add assert to make sure all shaders were compiled
This commit is contained in:
parent
5df83c97c7
commit
442661747e
|
@ -591,6 +591,7 @@ struct Variant
|
|||
|
||||
void ComputeRenderer::RenderFrame(GPU& gpu)
|
||||
{
|
||||
assert(!NeedsShaderCompile());
|
||||
if (!Texcache.Update(gpu) && gpu.GPU3D.RenderFrameIdentical)
|
||||
{
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue