call Reset on 3D renderer object
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@ -146,6 +146,12 @@ GPU3D::GPU3D(melonDS::NDS& nds, std::unique_ptr<Renderer3D>&& renderer) noexcept
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{
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}
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void GPU3D::SetCurrentRenderer(std::unique_ptr<Renderer3D>&& renderer) noexcept
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{
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CurrentRenderer = std::move(renderer);
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CurrentRenderer->Reset(NDS.GPU);
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}
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void GPU3D::ResetRenderingState() noexcept
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{
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RenderNumPolygons = 0;
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@ -282,6 +288,9 @@ void GPU3D::Reset() noexcept
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FlushAttributes = 0;
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RenderXPos = 0;
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if (CurrentRenderer)
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CurrentRenderer->Reset(NDS.GPU);
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}
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void GPU3D::DoSavestate(Savestate* file) noexcept
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@ -117,7 +117,7 @@ public:
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[[nodiscard]] bool IsRendererAccelerated() const noexcept;
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[[nodiscard]] Renderer3D& GetCurrentRenderer() noexcept { return *CurrentRenderer; }
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[[nodiscard]] const Renderer3D& GetCurrentRenderer() const noexcept { return *CurrentRenderer; }
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void SetCurrentRenderer(std::unique_ptr<Renderer3D>&& renderer) noexcept { CurrentRenderer = std::move(renderer); }
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void SetCurrentRenderer(std::unique_ptr<Renderer3D>&& renderer) noexcept;
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u8 Read8(u32 addr) noexcept;
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u16 Read16(u32 addr) noexcept;
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