Converting dead_zone from float to int storage in cfg file with min/max range of 0-100.
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@ -39,12 +39,6 @@ bool ConfigEntry::get_bool()
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}
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}
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float ConfigEntry::get_float()
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{
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return strtof(this->value.c_str(), NULL);
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//return atof(this->value.c_str());
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}
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/* ConfigSection */
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bool ConfigSection::has_entry(const std::string& name)
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@ -164,19 +158,6 @@ int ConfigFile::get_int(const std::string& section_name, const std::string& entr
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}
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}
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float ConfigFile::get_float(const std::string& section_name, const std::string& entry_name, float default_value)
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{
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ConfigEntry* entry = this->get_entry(section_name, entry_name);
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if (entry == NULL)
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{
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return default_value;
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}
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else
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{
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return entry->get_float();
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}
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}
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bool ConfigFile::get_bool(const std::string& section_name, const std::string& entry_name, bool default_value)
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{
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ConfigEntry* entry = this->get_entry(section_name, entry_name);
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@ -207,13 +188,6 @@ void ConfigFile::set_int(const std::string& section_name, const std::string& ent
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this->set(section_name, entry_name, str_value.str(), is_virtual);
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}
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void ConfigFile::set_float(const std::string& section_name, const std::string& entry_name, float value, bool is_virtual)
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{
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std::stringstream str_value;
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str_value << value;
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this->set(section_name, entry_name, str_value.str(), is_virtual);
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}
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void ConfigFile::set_bool(const std::string& section_name, const std::string& entry_name, bool value, bool is_virtual)
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{
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std::string str_value = (value ? "yes" : "no");
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@ -8,7 +8,6 @@ struct ConfigEntry {
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std::string value;
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const std::string& get_string() const;
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int get_int();
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float get_float();
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bool get_bool();
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};
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@ -39,12 +38,10 @@ struct ConfigFile {
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/* getting values */
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std::string get(const std::string& section_name, const std::string& entry_name, const std::string& default_value = "");
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int get_int(const std::string& section_name, const std::string& entry_name, int default_value = 0);
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float get_float(const std::string& section_name, const std::string& entry_name, float default_value = 0.0f);
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bool get_bool(const std::string& section_name, const std::string& entry_name, bool default_value = false);
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/* setting values */
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void set(const std::string& section_name, const std::string& entry_name, const std::string& value, bool is_virtual = false);
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void set_int(const std::string& section_name, const std::string& entry_name, int value, bool is_virtual = false);
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void set_float(const std::string& section_name, const std::string& entry_name, float value, bool is_virtual = false);
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void set_bool(const std::string& section_name, const std::string& entry_name, bool value, bool is_virtual = false);
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void delete_section(const std::string& section_name);
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@ -89,7 +89,6 @@ private:
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double _detection_start_time = 0.0;
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input_detected_cb _input_detected;
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bool _remappable;
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//float _dead_zone = 0.1f;
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static std::vector<std::shared_ptr<GamepadDevice>> _gamepads;
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static std::mutex _gamepads_mutex;
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@ -136,7 +136,12 @@ void InputMapping::load(FILE* fp)
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mf.parse(fp);
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this->name = mf.get("emulator", "mapping_name", "<Unknown>");
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this->dead_zone = mf.get_float("emulator", "dead_zone", 0.0f);
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int dz = mf.get_int("emulator", "dead_zone", 10);
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dz = std::min(dz, 100);
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dz = std::max(dz, 0);
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this->dead_zone = ((float) dz) / 100;
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for (u32 i = 0; i < ARRAY_SIZE(button_list); i++)
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{
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@ -213,7 +218,7 @@ bool InputMapping::save(const char *name)
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ConfigFile mf;
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mf.set("emulator", "mapping_name", this->name);
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mf.set_float("emulator", "dead_zone", this->dead_zone);
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mf.set_int("emulator", "dead_zone", this->dead_zone * 100);
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for (u32 i = 0; i < ARRAY_SIZE(button_list); i++)
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{
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