Commit Graph

2466 Commits

Author SHA1 Message Date
Flyinghead 07d9a7ec4b More widescreen cheats
Sonic Adventure (US)
Sonic Shuffle (US)
Evolution 2 (US, EU)
Super Magnetic Neo (US, EU)
Fix ECCO the Dolphin code

courtesy of F-Man
2021-02-14 12:07:49 +01:00
Flyinghead 485ce40d33 pvr: crash when rendering with no TA data 2021-02-11 16:31:52 +01:00
Flyinghead 30278a5511 7z: close the file in case of error and when reusing 2021-02-11 16:31:04 +01:00
Flyinghead 594a66efa4 widescreen cheats for Spawn
courtesy of Йоджимбо
2021-02-11 16:29:11 +01:00
Flyinghead 263c968ad0 fix Berserk (JP) widescreen cheat
Thanks to Йоджимбо
2021-02-07 14:58:12 +01:00
Edward Li 78aaf39792 Edit comment 2021-02-01 22:56:12 +08:00
Edward Li 4bbf4e3b65 Precompose characters for game scanner also 2021-02-01 20:01:56 +08:00
Edward Li eda6603808 Use `preferredLanguages` to detect system language 2021-02-01 19:57:28 +08:00
Edward Li 94caf86d4d Precompose unicode characters before displaying since HFS+ and APFS is using decomposed form 2021-02-01 19:42:18 +08:00
Edward Li 98c4343410 Font loading for macOS 2021-02-01 19:40:12 +08:00
Edward Li 7d73920ac2 Using the official common character list from the governments 2021-02-01 19:38:29 +08:00
Flyinghead 1a8b25cc34 vk: bump sampler pool size. use swap chain size 3. no mailbox on AMD
Increase descriptor set pool size for combined image sampler to
accomodate for games using a stupidly large number of textures.
Don't use mailbox mode on AMD as it needs 5(!) swap chain images on
linux.
Return to a swap chain size of 3 since it's the min for AMD.
2021-02-01 12:04:55 +01:00
Flyinghead 3f4993979f Merge remote-tracking branch 'origin/master' into fh/x64-arm-jit 2021-01-31 22:45:35 +01:00
Flyinghead d98462b192 x86 rec: compile fix 2021-01-31 18:05:47 +01:00
Flyinghead 3dfe4f96fa x64 rec: mul_s64 fix
GTA2 hang on start
2021-01-31 17:31:47 +01:00
Flyinghead a71c897d56 vk oit: crash when rendering to texture 2021-01-31 17:30:34 +01:00
flyinghead 6105365065 win32: load Asian glyphs from system fonts based on current code page 2021-01-31 16:08:10 +01:00
flyinghead 3892fb6825 win: can't save emu.cfg if exe path contains non-ascii chars
compile warnings
2021-01-31 12:31:18 +01:00
Flyinghead 89fe36b881 arm7 rec: lr wasn't updated in conditional bl
missing changes for previous arm64rec commit
more aica arm tests
wince vmem handler now uses direct ram access
2021-01-31 12:02:20 +01:00
Flyinghead e773880e6f x64 rec: save one op in CheckBlock 2021-01-31 11:56:07 +01:00
Flyinghead 8e22116a17 arm64 rec: get rid of setjmp() 2021-01-31 11:55:22 +01:00
Flyinghead 80782475da x64 rec: get rid of setjmp. standardize ngen_Rewrite/HandleException
move rewrite code from exception handlers to x86/x64 dynarecs
use same host context info on linux/win
x64: stack alignment issue in mem handlers
2021-01-30 16:14:44 +01:00
Flyinghead 594241ffa3 x64 rec: generate main loop. use mem stubs. fast mem access for !mmu
enable fast mem path for both !mmu and mmu
simplify rewrite
get rid of .asm file and inline assembler code
2021-01-29 11:46:05 +01:00
Flyinghead 75f7b92342 aicaarm namespace 2021-01-29 11:39:00 +01:00
Flyinghead 1b47ef0ab1 Merge remote-tracking branch 'origin/master' into fh/x64-arm-jit 2021-01-29 11:36:18 +01:00
flyinghead 0fe0c6c653 gl: crosshair not displaying without fps cpunter or vmu 2021-01-28 18:57:04 +01:00
flyinghead 958775ffbe x86 rec: add fast mem access and rewrite
x86: fix dynamic block end and directly use FPCB
fix code pointer for dsp dynarecs
reios entry point overwritten because of same address proc
2021-01-28 16:29:21 +01:00
Flyinghead 4c262deff6 aica arm: msvc asm file for x64 rec. build fixes 2021-01-27 11:08:47 +01:00
Flyinghead 882e14f13f aica: x64 jit for arm
aica arm x86: use pc-relative addressing to access arm registers

OSX project fix

arm7: add simple ldm/stm handling. optimize arm32 and x64 recs

update CMakeLists.txt and Makefile. finish rebase
2021-01-26 21:32:43 +01:00
flyinghead 93ceb92c12 x86 dsp dynarec 2021-01-26 18:48:17 +01:00
flyinghead 562660134e vulkan: fix resize crash with overlay 2021-01-26 18:12:37 +01:00
flyinghead 4215f7090f android: use ASharedMemory_create instead of /dev/ashmem if available 2021-01-26 14:02:14 +01:00
flyinghead c344903a23 new x86 dynarec. Enable for android
refactor common code between x64 and x86 dynarecs.
x86 rewrite based on the x64 one
some discarded dyna blocks weren't fully unlinked
2021-01-26 13:16:48 +01:00
flyinghead 7697d37ec6 lightgun crosshair support 2021-01-23 15:59:57 +01:00
flyinghead 4a81430da7 aw: analog and lightgun inputs not responsive after load state
save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
2021-01-22 15:11:04 +01:00
flyinghead d217f5232a win32 and macOS fixes 2021-01-21 22:44:51 +01:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
flyinghead 119948cfdb more event use cases 2021-01-19 23:52:28 +01:00
flyinghead 00413a6ad2 sdl: allow capture mouse and relative mode
toggle with L-ALT + L-CTRL
Issue #157

simple event system
2021-01-19 21:31:48 +01:00
flyinghead 71e9b94a84 missing change 2021-01-19 18:34:45 +01:00
flyinghead a23c895668 sh4: restore rounding/denormal mode after pausing the game
fixes Sword of the Berserk glitch when pausing/restarting
2021-01-19 18:28:21 +01:00
flyinghead 3d570f8008 delete deps/coreio 2021-01-19 17:50:03 +01:00
flyinghead 87e9fdd0ac allow subfolders in custom texture folders
make file iterator to be used by custom tex and game scanner
added some missing nowide::getenv
2021-01-19 16:58:26 +01:00
flyinghead b47e2abb7c restore zlib/zconf.h 2021-01-19 16:39:37 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
flyinghead 0c62231b54 tentative fix for rockchip support
makefile clean up
upgrade egl headers to latest version
2021-01-16 19:31:06 +01:00
flyinghead 417b470cbb sdl: fall back to open gl if vulkan init fails 2021-01-16 19:09:22 +01:00
flyinghead 49627eaf53 vk: first framebuffer wasn't cleared 2021-01-16 18:50:54 +01:00
flyinghead 87812a7f82 std::future_error on win32 when cancelling rom load 2021-01-15 10:25:21 +01:00
flyinghead 287836803d interp: don't touch the sh4 cache in normal mode 2021-01-15 10:21:05 +01:00
flyinghead 3dc3f7b7c2 naomi: wrong path when looking for gdrom in parent rom folder 2021-01-15 10:18:15 +01:00
flyinghead f3b86f6c14 gl: TextureCache -> GlTextureCache 2021-01-15 10:14:24 +01:00
Flyinghead 1727413247 vulkan: fix crash on minimize and resize. clear framebuffer on resize
many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead 4a103a1de3 process input when no frame is rendered 2021-01-08 21:47:33 +01:00
Flyinghead 36451614d2 rec-x64: don't use vfmadd to avoid intel/amd variations 2021-01-08 21:40:13 +01:00
flyinghead e5b3c5268b wince: attempt immediate read/write when address isn't translated 2021-01-07 19:18:53 +01:00
Flyinghead ed6e544e11 naomi: fix crash when loading wwfroyal game test menu 2021-01-05 18:58:06 +01:00
Flyinghead baa36925e2 naomi: more rom list to cpp. remap pjustice buttons. add more inputs 2021-01-05 18:39:00 +01:00
Flyinghead 46b48dcc68 cmake: link mingw statically 2021-01-05 15:00:49 +01:00
Flyinghead 65563942cd naomi: add dybb99, dybbnao, ringout and sstrkfgt inputs
Issue #154
2021-01-05 10:30:01 +01:00
Flyinghead f906d08376 more 32b windows fix 2021-01-04 22:00:15 +01:00
Flyinghead ac7bd2a6a0 free()/delete[] mismatch 2021-01-04 21:21:35 +01:00
Flyinghead 99bd8b4972 get rid of USE_MODEM/ENABLE_MODEM 2021-01-04 20:58:29 +01:00
Flyinghead eeca82b4e2 32b win build fix 2021-01-04 20:44:15 +01:00
Flyinghead 2c8b5aa7f8 vs2019 build tentative fix 2021-01-04 18:56:15 +01:00
Flyinghead d7fcd3d47c jvs: allow more than 1 player with analog axes
add wsbb and smlg99 input mappings. Issue #152
2021-01-04 10:43:45 +01:00
Flyinghead 0fd9912f02 gui: get rid of content winodw border 2021-01-03 21:26:56 +01:00
Flyinghead 767445e05c more webtv disc ids 2021-01-03 21:26:23 +01:00
Flyinghead de260b89af net: launch miniupnp async. filter loopbacked broabcast pkts. dhcp reset
ftspeed network support
delete all dhcp negos when destroying dhcp server
filter broadcasted udp packets coming from self
launch miniupnp async since it takes time to complete (2-4s)
fix unit test
2021-01-03 21:25:27 +01:00
Flyinghead 889fc8256d broadband adapter support 2021-01-02 21:19:50 +01:00
Flyinghead 6d96981dc4 picotcp: add dhcp server and icmp from upstream 2021-01-02 18:51:09 +01:00
Flyinghead 62a1e29670 modem: do not reject VJ option for Web TV 2020-12-29 18:02:06 +01:00
Flyinghead bbedcaa37b macOS: ignore -psn arg on first launch. LoadSpecialSettings() clean up 2020-12-29 17:56:35 +01:00
Flyinghead 467e7954a5 log to ~/flycast.log if ./flycast.log isn't valid 2020-12-29 13:12:00 +01:00
Flyinghead cc7a292591 macOS: link sdl statically, hide vulkan. naomi: use miniupnp for server port
macOS doesn't need volk or glslang
link sdl statically
add GameController.framework (Xcode)
2020-12-29 11:53:00 +01:00
Flyinghead c522d7386d win32 build fix. macOS cmake: set min os to 10.9 2020-12-28 14:23:25 +01:00
Flyinghead ed28cc36a9 fix win32 build 2020-12-28 13:49:36 +01:00
Flyinghead 9c43a55c42 miniupnpc: fix include dir 2020-12-28 13:15:06 +01:00
Flyinghead 6e1bba851b miniupnpc proper commit 2020-12-28 12:35:58 +01:00
Flyinghead e7ae03ded9 modem: use miniupnp to open router ports 2020-12-28 11:31:26 +01:00
Flyinghead a859effa04 build fix 2020-12-27 09:10:19 +01:00
Flyinghead 6f27b9b6b7 force wercker on ubuntu 18.04. Minor change 2020-12-27 09:05:55 +01:00
Flyinghead a0b099df7c gl: when loading custom textures, don't delete regular textures until after the current frame
regular textures might be referenced by the current frame and deleting them cause gl errors
Issue #144
2020-12-27 08:58:48 +01:00
Flyinghead 7a889803fd renderer: mipmapped textures render as black when dumping textures
Issue #144
2020-12-26 22:59:20 +01:00
Flyinghead 060650e0d8 support for compressed save-states 2020-12-26 09:58:53 +01:00
Flyinghead a00aad5fa7 pvr: auto frame skip to replace current and previous synchronous rendering
Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead ee157db078 macos: microphone support. Audio latency setting 2020-12-24 08:58:46 +01:00
Flyinghead 46bb7d3b88 win: add [input] DisableXInput option to disable XInput and force DInput 2020-12-24 08:54:06 +01:00
Flyinghead 1a59f8bade vk: reset lastFrameView to nil when switching renderer
fix crash when switching per-tri/per-pix
2020-12-21 20:09:23 +01:00
Flyinghead 5905b8c148 dsp: don't clear EFREG
pass AICA0203 diag test
2020-12-20 23:19:24 +01:00
Flyinghead 632731bede vmem: map area 4 access to vram
pass DDT0101 diag test
fix vmem handler bug with >= 8 handlers
ch2-DMA: use SB_LMMODE1 for upper mirror
dmac: update SAR and DAR according to CHCR.SM and CHCR.DM
use function templates for vram 32b handlers
clean up
2020-12-20 17:25:28 +01:00
Flyinghead d0d9712545 gdrom: allow 0-len transfer
fixes Pro Pinball Trilogy hang during intro
2020-12-18 19:27:19 +01:00
Flyinghead 0d81c9fb0b sh4: clean dmac module, correct address/len mask, add missing mirror
fix infinite loop
2020-12-18 13:58:36 +01:00
Flyinghead 4ca0b56106 flash: zero initialize 2020-12-18 13:44:40 +01:00
Flyinghead e94e757743 naomi: align SB_GDSTAR on 32-byte boundary
Fixes vtennis (Issue #92)
2020-12-18 13:43:42 +01:00
Flyinghead a7a70f9900 gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
Flyinghead 34d86500fa compile warnings. debug log. minor changes 2020-12-16 15:12:32 +01:00
Flyinghead 650c3ff8ae pvr: serialize maple_int_pending. don't rend_reset in rend_term 2020-12-16 14:44:45 +01:00
Flyinghead 3f1326a3ac rend: read framebuffer as non-interlaced when possible 2020-12-16 14:40:11 +01:00
Flyinghead 190ab6690a vk: create staging buffer for texture if null
Fixes SF3 double impact crash
better texture cache cleanup
2020-12-16 14:37:28 +01:00
Flyinghead bb5b5d4512 only switch vulkan/opengl when needed 2020-12-15 20:16:35 +01:00
Flyinghead 04cd7db2cd pvr: serialize TA render passes
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead 93523df804 pvr: implement tile array region clipping. always draw background
fixes Quake 3 split-screen multiplayer
2020-12-15 14:17:58 +01:00
Flyinghead 9191795b4c pvr: increase PT max poly count
fixes Revolt overrun
2020-12-15 14:15:02 +01:00
Flyinghead d960f8e9f5 lightgun: handle screen stretching, rotation and tall aspect ratio
Issue #139

move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead a0b73a5919 sdl: set window icon (linux) 2020-12-08 18:35:46 +01:00
Flyinghead 897141833a windows: create data directory on startup 2020-12-08 17:55:36 +01:00
Flyinghead fd244eb8b9 android: create data directory if needed at startup and onboarding 2020-12-08 17:15:51 +01:00
Flyinghead b147f71ffa fix crash with vulkan an android
compiler bug?
2020-12-08 15:45:39 +01:00
Flyinghead cfed5e7a29 macos build fix 2020-12-07 22:25:33 +01:00
Flyinghead d1fbbac0ae sdl: use gamecontroller api for initial btn/axis binding 2020-12-07 22:18:23 +01:00
Flyinghead a39199d379 clean up 2020-12-07 22:16:51 +01:00
Flyinghead d7c49c6522 naomi: memory leak with decrypted carts 2020-12-07 22:12:16 +01:00
Flyinghead 14393ea6b1 improved microphone emulation. support for linux and windows 2020-12-05 18:47:09 +01:00
Flyinghead 08e191d7cc extra depth scale for Samurai Shodown 6 dc port
Issue #136

disable vmem for PBA bowling and WebTV
2020-12-05 18:29:09 +01:00
Flyinghead 579db85b3b modem: fix various picotcp tcp issues (re-xmit timers, segment split)
modem: delay receiving initial ppp handshake until after sending data
(WinCE)
reduce char receive delay to 143 us
make sure picosocket buffer is empty before shutting down socket
use 536-byte segment for tcp sockets
increase linger delay to 10 sec (avoid sending RST when waiting for FIN)
picotcp: disable window scaling option
dupe ack reception in full window mode should enter dupack mode
pick the correct segment to re-xmit in recover mode
both partial frames should be enqueued when splitting segment
fix wrong size when splitting segment and crash if splitting first one
make sure re-xmit timer is correct in tcp output
2020-12-04 11:23:15 +01:00
Flyinghead 6154cc08db serial: fix maxspeed hang at boot reading from console 2020-12-02 14:44:16 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 9a61407125 android: use dlsym() first to load gles routines
fix attempt for android <= 4.3
Issue #135
2020-12-02 09:52:52 +01:00
Flyinghead 8905410aa4 clean up 2020-11-30 21:59:13 +01:00
Flyinghead ef16842074 awave: fix lightgun trigger and position
fix aw lightgun trigger virtual key with new lightgun map
delay maple dma int when maple bus occupy is set for a lightgun.
raise maple int at vblank in if off screen
nudge reported position to avoid registering as off screen
2020-11-30 21:31:50 +01:00
Flyinghead c6f5a406a7 picoppp: use char instead of u8 2020-11-30 13:05:13 +01:00
Flyinghead 1d17dbd121 modem: avoid spurious retransmit. limit ppp buffer size.
set actual modem receive speed to 48K
picotcp: avoid spurious retransmit after window full. set min RTO to 1
sec.
buffer incoming data until pico socket can accept it.
limit tcp payload to 512 bytes.

Issue #114
2020-11-30 12:52:46 +01:00
Flyinghead 8f77a5482a config/data folders improvements
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)

look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead d485da19b7 picotcp: close connecting sockets when notified 2020-11-26 14:08:37 +01:00
Flyinghead 93dc87f17f rend: fix race condition when clearing texture cache 2020-11-25 23:22:45 +01:00
Flyinghead fad94ca759 upgrade imgui to 1.8. Allow scrolling settings by dragging empty space 2020-11-25 13:54:27 +01:00
Flyinghead 289ff59008 gui: fix content path incorrect popup. fix potential race condition 2020-11-25 10:20:03 +01:00
Flyinghead 276b59b24e fix compile warnings. non-functional changes 2020-11-25 10:17:08 +01:00
Flyinghead cffb272abd sh4: non-functional changes 2020-11-24 21:29:04 +01:00
Flyinghead 305ab38ac8 naomi: search parent rom path for gdrom 2020-11-24 20:50:50 +01:00
Flyinghead 4dd05ca23f aica: saturate EG when aeg reaches 3bf. non-functional changes 2020-11-24 20:07:10 +01:00
Flyinghead 7744e1a262 vk: use-after-free if inFlight texture is deleted or cache cleared 2020-11-24 18:01:09 +01:00
Flyinghead 370c470bd9 fix lr savestate compatibility for aw 2020-11-24 17:59:51 +01:00
Flyinghead 2a5b303b70 delete nixprof 2020-11-22 17:37:27 +01:00
Flyinghead eb2c762214 rec: avoid div32 crash when dividing by 0
Fixes Sakura Taisen 2 floating point exception crash
2020-11-21 20:46:40 +01:00
Flyinghead 99b01536bc reios: fix crash when loading a HLE savestate in a non-HLE session
flashrom pointer wasn't initialized in this case
2020-11-21 20:09:06 +01:00
Flyinghead 525c2dc88c sh4: promote opcode 0 as regular NOP 2020-11-21 20:06:59 +01:00
Flyinghead b0f8d947ad update some READMEs 2020-11-21 17:59:52 +01:00
Flyinghead 4cb361bf9f input: allow binding controller buttons/axes to more than 1 player
Issue #68
2020-11-21 17:57:23 +01:00
Flyinghead 3e3fa08430 input: use btn/axes names in ui. fix mouse btn mapping
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Flyinghead ee66afb7f6 vk: recreate swap chain if presentation failed. retry creation if fails 2020-11-20 21:13:18 +01:00
Flyinghead 47f262a2c6 vk: use normal pipeline for raw fb display
raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead 953200b87b gl: Use 32x32 palette texture to avoid precision issues
fixes kofxi graphics corruption on Mali-400/450

fix macos github action
2020-11-19 11:56:10 +01:00
Flyinghead 03e5988397 Merge branch 'master' of https://github.com/flyinghead/flycast 2020-11-17 17:53:55 +01:00
Flyinghead 6280ed1507 use top/bottom black bars when screen is narrower than 4:3
Issue #127
2020-11-17 17:53:26 +01:00
Edward Li ed888076c6 macOS: Fixed audio clicking on external speakers
From: https://github.com/reicast/reicast-emulator/pull/1880
2020-11-07 03:33:07 +08:00
flyinghead f2893b7c17
Merge pull request #124 from vkedwardli/search-contentlocation-warning
Display warning to user when it takes too long to find a game
2020-11-04 11:40:30 +01:00
Edward Li 11336a3e1f use `unsigned int` instead of `uint` 2020-11-04 06:34:25 +08:00
Edward Li 4516f9790a Restore the problematic Content Path if user clicks cancel 2020-11-04 05:59:25 +08:00
Edward Li fe1c77b9ae Display relevant game files in the select_directory_popup 2020-11-04 05:45:52 +08:00
Edward Li 4bd50b9182 Display warning when it takes too long to find a game 2020-11-04 05:45:38 +08:00
Edward Li 1f97d59325 Fix Xcode 12 build error 2020-11-04 00:36:26 +08:00
Flyinghead 99bfbeb3bc naomi: JVS IO response CRC byte, JVS Self Test command/response
Adds JVS IO response CRC byte, Add JVS Self Test command/response
backport https://github.com/libretro/flycast/pull/972
2020-10-24 15:10:55 +02:00
Flyinghead 170ae3477c gl4: reset scissor test before rendering a-buffers
Issue #116
2020-10-10 19:07:40 +02:00
Flyinghead 063c7f7d18 arm32: support for 64b immediate memory reads
fixes Mazan
2020-10-10 17:23:00 +02:00
Flyinghead d7b1ad61f3 aica: make sure lpf cutoff value is > 0
Issue #108
2020-08-31 21:53:33 +02:00
Flyinghead 3bc508deea gdrom: fix D2 disk switching
Issue #107
2020-08-17 09:23:22 +02:00
Flyinghead 125c1ff37d gles: use int for palette_index uniform to avoid precision issues
Issue #104
2020-07-31 12:16:10 +02:00
flyinghead 700994340b cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
Flyinghead 860425b3cc naomi: zombie revenge analog axes. add puyofevp. fix pokasuka 2020-07-20 12:03:20 +02:00
Flyinghead df392b8376 lupin the shooting uses ligthgun as analog 2020-07-16 11:16:02 +02:00
Flyinghead f39d11ef7e input: round dead zone when saving 2020-07-16 11:14:29 +02:00
Flyinghead 75bb7483df fix mingw build 2020-07-13 21:10:32 +02:00
Flyinghead 4ecf43a08d vulkan: revert to using 3 swap images. fix crash when switching gl/vk
Fix Hello Kitty crash with empty first TR polygon
Fix Test Drive Le Mans crash on invalid textures
Fix wldkickspw crash with invalid TA data
2020-07-11 17:38:41 +02:00
Flyinghead 1713124711 vulkan: linear tiling for small texs. don't track in-flight texs
Linear tiling is faster for small, frequently updated textures
When lots of textures are updated each frame, a skipped frame will
destroy/recreate all textures, causing another skipped frame, etc. So
in-flight texture tracking is disabled, except for RTT textures
Limit swap chain to 2 images
Refactor base and oit renderers to avoid code dup
2020-07-10 18:50:53 +02:00
Flyinghead a1dd76818e macOS build fix 2020-07-08 18:27:42 +02:00
Flyinghead 7449230af8 handle some palette textures on the GPU
get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
Adam Pooley a1f0053be6 Converting dead_zone from float to int storage in cfg file with min/max range of 0-100. 2020-07-08 12:55:37 +01:00
Adam Pooley bd35dfbce3 DeadZone float saving/loading to input mapping cfg files. 2020-07-08 12:55:23 +01:00
Flyinghead adf5a7e8e4 fix tests. sdl init iisue on rpi3 2020-07-06 17:29:53 +02:00
Flyinghead fee28194fb savestate: save sq_remap, save aw cart state, fix lr aw format
save AW cart state
save sq_remap used for mini-mmu with store queues
allow loading lr aw savestate. upgrade to v11
aica: saturate EG register
savestate: save current TA data
texcache: fix race condition when deleting a texture
handle 1x1 YUV tex as 565
2020-07-06 16:28:53 +02:00
Flyinghead cc2bb61b86 build fix. add widescreen cheats 2020-06-25 15:06:18 +02:00
Flyinghead a446199312 g2 dma: use templates. SB_G2APRO support. maple: fix SB_MDAPRO support 2020-06-25 14:49:53 +02:00
Flyinghead 89842c6d30 modem: better handling of reset register 2020-06-24 15:48:05 +02:00
Flyinghead 3694e8e87a flash: select mode. fix sector protection. implement reset 2020-06-24 15:41:12 +02:00
Flyinghead 74aae115ee sh4: implement C and WT MMU bits in cache. Use mem handlers everywhere
o/icache use C and WT bits from mmu to override cache and copy back
settings (fixes Windows CE)
move mem handlers setup out of mmu into sh4_mem. Call in dc_resume and
detect transitions interp -> dynarec to flush caches.
fix ssa tlb miss exception wih slow mmu
2020-06-24 15:23:47 +02:00
Flyinghead 6402c8e7ed maple: check SB_MDAPRO magic number 2020-06-23 19:20:55 +02:00
Flyinghead 8b44ebbdab maple: don't overrun device strings 2020-06-23 18:10:22 +02:00
Flyinghead 959b6344b3 gdrom: fix cd_read2, req_error, req_stat and more 2020-06-17 22:58:26 +02:00
Flyinghead 15a99aeebe aica: internal dma implementation 2020-06-15 21:42:47 +02:00
Flyinghead 8192eea387 maple: msb selection, implement/fake reset, kill and allreq commands
overrun and illegal address ints in strict mode
2020-06-15 17:04:04 +02:00
Flyinghead 5cfed1e482 div32: get rid of edge cases. simplify 2020-06-15 16:56:09 +02:00
Flyinghead 22dcb1ec99 sh4 ocache implementation. IC and OC address/data read/write in P4
ignore SR.RB in user mode instead of forcing it 0
add STRICT_MODE to enable ocache in interpreter
don't flush mmu table when enabling it
fix fixNan64()
2020-06-12 17:35:14 +02:00
Flyinghead 333df13fce sh4 icache implementation. move aica out of sh4/interp.
revert to original div1 impl
serialize rtc clock value
cmake fixes: asan and logging options, -no-pie on x64/linux
2020-06-09 12:02:01 +02:00
Flyinghead 18790901b1 arm: use canonical div32p2 2020-06-06 22:37:28 +02:00
Flyinghead 8740f22c0a fix all known div32 issues
support libretro naomi and aw savestates
2020-06-06 18:53:47 +02:00
Flyinghead 0fd51fb52a android: ignore audio latency. skip less frames in synchronous mode
android: use minimum size for audio buffer
alsa: use period size of 1024 instead of 512
hide audio latency option for android, win32 and mac
relax frame skipping formula
2020-06-05 21:16:48 +02:00
Flyinghead 002a05f866 dsp: proper MIXS input shift 2020-05-30 19:57:58 +02:00
Flyinghead 1301103245 maple: fix vmu reset in BIOS. naomi: support P2 buttons mapped to P1 2020-05-29 14:45:12 +02:00
Flyinghead 5de78a4687 osx: avoid hang when quitting emu during gameplay 2020-05-23 13:03:59 +02:00
Flyinghead df97c42e4e add some naomi/aw widescreen cheats 2020-05-15 20:33:00 +02:00
Flyinghead 2e9238d719 omx: fix buffer overflow. evdev: better default gamepad mapping 2020-05-11 16:11:31 +02:00
Flyinghead fec79624df gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
Flyinghead 5b1d093778 fix GLES2+SDL build 2020-05-09 18:20:56 +02:00
Flyinghead b907aa2d98 fix GLES2 build 2020-05-09 12:07:49 +02:00
Flyinghead 34575d577c fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam 2ee8ca37c0 CMake refactoring 2020-05-05 21:13:12 +02:00
scribam cb889ad36e Use predefined macros to define HOST_CPU and HOST_OS 2020-05-05 19:01:07 +02:00
flyinghead 1e14e12015
Merge pull request #87 from scribam/c++11
Use C++11 without GNU extensions
2020-05-02 18:24:33 +02:00
Flyinghead 8a6dbef775 naomi: don't die if eeprom cannot be updated (network), log instead 2020-05-02 18:24:13 +02:00
scribam 10bd4dd9b4 Use C++11 without GNU extensions 2020-05-02 10:57:08 +02:00
Flyinghead e8a655d99b fix race condition in cResetEvent::Wait(u32) 2020-05-01 13:06:07 +02:00
Flyinghead d75d4400f0 win32: fix path separator issue 2020-04-30 12:49:56 +02:00
flyinghead 836780d8a7
Merge pull request #84 from scribam/glslang
deps: Update glslang to version 8.13.3743
2020-04-28 18:51:42 +02:00
scribam 0ddcce4854 deps: Update glslang to version 8.13.3743 2020-04-28 14:19:33 +02:00
scribam 6ee4b6de85 Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
Flyinghead aac8b30bce naomi: fake wrungp drive board. marine fishing inputs
set jvs board for dog walking and touch de uno
force region to japan for the same
2020-04-26 11:32:15 +02:00
Flyinghead c9d8222889 input: don't exit when mapping the exit key 2020-04-26 11:27:45 +02:00
flyinghead edda259adc
Merge pull request #80 from scribam/7zArchive-algorithm
Enable 7zArchive for MSVC
2020-04-25 19:42:06 +02:00
flyinghead 01682fc966 network: win32 fix 2020-04-25 19:41:46 +02:00
scribam 2d9390df9f Enable 7zArchive for MSVC 2020-04-25 12:45:31 +02:00
Flyinghead 2c54dfd132 arm64: check CpuRunning at end of each timeslice. clean up
fixes hang when exiting service menu in kofnw
2020-04-24 19:56:38 +02:00
Flyinghead 482b7427f0 ui: get rid of 100% notif message. avoid logging garbage when canceled 2020-04-24 19:46:23 +02:00
scribam 0b1d739673 MSVC Cleanup 2020-04-23 14:10:49 +02:00
scribam 0b9ecd35c6 Remove Visual Studio solution/project files 2020-04-23 14:10:49 +02:00
scribam 429957f830 Compilation fix for MSVC 2020-04-23 13:37:07 +02:00
Flyinghead adfe30cf4c osx: allow exit with button. clean exit
terminate network in dc_term to avoid static init order issues
osx: call dc_term before exit
osx: exit app when exit button is pressed (dc_exit)
osx: ignore -NSDoc... app args
2020-04-23 11:46:34 +02:00
Flyinghead 1d1cd347ef win32 build fix 2020-04-22 19:20:03 +02:00
Flyinghead bec7a9f452 network: start network before starting game to configure eeprom/flash
do second net sync when comm board is reset
close menu/cancel loading when pressing menu button
2020-04-22 19:11:49 +02:00
Flyinghead 65f156817c win32: reserve vmem with MEM_TOP_DOWN. Use 1MB increment for prepare_jit 2020-04-22 10:06:25 +02:00
scribam 58abddfd27 Compilation fixes for MSVC 2020-04-20 22:17:32 +02:00
Flyinghead 64249eb68e gdrom: shrink gdrom buffer to decent size 2020-04-20 18:53:08 +02:00
Flyinghead 17a2c3644f ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
Flyinghead 06313dd540 naomi: auto configure eeprom and bbsram for network 2020-04-19 21:45:15 +02:00
Flyinghead 98b2a32eae naomi: auto-rotate screen, no widescreen when rot, lightgun as analog
rotate screen for naomi games that need it
disable widescreen when rotating screen
detect lightgun games and enable proper settings
disable model 3 comm board for atomiswave
2020-04-17 22:11:11 +02:00
Flyinghead 3660cf49f4 naomi net: don't xmit the packet number 2020-04-17 18:09:56 +02:00
Flyinghead 7058ffeb61 dsp: fix output shift
fix wrungp ear rape
2020-04-17 18:04:58 +02:00
Flyinghead c364d6379b input: per controller instance mapping file. Hide DPad U/D/L/R
Try to load a per-controller instance mapping file first, then fallback
to the per device type file.
Hide DPad U/D/L/R and DPad2 U/D/L/R in analog axes mapping to avoid
confusion.
2020-04-17 17:55:43 +02:00
flyinghead ed1a9fabd0
Merge pull request #73 from scribam/thread-rework
Rework cThread to use std::thread
2020-04-17 10:05:29 +02:00
Flyinghead a9fc78b88e SDL: don't use guid as unique id as it's not unique to a device instance
Issue #74
2020-04-16 16:17:30 +02:00
scribam 62afe5714a Rework cThread to use std::thread 2020-04-15 20:20:30 +02:00
Flyinghead 2d1c3fa307 win32: play sound even in background 2020-04-15 19:09:16 +02:00
Flyinghead be1f2138e7 naomi: add inputs for wrungp. network error handling/reporting 2020-04-15 19:07:04 +02:00
flyinghead 3495a0b53e
Merge pull request #72 from inada-s/garkun/skip-recvfrom-with-invalid-sock
[MODEM] avoid WSAEINVAL error
2020-04-15 10:43:23 +02:00
flyinghead 477bbe935f
Merge pull request #71 from inada-s/garkun/modem-recv-tune
[MODEM] recv tune. set small callback_cycles to recv fllowing data quickly
2020-04-15 10:43:13 +02:00
Shingo INADA 645c771af2 [MODEM] mark as invalid-socket if failed to bind udp sockets to avoid WSAEINVAL error 2020-04-15 11:44:01 +09:00
Shingo INADA 2d67334cb4 [MODEM] recv tune. set small callback_cycles to recv fllowing data quickly. 2020-04-15 11:27:59 +09:00
scribam cb8308387a deps: Update zlib to version 1.2.11 2020-04-14 20:47:54 +02:00
Flyinghead 17c7e0b3ed win32 build fix. fix crash when 2 or more slaves 2020-04-14 20:23:17 +02:00
Flyinghead c86fd8498f log: add network category 2020-04-14 17:54:54 +02:00
Flyinghead c4f0dbab09 naomi m3: missing changes. SDL: get gamepad events if focus lost 2020-04-14 17:44:27 +02:00
Flyinghead a41a81f5dd naomi: network code for model 3 comm board 2020-04-14 17:43:11 +02:00
Flyinghead 6215623640 naomi: add tokyo bus guide 2020-04-13 18:32:58 +02:00
Flyinghead 381f0f0f95 ui: scan games in a background thread. hide unknown zips and naomi chds 2020-04-09 11:44:19 +02:00
Flyinghead 786c8e7744 get rid of libpng and use stb_image_write instead. OSX: static link SDL 2020-04-08 15:34:21 +02:00
scribam 5b60e3e47b Load custom textures with stb_image exclusively and remove loadPNGData function 2020-04-07 19:17:16 +02:00
flyinghead 2711912bcf
Merge pull request #66 from tokuio/axis_buttons
Add ability to map analogue triggers to digital buttons
2020-04-07 17:23:51 +02:00
Flyinghead b2af81cdb0 custom textures: use strtoll since long is 32-bit on windows 2020-04-07 16:32:38 +02:00