
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ptr = &font[(ch-0x10) << 4];
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int glyphsize = ptr[0];
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if (!glyphsize) x += 6;
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else
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{
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x++;
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if (rainbow)
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{
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color = RainbowColor(rainbowinc);
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rainbowinc = (rainbowinc + 30) % 600;
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}
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// draw character
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for (int cy = 0; cy < 12; cy++)
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{
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u16 val = ptr[4+cy];
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for (int cx = 0; cx < glyphsize; cx++)
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{
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if (val & (1<<cx))
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item->Bitmap[((y+cy) * w) + x+cx] = color;
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}
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}
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x += glyphsize;
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x++;
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}
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}
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i++;
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if (breaks[curline] && i >= breaks[curline])
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{
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i = breaks[curline++];
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if (text[i] == ' ') i++;
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x = 0;
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y += 14;
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}
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}
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// shadow
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for (y = 0; y < h; y++)
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{
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for (x = 0; x < w; x++)
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{
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u32 val;
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val = item->Bitmap[(y * w) + x];
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if ((val >> 24) == 0xFF) continue;
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if (x > 0) val = item->Bitmap[(y * w) + x-1];
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if (x < w-1) val |= item->Bitmap[(y * w) + x+1];
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if (y > 0)
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{
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if (x > 0) val |= item->Bitmap[((y-1) * w) + x-1];
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val |= item->Bitmap[((y-1) * w) + x];
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if (x < w-1) val |= item->Bitmap[((y-1) * w) + x+1];
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}
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if (y < h-1)
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{
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if (x > 0) val |= item->Bitmap[((y+1) * w) + x-1];
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val |= item->Bitmap[((y+1) * w) + x];
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if (x < w-1) val |= item->Bitmap[((y+1) * w) + x+1];
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}
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if ((val >> 24) == 0xFF)
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item->Bitmap[(y * w) + x] = shadow;
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}
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}
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}
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void AddMessage(u32 color, const char* text)
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{
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if (!Config::ShowOSD) return;
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Rendering.lock();
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Item item;
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item.Timestamp = SDL_GetTicks();
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strncpy(item.Text, text, 255); item.Text[255] = '\0';
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item.Color = color;
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item.Bitmap = nullptr;
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item.NativeBitmapLoaded = false;
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item.GLTextureLoaded = false;
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ItemQueue.push_back(item);
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Rendering.unlock();
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}
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void Update()
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{
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if (!Config::ShowOSD)
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{
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Rendering.lock();
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for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
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{
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Item& item = *it;
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if (item.GLTextureLoaded) glDeleteTextures(1, &item.GLTexture);
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if (item.Bitmap) delete[] item.Bitmap;
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it = ItemQueue.erase(it);
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}
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Rendering.unlock();
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return;
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}
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Rendering.lock();
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Uint32 tick_now = SDL_GetTicks();
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Uint32 tick_min = tick_now - 2500;
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for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
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{
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Item& item = *it;
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if (item.Timestamp < tick_min)
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{
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if (item.GLTextureLoaded) glDeleteTextures(1, &item.GLTexture);
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if (item.Bitmap) delete[] item.Bitmap;
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it = ItemQueue.erase(it);
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continue;
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}
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if (!item.Bitmap)
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{
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RenderText(item.Color, item.Text, &item);
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}
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it++;
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}
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Rendering.unlock();
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}
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void DrawNative(QPainter& painter)
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{
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if (!Config::ShowOSD) return;
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Rendering.lock();
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u32 y = kOSDMargin;
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painter.resetTransform();
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for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
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{
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Item& item = *it;
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if (!item.NativeBitmapLoaded)
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{
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item.NativeBitmap = QImage((const uchar*)item.Bitmap, item.Width, item.Height, QImage::Format_ARGB32_Premultiplied);
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item.NativeBitmapLoaded = true;
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}
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painter.drawImage(kOSDMargin, y, item.NativeBitmap);
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y += item.Height;
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it++;
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}
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Rendering.unlock();
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}
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void DrawGL(float w, float h, float factor)
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{
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if (!Config::ShowOSD) return;
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if (!mainWindow || !mainWindow->panel) return;
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Rendering.lock();
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u32 y = kOSDMargin;
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glUseProgram(Shader[2]);
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glUniform2f(uScreenSize, w, h);
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glUniform1f(uScaleFactor, factor);
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glBindBuffer(GL_ARRAY_BUFFER, OSDVertexBuffer);
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glBindVertexArray(OSDVertexArray);
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
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{
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Item& item = *it;
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if (!item.GLTextureLoaded)
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{
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glGenTextures(1, &item.GLTexture);
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glBindTexture(GL_TEXTURE_2D, item.GLTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, item.Width, item.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, item.Bitmap);
|
||||
|
||||
item.GLTextureLoaded = true;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, item.GLTexture);
|
||||
glUniform2i(uOSDPos, kOSDMargin, y);
|
||||
glUniform2i(uOSDSize, item.Width, item.Height);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 2*3);
|
||||
|
||||
y += item.Height;
|
||||
it++;
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glUseProgram(0);
|
||||
|
||||
Rendering.unlock();
|
||||
}
|
||||
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
/*
|
||||
Copyright 2016-2023 melonDS team
|
||||
|
||||
This file is part of melonDS.
|
||||
|
||||
melonDS is free software: you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free
|
||||
Software Foundation, either version 3 of the License, or (at your option)
|
||||
any later version.
|
||||
|
||||
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with melonDS. If not, see http://www.gnu.org/licenses/.
|
||||
*/
|
||||
|
||||
#ifndef OSD_H
|
||||
#define OSD_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace OSD
|
||||
{
|
||||
|
||||
using namespace melonDS;
|
||||
bool Init(bool openGL);
|
||||
void DeInit();
|
||||
|
||||
void AddMessage(u32 color, const char* text);
|
||||
|
||||
void Update();
|
||||
void DrawNative(QPainter& painter);
|
||||
void DrawGL(float w, float h, float factor);
|
||||
|
||||
}
|
||||
|
||||
#endif // OSD_H
|
|
@ -39,7 +39,6 @@
|
|||
#include "LAN_Socket.h"
|
||||
#include "LAN_PCap.h"
|
||||
#include "LocalMP.h"
|
||||
#include "OSD.h"
|
||||
#include "SPI_Firmware.h"
|
||||
|
||||
#ifdef __WIN32__
|
||||
|
@ -53,6 +52,10 @@ extern CameraManager* camManager[2];
|
|||
|
||||
void emuStop();
|
||||
|
||||
// TEMP
|
||||
//#include "main.h"
|
||||
//extern MainWindow* mainWindow;
|
||||
|
||||
|
||||
namespace melonDS::Platform
|
||||
{
|
||||
|
@ -177,14 +180,14 @@ void SignalStop(StopReason reason)
|
|||
{
|
||||
case StopReason::GBAModeNotSupported:
|
||||
Log(LogLevel::Error, "!! GBA MODE NOT SUPPORTED\n");
|
||||
OSD::AddMessage(0xFFA0A0, "GBA mode not supported.");
|
||||
//mainWindow->osdAddMessage(0xFFA0A0, "GBA mode not supported.");
|
||||
break;
|
||||
case StopReason::BadExceptionRegion:
|
||||
OSD::AddMessage(0xFFA0A0, "Internal error.");
|
||||
//mainWindow->osdAddMessage(0xFFA0A0, "Internal error.");
|
||||
break;
|
||||
case StopReason::PowerOff:
|
||||
case StopReason::External:
|
||||
OSD::AddMessage(0xFFC040, "Shutdown");
|
||||
//mainWindow->osdAddMessage(0xFFC040, "Shutdown");
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include <qpa/qplatformnativeinterface.h>
|
||||
#endif
|
||||
#endif
|
||||
#include <QDateTime>
|
||||
|
||||
#include "OpenGLSupport.h"
|
||||
#include "duckstation/gl/context.h"
|
||||
|
@ -49,8 +50,8 @@
|
|||
#include "Config.h"
|
||||
|
||||
#include "main_shaders.h"
|
||||
|
||||
#include "OSD.h"
|
||||
#include "OSD_shaders.h"
|
||||
#include "font.h"
|
||||
|
||||
using namespace melonDS;
|
||||
|
||||
|
@ -64,23 +65,31 @@ extern int autoScreenSizing;
|
|||
extern int videoRenderer;
|
||||
extern bool videoSettingsDirty;
|
||||
|
||||
const u32 kOSDMargin = 6;
|
||||
|
||||
ScreenHandler::ScreenHandler(QWidget* widget)
|
||||
|
||||
ScreenPanel::ScreenPanel(QWidget* parent) : QWidget(parent)
|
||||
{
|
||||
widget->setMouseTracking(true);
|
||||
widget->setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
setMouseTracking(true);
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
QTimer* mouseTimer = setupMouseTimer();
|
||||
widget->connect(mouseTimer, &QTimer::timeout, [=] { if (Config::MouseHide) widget->setCursor(Qt::BlankCursor);});
|
||||
connect(mouseTimer, &QTimer::timeout, [=] { if (Config::MouseHide) setCursor(Qt::BlankCursor);});
|
||||
|
||||
osdEnabled = false;
|
||||
osdID = 1;
|
||||
}
|
||||
|
||||
ScreenHandler::~ScreenHandler()
|
||||
ScreenPanel::~ScreenPanel()
|
||||
{
|
||||
mouseTimer->stop();
|
||||
delete mouseTimer;
|
||||
}
|
||||
|
||||
void ScreenHandler::screenSetupLayout(int w, int h)
|
||||
void ScreenPanel::setupScreenLayout()
|
||||
{
|
||||
int w = width();
|
||||
int h = height();
|
||||
|
||||
int sizing = Config::ScreenSizing;
|
||||
if (sizing == 3) sizing = autoScreenSizing;
|
||||
|
||||
|
@ -113,7 +122,7 @@ void ScreenHandler::screenSetupLayout(int w, int h)
|
|||
numScreens = Frontend::GetScreenTransforms(screenMatrix[0], screenKind);
|
||||
}
|
||||
|
||||
QSize ScreenHandler::screenGetMinSize(int factor = 1)
|
||||
QSize ScreenPanel::screenGetMinSize(int factor = 1)
|
||||
{
|
||||
bool isHori = (Config::ScreenRotation == Frontend::screenRot_90Deg
|
||||
|| Config::ScreenRotation == Frontend::screenRot_270Deg);
|
||||
|
@ -158,7 +167,19 @@ QSize ScreenHandler::screenGetMinSize(int factor = 1)
|
|||
}
|
||||
}
|
||||
|
||||
void ScreenHandler::screenOnMousePress(QMouseEvent* event)
|
||||
void ScreenPanel::onScreenLayoutChanged()
|
||||
{
|
||||
setMinimumSize(screenGetMinSize());
|
||||
setupScreenLayout();
|
||||
}
|
||||
|
||||
void ScreenPanel::resizeEvent(QResizeEvent* event)
|
||||
{
|
||||
setupScreenLayout();
|
||||
QWidget::resizeEvent(event);
|
||||
}
|
||||
|
||||
void ScreenPanel::mousePressEvent(QMouseEvent* event)
|
||||
{
|
||||
event->accept();
|
||||
if (event->button() != Qt::LeftButton) return;
|
||||
|
@ -174,7 +195,7 @@ void ScreenHandler::screenOnMousePress(QMouseEvent* event)
|
|||
}
|
||||
}
|
||||
|
||||
void ScreenHandler::screenOnMouseRelease(QMouseEvent* event)
|
||||
void ScreenPanel::mouseReleaseEvent(QMouseEvent* event)
|
||||
{
|
||||
event->accept();
|
||||
if (event->button() != Qt::LeftButton) return;
|
||||
|
@ -187,7 +208,7 @@ void ScreenHandler::screenOnMouseRelease(QMouseEvent* event)
|
|||
}
|
||||
}
|
||||
|
||||
void ScreenHandler::screenOnMouseMove(QMouseEvent* event)
|
||||
void ScreenPanel::mouseMoveEvent(QMouseEvent* event)
|
||||
{
|
||||
event->accept();
|
||||
|
||||
|
@ -206,7 +227,7 @@ void ScreenHandler::screenOnMouseMove(QMouseEvent* event)
|
|||
}
|
||||
}
|
||||
|
||||
void ScreenHandler::screenHandleTablet(QTabletEvent* event)
|
||||
void ScreenPanel::tabletEvent(QTabletEvent* event)
|
||||
{
|
||||
event->accept();
|
||||
|
||||
|
@ -239,7 +260,7 @@ void ScreenHandler::screenHandleTablet(QTabletEvent* event)
|
|||
}
|
||||
}
|
||||
|
||||
void ScreenHandler::screenHandleTouch(QTouchEvent* event)
|
||||
void ScreenPanel::touchEvent(QTouchEvent* event)
|
||||
{
|
||||
event->accept();
|
||||
|
||||
|
@ -274,13 +295,26 @@ void ScreenHandler::screenHandleTouch(QTouchEvent* event)
|
|||
}
|
||||
}
|
||||
|
||||
void ScreenHandler::showCursor()
|
||||
bool ScreenPanel::event(QEvent* event)
|
||||
{
|
||||
mainWindow->panelWidget->setCursor(Qt::ArrowCursor);
|
||||
if (event->type() == QEvent::TouchBegin
|
||||
|| event->type() == QEvent::TouchEnd
|
||||
|| event->type() == QEvent::TouchUpdate)
|
||||
{
|
||||
touchEvent((QTouchEvent*)event);
|
||||
return true;
|
||||
}
|
||||
|
||||
return QWidget::event(event);
|
||||
}
|
||||
|
||||
void ScreenPanel::showCursor()
|
||||
{
|
||||
mainWindow->panel->setCursor(Qt::ArrowCursor);
|
||||
mouseTimer->start();
|
||||
}
|
||||
|
||||
QTimer* ScreenHandler::setupMouseTimer()
|
||||
QTimer* ScreenPanel::setupMouseTimer()
|
||||
{
|
||||
mouseTimer = new QTimer();
|
||||
mouseTimer->setSingleShot(true);
|
||||
|
@ -290,35 +324,290 @@ QTimer* ScreenHandler::setupMouseTimer()
|
|||
return mouseTimer;
|
||||
}
|
||||
|
||||
ScreenPanelNative::ScreenPanelNative(QWidget* parent) : QWidget(parent), ScreenHandler(this)
|
||||
int ScreenPanel::osdFindBreakPoint(const char* text, int i)
|
||||
{
|
||||
// i = character that went out of bounds
|
||||
|
||||
for (int j = i; j >= 0; j--)
|
||||
{
|
||||
if (text[j] == ' ')
|
||||
return j;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
void ScreenPanel::osdLayoutText(const char* text, int* width, int* height, int* breaks)
|
||||
{
|
||||
int w = 0;
|
||||
int h = 14;
|
||||
int totalw = 0;
|
||||
int maxw = ((QWidget*)this)->width() - (kOSDMargin*2);
|
||||
int lastbreak = -1;
|
||||
int numbrk = 0;
|
||||
u16* ptr;
|
||||
|
||||
memset(breaks, 0, sizeof(int)*64);
|
||||
|
||||
for (int i = 0; text[i] != '\0'; )
|
||||
{
|
||||
int glyphsize;
|
||||
if (text[i] == ' ')
|
||||
{
|
||||
glyphsize = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 ch = text[i];
|
||||
if (ch < 0x10 || ch > 0x7E) ch = 0x7F;
|
||||
|
||||
ptr = &::font[(ch-0x10) << 4];
|
||||
glyphsize = ptr[0];
|
||||
if (!glyphsize) glyphsize = 6;
|
||||
else glyphsize += 2; // space around the character
|
||||
}
|
||||
|
||||
w += glyphsize;
|
||||
if (w > maxw)
|
||||
{
|
||||
// wrap shit as needed
|
||||
if (text[i] == ' ')
|
||||
{
|
||||
if (numbrk >= 64) break;
|
||||
breaks[numbrk++] = i;
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
int brk = osdFindBreakPoint(text, i);
|
||||
if (brk != lastbreak) i = brk;
|
||||
|
||||
if (numbrk >= 64) break;
|
||||
breaks[numbrk++] = i;
|
||||
|
||||
lastbreak = brk;
|
||||
}
|
||||
|
||||
w = 0;
|
||||
h += 14;
|
||||
}
|
||||
else
|
||||
i++;
|
||||
|
||||
if (w > totalw) totalw = w;
|
||||
}
|
||||
|
||||
*width = totalw;
|
||||
*height = h;
|
||||
}
|
||||
|
||||
unsigned int ScreenPanel::osdRainbowColor(int inc)
|
||||
{
|
||||
// inspired from Acmlmboard
|
||||
|
||||
if (inc < 100) return 0xFFFF9B9B + (inc << 8);
|
||||
else if (inc < 200) return 0xFFFFFF9B - ((inc-100) << 16);
|
||||
else if (inc < 300) return 0xFF9BFF9B + (inc-200);
|
||||
else if (inc < 400) return 0xFF9BFFFF - ((inc-300) << 8);
|
||||
else if (inc < 500) return 0xFF9B9BFF + ((inc-400) << 16);
|
||||
else return 0xFFFF9BFF - (inc-500);
|
||||
}
|
||||
|
||||
void ScreenPanel::osdRenderItem(OSDItem* item)
|
||||
{
|
||||
int w, h;
|
||||
int breaks[64];
|
||||
|
||||
char* text = item->text;
|
||||
u32 color = item->color;
|
||||
|
||||
bool rainbow = (color == 0);
|
||||
u32 ticks = (u32)QDateTime::currentMSecsSinceEpoch();
|
||||
u32 rainbowinc = ((text[0] * 17) + (ticks * 13)) % 600;
|
||||
|
||||
color |= 0xFF000000;
|
||||
const u32 shadow = 0xE0000000;
|
||||
|
||||
osdLayoutText(text, &w, &h, breaks);
|
||||
|
||||
item->bitmap = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
|
||||
u32* bitmap = (u32*)item->bitmap.bits();
|
||||
memset(bitmap, 0, w*h*sizeof(u32));
|
||||
|
||||
int x = 0, y = 1;
|
||||
u32 maxw = ((QWidget*)this)->width() - (kOSDMargin*2);
|
||||
int curline = 0;
|
||||
u16* ptr;
|
||||
|
||||
for (int i = 0; text[i] != '\0'; )
|
||||
{
|
||||
int glyphsize;
|
||||
if (text[i] == ' ')
|
||||
{
|
||||
x += 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 ch = text[i];
|
||||
if (ch < 0x10 || ch > 0x7E) ch = 0x7F;
|
||||
|
||||
ptr = &::font[(ch-0x10) << 4];
|
||||
int glyphsize = ptr[0];
|
||||
if (!glyphsize) x += 6;
|
||||
else
|
||||
{
|
||||
x++;
|
||||
|
||||
if (rainbow)
|
||||
{
|
||||
color = osdRainbowColor(rainbowinc);
|
||||
rainbowinc = (rainbowinc + 30) % 600;
|
||||
}
|
||||
|
||||
// draw character
|
||||
for (int cy = 0; cy < 12; cy++)
|
||||
{
|
||||
u16 val = ptr[4+cy];
|
||||
|
||||
for (int cx = 0; cx < glyphsize; cx++)
|
||||
{
|
||||
if (val & (1<<cx))
|
||||
bitmap[((y+cy) * w) + x+cx] = color;
|
||||
}
|
||||
}
|
||||
|
||||
x += glyphsize;
|
||||
x++;
|
||||
}
|
||||
}
|
||||
|
||||
i++;
|
||||
if (breaks[curline] && i >= breaks[curline])
|
||||
{
|
||||
i = breaks[curline++];
|
||||
if (text[i] == ' ') i++;
|
||||
|
||||
x = 0;
|
||||
y += 14;
|
||||
}
|
||||
}
|
||||
|
||||
// shadow
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
u32 val;
|
||||
|
||||
val = bitmap[(y * w) + x];
|
||||
if ((val >> 24) == 0xFF) continue;
|
||||
|
||||
if (x > 0) val = bitmap[(y * w) + x-1];
|
||||
if (x < w-1) val |= bitmap[(y * w) + x+1];
|
||||
if (y > 0)
|
||||
{
|
||||
if (x > 0) val |= bitmap[((y-1) * w) + x-1];
|
||||
val |= bitmap[((y-1) * w) + x];
|
||||
if (x < w-1) val |= bitmap[((y-1) * w) + x+1];
|
||||
}
|
||||
if (y < h-1)
|
||||
{
|
||||
if (x > 0) val |= bitmap[((y+1) * w) + x-1];
|
||||
val |= bitmap[((y+1) * w) + x];
|
||||
if (x < w-1) val |= bitmap[((y+1) * w) + x+1];
|
||||
}
|
||||
|
||||
if ((val >> 24) == 0xFF)
|
||||
bitmap[(y * w) + x] = shadow;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenPanel::osdDeleteItem(OSDItem* item)
|
||||
{
|
||||
}
|
||||
|
||||
void ScreenPanel::osdSetEnabled(bool enabled)
|
||||
{
|
||||
osdMutex.lock();
|
||||
osdEnabled = enabled;
|
||||
osdMutex.unlock();
|
||||
}
|
||||
|
||||
void ScreenPanel::osdAddMessage(unsigned int color, const char* text)
|
||||
{
|
||||
if (!osdEnabled) return;
|
||||
|
||||
osdMutex.lock();
|
||||
|
||||
OSDItem item;
|
||||
|
||||
item.id = osdID++;
|
||||
item.timestamp = QDateTime::currentMSecsSinceEpoch();
|
||||
strncpy(item.text, text, 255); item.text[255] = '\0';
|
||||
item.color = color;
|
||||
item.rendered = false;
|
||||
|
||||
osdItems.push_back(item);
|
||||
|
||||
osdMutex.unlock();
|
||||
}
|
||||
|
||||
void ScreenPanel::osdUpdate()
|
||||
{
|
||||
osdMutex.lock();
|
||||
|
||||
qint64 tick_now = QDateTime::currentMSecsSinceEpoch();
|
||||
qint64 tick_min = tick_now - 2500;
|
||||
|
||||
for (auto it = osdItems.begin(); it != osdItems.end(); )
|
||||
{
|
||||
OSDItem& item = *it;
|
||||
|
||||
if ((!osdEnabled) || (item.timestamp < tick_min))
|
||||
{
|
||||
osdDeleteItem(&item);
|
||||
it = osdItems.erase(it);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!item.rendered)
|
||||
{
|
||||
osdRenderItem(&item);
|
||||
item.rendered = true;
|
||||
}
|
||||
|
||||
it++;
|
||||
}
|
||||
|
||||
osdMutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
|
||||
ScreenPanelNative::ScreenPanelNative(QWidget* parent) : ScreenPanel(parent)
|
||||
{
|
||||
screen[0] = QImage(256, 192, QImage::Format_RGB32);
|
||||
screen[1] = QImage(256, 192, QImage::Format_RGB32);
|
||||
|
||||
screenTrans[0].reset();
|
||||
screenTrans[1].reset();
|
||||
|
||||
OSD::Init(false);
|
||||
}
|
||||
|
||||
ScreenPanelNative::~ScreenPanelNative()
|
||||
{
|
||||
OSD::DeInit();
|
||||
}
|
||||
|
||||
void ScreenPanelNative::setupScreenLayout()
|
||||
{
|
||||
int w = width();
|
||||
int h = height();
|
||||
|
||||
screenSetupLayout(w, h);
|
||||
ScreenPanel::setupScreenLayout();
|
||||
|
||||
for (int i = 0; i < numScreens; i++)
|
||||
{
|
||||
float* mtx = screenMatrix[i];
|
||||
screenTrans[i].setMatrix(mtx[0], mtx[1], 0.f,
|
||||
mtx[2], mtx[3], 0.f,
|
||||
mtx[4], mtx[5], 1.f);
|
||||
mtx[2], mtx[3], 0.f,
|
||||
mtx[4], mtx[5], 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -353,55 +642,32 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event)
|
|||
}
|
||||
}
|
||||
|
||||
OSD::Update();
|
||||
OSD::DrawNative(painter);
|
||||
}
|
||||
|
||||
void ScreenPanelNative::resizeEvent(QResizeEvent* event)
|
||||
{
|
||||
setupScreenLayout();
|
||||
}
|
||||
|
||||
void ScreenPanelNative::mousePressEvent(QMouseEvent* event)
|
||||
{
|
||||
screenOnMousePress(event);
|
||||
}
|
||||
|
||||
void ScreenPanelNative::mouseReleaseEvent(QMouseEvent* event)
|
||||
{
|
||||
screenOnMouseRelease(event);
|
||||
}
|
||||
|
||||
void ScreenPanelNative::mouseMoveEvent(QMouseEvent* event)
|
||||
{
|
||||
screenOnMouseMove(event);
|
||||
}
|
||||
|
||||
void ScreenPanelNative::tabletEvent(QTabletEvent* event)
|
||||
{
|
||||
screenHandleTablet(event);
|
||||
}
|
||||
|
||||
bool ScreenPanelNative::event(QEvent* event)
|
||||
{
|
||||
if (event->type() == QEvent::TouchBegin
|
||||
|| event->type() == QEvent::TouchEnd
|
||||
|| event->type() == QEvent::TouchUpdate)
|
||||
osdUpdate();
|
||||
if (osdEnabled)
|
||||
{
|
||||
screenHandleTouch((QTouchEvent*)event);
|
||||
return true;
|
||||
osdMutex.lock();
|
||||
|
||||
u32 y = kOSDMargin;
|
||||
|
||||
painter.resetTransform();
|
||||
|
||||
for (auto it = osdItems.begin(); it != osdItems.end(); )
|
||||
{
|
||||
OSDItem& item = *it;
|
||||
|
||||
painter.drawImage(kOSDMargin, y, item.bitmap);
|
||||
|
||||
y += item.bitmap.height();
|
||||
it++;
|
||||
}
|
||||
|
||||
osdMutex.unlock();
|
||||
}
|
||||
return QWidget::event(event);
|
||||
}
|
||||
|
||||
void ScreenPanelNative::onScreenLayoutChanged()
|
||||
{
|
||||
setMinimumSize(screenGetMinSize());
|
||||
setupScreenLayout();
|
||||
}
|
||||
|
||||
|
||||
ScreenPanelGL::ScreenPanelGL(QWidget* parent) : QWidget(parent), ScreenHandler(this)
|
||||
|
||||
ScreenPanelGL::ScreenPanelGL(QWidget* parent) : ScreenPanel(parent)
|
||||
{
|
||||
setAutoFillBackground(false);
|
||||
setAttribute(Qt::WA_NativeWindow, true);
|
||||
|
@ -503,7 +769,41 @@ void ScreenPanelGL::initOpenGL()
|
|||
memset(zeroData, 0, sizeof(zeroData));
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
|
||||
|
||||
OSD::Init(true);
|
||||
|
||||
OpenGL::BuildShaderProgram(kScreenVS_OSD, kScreenFS_OSD, osdShader, "OSDShader");
|
||||
|
||||
pid = osdShader[2];
|
||||
glBindAttribLocation(pid, 0, "vPosition");
|
||||
glBindFragDataLocation(pid, 0, "oColor");
|
||||
|
||||
OpenGL::LinkShaderProgram(osdShader);
|
||||
glUseProgram(pid);
|
||||
glUniform1i(glGetUniformLocation(pid, "OSDTex"), 0);
|
||||
|
||||
osdScreenSizeULoc = glGetUniformLocation(pid, "uScreenSize");
|
||||
osdPosULoc = glGetUniformLocation(pid, "uOSDPos");
|
||||
osdSizeULoc = glGetUniformLocation(pid, "uOSDSize");
|
||||
osdScaleFactorULoc = glGetUniformLocation(pid, "uScaleFactor");
|
||||
|
||||
const float osdvertices[6*2] =
|
||||
{
|
||||
0, 0,
|
||||
1, 1,
|
||||
1, 0,
|
||||
0, 0,
|
||||
0, 1,
|
||||
1, 1
|
||||
};
|
||||
|
||||
glGenBuffers(1, &osdVertexBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, osdVertexBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(osdvertices), osdvertices, GL_STATIC_DRAW);
|
||||
|
||||
glGenVertexArrays(1, &osdVertexArray);
|
||||
glBindVertexArray(osdVertexArray);
|
||||
glEnableVertexAttribArray(0); // position
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)(0));
|
||||
|
||||
|
||||
glContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
|
||||
transferLayout();
|
||||
|
@ -520,13 +820,52 @@ void ScreenPanelGL::deinitOpenGL()
|
|||
|
||||
OpenGL::DeleteShaderProgram(screenShaderProgram);
|
||||
|
||||
OSD::DeInit();
|
||||
|
||||
for (const auto& [key, tex] : osdTextures)
|
||||
{
|
||||
glDeleteTextures(1, &tex);
|
||||
}
|
||||
osdTextures.clear();
|
||||
|
||||
glDeleteVertexArrays(1, &osdVertexArray);
|
||||
glDeleteBuffers(1, &osdVertexBuffer);
|
||||
|
||||
OpenGL::DeleteShaderProgram(osdShader);
|
||||
|
||||
|
||||
glContext->DoneCurrent();
|
||||
|
||||
lastScreenWidth = lastScreenHeight = -1;
|
||||
}
|
||||
|
||||
void ScreenPanelGL::osdRenderItem(OSDItem* item)
|
||||
{
|
||||
ScreenPanel::osdRenderItem(item);
|
||||
|
||||
GLuint tex;
|
||||
glGenTextures(1, &tex);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, item->bitmap.width(), item->bitmap.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, item->bitmap.bits());
|
||||
|
||||
osdTextures[item->id] = tex;
|
||||
}
|
||||
|
||||
void ScreenPanelGL::osdDeleteItem(OSDItem* item)
|
||||
{
|
||||
if (osdTextures.count(item->id))
|
||||
{
|
||||
GLuint tex = osdTextures[item->id];
|
||||
glDeleteTextures(1, &tex);
|
||||
osdTextures.erase(item->id);
|
||||
}
|
||||
|
||||
ScreenPanel::osdDeleteItem(item);
|
||||
}
|
||||
|
||||
void ScreenPanelGL::drawScreenGL()
|
||||
{
|
||||
if (!glContext) return;
|
||||
|
@ -590,8 +929,47 @@ void ScreenPanelGL::drawScreenGL()
|
|||
|
||||
screenSettingsLock.unlock();
|
||||
|
||||
OSD::Update();
|
||||
OSD::DrawGL(w, h, factor);
|
||||
osdUpdate();
|
||||
if (osdEnabled)
|
||||
{
|
||||
osdMutex.lock();
|
||||
|
||||
u32 y = kOSDMargin;
|
||||
|
||||
glUseProgram(osdShader[2]);
|
||||
|
||||
glUniform2f(osdScreenSizeULoc, w, h);
|
||||
glUniform1f(osdScaleFactorULoc, factor);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, osdVertexBuffer);
|
||||
glBindVertexArray(osdVertexArray);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
for (auto it = osdItems.begin(); it != osdItems.end(); )
|
||||
{
|
||||
OSDItem& item = *it;
|
||||
|
||||
if (!osdTextures.count(item.id))
|
||||
continue;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, osdTextures[item.id]);
|
||||
glUniform2i(osdPosULoc, kOSDMargin, y);
|
||||
glUniform2i(osdSizeULoc, item.bitmap.width(), item.bitmap.height());
|
||||
glDrawArrays(GL_TRIANGLES, 0, 2*3);
|
||||
|
||||
y += item.bitmap.height();
|
||||
it++;
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glUseProgram(0);
|
||||
|
||||
osdMutex.unlock();
|
||||
}
|
||||
|
||||
glContext->SwapBuffers();
|
||||
}
|
||||
|
@ -667,52 +1045,10 @@ QPaintEngine* ScreenPanelGL::paintEngine() const
|
|||
|
||||
void ScreenPanelGL::setupScreenLayout()
|
||||
{
|
||||
int w = width();
|
||||
int h = height();
|
||||
|
||||
screenSetupLayout(w, h);
|
||||
ScreenPanel::setupScreenLayout();
|
||||
transferLayout();
|
||||
}
|
||||
|
||||
void ScreenPanelGL::resizeEvent(QResizeEvent* event)
|
||||
{
|
||||
setupScreenLayout();
|
||||
|
||||
QWidget::resizeEvent(event);
|
||||
}
|
||||
|
||||
void ScreenPanelGL::mousePressEvent(QMouseEvent* event)
|
||||
{
|
||||
screenOnMousePress(event);
|
||||
}
|
||||
|
||||
void ScreenPanelGL::mouseReleaseEvent(QMouseEvent* event)
|
||||
{
|
||||
screenOnMouseRelease(event);
|
||||
}
|
||||
|
||||
void ScreenPanelGL::mouseMoveEvent(QMouseEvent* event)
|
||||
{
|
||||
screenOnMouseMove(event);
|
||||
}
|
||||
|
||||
void ScreenPanelGL::tabletEvent(QTabletEvent* event)
|
||||
{
|
||||
screenHandleTablet(event);
|
||||
}
|
||||
|
||||
bool ScreenPanelGL::event(QEvent* event)
|
||||
{
|
||||
if (event->type() == QEvent::TouchBegin
|
||||
|| event->type() == QEvent::TouchEnd
|
||||
|| event->type() == QEvent::TouchUpdate)
|
||||
{
|
||||
screenHandleTouch((QTouchEvent*)event);
|
||||
return true;
|
||||
}
|
||||
return QWidget::event(event);
|
||||
}
|
||||
|
||||
void ScreenPanelGL::transferLayout()
|
||||
{
|
||||
std::optional<WindowInfo> windowInfo = getWindowInfo();
|
||||
|
@ -734,9 +1070,3 @@ void ScreenPanelGL::transferLayout()
|
|||
screenSettingsLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenPanelGL::onScreenLayoutChanged()
|
||||
{
|
||||
setMinimumSize(screenGetMinSize());
|
||||
setupScreenLayout();
|
||||
}
|
||||
|
|
|
@ -20,21 +20,20 @@
|
|||
#define SCREEN_H
|
||||
|
||||
#include <optional>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include <QWidget>
|
||||
#include <QImage>
|
||||
#include <QMutex>
|
||||
#include <QScreen>
|
||||
#include <QCloseEvent>
|
||||
#include <QTimer>
|
||||
|
||||
#include "glad/glad.h"
|
||||
#include "FrontendUtil.h"
|
||||
#include "duckstation/gl/context.h"
|
||||
|
||||
#include <QWidget>
|
||||
#include <QWindow>
|
||||
#include <QMainWindow>
|
||||
#include <QImage>
|
||||
#include <QActionGroup>
|
||||
#include <QTimer>
|
||||
#include <QMutex>
|
||||
#include <QScreen>
|
||||
#include <QCloseEvent>
|
||||
|
||||
|
||||
class EmuThread;
|
||||
|
||||
|
@ -50,27 +49,54 @@ const struct { int id; float ratio; const char* label; } aspectRatios[] =
|
|||
constexpr int AspectRatiosNum = sizeof(aspectRatios) / sizeof(aspectRatios[0]);
|
||||
|
||||
|
||||
class ScreenHandler
|
||||
class ScreenPanel : public QWidget
|
||||
{
|
||||
Q_GADGET
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ScreenHandler(QWidget* widget);
|
||||
virtual ~ScreenHandler();
|
||||
explicit ScreenPanel(QWidget* parent);
|
||||
virtual ~ScreenPanel();
|
||||
|
||||
QTimer* setupMouseTimer();
|
||||
void updateMouseTimer();
|
||||
QTimer* mouseTimer;
|
||||
QSize screenGetMinSize(int factor);
|
||||
|
||||
void osdSetEnabled(bool enabled);
|
||||
void osdAddMessage(unsigned int color, const char* msg);
|
||||
|
||||
private slots:
|
||||
void onScreenLayoutChanged();
|
||||
|
||||
protected:
|
||||
void screenSetupLayout(int w, int h);
|
||||
struct OSDItem
|
||||
{
|
||||
unsigned int id;
|
||||
qint64 timestamp;
|
||||
|
||||
void screenOnMousePress(QMouseEvent* event);
|
||||
void screenOnMouseRelease(QMouseEvent* event);
|
||||
void screenOnMouseMove(QMouseEvent* event);
|
||||
char text[256];
|
||||
unsigned int color;
|
||||
|
||||
void screenHandleTablet(QTabletEvent* event);
|
||||
void screenHandleTouch(QTouchEvent* event);
|
||||
bool rendered;
|
||||
QImage bitmap;
|
||||
};
|
||||
|
||||
QMutex osdMutex;
|
||||
bool osdEnabled;
|
||||
unsigned int osdID;
|
||||
std::deque<OSDItem> osdItems;
|
||||
|
||||
virtual void setupScreenLayout();
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
|
||||
void tabletEvent(QTabletEvent* event) override;
|
||||
void touchEvent(QTouchEvent* event);
|
||||
bool event(QEvent* event) override;
|
||||
|
||||
float screenMatrix[Frontend::MaxScreenTransforms][6];
|
||||
int screenKind[Frontend::MaxScreenTransforms];
|
||||
|
@ -79,10 +105,19 @@ protected:
|
|||
bool touching = false;
|
||||
|
||||
void showCursor();
|
||||
|
||||
int osdFindBreakPoint(const char* text, int i);
|
||||
void osdLayoutText(const char* text, int* width, int* height, int* breaks);
|
||||
unsigned int osdRainbowColor(int inc);
|
||||
|
||||
virtual void osdRenderItem(OSDItem* item);
|
||||
virtual void osdDeleteItem(OSDItem* item);
|
||||
|
||||
void osdUpdate();
|
||||
};
|
||||
|
||||
|
||||
class ScreenPanelNative : public QWidget, public ScreenHandler
|
||||
class ScreenPanelNative : public ScreenPanel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -93,26 +128,15 @@ public:
|
|||
protected:
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
|
||||
void tabletEvent(QTabletEvent* event) override;
|
||||
bool event(QEvent* event) override;
|
||||
private slots:
|
||||
void onScreenLayoutChanged();
|
||||
|
||||
private:
|
||||
void setupScreenLayout();
|
||||
void setupScreenLayout() override;
|
||||
|
||||
QImage screen[2];
|
||||
QTransform screenTrans[Frontend::MaxScreenTransforms];
|
||||
};
|
||||
|
||||
|
||||
class ScreenPanelGL : public QWidget, public ScreenHandler
|
||||
class ScreenPanelGL : public ScreenPanel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -141,20 +165,8 @@ protected:
|
|||
|
||||
QPaintEngine* paintEngine() const override;
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
|
||||
void tabletEvent(QTabletEvent* event) override;
|
||||
bool event(QEvent* event) override;
|
||||
|
||||
private slots:
|
||||
void onScreenLayoutChanged();
|
||||
|
||||
private:
|
||||
void setupScreenLayout();
|
||||
void setupScreenLayout() override;
|
||||
|
||||
std::unique_ptr<GL::Context> glContext;
|
||||
|
||||
|
@ -168,6 +180,16 @@ private:
|
|||
bool filter;
|
||||
|
||||
int lastScreenWidth = -1, lastScreenHeight = -1;
|
||||
|
||||
GLuint osdShader[3];
|
||||
GLint osdScreenSizeULoc, osdPosULoc, osdSizeULoc;
|
||||
GLfloat osdScaleFactorULoc;
|
||||
GLuint osdVertexArray;
|
||||
GLuint osdVertexBuffer;
|
||||
std::map<unsigned int, GLuint> osdTextures;
|
||||
|
||||
void osdRenderItem(OSDItem* item) override;
|
||||
void osdDeleteItem(OSDItem* item) override;
|
||||
};
|
||||
|
||||
#endif // SCREEN_H
|
||||
|
|
|
@ -81,8 +81,6 @@
|
|||
#include "ArchiveUtil.h"
|
||||
#include "CameraManager.h"
|
||||
|
||||
#include "OSD.h"
|
||||
|
||||
using namespace melonDS;
|
||||
|
||||
// TEMP
|
||||
|
@ -689,13 +687,13 @@ void MainWindow::osdAddMessage(unsigned int color, const char* fmt, ...)
|
|||
if (fmt == nullptr)
|
||||
return;
|
||||
|
||||
char msg[1024];
|
||||
char msg[256];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(msg, 1024, fmt, args);
|
||||
vsnprintf(msg, 256, fmt, args);
|
||||
va_end(args);
|
||||
|
||||
OSD::AddMessage(color, msg);
|
||||
panel->osdAddMessage(color, msg);
|
||||
}
|
||||
|
||||
void MainWindow::closeEvent(QCloseEvent* event)
|
||||
|
@ -720,7 +718,6 @@ void MainWindow::createScreenPanel()
|
|||
panelGL->show();
|
||||
|
||||
panel = panelGL;
|
||||
panelWidget = panelGL;
|
||||
|
||||
panelGL->createContext();
|
||||
}
|
||||
|
@ -729,14 +726,14 @@ void MainWindow::createScreenPanel()
|
|||
{
|
||||
ScreenPanelNative* panelNative = new ScreenPanelNative(this);
|
||||
panel = panelNative;
|
||||
panelWidget = panelNative;
|
||||
panelWidget->show();
|
||||
panel->show();
|
||||
}
|
||||
setCentralWidget(panelWidget);
|
||||
setCentralWidget(panel);
|
||||
|
||||
actScreenFiltering->setEnabled(hasOGL);
|
||||
panel->osdSetEnabled(Config::ShowOSD);
|
||||
|
||||
connect(this, SIGNAL(screenLayoutChange()), panelWidget, SLOT(onScreenLayoutChanged()));
|
||||
connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
||||
|
@ -1866,7 +1863,7 @@ void MainWindow::onChangeSavestateSRAMReloc(bool checked)
|
|||
void MainWindow::onChangeScreenSize()
|
||||
{
|
||||
int factor = ((QAction*)sender())->data().toInt();
|
||||
QSize diff = size() - panelWidget->size();
|
||||
QSize diff = size() - panel->size();
|
||||
resize(panel->screenGetMinSize(factor) + diff);
|
||||
}
|
||||
|
||||
|
@ -1959,7 +1956,9 @@ void MainWindow::onChangeScreenFiltering(bool checked)
|
|||
void MainWindow::onChangeShowOSD(bool checked)
|
||||
{
|
||||
Config::ShowOSD = checked?1:0;
|
||||
panel->osdSetEnabled(Config::ShowOSD);
|
||||
}
|
||||
|
||||
void MainWindow::onChangeLimitFramerate(bool checked)
|
||||
{
|
||||
Config::LimitFPS = checked?1:0;
|
||||
|
@ -2065,7 +2064,7 @@ void MainWindow::onUpdateVideoSettings(bool glchange)
|
|||
|
||||
delete panel;
|
||||
createScreenPanel();
|
||||
connect(emuThread, SIGNAL(windowUpdate()), panelWidget, SLOT(repaint()));
|
||||
connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(repaint()));
|
||||
}
|
||||
|
||||
videoSettingsDirty = true;
|
||||
|
|
|
@ -92,8 +92,7 @@ private:
|
|||
bool oldMax;
|
||||
|
||||
public:
|
||||
ScreenHandler* panel;
|
||||
QWidget* panelWidget;
|
||||
ScreenPanel* panel;
|
||||
};*/
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
|
@ -230,8 +229,7 @@ private:
|
|||
bool oldMax;
|
||||
|
||||
public:
|
||||
ScreenHandler* panel;
|
||||
QWidget* panelWidget;
|
||||
ScreenPanel* panel;
|
||||
|
||||
QAction* actOpenROM;
|
||||
QAction* actBootFirmware;
|
||||
|
|
|
@ -79,7 +79,6 @@
|
|||
#include "version.h"
|
||||
|
||||
#include "FrontendUtil.h"
|
||||
#include "OSD.h"
|
||||
|
||||
#include "Args.h"
|
||||
#include "NDS.h"
|
||||
|
|
Loading…
Reference in New Issue