Precompose characters for game scanner also
This commit is contained in:
parent
eda6603808
commit
4bbf4e3b65
|
@ -72,6 +72,10 @@ class GameScanner
|
|||
{
|
||||
std::string name(item.name);
|
||||
std::string child_path = item.parentPath + "/" + name;
|
||||
#ifdef __APPLE__
|
||||
extern std::string os_PrecomposedString(std::string string);
|
||||
name = os_PrecomposedString(name);
|
||||
#endif
|
||||
|
||||
std::string extension = get_file_extension(name);
|
||||
if (extension == "zip" || extension == "7z")
|
||||
|
|
Loading…
Reference in New Issue