process input when no frame is rendered
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@ -28,6 +28,8 @@ bool mainui_enabled;
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int renderer_changed = -1; // Signals the renderer thread to switch renderer
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u32 MainFrameCount;
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void UpdateInputState();
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bool mainui_rend_frame()
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{
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os_DoEvents();
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@ -43,7 +45,10 @@ bool mainui_rend_frame()
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else
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{
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if (!rend_single_frame(mainui_enabled))
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{
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UpdateInputState();
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return false;
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}
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}
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MainFrameCount++;
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