add splashscreen
This commit is contained in:
parent
540ebe7256
commit
6c6cefad6c
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@ -2,5 +2,6 @@
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<RCC version="1.0">
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<qresource>
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<file alias="melon-icon">icon/melon_256x256.png</file>
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<file alias="melon-logo">melon.svg</file>
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</qresource>
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</RCC>
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@ -26,6 +26,7 @@ uniform vec2 uScreenSize;
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uniform ivec2 uOSDPos;
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uniform ivec2 uOSDSize;
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uniform float uScaleFactor;
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uniform float uTexScale;
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in vec2 vPosition;
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@ -35,8 +36,8 @@ void main()
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{
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vec4 fpos;
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vec2 osdpos = (vPosition * vec2(uOSDSize * uScaleFactor));
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fTexcoord = osdpos;
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vec2 osdpos = (vPosition * vec2(uOSDSize));
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fTexcoord = osdpos * uTexScale;
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osdpos += uOSDPos;
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fpos.xy = ((osdpos * 2.0) / uScreenSize * uScaleFactor) - 1.0;
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@ -46,11 +46,13 @@
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#include "main_shaders.h"
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#include "OSD_shaders.h"
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#include "font.h"
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#include "version.h"
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using namespace melonDS;
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const u32 kOSDMargin = 6;
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const int kLogoWidth = 192;
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ScreenPanel::ScreenPanel(QWidget* parent) : QWidget(parent)
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@ -80,6 +82,29 @@ ScreenPanel::ScreenPanel(QWidget* parent) : QWidget(parent)
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loadConfig();
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setFilter(mainWindow->getWindowConfig().GetBool("ScreenFilter"));
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splashLogo = QPixmap(":/melon-logo");
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strncpy(splashText[0].text, "File->Open ROM...", 256);
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splashText[0].id = 0x80000000;
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splashText[0].color = 0;
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splashText[0].rendered = false;
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splashText[0].rainbowstart = -1;
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strncpy(splashText[1].text, "to get started", 256);
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splashText[1].id = 0x80000001;
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splashText[1].color = 0;
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splashText[1].rendered = false;
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splashText[1].rainbowstart = -1;
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std::string url = MELONDS_URL;
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int urlpos = url.find("://");
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urlpos = (urlpos == std::string::npos) ? 0 : urlpos+3;
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strncpy(splashText[2].text, url.c_str() + urlpos, 256);
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splashText[2].id = 0x80000002;
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splashText[2].color = 0;
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splashText[2].rendered = false;
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splashText[2].rainbowstart = -1;
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}
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ScreenPanel::~ScreenPanel()
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@ -150,6 +175,8 @@ void ScreenPanel::setupScreenLayout()
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aspectBot);
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numScreens = layout.GetScreenTransforms(screenMatrix[0], screenKind);
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calcSplashLayout();
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}
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QSize ScreenPanel::screenGetMinSize(int factor = 1)
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@ -483,8 +510,14 @@ void ScreenPanel::osdRenderItem(OSDItem* item)
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u32 color = item->color;
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bool rainbow = (color == 0);
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u32 ticks = (u32)QDateTime::currentMSecsSinceEpoch();
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u32 rainbowinc = ((text[0] * 17) + (ticks * 13)) % 600;
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u32 rainbowinc;
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if (item->rainbowstart == -1)
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{
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u32 ticks = (u32) QDateTime::currentMSecsSinceEpoch();
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rainbowinc = ((text[0] * 17) + (ticks * 13)) % 600;
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}
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else
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rainbowinc = (u32)item->rainbowstart;
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color |= 0xFF000000;
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const u32 shadow = 0xE0000000;
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@ -582,6 +615,8 @@ void ScreenPanel::osdRenderItem(OSDItem* item)
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bitmap[(y * w) + x] = shadow;
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}
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}
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item->rainbowend = (int)rainbowinc;
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}
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void ScreenPanel::osdDeleteItem(OSDItem* item)
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@ -603,11 +638,12 @@ void ScreenPanel::osdAddMessage(unsigned int color, const char* text)
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OSDItem item;
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item.id = osdID++;
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item.id = (osdID++) & 0x7FFFFFFF;
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item.timestamp = QDateTime::currentMSecsSinceEpoch();
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strncpy(item.text, text, 255); item.text[255] = '\0';
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item.color = color;
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item.rendered = false;
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item.rainbowstart = -1;
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osdItems.push_back(item);
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@ -641,6 +677,73 @@ void ScreenPanel::osdUpdate()
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it++;
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}
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// render splashscreen text items if needed
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int rainbowinc = -1;
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bool needrecalc = false;
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for (int i = 0; i < 3; i++)
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{
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if (!splashText[i].rendered)
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{
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splashText[i].rainbowstart = rainbowinc;
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osdRenderItem(&splashText[i]);
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splashText[i].rendered = true;
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rainbowinc = splashText[i].rainbowend;
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needrecalc = true;
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}
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}
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osdMutex.unlock();
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if (needrecalc)
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calcSplashLayout();
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}
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void ScreenPanel::calcSplashLayout()
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{
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if (!splashText[0].rendered)
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return;
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osdMutex.lock();
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int w = width();
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int h = height();
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int xlogo = (w - kLogoWidth) / 2;
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int ylogo = (h - kLogoWidth) / 2;
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// top text
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int totalwidth = splashText[0].bitmap.width() + 6 + splashText[1].bitmap.width();
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if (totalwidth >= w)
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{
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// stacked vertically
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splashPos[0].setX((width() - splashText[0].bitmap.width()) / 2);
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splashPos[1].setX((width() - splashText[1].bitmap.width()) / 2);
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int basey = ylogo / 2;
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splashPos[0].setY(basey - splashText[0].bitmap.height() - 1);
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splashPos[1].setY(basey + 1);
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}
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else
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{
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// horizontal
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splashPos[0].setX((w - totalwidth) / 2);
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splashPos[1].setX(splashPos[0].x() + splashText[0].bitmap.width() + 6);
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int basey = (ylogo - splashText[0].bitmap.height()) / 2;
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splashPos[0].setY(basey);
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splashPos[1].setY(basey);
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}
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// bottom text
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splashPos[2].setX((w - splashText[2].bitmap.width()) / 2);
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splashPos[2].setY(ylogo + kLogoWidth + ((ylogo - splashText[2].bitmap.height()) / 2));
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// logo
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splashPos[3].setX(xlogo);
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splashPos[3].setY(ylogo);
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osdMutex.unlock();
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}
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@ -708,6 +811,20 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event)
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}
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osdUpdate();
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if (!emuThread->emuIsActive())
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{
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// splashscreen
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osdMutex.lock();
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painter.drawPixmap(QRect(splashPos[3], QSize(kLogoWidth, kLogoWidth)), splashLogo);
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for (int i = 0; i < 3; i++)
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painter.drawImage(splashPos[i], splashText[i].bitmap);
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osdMutex.unlock();
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}
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if (osdEnabled)
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{
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osdMutex.lock();
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@ -862,6 +979,7 @@ void ScreenPanelGL::initOpenGL()
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osdPosULoc = glGetUniformLocation(osdShader, "uOSDPos");
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osdSizeULoc = glGetUniformLocation(osdShader, "uOSDSize");
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osdScaleFactorULoc = glGetUniformLocation(osdShader, "uScaleFactor");
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osdTexScaleULoc = glGetUniformLocation(osdShader, "uTexScale");
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const float osdvertices[6*2] =
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{
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@ -882,6 +1000,18 @@ void ScreenPanelGL::initOpenGL()
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glEnableVertexAttribArray(0); // position
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)(0));
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// splash logo texture
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QImage logo = splashLogo.scaled(kLogoWidth*2, kLogoWidth*2).toImage();
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GLuint tex;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, logo.width(), logo.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, logo.bits());
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logoTexture = tex;
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transferLayout();
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glInited = true;
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}
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@ -908,6 +1038,8 @@ void ScreenPanelGL::deinitOpenGL()
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glDeleteVertexArrays(1, &osdVertexArray);
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glDeleteBuffers(1, &osdVertexBuffer);
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glDeleteTextures(1, &logoTexture);
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glDeleteProgram(osdShader);
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@ -1023,6 +1155,52 @@ void ScreenPanelGL::drawScreenGL()
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}
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osdUpdate();
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if (!emuThread->emuIsActive())
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{
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// splashscreen
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osdMutex.lock();
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glUseProgram(osdShader);
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glUniform2f(osdScreenSizeULoc, w, h);
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glUniform1f(osdScaleFactorULoc, factor);
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glUniform1f(osdTexScaleULoc, 2.0);
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glBindBuffer(GL_ARRAY_BUFFER, osdVertexBuffer);
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glBindVertexArray(osdVertexArray);
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBindTexture(GL_TEXTURE_2D, logoTexture);
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glUniform2i(osdPosULoc, splashPos[3].x(), splashPos[3].y());
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glUniform2i(osdSizeULoc, kLogoWidth, kLogoWidth);
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glDrawArrays(GL_TRIANGLES, 0, 2*3);
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glUniform1f(osdTexScaleULoc, 1.0);
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for (int i = 0; i < 3; i++)
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{
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OSDItem& item = splashText[i];
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if (!osdTextures.count(item.id))
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continue;
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glBindTexture(GL_TEXTURE_2D, osdTextures[item.id]);
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glUniform2i(osdPosULoc, splashPos[i].x(), splashPos[i].y());
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glUniform2i(osdSizeULoc, item.bitmap.width(), item.bitmap.height());
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glDrawArrays(GL_TRIANGLES, 0, 2*3);
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}
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glDisable(GL_BLEND);
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glUseProgram(0);
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osdMutex.unlock();
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}
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if (osdEnabled)
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{
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osdMutex.lock();
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@ -1033,6 +1211,7 @@ void ScreenPanelGL::drawScreenGL()
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glUniform2f(osdScreenSizeULoc, w, h);
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glUniform1f(osdScaleFactorULoc, factor);
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glUniform1f(osdTexScaleULoc, 1.0);
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glBindBuffer(GL_ARRAY_BUFFER, osdVertexBuffer);
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glBindVertexArray(osdVertexArray);
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@ -110,6 +110,9 @@ protected:
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bool rendered;
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QImage bitmap;
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int rainbowstart;
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int rainbowend;
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};
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QMutex osdMutex;
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@ -117,6 +120,10 @@ protected:
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unsigned int osdID;
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std::deque<OSDItem> osdItems;
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QPixmap splashLogo;
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OSDItem splashText[3];
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QPoint splashPos[4];
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void loadConfig();
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virtual void setupScreenLayout();
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@ -141,6 +148,8 @@ protected:
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virtual void osdDeleteItem(OSDItem* item);
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void osdUpdate();
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void calcSplashLayout();
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};
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@ -202,7 +211,7 @@ private:
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GLuint screenVertexBuffer, screenVertexArray;
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GLuint screenTexture;
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GLuint screenShaderProgram;
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GLuint screenShaderTransformULoc, screenShaderScreenSizeULoc;
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GLint screenShaderTransformULoc, screenShaderScreenSizeULoc;
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QMutex screenSettingsLock;
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WindowInfo windowInfo;
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@ -211,11 +220,14 @@ private:
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GLuint osdShader;
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GLint osdScreenSizeULoc, osdPosULoc, osdSizeULoc;
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GLfloat osdScaleFactorULoc;
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GLint osdScaleFactorULoc;
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GLint osdTexScaleULoc;
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GLuint osdVertexArray;
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GLuint osdVertexBuffer;
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std::map<unsigned int, GLuint> osdTextures;
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GLuint logoTexture;
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void osdRenderItem(OSDItem* item) override;
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void osdDeleteItem(OSDItem* item) override;
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};
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