ansstuff
790af32e1b
Added 4 pads support; also now current frame is shown by blue line; minor cleanups.
2011-08-31 18:32:54 +00:00
mart0258
1de5077bcb
Ram Search updates list when emulator is paused (on Power, or when resetting search)
2011-08-30 15:15:44 +00:00
zeromus
5850d48823
win32: fix context menus to use rightclicks in context menus correctly
2011-08-25 07:33:56 +00:00
CaH4e3
dea31f040e
PAL/NTSC noise fixed
2011-08-19 07:53:07 +00:00
zeromus
94960278e5
slightly improve hud text rendering wrapping
2011-07-18 02:31:11 +00:00
punkrockguy318
4645ee126b
sdl: patch to resolve 'XKeysymToString' complication errors on debian sid and osx (thanks antonio ospite!)
2011-07-15 04:00:09 +00:00
plombo
a0b26b8b2b
sdl: fixed --nogui option and removed SDL.NoGUI from fceux.cfg
2011-07-05 20:28:37 +00:00
fatratknight
36a2723fe4
Reordered a function call. Now it updates the lua window with the proper file path when you select a lua script from the recent menu.
2011-07-05 01:56:44 +00:00
zeromus
5975decb3d
try fixing lua drawing alpha blending stuff
2011-07-01 04:01:20 +00:00
zeromus
469a7bed9b
win32: poll hotkeys while no rom is loaded
2011-06-16 17:19:57 +00:00
aquanull
ce8c18789f
Some minimal fixes and clean-ups.
2011-06-09 12:17:47 +00:00
punkrockguy318
68200c2d6a
sdl - fixed "--help" fix introduced with previous revision
2011-06-02 04:07:14 +00:00
punkrockguy318
cff16d4ae4
sdl - print usage when help arguments are passed even if SDL cannot be initialized
2011-06-02 04:02:11 +00:00
zeromus
c36da5bb50
win32: add hotkey for ntview
2011-05-09 05:57:35 +00:00
zeromus
1c509ed632
win32: try calculating debugger font height
2011-05-07 17:47:24 +00:00
CaH4e3
1f57d295cb
Debugger line number calculation doesn't appear to be right anyway
2011-05-07 10:47:49 +00:00
zeromus
6ce0cee9a0
win32: tighten up the address mousepos calculation and resize behaviour line in the debugger
2011-05-06 20:59:54 +00:00
punkrockguy318
55e45af3dd
sdl: fix compile error
2011-04-26 02:29:04 +00:00
punkrockguy318
0d20afaf5e
sdl: ESCAPE now quits by default (unless your running with gui). this can be disabled by setting "SDL.Hotkeys.Quit = 0" in fceux.cfg
2011-04-21 03:36:08 +00:00
punkrockguy318
43abe9fe7c
sdl: dont bomb out on inputcfg in certain combonations of gtk toggle and nogui toggle
2011-04-21 01:23:15 +00:00
plombo
c7096f4d4a
sdl: revert revision 2160; fixes --inputcfg
2011-04-21 00:26:19 +00:00
punkrockguy318
c9678317a4
sdl: cleaned up showusage string
2011-04-21 00:01:26 +00:00
punkrockguy318
12e3a9b07a
sdl: create ~/.fceux dir with 755 permission
2011-04-20 23:21:43 +00:00
punkrockguy318
8077c10ad6
sdl: bugfix - list option "nogui" properly as "--nogui" instead of "--no-gui"
2011-04-18 13:53:54 +00:00
punkrockguy318
7fcfed38bd
gtk: use accelerator functions instead of direct access for future gtk3 compilation
2011-04-09 03:12:46 +00:00
plombo
fdb03d894b
sdl: remove useless commented code
2011-04-09 00:00:15 +00:00
punkrockguy318
ee980142f5
sdl: pause before switching to fullscreen; resume when switch is complete
2011-03-31 00:26:22 +00:00
punkrockguy318
b5c95f8a82
gtk: string change; there were two "q" menu shortcuts in the File menu
2011-03-30 03:16:12 +00:00
plombo
602b7e82fe
sdl: make previous commit compatible with SDL 1.3
2011-03-30 03:11:34 +00:00
plombo
1b5b6ee38d
sdl: change the way that the Shift and Alt keys are detected
...
Fixes an issue that would occur after switching from SDL fullscreen to GTK+ windowed, where pressing Enter after releasing Alt in windowed mode would trigger a switch back to fullscreen.
2011-03-30 02:56:44 +00:00
plombo
3dbcd76aa9
gtk: don't show state slot changes on the game screen if they are done using the menu (as opposed to using a hotkey)
2011-03-29 23:52:06 +00:00
plombo
eb0c8e6175
gtk: make the 'Change State' menu items (0-9) look normal, and update its selection when the state slot is changed with a hotkey
2011-03-29 23:42:43 +00:00
punkrockguy318
14869a046a
gtk: add some padding to network config
...
gtk: adjustment to last commit
2011-03-29 00:27:19 +00:00
punkrockguy318
0809f5261a
gtk: don't have redundant labels on savestate menu
2011-03-29 00:18:47 +00:00
plombo
935946d83d
gtk: add accelerators for recording and saving movies (same as hotkeys)
2011-03-28 21:40:46 +00:00
plombo
cd3e32450c
gtk: make save state slots (0-9) accessible through GUI
2011-03-28 21:29:41 +00:00
plombo
4b5c2b2167
gtk: make all config dialogs be GtkDialogs rather than toplevel windows
2011-03-28 02:58:57 +00:00
zeromus
163d5debc0
work on about string
2011-03-23 00:11:55 +00:00
plombo
2c9fac5f2f
gtk: disable Screenshot hotkey when the GUI is active
...
Like pause/resume, GTK+ handles screenshots using an accelerator. The hotkey was also being triggered, so 2 screenshots were taken every time F12 was pressed.
2011-03-23 00:02:58 +00:00
plombo
de992b79a0
gtk: don't forget to save the updated config after enabling/disabling the Game Genie
2011-03-22 23:41:12 +00:00
plombo
c76d4bf20d
gtk: fix some minor issues
...
Only allow the emulator to handle key events when the main window has the input focus
Don't write anything to stdout when configuring a button using the GTK+ control config dialog.
2011-03-22 23:36:16 +00:00
plombo
f3eb06bde3
gtk: make control configuration dialog non-modal
...
It was the only modal dialog in the entire application.
This also fixes an issue where the emulator would unpause when closing the control config dialog, even if it had been paused manually by the user.
2011-03-22 23:02:45 +00:00
plombo
bd87146cca
sdl: don't needlessly kill the video and input subsystems before control configuration
2011-03-22 22:53:45 +00:00
plombo
994ffdead9
gtk: bind About dialog to main window instead of making it a toplevel window, and fix window icon for Credits and License subwindows
2011-03-22 00:43:16 +00:00
punkrockguy318
a8f71e3264
gtk: added authors to about dialog
2011-03-21 19:15:26 +00:00
punkrockguy318
4427c066ec
gtk: remove gtk_main_quit() and manually flush gtk event queue on quit
...
this supresses the Gtk-Critical error on fceux quit
sdl: removed unneccesary newline prepending "Starting FCEUX"
2011-03-21 18:57:00 +00:00
gocha
651b5a16c2
RAM Search: fix reset code and update the current values for every addresses.
...
RAM Search: workaround for auto search restart.
2011-03-21 00:56:19 +00:00
zeromus
7526131735
sync emufiles between emus
2011-03-20 18:34:08 +00:00
zeromus
cd461e50ba
windows: don't unpause when loading a rom while paused
2011-03-20 05:26:11 +00:00
punkrockguy318
6c2ec61e60
gtk: set lastOpenFile when launching from commandline
...
(this was causing issues with hardReset)
2011-03-19 20:03:14 +00:00
punkrockguy318
968dd77ccf
gtk: renamed "Emulator" menu to "Emulation" menu
2011-03-19 19:52:58 +00:00
punkrockguy318
be05f73b97
gtk: added hard reset option (closes rom/re-opens rom)
...
gtk: renamed reset to soft reset (resetNes())
gtk: added seperators to emulator menu
2011-03-19 19:51:46 +00:00
qeed
107636301b
fix ips patch, thanks RDonch
2011-03-19 16:58:24 +00:00
plombo
a845b822bc
gtk: set window icon for About dialog
2011-03-19 02:53:40 +00:00
punkrockguy318
4f1bae8c58
sdl: removed GTK_LITE build option in favor of --nogui runtime option
...
you can still disbale compiling in gtk with GTK=0
2011-03-19 02:28:01 +00:00
plombo
a7c16f1835
gtk: set Pause key as an accelerator and don't send the keypress event to SDL
...
Now the Pause/Resume menu item changes state when the emulator is paused or unpaused using the Pause key.
2011-03-19 01:44:13 +00:00
plombo
d8f4c3636c
gtk: replaced Pause checkbox with Pause menu item that changes to Resume when pausing and vice versa when unpausing, and fixed the bug where FCEUX would stop responding after unpausing
2011-03-19 01:16:09 +00:00
punkrockguy318
e9b4ab74ec
gtk: about dialog improvements
2011-03-19 01:02:30 +00:00
punkrockguy318
f3a1f8728d
gtk: minor code cleanup
2011-03-19 00:54:07 +00:00
punkrockguy318
abe58dcd54
gtk: turn off game genie on gtk init to match game genie menu checkbox which is off by default
2011-03-19 00:50:24 +00:00
punkrockguy318
469bcb1b53
gtk: removed redundant functions and changed "pause emulation" to "pause"
2011-03-19 00:39:27 +00:00
punkrockguy318
8a19bdc66c
gtk: pause/resume menu items replaced with pause checkbox
2011-03-19 00:31:05 +00:00
plombo
692b405bc6
gtk: add window icons to the configuration dialogs
2011-03-18 19:54:47 +00:00
plombo
cfb3a88708
gtk: add even more icons to menu items
2011-03-18 19:29:02 +00:00
plombo
999c374013
gtk: use more stock icons for menu items
2011-03-18 18:58:58 +00:00
plombo
ca66f4c765
gtk: migrate the menu bar from the deprecated GtkItemFactory to GtkUIManager
2011-03-18 18:36:56 +00:00
zeromus
873c9dd728
remove shared memory stuff
2011-03-18 00:59:55 +00:00
zeromus
0311add547
fix a very paranoid very unlikely nondeterminism in newppu
2011-03-18 00:56:49 +00:00
zeromus
38bca0ae1a
fix a corner case in conditional debug parsing
2011-03-17 23:01:55 +00:00
punkrockguy318
fea7c9f132
gtk: enable/disable game genie through menu
2011-03-16 05:22:13 +00:00
punkrockguy318
09818e412d
gtk: added load game genie rom option
...
todo: checkbox somewhere for gg
gtk: cleaned some code
2011-03-16 04:59:58 +00:00
punkrockguy318
6730a2d237
gtk: let gtk decide window size of palette config window (looks better)
2011-03-16 04:25:43 +00:00
CaH4e3
7b4e7489e5
return back missing controllers
...
top rider seems do not works properly though
2011-03-09 09:16:11 +00:00
gocha
bcada013d2
Lua: sound.get: move freqreg to regs.frequency
2011-03-06 09:01:45 +00:00
plombo
fe73d11f9b
gtk: Replaced the control config dialog with a newer, more usable one.
...
For a detailed changelog, see https://github.com/Plombo/fceux/tree/control-config2
2011-03-04 23:38:11 +00:00
gocha
e0aff101e0
Lua sound.get(): add a little more members for DMC channel.
2011-02-27 11:21:34 +00:00
gocha
88c8e1521e
Lua: add input.openfilepopup() and input.savefilepopup(), very basic interface for GetOpenFileName() and GetSaveFileName().
2011-02-27 02:20:01 +00:00
gocha
2e30792b8f
Removed temporally comment
2011-02-26 23:05:09 +00:00
gocha
ffca5efaca
Lua: add sound.get(), remove iowritelib.
2011-02-26 15:20:30 +00:00
gocha
daf1b10074
better support for iowrite.readbyte()
2011-02-14 13:21:28 +00:00
gocha
9cc4ee1d77
add iowrite.readbyte() lua function, to read the last value written to write-only port. it currently supports only general sound registers ($4000-4013, $4015, $4017).
2011-02-13 22:41:19 +00:00
mart0258
7ee2494ba7
Fix input selection for Famicom Expansion port
2011-02-12 17:56:58 +00:00
punkrockguy318
aaa7b508d6
sdl: fixed non-openGL compilation
2011-02-10 17:52:39 +00:00
plombo
1837acd0dd
sdl: Attempt to fix flickering garbage data in OpenGL fullscreen mode with fglrx (and possibly other drivers using page flipping)
2011-02-09 05:05:13 +00:00
punkrockguy318
8c51e45f7e
gtk: added disable sprite limit option
...
(also did some sanity checks in video config function)
2011-02-08 05:30:48 +00:00
plombo
f4b57edc48
sdl: Use the current monitor resolution for OpenGL fullscreen
...
This prevents FCEUX from changing the screen resolution (antisocial behavior in X11) and fixes all aspect ratio issues.
2011-02-08 05:02:13 +00:00
plombo
b838d8da53
gtk: Add option in video config for OpenGL linear filtering (interpolation)
2011-02-08 04:41:41 +00:00
punkrockguy318
8efdc060c0
gtk: sf3175428 - applied icon patch (thanks bryan!)
2011-02-08 00:08:13 +00:00
punkrockguy318
0e09dcfecd
gtk: fixed bug where sound would not init if sound was toggled on before the game was loaded
2011-02-03 00:27:38 +00:00
punkrockguy318
a0b2915c68
sf#3167852 - sdl sound still popping - patch applied
...
works for me (tested with kid icarus).. waiting for results (its always been fine on my machine; i use ossv4)
2011-02-01 04:09:48 +00:00
punkrockguy318
f62f565026
gtk: open dialogs for the first time in $HOME
2011-01-29 18:14:51 +00:00
punkrockguy318
6e6777a793
gtk: gtk window is no longer usable resizable. use xscale/yscale in video config or command-line arguments
2011-01-28 07:34:14 +00:00
punkrockguy318
a1783f41ae
gtk: fixed noGUI option
...
gtk: fixed running with rom as argument
2011-01-28 06:53:49 +00:00
punkrockguy318
1df86cd42b
gtk: fixed sav dialog
2011-01-28 06:40:23 +00:00
punkrockguy318
1561c3583e
gtk: nsf and load/save statedialogs remember last directory
2011-01-28 06:38:23 +00:00
punkrockguy318
8ff01bbe57
gtk: update gtk window size when using scalers
2011-01-25 16:16:30 +00:00
punkrockguy318
acec8ad4c5
gtk: remember last file loaded and load it by default in the filechooser
2011-01-25 05:13:54 +00:00
punkrockguy318
fc8a43b524
gtk: autoresize window with x/yscale options
...
TODO: resize sdl window immediately
2011-01-25 04:39:04 +00:00
punkrockguy318
e5e716d84a
gtk: fixed alt-tab entering fs
2011-01-25 04:23:44 +00:00
punkrockguy318
be15c0cfec
*ID: 3165057 - Embed SDL window in GTK window patch applied
...
Big thanks to Bryan Cain!
*fixed issues with xscale/yscale options "not sticking" in gtk gui
*set gtk window to resize to xscale/yscale options
introduced known bug: alt-tab won't currently go into fullscreen
2011-01-25 03:26:09 +00:00
zeromus
8d1bcc9bea
add reload rom hotkey
2011-01-11 03:30:15 +00:00
zeromus
c98ec34a91
add context menu item suggestion for zapper users
2011-01-04 07:14:05 +00:00
zeromus
dec0608adf
fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32
2011-01-04 07:07:02 +00:00
zeromus
ef2f43449b
lua drawing x/y off by 8pixels stuff didnt make sense to me either. lua screen should be 240 (same as nes screen) and if you draw at 0,0 on a standard NTSC setup of y=[8,231] then you wont see anything because youve asked the emulator to cut it off.
2010-12-18 01:07:10 +00:00
zeromus
36dbc01622
fix sconscript
2010-12-05 22:46:57 +00:00
CaH4e3
8ac26b296c
mapper 3 - "Hayauchi Super Igo (J)" RAM support
...
mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported
TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
punkrockguy318
64b8ef4793
fixed a compile error on non-win32 based systems
2010-11-16 19:21:23 +00:00
zeromus
e99fbb2957
win32: correctly clear screen during non-stretch-filled fullscreen double-buffered
2010-11-13 22:28:39 +00:00
zeromus
b30a69020b
add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit
2010-11-12 20:37:12 +00:00
zeromus
195528abc5
unify emufile across emulators
2010-11-07 23:33:11 +00:00
mart0258
d8f2b333b7
movie.cpp, tasedit.cpp, tasedit.h: Invalidate greenzone when re-recording earlier portions of a movie.
...
condebug.cpp: Fix comments to match code.
2010-11-06 06:01:57 +00:00
zeromus
a6bcf003d5
since you went to the trouble to point it out...
2010-11-05 21:11:28 +00:00
gocha
487540ae5a
ramwatch: oops, "new" button must be always active
2010-10-30 06:56:39 +00:00
aquanull
f5f30838f9
This should fix problems with non-ASCII filenames for Win32, and 0-sized files contained in archived files should not cause loading valid roms to fail anymore.
2010-10-28 13:22:51 +00:00
gocha
317c56ba9d
Fix memviewsp bookmark menu handling bug
2010-10-23 13:37:54 +00:00
punkrockguy318
6e7c9f5125
SF# 3084999 - added --no-gui option to run sdl version without a gui
2010-10-19 20:25:29 +00:00
adelikat
8df644643e
Win32 - GG Encoder/Decoder - minimize button
2010-10-11 18:16:49 +00:00
zeromus
639a1ac58d
fix bug in new ppu that made some intensify bits not get applied to the output (fixes flashing siren screen in werewolf)
2010-10-09 21:20:20 +00:00
gocha
8f6808e36a
ramwatch: fix the multiple selection glitch of watch up/down
2010-10-09 07:46:19 +00:00
gocha
422dd2783d
adapted ram search/watch fixes/improvements from desmume
2010-10-07 13:32:42 +00:00
zeromus
795de75419
try restarting varargs
2010-10-01 20:09:18 +00:00
qeed
dfd7c63782
remove dummy var and made the buf bigger
2010-10-01 19:39:01 +00:00
qeed
fc1a10b2a4
fixed fp issue again, and then change vsprintf for something
2010-10-01 19:27:12 +00:00
qeed
b7b3319dfc
update
2010-09-24 21:40:12 +00:00
adelikat
934c70421b
bleh, forgot to remove a note to myself in the last commit
2010-09-22 19:41:39 +00:00
adelikat
2a1a564b3c
win32 - Hex Editor - ask before removing all bookmarks
2010-09-22 19:20:16 +00:00
qeed
26d249ed91
some more malloc to fceu_dmalloc wrapper change
2010-09-19 00:05:09 +00:00
qeed
0d63ef203a
added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
2010-09-19 00:00:38 +00:00
qeed
90695b00ac
fixed proper file opening for opening files that dont exist
2010-09-18 14:20:12 +00:00
qeed
983dbd3823
added filename the load state message, for easier debugging
2010-09-17 19:13:13 +00:00
qeed
2c1c1a0a6c
added proper file checking for opening files
2010-09-17 18:56:17 +00:00
adelikat
38c6961138
Small code cleanup of last commits
2010-09-04 21:26:23 +00:00
adelikat
67c281129b
Win32 - Rmawatch - Oops, typo. 2 byte is now little endian for real.
2010-09-04 20:55:45 +00:00
qeed
5bab6557f4
fixed return value, oops
2010-09-04 00:58:12 +00:00
qeed
a68cff5c3a
just use the old style strcpy to keep everything as it was, but just make the buf bigger
2010-09-03 17:15:58 +00:00
qeed
d89fdac566
fixed compile errors and buffer overflow for bworld
2010-09-03 17:11:45 +00:00
qeed
0666741d55
use ARRAY_SIZE macro rather than fixing buffer size forfgets
2010-09-03 16:38:20 +00:00
qeed
b8e439ac46
fixed overflow
2010-09-03 16:29:08 +00:00
adelikat
17e7c9f436
Win32 - Ramwatch - fix so 2 byte is little endian with 2 byte, hacky needs to be cleaned up
2010-09-02 23:03:18 +00:00
mart0258
2b2b547617
fix crash when re-opening debugging window
2010-08-26 15:57:14 +00:00
adelikat
1cd34b57ea
Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
2010-08-21 03:59:17 +00:00
CaH4e3
27134c26bc
tracer crashes when no output file selected, simple workaround (FIXME if you know how to do it better)
2010-08-16 07:22:06 +00:00
zeromus
3513be6f7d
improve commandline parsing more
2010-08-15 02:01:47 +00:00
zeromus
548312eddd
fix commandline parsing problem in last argument when no rom is provided. i THINK its safe...
2010-08-15 01:19:26 +00:00
mart0258
e717a16398
Fix crash (loadstate on missing file) and memory leak (failed to write screenshot)
2010-08-12 06:27:06 +00:00
gocha
fc1ebb2597
RAM Search: Fix counting of number of changes.
2010-08-10 05:23:34 +00:00
zeromus
45848c7591
emulua: add rom.gethash
2010-07-27 03:40:59 +00:00
punkrockguy318
dfccec8c7a
sdl: fixed recent bug i introduced that prevented loading savestates 0-9
2010-07-26 17:19:25 +00:00
CaH4e3
3f7d1ec94a
better solution for previous fix
2010-07-23 17:13:40 +00:00
CaH4e3
7b383576a0
fixed #3033634 , fixed previous fix ;)
2010-07-23 17:07:47 +00:00
CaH4e3
a501682e0f
fixed #3033127 , #3033120
2010-07-22 21:04:09 +00:00
punkrockguy318
f4535346fb
sdl: fixed segfault when loadstating 0-9 when state did not exist
2010-07-20 01:58:13 +00:00
zeromus
29cffedbbf
don't use GPOINTER_TO_INT as this breaks on some gtk versions and os versions that we would like to support (namely, my macbook)
2010-07-18 04:33:33 +00:00
zeromus
cb95c4fc96
possibly fix mouse input in sdl lua
2010-07-18 02:45:17 +00:00
mart0258
b8c6ed272e
Tasedit - prevent crash when truncating while turbo, disable auto-savestate during turbo, allow redrawing Tasedit window while turbo and paused, and window cleanup
2010-07-10 00:58:20 +00:00
deign85
f2f0ac5f55
Added a Separator feature to the ram watch
2010-07-08 15:41:30 +00:00
CaH4e3
ee91747ce1
mapper 25 workaroung for "Ganbare Goemon Gaiden - Kieta Ougon Kiseru"
2010-07-01 18:17:24 +00:00
punkrockguy318
fbb7026afa
sdl: fixed compile error
2010-06-24 02:36:51 +00:00
aquanull
252a4a55ad
Allowed the user to disable keeping finished movies open.
2010-06-22 14:29:05 +00:00
adelikat
1159877a95
Fix a nasty problem with my last commit.
2010-06-13 19:48:17 +00:00
adelikat
ca7f13d75e
Win32 - a avicapture commandline argument, it receives a frame number, on that frame, avicapturing will stop and fceux will close.
2010-06-13 14:23:42 +00:00
CaH4e3
742322bfc1
refixed "simpsons" and "rattlenroll" broblems after fixing "youngindiana jones" ;)
2010-06-13 04:19:46 +00:00
adelikat
a7bb263e13
Win32 - save Turbo frameskip amount to config so it can be customized by user
2010-06-12 17:41:15 +00:00
adelikat
38c4c3d228
Lua - fix so that setting speed.mode to normal turns off turbo.
2010-06-12 17:12:46 +00:00
CaH4e3
1af53df1df
"young indiana jones" problem fixed for old ppu, someone fix new one too
2010-06-12 16:42:36 +00:00
adelikat
7cfd86f261
casts to fix annoying warnings
2010-06-11 01:14:06 +00:00
deign85
32261b0640
Fixed the ram_search to only display possible ram addresses from 0x0000 to 0x07FF and 0x6000 to 0x7FFF
2010-06-10 20:16:57 +00:00
zeromus
55daec3e57
add luasocket builtin to luaperks
2010-06-10 06:13:51 +00:00
zeromus
bfd2e0d35a
arugments -> arguments
2010-06-10 04:55:53 +00:00
adelikat
d68e46e990
Win32 - prelminary AVI from commandline support. -avi filaname will being an avi capture but bring up the codec select dialog box on startup.
2010-06-09 14:33:21 +00:00
adelikat
b03401b198
Movies - Fixed read-only loadstate error logic & messages
2010-06-09 13:01:30 +00:00
punkrockguy318
c9d5c168a2
SDL: fixed a compile error with gcc
2010-06-07 22:02:57 +00:00
mart0258
f0cda70dea
Movie loading now faster:
...
* TAS Savestates moved from MovieRecord to MovieData.
* Calls to LoadFM2() no longer provide INT_MAX as the size, and now use the actual size of the file.
2010-06-07 21:39:10 +00:00
adelikat
3bfa40572e
New lua function: gui.savescreenshotas()
2010-06-07 16:38:47 +00:00
adelikat
f171bd3f72
Fix broken SDL build. Annoying have core & win32 files with the same name!
2010-06-07 16:26:41 +00:00
adelikat
dc1f95afea
Whoops - forgot to un-ifdef some code.
2010-06-07 15:45:12 +00:00
adelikat
6faa55b21f
Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build.
2010-06-07 15:41:52 +00:00
deign85
cacd846515
Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit.
2010-06-07 04:26:16 +00:00
fatratknight
a8fa67db16
Edited gui.text to return a value, the x position where it would paint the next character. This should hopefully allow scripters to place a useful box around the text, perhaps for looks or clicking like it's a button.
2010-06-06 22:50:46 +00:00
adelikat
e2274f2e8b
Win32 - fix bug that caused gamegenie to turn on when ppu is toggled.
2010-06-06 02:22:59 +00:00
adelikat
b9a361e004
Win32 - minor change to a pop up box, Ok Cancel (not OK CANCEL)
2010-06-06 01:40:39 +00:00
adelikat
45a8c717b0
Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load
2010-06-01 12:37:18 +00:00
adelikat
94c12f0116
Change version back to 2.1.5 interim
2010-06-01 02:33:43 +00:00
adelikat
8e8bbec3e0
getting stuff ready for a 2.1.4a maintenance release.
...
[[Split portion of a mixed commit.]]
2010-06-01 01:54:30 +00:00
adelikat
0a677d74e1
Fix inaccuracy in documentation comments (sorry for the tiny commit)
2010-06-01 01:03:50 +00:00
zeromus
0f873d9812
fix crash in fcm convert
2010-06-01 00:53:52 +00:00
adelikat
d2526bc795
Movie loadstates - Undo a "fix" I made in previous revisions. Not sure what it was supposed to fix but it definitely broke things.
2010-05-31 23:52:29 +00:00
adelikat
1bae153646
Change version to 2.1.5 interim
2010-05-31 03:25:33 +00:00
adelikat
9cc28a4ebd
Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn.
...
[[Split portion of a mixed commit.]]
2010-05-31 01:46:29 +00:00
adelikat
487074a6b5
Better document new loadstate logic and fix up changelogs
...
[[Split portion of a mixed commit.]]
2010-05-30 23:45:55 +00:00
CaH4e3
283c298e2f
fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others?
2010-05-30 16:39:49 +00:00
smelenchuk
1337b3eb84
Add emufile.cpp to SConscript so that this can actually build under Linux.
2010-05-29 20:37:43 +00:00
adelikat
7c6c8d0941
Added lua function movie.getfilename() which returns the current movie filename without the path included.
2010-05-29 04:06:49 +00:00
adelikat
626528ade6
Fix wrong comparison during loadstate+read-only checking. Post-movie savestates can now be loaded in read-only without an erroneous error.
2010-05-28 19:59:06 +00:00
adelikat
5ed6637f60
Movie errors - again, stopping the movie and informing user in the event of backup savestates being disabled. This time for savestate after movie end + read-only
2010-05-28 19:48:49 +00:00
adelikat
ed6e4258e0
Movie errors - fix GUID mismtach error to stop movie if backups are disabled. On Win32 this option is only done if user selects cancel. In both cases an error message informing of the lack of backups is presented.
2010-05-28 19:39:16 +00:00
adelikat
c2a9da0adc
Movie errors - fix timeline error so that it stops movie if backups are disabled (since it will be unable to restore previous state). Also informs user of the situation.
2010-05-28 19:25:42 +00:00
ugetab
271815d60e
Updated the code for the last commit. I added it rather in a bit of a hurry, but didn't account for a few things. Should work well enough now.
2010-05-28 16:45:57 +00:00
ugetab
ead5e3f1ae
Bug 3008383 had some merit, on further testing. Added something to hopefully fix the debugger updating problem for all situations.
2010-05-28 16:08:33 +00:00
zeromus
d607cee1c4
enjoy the same speedups in the replay dialog
2010-05-28 04:04:47 +00:00