Arisotura
43eec46ce1
make "reply read callback" savestate-able. clean up some shito.
2025-08-15 00:26:35 +02:00
Arisotura
a3f29e25d9
add faad dependency the proper way
2025-08-14 19:17:13 +02:00
Arisotura
353e33a67b
clean up some of the mic init
2025-08-14 14:39:04 +02:00
Arisotura
ed65473068
add Teakra state to savestate (and fix a bug that broke it)
2025-08-13 15:17:03 +02:00
Arisotura
38c91b87ab
add specialized ucode state to savestate
2025-08-13 03:25:38 +02:00
Arisotura
610e61ec2c
also add mic stuff
2025-08-13 03:16:52 +02:00
Arisotura
4ebdeecfb1
add new I2S state and related shit to savestate
2025-08-13 03:10:27 +02:00
Arisotura
70fe4dd49f
lay base for DSP HLE savestate... and immediately hit a problem
2025-08-13 03:02:55 +02:00
Arisotura
c69cc776ce
cleanup DSi_DSP.cpp (move things around to match other melonDS files)
2025-08-13 02:28:32 +02:00
Arisotura
a920877972
add basic system to savestates so that you can't load a DSPHLE state if you're using LLE, and vice versa
2025-08-13 02:16:25 +02:00
Arisotura
c73863ef64
remove some junk
2025-08-12 00:29:56 +02:00
Arisotura
b9b5cd8e17
* add debounce to mic on/off controls (to deal with stupid code)
...
* fix bug with frequency divide
2025-08-11 11:58:09 +02:00
Arisotura
81052b7054
remove a bunch of cruft
2025-08-11 01:35:11 +02:00
Arisotura
831308b18f
re-add external mic, and tweak things to make it work smoothly
2025-08-11 01:15:17 +02:00
Arisotura
9ba6424100
convert mic noise to the correct format, and add it back
2025-08-10 22:16:07 +02:00
Arisotura
7e144f3a83
connect NDS mic to the new system
2025-08-10 21:20:23 +02:00
Arisotura
955662fa69
actually make mic input work in Teakra
2025-08-10 20:55:38 +02:00
Arisotura
f3679f85e7
this is done for both start and stop commands, actually
2025-08-10 20:12:26 +02:00
Arisotura
fd0b88f9cd
lay base for mic input in Teakra
2025-08-10 20:02:33 +02:00
Arisotura
5573b2cc1d
add mic support to DSP HLE
2025-08-10 19:41:15 +02:00
Arisotura
8de9ed8434
er, that's backwards
2025-08-10 18:54:51 +02:00
Arisotura
14c9d39575
also, should remove logging for NDMA 0x2C, since it's supported now
2025-08-10 18:49:36 +02:00
Arisotura
cf3d9493fa
begin reworking mic stuff. still WIP.
...
also, rework mic code to be more accurate to hardware
2025-08-10 18:48:18 +02:00
Arisotura
148efbfc01
reorganize EmuInstanceAudio.cpp
2025-08-08 22:59:01 +02:00
Arisotura
852638a672
some more base work
2025-08-08 22:47:43 +02:00
Arisotura
3db0cca514
similarly, lay base for microphone control hub
2025-08-08 00:56:33 +02:00
Arisotura
ecd5ab6747
lay base for new mic interface
2025-08-08 00:28:29 +02:00
Arisotura
184b619eae
add support for POWCNT2 bit0 while we're at it (disables NITRO mixer output)
2025-08-07 21:43:10 +02:00
Arisotura
786e717090
add I2S enable and mute bits
2025-08-07 21:00:52 +02:00
Arisotura
911fa9db59
actually hook up DSP HLE setting
2025-08-06 23:47:39 +02:00
Arisotura
fd2517f851
add DSP HLE setting in UI (not hooked up yet)
2025-08-06 22:45:47 +02:00
Arisotura
1d8a2077a2
fix Teakra slice size so the DSP doesn't miss half the samples
2025-08-06 21:21:12 +02:00
Arisotura
8e7c553743
add basic audio output support to Teakra
2025-08-06 19:56:22 +02:00
Arisotura
9c9cc8248e
add support for I2S frequency toggle
2025-08-06 14:20:48 +02:00
Arisotura
74f044a022
add audio halve bit
...
add DSP exit command
2025-08-06 13:23:07 +02:00
Arisotura
64798c6f73
lay base for having the DSP play audio. only works with HLE, and is ugly.
2025-08-06 12:53:28 +02:00
Arisotura
38c45141d4
run output at 47KHz, include basic resampler in SPU
...
(groundwork for I2S shit)
2025-08-06 00:56:49 +02:00
Arisotura
5c8f33c75d
make the sound real loud
...
(#2298 )
2025-08-04 02:38:46 +02:00
Arisotura
61475e3e88
update copyright headers
2025-08-03 03:16:07 +02:00
CasualPokePlayer
6746b6757a
Partial implementation of the I2S ( #2186 )
...
* Partial implementation of the I2S
Only covers the DSi mic (with ARM7 interface)
NDMA mode 0x0C is not implemented
SPU / DSP sampling should be done here, but this is not implemented (would need some discussion since it deeply affects how the frontend handles audio, also especially since the sample rate can change here)
Some things are a complete guess (only some things have been hardware tested)
* le plus important (#2375 )
blarg
* Update for newer event interface
* Fix the event fix
---------
Co-authored-by: KostaSaizo7 <39852873+KostaSaizo7@users.noreply.github.com>
Co-authored-by: Arisotura <thetotalworm@gmail.com>
2025-08-03 00:51:04 +02:00
Arisotura
5f52ad655b
actually implement the G711 codec
2025-08-01 01:21:16 +02:00
Arisotura
8553cea800
ugh did it really not add the files
2025-07-31 22:45:26 +02:00
Arisotura
2d52ae9f3d
lay base for G711 ucode
...
fix bug in DSP HLE pipe implementation
2025-07-31 22:43:54 +02:00
Arisotura
2923cfdf1b
minor fix
2025-07-31 10:42:34 +02:00
Arisotura
ef80177707
change the way the AAC decoder is created/configured (blarg)
2025-07-31 03:36:01 +02:00
Arisotura
66a91baea3
also fix timings for chan=1
2025-07-31 03:11:04 +02:00
Arisotura
296a2f7772
actually fix it
2025-07-31 03:07:37 +02:00
Arisotura
537d5c39e8
fix output code for chan=1
2025-07-31 02:53:21 +02:00
Arisotura
4166d6848e
add Platform interface for AAC, and make the code nicer
2025-07-31 01:16:55 +02:00
Arisotura
b709c89ba0
actually make an attempt at decoding AAC
...
this code stinks
2025-07-30 03:01:51 +02:00