gl: TextureCache -> GlTextureCache
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@ -226,7 +226,7 @@ public:
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virtual bool Delete() override;
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};
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class TextureCache final : public BaseTextureCache<TextureCacheData>
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class GlTextureCache final : public BaseTextureCache<TextureCacheData>
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{
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public:
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void Cleanup()
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@ -243,7 +243,7 @@ public:
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private:
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std::vector<GLuint> texturesToDelete;
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};
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extern TextureCache TexCache;
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extern GlTextureCache TexCache;
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extern const u32 Zfunction[8];
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extern const u32 SrcBlendGL[], DstBlendGL[];
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@ -6,7 +6,7 @@
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#include <cstdio>
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#include <cstdlib>
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TextureCache TexCache;
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GlTextureCache TexCache;
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void TextureCacheData::UploadToGPU(int width, int height, u8 *temp_tex_buffer, bool mipmapped, bool mipmapsIncluded)
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{
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