fix a couple polygons (#1920)
hw prioritizes the earlier vertex instead of leftmost
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@ -1279,7 +1279,7 @@ void GPU3D::SubmitPolygon() noexcept
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{
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Vertex* vtx = poly->Vertices[i];
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if (vtx->FinalPosition[1] < ytop || (vtx->FinalPosition[1] == ytop && vtx->FinalPosition[0] < xtop))
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if (vtx->FinalPosition[1] < ytop)
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{
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xtop = vtx->FinalPosition[0];
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ytop = vtx->FinalPosition[1];
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