Don't reset the VRAM cache if saving a state (#1944)
- This fixes a flickering bug in melonDS DS
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@ -275,7 +275,8 @@ void GPU::DoSavestate(Savestate* file) noexcept
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GPU2D_B.DoSavestate(file);
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GPU3D.DoSavestate(file);
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ResetVRAMCache();
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if (!file->Saving)
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ResetVRAMCache();
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}
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void GPU::AssignFramebuffers() noexcept
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