limit to 4 windows, and disable 'new window' menu item when that amount is reached
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d79d45a117
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@ -203,6 +203,12 @@ void EmuInstance::createWindow()
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// if creating a secondary window, we may need to initialize its OpenGL context here
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if (win->hasOpenGL() && (id != 0))
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emuThread->initContext(id);
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bool enable = (numWindows < kMaxWindows);
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doOnAllWindows([=](MainWindow* win)
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{
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win->actNewWindow->setEnabled(enable);
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});
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}
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void EmuInstance::deleteWindow(int id, bool close)
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@ -232,6 +238,14 @@ void EmuInstance::deleteWindow(int id, bool close)
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// if the main window is closed, Qt will take care of closing any secondary windows
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deleteEmuInstance(instanceID);
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}
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else
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{
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bool enable = (numWindows < kMaxWindows);
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doOnAllWindows([=](MainWindow* win)
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{
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win->actNewWindow->setEnabled(enable);
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});
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}
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}
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void EmuInstance::deleteAllWindows()
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@ -28,7 +28,7 @@
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#include "Config.h"
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#include "SaveManager.h"
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const int kMaxWindows = 16;
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const int kMaxWindows = 4;
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enum
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{
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@ -87,6 +87,7 @@ public:
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melonDS::NDS* getNDS() { return nds; }
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MainWindow* getMainWindow() { return mainWindow; }
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int getNumWindows() { return numWindows; }
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MainWindow* getWindow(int id) { return windowList[id]; }
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void doOnAllWindows(std::function<void(MainWindow*)> func, int exclude = -1);
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