mart0258
ed6a9b0684
FCEUI_MoviePlayFromBeginning() - prevent movie-loading delay.
...
MovieRecord::dump() - handle binary movies.
2010-04-28 04:50:32 +00:00
mart0258
fd9b3a2978
Slight performance boost to re-recording savestates.
2010-04-28 03:13:33 +00:00
ugetab
1ff2b3d892
lua functions movie.ispoweron() and movie.isfromsavestate() fixed.
2010-04-21 21:10:17 +00:00
mart0258
bb51d75e22
Remove one of a few slowdown bugs when reading movie files
2010-04-02 04:34:12 +00:00
mart0258
c1590b3a1b
w32-Tasedit: Enable insert frames, improve greenZoneCount stability, TAS fastforward performance boost.
2010-03-09 03:40:10 +00:00
adelikat
135612a3bd
else if, not if
2010-03-04 02:03:33 +00:00
adelikat
86f60b1371
Movie file format header now has a FDS flag.
2010-03-02 04:59:45 +00:00
mart0258
4e3f25c906
w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed.
2009-12-27 20:44:39 +00:00
qeed
03bb053a7f
fix compile error for linux
2009-12-18 17:02:23 +00:00
mart0258
60ff9e4627
fix compilation error
2009-12-18 15:16:16 +00:00
mart0258
f0b33ec203
Win - TASEdit updates - display readonly in-window and allow saving greenzone.
2009-12-18 05:40:38 +00:00
mart0258
7774d786cb
Win32 - TasEdit - Adding functionality to interface items.
2009-11-14 02:46:03 +00:00
mart0258
e2248ca404
win32-tasedit: Added mid-movie start for start mid-movie (WIP), and to build greenzone by fast forward.
2009-11-08 05:07:28 +00:00
gocha
493e086850
vs200x: print svn revision number in version string.
2009-10-08 13:48:15 +00:00
gocha
41ab92edb3
movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
...
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
zeromus
9813608af3
add fds insert/select recording
2009-08-03 22:24:59 +00:00
adelikat
9ee1449a74
Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode.
2009-05-25 20:30:32 +00:00
adelikat
b7cdece19f
Win32 - Hooked up remove recent item function to the movie recent menu & load last movie context menu item.
2009-05-25 18:17:19 +00:00
adelikat
c771ac2d6d
Win32 - Recent Movie Menu added
2009-05-25 15:42:24 +00:00
adelikat
33d0a03b34
Win32 - Stop movie at frame x feature - fixed off by 1 error
2009-05-04 13:38:41 +00:00
shinydoofy
a8b61ea489
SDL: added --ripsubs
2009-04-23 21:34:30 +00:00
adelikat
5c4579f859
Lua - added movie.getname()
2009-03-15 23:46:57 +00:00
adelikat
8768ea1c5e
Lua - added FCEU.setreadonly()
2009-03-15 23:21:52 +00:00
adelikat
ee99847b35
Lua - added movie.rerecordcount() and movie.length()
2009-03-15 21:12:15 +00:00
adelikat
a5ff19b58c
Lua - added FCEU.lagged() function
2009-03-08 19:14:37 +00:00
adelikat
e43366247a
Lua - added FCEU.lagcount() function
2009-03-07 19:26:07 +00:00
adelikat
130fee0f22
Auto-save flag tweaks, Win32-context menu-read only toggles added
2008-12-24 21:26:09 +00:00
adelikat
c7c8ba8074
Very small change to backup movie message
2008-12-24 19:14:04 +00:00
adelikat
0a29e1bce3
Backup savestate fixes.
2008-12-23 21:28:06 +00:00
adelikat
93c48afbb6
Fixes to backup savestate system, starting of undo savestate implementation.
2008-12-23 20:29:27 +00:00
adelikat
20ef5a722c
Backup savestate system added. CheckFileExists checks for null filename.
2008-12-23 03:54:31 +00:00
adelikat
d8d239e35d
Movie auto-back feature implemented
2008-12-23 01:07:55 +00:00
acmlm
a1aaca5df1
- new font, slightly bigger with a blue background
...
- lua libraries loaded from "dll" subdirectory (on Windows)
2008-12-03 01:33:05 +00:00
punkrockguy318
6daefb7c46
fixed gcc compile error and made hotkeys consistant with docs
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[[Split portion of a mixed commit.]]
2008-12-01 00:37:40 +00:00
adelikat
47236ddffa
Movie subtitles can now be put in avi. Win32 - menu toggle item.
2008-11-24 00:45:25 +00:00
adelikat
57de01eb86
Subtitles have their own message function.
2008-11-23 23:49:15 +00:00
adelikat
eb65e0122b
Movie subtitle system installed
2008-11-23 21:28:22 +00:00
adelikat
a2490c3b10
Clip Left and Right Sides option now taken into account when drawing messages on screen.
2008-11-16 04:38:19 +00:00
adelikat
8c174ae9b2
Oops, fixed the bug I introduced. Frame display toggle now works.
2008-11-14 13:35:01 +00:00
adelikat
0a5f20c034
Frame counter can now display when no movie is loaded. (If no movie, reset and power reset the counter to 0).
2008-11-11 22:58:29 +00:00
zeromus
67774c1322
change FCEUI_MovieGetInfo to not use a pointer
2008-11-11 00:02:22 +00:00
adelikat
13f02e79ec
removed last_displayed_framenumber as it caused a frame counter bug
2008-11-05 01:49:53 +00:00
zeromus
6f4928726e
reset/power recording and playback support.
2008-11-02 18:21:44 +00:00
shinydoofy
d9ea2a263a
added SDL avi creation support and changed speed throttling to use it
2008-10-25 12:36:03 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
117efd39ff
SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
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; permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
2008-08-19 04:48:45 +00:00
zeromus
f6b541ce2f
fix the issue phil discovered where loading a mismatched movie savestate causes an extra freaky chunk 0 error message. create code which would be helpful for turning mismatch error into ok/cancel, but didn't enable it.. not sure whether we want it
2008-08-18 20:34:59 +00:00
zeromus
8565ed8f4f
print a special message when trying to open an FCM reminding user to convert. (finishes SF [ 2011832 ] Opening non movie file crashes FCEUX)
2008-08-12 06:58:52 +00:00
zeromus
3e983865df
SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
2008-08-12 06:52:48 +00:00
zeromus
41863383eb
SF [ 2030405 ] Avi recording: no sound b0rks format
2008-08-10 08:59:23 +00:00
zeromus
1cb06319e9
SF [ 2040463 ] Add an "author" text field in the record movie dialog; also, fixes to the old savestate support concerning what to do when movie data is found
2008-08-10 04:03:50 +00:00
zeromus
8309deab65
perhaps gracefully handle loading an old savestate with an embedded movie
2008-08-10 03:19:59 +00:00
zeromus
3a0b893662
first attempt - support loading movies from archives.
2008-08-10 02:33:14 +00:00
zeromus
2c5a0a443a
lagcounter added to savestate
2008-08-07 04:56:40 +00:00
zeromus
685c32af88
1st pass at restoring debugger snap functionality
2008-08-07 03:59:19 +00:00
punkrockguy318
a482fdce5d
Fixed some issues with movie recording in sdl; however it's still sketchy
2008-08-02 17:22:28 +00:00
punkrockguy318
cbb5c8bc90
patch from bisquit to make savestates more efficient
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also worked on the build system to accomidate for lua
2008-07-24 03:01:39 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
zeromus
81241b5d26
reorganize lagflag code
2008-07-10 04:55:52 +00:00
adelikat
584c444118
Lag Counter now has colors!
2008-07-10 03:21:04 +00:00
adelikat
3bff3154c7
Lag Counter on its own line (instead of added in with general messages)
2008-07-10 02:17:42 +00:00
zeromus
fb26316f95
- update fm2 documentation/
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- fix problem with video config in release build (upx was causing problems)
- change movie format to support '.' or ' ' for blanks, but produce '.' now instead of ' '
2008-07-04 21:09:49 +00:00
zeromus
43a490e67b
fix freakout at end of tasedit movies
2008-06-29 16:24:37 +00:00
zeromus
033ae55048
- add 2nd player to tasedit
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- fix bugs which broke movies with saveram which was added when 7zip was added
- fix bugs in tasedit insert and delete
2008-06-28 23:31:02 +00:00
zeromus
0b1030a820
minimum tasedit should be working now
2008-06-28 22:03:59 +00:00
zeromus
d6d2cea7cd
fix zapper movie savestate bugs
2008-06-28 20:20:40 +00:00
zeromus
fdd28ef2cb
tasedit refinements
2008-06-27 07:16:08 +00:00
zeromus
cc30240f72
changes to rerecord accounting
2008-06-27 04:39:14 +00:00
zeromus
b8bc74350b
diagnostic message did its job. taking it out
2008-06-27 04:22:33 +00:00
zeromus
e7bf6f1d16
debug prints for rerecord count
2008-06-27 04:02:16 +00:00
zeromus
6f9831ec68
7zip archive browsing
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configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
zeromus
15cc62e978
- movie metadata support
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- movie metadata display
2008-06-22 23:41:24 +00:00
zeromus
a91d2c414e
better movie conversion
2008-06-22 22:25:30 +00:00
zeromus
67c4a6d6ab
batch fcm->fm2 convert rough draft (look in the file menu)
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the headers arent output fully correct.. and there is no error reporting.. but it works.
2008-06-22 06:53:49 +00:00
zeromus
79de2d8295
- a ton of cleanups
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- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus
8009546872
add binary movie mode, which is used when saving movies into savestates
2008-06-20 22:15:30 +00:00
zeromus
d159696288
ever so slightly faster movie i/o? this has hit diminishing returns. binary mode is all that is left
2008-06-20 06:52:20 +00:00
zeromus
f17b83fb22
show correct movie data in replay dialog once again
2008-06-20 04:18:04 +00:00
zeromus
105a3e2516
try fixing zapper movies again
2008-06-20 00:50:01 +00:00
zeromus
0883fdd050
fix to zapper movies and minor fix to movie loading
2008-06-19 16:19:48 +00:00
zeromus
0d6820d922
see if this fixes zapper movies
2008-06-19 03:26:37 +00:00
zeromus
0a05a707a0
movie file wasnt being closed correctly (perhaps fix the tas crashing bug)
2008-06-18 08:22:19 +00:00
punkrockguy318
6733a2f8a3
fixed more compile issues with gcc
2008-06-17 16:59:16 +00:00
zeromus
fdf51e672f
finally fix the bad replay synching bug?
2008-06-17 08:32:24 +00:00
zeromus
b82c266971
fixed a bad bug in memorystream which makes movie savestates work better
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and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus
ce3a9796c3
fixed fresh bug in movie savestates
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thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard
e42d3d288f
Fix frame-count of 0 in replay dialog
2008-06-13 02:03:55 +00:00
zeromus
66b43671bb
fixed recent breakages in movie recording
2008-06-13 01:42:30 +00:00
zeromus
12bdce8669
nothing
2008-06-12 07:20:15 +00:00
zeromus
fc9c64e5e7
make movies load faster
2008-06-12 07:10:46 +00:00
zeromus
043aabf009
add reset/poweron/etc column to movie format
2008-06-12 05:07:30 +00:00
zeromus
a1773fc087
fix a crashing bug when resetting or powering on with a movie loaded
2008-06-11 04:54:33 +00:00
jeblanchard
e094a3fbd2
Commit to speed up the movie-replay box -- not tested :(
2008-06-09 19:40:06 +00:00
zeromus
c438158a00
changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
...
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
a4fb078f3c
some work on the zapper movie recording, but it is not finished and a lot will have to be scrapped. there was some useful refactoring in here though so i am checking it in
2008-06-06 08:23:12 +00:00
zeromus
9a7da827a2
break tasedit. but on the way to making it better!
2008-06-05 06:49:11 +00:00
jeblanchard
ec13169354
Other than documentation, fix [ 1965524 ] Option - Play movie from beginning
2008-06-04 00:53:09 +00:00
zeromus
c366dc1f2b
repair and speedup tasedit
2008-06-03 05:50:58 +00:00
zeromus
7173b5e2cb
fix in-movie savestates
2008-06-03 05:06:54 +00:00
zeromus
7a9721e48a
more savestate things work better
2008-06-03 05:01:07 +00:00
zeromus
c208a2012d
adding memorystream. fixed savestates.
2008-06-03 04:04:04 +00:00
zeromus
b89ba6a9ca
checking in untested code to get it on another pc
2008-06-03 03:31:05 +00:00
zeromus
e51f3a9b69
commiting some tasedit infrastructure so i can work on another pc
2008-06-02 14:02:02 +00:00
jeblanchard
f22a4735b8
Crash less
2008-05-29 15:15:00 +00:00
zeromus
d1cc70c7c4
tas editor rough draft
2008-05-28 07:41:49 +00:00
jeblanchard
9b7f730b43
Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
2008-05-27 05:29:00 +00:00
zeromus
4c398a4a01
give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
2008-05-27 04:40:03 +00:00
zeromus
a94c996dd7
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
...
removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus
14500a50be
weird case with loading read+write savestate at end of movie fixed?
2008-05-26 23:29:00 +00:00
zeromus
1c664bbfb3
lets try pause after playing again.. i still dont fully understand whats going on...
2008-05-26 22:45:17 +00:00
zeromus
a24c85ba6e
xxx
2008-05-26 22:06:46 +00:00
zeromus
307bf9c819
pause after playback
2008-05-26 21:58:24 +00:00
zeromus
d998a3c015
change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
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added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
2008-05-26 07:34:40 +00:00
zeromus
ac025d7d65
added record count
2008-05-26 05:54:21 +00:00
zeromus
52091eed22
beginning a new movie sets to read+write mode
2008-05-26 03:13:16 +00:00
zeromus
3250180b9f
bugs to tas logic fixed..
2008-05-26 02:20:56 +00:00
zeromus
18f1dc0e31
re-add input display
2008-05-26 02:05:01 +00:00
zeromus
ae2426e807
reimplement frame number drawing
2008-05-26 01:55:45 +00:00
zeromus
5c6de85dcb
retain pause state through poweron process in record/replay commands
2008-05-26 01:10:13 +00:00
jeblanchard
03ad29922f
Minor Linux compilation fixes
2008-05-26 00:33:27 +00:00
zeromus
52bb5ccbd8
tas logic done?
2008-05-26 00:03:20 +00:00
zeromus
a2397b25c4
quick checkin so i have files on another computer
2008-05-24 22:31:58 +00:00
zeromus
c24c415d2a
support loading TAS savestate
2008-05-24 22:18:16 +00:00
zeromus
e524818f1e
compress savestates, and movie no longer needs to do any compression itsself.
...
savestate compatibility is now broken.
2008-05-24 21:25:20 +00:00
zeromus
bf6d70c56d
compress the savestate in fcm
2008-05-24 17:53:14 +00:00
zeromus
1e539ad681
phase 1 of new movie system
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we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
zeromus
91733a146a
re-add start from reset flag
2008-05-23 04:11:35 +00:00
zeromus
047808ba93
clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)
2008-05-22 07:43:48 +00:00
mauzus
00acbb98d1
bugfix: movie recording - loadstate should update input display
2008-05-13 03:02:53 +00:00
rheiny
62efccb998
Cleaned up some code.
2007-02-06 18:59:15 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
7fbbe82b03
prepared doxygen stuff
2006-07-31 05:41:13 +00:00
zeromus
b8b6324ba3
got the sdl/sconstruct build working in cygwin
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this required some changes to build scripts. please assume, if it requires fixing, that what I did was sane!
many files included #ifdef WIN32 which I changed to #ifdef MSVC since we are only supporting windows-specific features in the msvc build.
2006-07-30 22:49:15 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
...
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00