ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid repeated and superfluous calculation within the nested loop at the point of index lookup. A speedup was observed, from ~7ms, to a consistent 1ms (i.e. now practically instantaneous) through timing with std::chrono::high_resolution_clock. Also improve comprehensibility, by using meaningful names, where appropriate, for loop counter variables.
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@ -1572,23 +1572,28 @@ QString GBACartLabel()
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void ROMIcon(const u8 (&data)[512], const u16 (&palette)[16], u32 (&iconRef)[32*32])
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{
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int index = 0;
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for (int i = 0; i < 4; i++)
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u32 paletteRGBA[16];
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for (int i = 0; i < 16; i++)
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{
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for (int j = 0; j < 4; j++)
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u8 r = ((palette[i] >> 0) & 0x1F) * 255 / 31;
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u8 g = ((palette[i] >> 5) & 0x1F) * 255 / 31;
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u8 b = ((palette[i] >> 10) & 0x1F) * 255 / 31;
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u8 a = i ? 255 : 0;
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paletteRGBA[i] = r | (g << 8) | (b << 16) | (a << 24);
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}
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int count = 0;
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for (int ytile = 0; ytile < 4; ytile++)
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{
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for (int xtile = 0; xtile < 4; xtile++)
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{
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for (int k = 0; k < 8; k++)
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for (int ypixel = 0; ypixel < 8; ypixel++)
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{
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for (int l = 0; l < 8; l++)
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for (int xpixel = 0; xpixel < 8; xpixel++)
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{
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u8 pal_index = index % 2 ? data[index/2] >> 4 : data[index/2] & 0x0F;
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u8 r = ((palette[pal_index] >> 0) & 0x1F) * 255 / 31;
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u8 g = ((palette[pal_index] >> 5) & 0x1F) * 255 / 31;
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u8 b = ((palette[pal_index] >> 10) & 0x1F) * 255 / 31;
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u8 a = pal_index ? 255: 0;
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u32* row = &iconRef[256 * i + 32 * k + 8 * j];
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row[l] = r | (g << 8) | (b << 16) | (a << 24);
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index++;
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u8 pal_index = count % 2 ? data[count/2] >> 4 : data[count/2] & 0x0F;
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iconRef[ytile*256 + ypixel*32 + xtile*8 + xpixel] = paletteRGBA[pal_index];
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count++;
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}
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}
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}
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