fix more shit
now it doesn't shit itself on startup if the BIOS paths are wrong
This commit is contained in:
parent
13b4cea171
commit
1787235e09
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@ -154,6 +154,13 @@ EmuInstance::~EmuInstance()
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audioDeInit();
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inputDeInit();
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NDS::Current = nullptr;
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if (nds)
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{
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saveRTCData();
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delete nds;
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}
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}
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@ -1105,6 +1112,30 @@ void EmuInstance::setBatteryLevels()
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}
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}
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void EmuInstance::loadRTCData()
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{
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auto file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Read);
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if (file)
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{
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RTC::StateData state;
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Platform::FileRead(&state, sizeof(state), 1, file);
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Platform::CloseFile(file);
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nds->RTC.SetState(state);
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}
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}
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void EmuInstance::saveRTCData()
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{
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auto file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Write);
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if (file)
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{
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RTC::StateData state;
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nds->RTC.GetState(state);
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Platform::FileWrite(&state, sizeof(state), 1, file);
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Platform::CloseFile(file);
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}
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}
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void EmuInstance::setDateTime()
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{
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QDateTime hosttime = QDateTime::currentDateTime();
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@ -1238,7 +1269,11 @@ bool EmuInstance::updateConsole(UpdateConsoleNDSArgs&& _ndsargs, UpdateConsoleGB
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if ((!nds) || (consoleType != nds->ConsoleType))
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{
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NDS::Current = nullptr;
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if (nds) delete nds;
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if (nds)
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{
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saveRTCData();
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delete nds;
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}
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if (consoleType == 1)
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nds = new DSi(std::move(dsiargs.value()), this);
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@ -1247,6 +1282,7 @@ bool EmuInstance::updateConsole(UpdateConsoleNDSArgs&& _ndsargs, UpdateConsoleGB
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NDS::Current = nds;
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nds->Reset();
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loadRTCData();
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//emuThread->updateVideoRenderer(); // not actually needed?
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}
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else
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@ -168,7 +168,6 @@ private:
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std::optional<melonDS::FATStorageArgs> getSDCardArgs(const std::string& key) noexcept;
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std::optional<melonDS::FATStorage> loadSDCard(const std::string& key) noexcept;
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void setBatteryLevels();
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void setDateTime();
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void reset();
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bool bootToMenu();
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melonDS::u32 decompressROM(const melonDS::u8* inContent, const melonDS::u32 inSize, std::unique_ptr<melonDS::u8[]>& outContent);
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@ -223,6 +222,10 @@ private:
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bool hotkeyPressed(int id) { return hotkeyPress & (1<<id); }
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bool hotkeyReleased(int id) { return hotkeyRelease & (1<<id); }
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void loadRTCData();
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void saveRTCData();
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void setDateTime();
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bool deleting;
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int instanceID;
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@ -102,9 +102,8 @@ void EmuThread::run()
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{
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Config::Table& globalCfg = emuInstance->getGlobalConfig();
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u32 mainScreenPos[3];
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Platform::FileHandle* file;
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emuInstance->updateConsole(nullptr, nullptr);
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//emuInstance->updateConsole(nullptr, nullptr);
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// No carts are inserted when melonDS first boots
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mainScreenPos[0] = 0;
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@ -112,7 +111,7 @@ void EmuThread::run()
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mainScreenPos[2] = 0;
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autoScreenSizing = 0;
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videoSettingsDirty = false;
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//videoSettingsDirty = false;
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if (emuInstance->usesOpenGL())
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{
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@ -127,7 +126,8 @@ void EmuThread::run()
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videoRenderer = 0;
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}
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updateRenderer();
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//updateRenderer();
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videoSettingsDirty = true;
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u32 nframes = 0;
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double perfCountsSec = 1.0 / SDL_GetPerformanceFrequency();
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@ -138,15 +138,6 @@ void EmuThread::run()
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u32 winUpdateCount = 0, winUpdateFreq = 1;
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u8 dsiVolumeLevel = 0x1F;
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file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Read);
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if (file)
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{
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RTC::StateData state;
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Platform::FileRead(&state, sizeof(state), 1, file);
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Platform::CloseFile(file);
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emuInstance->nds->RTC.SetState(state);
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}
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char melontitle[100];
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bool fastforward = false;
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@ -453,17 +444,6 @@ void EmuThread::run()
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handleMessages();
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}
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file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Write);
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if (file)
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{
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RTC::StateData state;
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emuInstance->nds->RTC.GetState(state);
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Platform::FileWrite(&state, sizeof(state), 1, file);
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Platform::CloseFile(file);
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}
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NDS::Current = nullptr;
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}
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void EmuThread::sendMessage(Message msg)
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@ -947,9 +947,6 @@ void ScreenPanelGL::drawScreenGL()
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{
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if (!glContext) return;
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auto nds = emuInstance->getNDS();
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if (!nds) return;
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auto emuThread = emuInstance->getEmuThread();
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glContext->MakeCurrent();
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@ -968,50 +965,54 @@ void ScreenPanelGL::drawScreenGL()
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glViewport(0, 0, w, h);
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glUseProgram(screenShaderProgram);
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glUniform2f(screenShaderScreenSizeULoc, w / factor, h / factor);
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if (emuThread->emuIsActive())
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{
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auto nds = emuInstance->getNDS();
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int frontbuf = emuThread->FrontBuffer;
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glActiveTexture(GL_TEXTURE0);
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glUseProgram(screenShaderProgram);
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glUniform2f(screenShaderScreenSizeULoc, w / factor, h / factor);
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int frontbuf = emuThread->FrontBuffer;
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glActiveTexture(GL_TEXTURE0);
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#ifdef OGLRENDERER_ENABLED
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if (nds->GPU.GetRenderer3D().Accelerated)
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{
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// hardware-accelerated render
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nds->GPU.GetRenderer3D().BindOutputTexture(frontbuf);
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}
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else
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#endif
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{
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// regular render
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glBindTexture(GL_TEXTURE_2D, screenTexture);
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if (nds->GPU.Framebuffer[frontbuf][0] && nds->GPU.Framebuffer[frontbuf][1])
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if (nds->GPU.GetRenderer3D().Accelerated)
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{
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA,
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GL_UNSIGNED_BYTE, nds->GPU.Framebuffer[frontbuf][0].get());
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192+2, 256, 192, GL_RGBA,
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GL_UNSIGNED_BYTE, nds->GPU.Framebuffer[frontbuf][1].get());
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// hardware-accelerated render
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nds->GPU.GetRenderer3D().BindOutputTexture(frontbuf);
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} else
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#endif
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{
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// regular render
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glBindTexture(GL_TEXTURE_2D, screenTexture);
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if (nds->GPU.Framebuffer[frontbuf][0] && nds->GPU.Framebuffer[frontbuf][1])
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{
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA,
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GL_UNSIGNED_BYTE, nds->GPU.Framebuffer[frontbuf][0].get());
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192 + 2, 256, 192, GL_RGBA,
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GL_UNSIGNED_BYTE, nds->GPU.Framebuffer[frontbuf][1].get());
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}
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}
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screenSettingsLock.lock();
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GLint filter = this->filter ? GL_LINEAR : GL_NEAREST;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
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glBindVertexArray(screenVertexArray);
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for (int i = 0; i < numScreens; i++)
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{
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glUniformMatrix2x3fv(screenShaderTransformULoc, 1, GL_TRUE, screenMatrix[i]);
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glDrawArrays(GL_TRIANGLES, screenKind[i] == 0 ? 0 : 2 * 3, 2 * 3);
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}
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screenSettingsLock.unlock();
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}
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screenSettingsLock.lock();
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GLint filter = this->filter ? GL_LINEAR : GL_NEAREST;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
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glBindVertexArray(screenVertexArray);
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for (int i = 0; i < numScreens; i++)
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{
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glUniformMatrix2x3fv(screenShaderTransformULoc, 1, GL_TRUE, screenMatrix[i]);
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glDrawArrays(GL_TRIANGLES, screenKind[i] == 0 ? 0 : 2*3, 2*3);
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}
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screenSettingsLock.unlock();
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osdUpdate();
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if (osdEnabled)
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{
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@ -1009,6 +1009,9 @@ bool MainWindow::verifySetup()
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bool MainWindow::preloadROMs(QStringList file, QStringList gbafile, bool boot)
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{
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if (file.isEmpty() && gbafile.isEmpty())
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return false;
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if (!verifySetup())
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{
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return false;
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