renderer: mipmapped textures render as black when dumping textures
Issue #144
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@ -719,7 +719,7 @@ void BaseTextureCacheData::Update()
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if (lock_block == nullptr)
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lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
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UploadToGPU(upscaled_w, upscaled_h, (u8*)temp_tex_buffer, mipmapped, mipmapped);
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UploadToGPU(upscaled_w, upscaled_h, (u8*)temp_tex_buffer, IsMipmapped(), mipmapped);
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if (settings.rend.DumpTextures)
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{
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ComputeHash();
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