zeromus
7173b5e2cb
fix in-movie savestates
2008-06-03 05:06:54 +00:00
zeromus
7a9721e48a
more savestate things work better
2008-06-03 05:01:07 +00:00
zeromus
c208a2012d
adding memorystream. fixed savestates.
2008-06-03 04:04:04 +00:00
zeromus
b89ba6a9ca
checking in untested code to get it on another pc
2008-06-03 03:31:05 +00:00
zeromus
e51f3a9b69
commiting some tasedit infrastructure so i can work on another pc
2008-06-02 14:02:02 +00:00
jeblanchard
f22a4735b8
Crash less
2008-05-29 15:15:00 +00:00
zeromus
d1cc70c7c4
tas editor rough draft
2008-05-28 07:41:49 +00:00
jeblanchard
9b7f730b43
Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
2008-05-27 05:29:00 +00:00
zeromus
4c398a4a01
give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
2008-05-27 04:40:03 +00:00
zeromus
a94c996dd7
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
...
removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus
14500a50be
weird case with loading read+write savestate at end of movie fixed?
2008-05-26 23:29:00 +00:00
zeromus
1c664bbfb3
lets try pause after playing again.. i still dont fully understand whats going on...
2008-05-26 22:45:17 +00:00
zeromus
a24c85ba6e
xxx
2008-05-26 22:06:46 +00:00
zeromus
307bf9c819
pause after playback
2008-05-26 21:58:24 +00:00
zeromus
d998a3c015
change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
...
added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
2008-05-26 07:34:40 +00:00
zeromus
ac025d7d65
added record count
2008-05-26 05:54:21 +00:00
zeromus
52091eed22
beginning a new movie sets to read+write mode
2008-05-26 03:13:16 +00:00
zeromus
3250180b9f
bugs to tas logic fixed..
2008-05-26 02:20:56 +00:00
zeromus
18f1dc0e31
re-add input display
2008-05-26 02:05:01 +00:00
zeromus
ae2426e807
reimplement frame number drawing
2008-05-26 01:55:45 +00:00
zeromus
5c6de85dcb
retain pause state through poweron process in record/replay commands
2008-05-26 01:10:13 +00:00
jeblanchard
03ad29922f
Minor Linux compilation fixes
2008-05-26 00:33:27 +00:00
zeromus
52bb5ccbd8
tas logic done?
2008-05-26 00:03:20 +00:00
zeromus
a2397b25c4
quick checkin so i have files on another computer
2008-05-24 22:31:58 +00:00
zeromus
c24c415d2a
support loading TAS savestate
2008-05-24 22:18:16 +00:00
zeromus
e524818f1e
compress savestates, and movie no longer needs to do any compression itsself.
...
savestate compatibility is now broken.
2008-05-24 21:25:20 +00:00
zeromus
bf6d70c56d
compress the savestate in fcm
2008-05-24 17:53:14 +00:00
zeromus
1e539ad681
phase 1 of new movie system
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we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
zeromus
91733a146a
re-add start from reset flag
2008-05-23 04:11:35 +00:00
zeromus
047808ba93
clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)
2008-05-22 07:43:48 +00:00
mauzus
00acbb98d1
bugfix: movie recording - loadstate should update input display
2008-05-13 03:02:53 +00:00
rheiny
62efccb998
Cleaned up some code.
2007-02-06 18:59:15 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
...
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
7fbbe82b03
prepared doxygen stuff
2006-07-31 05:41:13 +00:00
zeromus
b8b6324ba3
got the sdl/sconstruct build working in cygwin
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this required some changes to build scripts. please assume, if it requires fixing, that what I did was sane!
many files included #ifdef WIN32 which I changed to #ifdef MSVC since we are only supporting windows-specific features in the msvc build.
2006-07-30 22:49:15 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
...
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00