punkrockguy318
09306b18c3
Fixed an issue where luascripts would get repeatadly opened on the sdl build
2008-08-03 00:33:34 +00:00
punkrockguy318
fa92fce5f3
test commit of auxlib
2008-08-03 00:16:45 +00:00
zeromus
fd76528909
try this auxlib in linux
2008-08-03 00:13:51 +00:00
punkrockguy318
537f7efb6d
Attempt to make auxlib cross platform. Does this still work in windows?
2008-08-02 23:54:50 +00:00
zeromus
74126c0e9b
fix auxlib and examples
2008-08-02 23:07:33 +00:00
punkrockguy318
0285667a71
Preliminary lua support for sdl
2008-08-02 23:06:33 +00:00
qfox
ca019d734f
auxlib.lua
2008-08-02 22:46:41 +00:00
qfox
e6c864f993
auxlib update
2008-08-02 22:46:01 +00:00
punkrockguy318
15ddb5f242
Changed --play option to --playmov for clarity.
2008-08-02 22:41:49 +00:00
zeromus
ad9e179568
get rid of the test iup code (we have better tests now!)
2008-08-02 21:31:46 +00:00
adelikat
b8663d666f
Updated help file
2008-08-02 18:44:24 +00:00
adelikat
91526befde
Opening a lua file uses the lua directory override
2008-08-02 18:00:17 +00:00
punkrockguy318
b3a1a6780a
directory mismatch;
...
MakeFName was referring to /movies/ for movies, whereas they should be stored in /movie/
2008-08-02 17:45:21 +00:00
adelikat
0cc81462f5
knifed the macro and basicbot directory overrides from res.rc
2008-08-02 17:44:31 +00:00
punkrockguy318
1e7bd198df
Code cleanup and some movie playback fixes
2008-08-02 17:40:17 +00:00
zeromus
4e81ece9ed
oh yeah i forgot to check that in
2008-08-02 17:37:11 +00:00
punkrockguy318
fd1b6cf482
oops
2008-08-02 17:24:41 +00:00
punkrockguy318
a482fdce5d
Fixed some issues with movie recording in sdl; however it's still sketchy
2008-08-02 17:22:28 +00:00
punkrockguy318
9c784d3496
cleanup to sdl movie recording; still segfaults on record
2008-08-02 16:57:05 +00:00
punkrockguy318
ae08ef431d
added newline
2008-08-02 04:37:16 +00:00
zeromus
1a9939b940
remove
2008-08-02 04:17:42 +00:00
zeromus
c6b90a037e
fix fds loading
2008-08-01 03:31:06 +00:00
zeromus
61586d6602
take out lua panic timer. it was making guis crash? maybe?
2008-07-31 23:18:06 +00:00
adelikat
561936d536
Memwatch Menu > Memwatch Commands now opens memory watch chapter in the help .chm
2008-07-31 18:32:07 +00:00
adelikat
b1d63638c0
Deleted accel Ctrl+C and Ctrl+V (they were breaking copy/paste functions in dialogs, and aren't currently used)
2008-07-31 17:39:19 +00:00
zeromus
fecd7c0ba4
memwatch space padding (erasing)
2008-07-31 17:31:35 +00:00
adelikat
630a18118d
Very small fix
2008-07-31 17:10:04 +00:00
adelikat
cc47bb6020
.chm update
2008-07-31 16:34:43 +00:00
zeromus
d7524bcdba
committing basicbot rip-outage so i can test it at work
2008-07-31 16:21:42 +00:00
zeromus
7fd3d70bf8
fix linux compile bugs
2008-07-30 15:02:10 +00:00
zeromus
f0fb3d140e
fixes to lua engine
...
- loading script does an implicit stop first
- script dying of natural causes triggers a stop, and thus an OnStop event in lua first (for proper cleanup)
2008-07-29 22:51:24 +00:00
zeromus
b47c5a9cf7
2008-07-29 00:42:02 +00:00
adelikat
ca84bf61c0
Code cleanup, removed references to memwatch recent directories menu.
2008-07-28 19:14:56 +00:00
qfox
46c4b5fe30
Some minimize buttons
2008-07-28 10:17:54 +00:00
zeromus
6000f47763
fix emulua gui.popup
2008-07-27 17:31:59 +00:00
zeromus
c66da282ff
enhance lua
2008-07-27 16:22:45 +00:00
adelikat
7c51562c14
Meaningless commit as a test
2008-07-27 16:21:59 +00:00
adelikat
697f248eb0
AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern.
2008-07-26 18:31:45 +00:00
zeromus
11cfac9920
render lua gui before writing avi
2008-07-25 19:14:19 +00:00
zeromus
6ee2f81ee4
apply bisqwits base64 fixes
2008-07-24 23:58:49 +00:00
zeromus
d8f83637e2
fix bug where canceling from archive browser causes emu to freeze
2008-07-24 22:44:56 +00:00
punkrockguy318
687bb3b7fd
fixed build warnning
2008-07-24 15:16:18 +00:00
zeromus
9a928f1b5e
newline at eof
2008-07-24 03:24:08 +00:00
punkrockguy318
d27a92d9a5
sdl now compiles
2008-07-24 03:18:48 +00:00
punkrockguy318
cbb5c8bc90
patch from bisquit to make savestates more efficient
...
also worked on the build system to accomidate for lua
2008-07-24 03:01:39 +00:00
qfox
04ee4639ab
BasicBot Update Part 3: last part, fixing resource.h
2008-07-23 15:41:46 +00:00
qfox
4920a37048
BasicBot Update Part 2: BasicBot 3.5: fixed a few bugs and moved code around, see changelog.
2008-07-23 15:32:23 +00:00
qfox
1f9cfe93db
BasicBot Update Part 1: fixing the res.rc
2008-07-23 15:30:49 +00:00
zeromus
3758d2aec8
2008-07-23 15:15:46 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
punkrockguy318
3bb5e96ed3
Added --play option to SDL version for movie playback
2008-07-23 05:14:45 +00:00
punkrockguy318
04f13170e2
attempt to fix windows build
2008-07-23 02:34:43 +00:00
punkrockguy318
8359434381
attempt to fix build issues on gentoo
...
also moves the archive function definitions outside out driver.h, because they are being handled platform dependently. Could someone on windows test this out?
2008-07-23 02:27:35 +00:00
qfox
cdadc4875d
Removes some printf's that were in place for every frame...
2008-07-22 22:27:42 +00:00
qfox
9bd8553976
New BasicBot works, but very very basic (only numbers).
2008-07-22 20:17:43 +00:00
qfox
34c60610ea
2008-07-21 20:14:31 +00:00
adelikat
e1ed71bbd9
Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused.
2008-07-19 17:34:49 +00:00
punkrockguy318
6cffaa98ee
sdl now builds, but archives are currently broken.
2008-07-13 05:03:17 +00:00
bbitmaster
595881979c
Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice)
2008-07-13 00:06:49 +00:00
bbitmaster
b8e3b240f1
Fixed the Step In feature so that it works while the game is running. (mbg broke it)
2008-07-12 21:47:36 +00:00
adelikat
a928f44f45
.gz removed from possible archive files in open rom dialog
2008-07-10 16:10:11 +00:00
zeromus
3ada6d3015
this fixes my pal problems. i dont know what problems adelikat is having
2008-07-10 15:50:44 +00:00
zeromus
0a63a42df2
proper support for single-file archives
2008-07-10 05:42:12 +00:00
zeromus
81241b5d26
reorganize lagflag code
2008-07-10 04:55:52 +00:00
adelikat
ef349c0a0d
Lag counter colors work while paused
2008-07-10 04:51:58 +00:00
adelikat
584c444118
Lag Counter now has colors!
2008-07-10 03:21:04 +00:00
adelikat
3bff3154c7
Lag Counter on its own line (instead of added in with general messages)
2008-07-10 02:17:42 +00:00
adelikat
46a4a65eb9
Added .rar to list of files when using Open File
2008-07-09 14:02:04 +00:00
zeromus
bc54e2abba
generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
2008-07-09 05:47:13 +00:00
adelikat
663a2daf08
1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc.
2008-07-07 15:54:38 +00:00
punkrockguy318
a8f2d7e57d
wow what a mess, fixed SOME compile errors; looks like this might need to be rewritten from scratch
2008-07-07 07:46:42 +00:00
adelikat
1ebff1d250
Lag Counter implementation
2008-07-07 00:18:55 +00:00
adelikat
d1981c8950
Reset input config defaults to avoid conflicts and potential problems (alt should not be a key!)
2008-07-06 19:38:18 +00:00
adelikat
60842f3ebd
basicbot fix + gui silliness 2.0!
2008-07-06 16:21:36 +00:00
adelikat
8a89a598f8
If cheats file loaded, message is sent to window
2008-07-06 02:35:00 +00:00
adelikat
627e619c3c
Basicbot Fix - When stopping basicbot, FCEUX no longer in turbo mode.
2008-07-05 23:37:35 +00:00
adelikat
97549d280e
Fixed - Use External Input
2008-07-05 23:04:40 +00:00
zeromus
fb26316f95
- update fm2 documentation/
...
- fix problem with video config in release build (upx was causing problems)
- change movie format to support '.' or ' ' for blanks, but produce '.' now instead of ' '
2008-07-04 21:09:49 +00:00
punkrockguy318
15acec182a
movies are fm2 not fc2, doh
2008-07-03 18:59:32 +00:00
adelikat
b09d9b62a6
Autofire offset and alternate A and B remebered in config
2008-07-03 18:56:44 +00:00
adelikat
eb0f6caf4d
input display bug fixed (it wasn't remembering how many controllers)
2008-07-03 15:53:16 +00:00
adelikat
13de73daf2
Autofire pattern now remembered in config file.
2008-07-03 15:33:04 +00:00
adelikat
0a4d291e64
Added Disp BG, OBJ hotkeys
2008-07-03 14:01:41 +00:00
adelikat
be1ad5f5c3
fixed windows compile error. Made Hex editor close on rom close + added close to hex editor menu. Also prevented text hooker from being loaded without a rom loaded.
2008-07-03 13:24:59 +00:00
punkrockguy318
1256d0dd4c
now saves to ~/.fceultra/movie/#.fc2
2008-07-03 06:50:46 +00:00
punkrockguy318
7429008e25
fixed saving/loading movies in sdl port
2008-07-03 06:35:37 +00:00
punkrockguy318
48e8f5d378
fixed some build errors on latest gcc
2008-07-03 05:12:45 +00:00
adelikat
548b50d37c
TASEDit menu changes, WM_COMMAND updated for all windows, all new functions started. Also, help file update
2008-07-02 15:40:05 +00:00
punkrockguy318
1fb1c4b150
cleaned up the new autoscale code a bit
2008-07-02 05:45:51 +00:00
punkrockguy318
4f0fed301e
ocd
2008-07-02 05:24:44 +00:00
punkrockguy318
2a2a7536df
Introduced two new options in SDL: --autoscale and --keepratio. Autoscale will try to find the best scaling options for the monitor resolution. If keepratio is on, the native NES ratio will not be changed. I set autoscale to a default option, so SDL people please test this.
2008-07-02 05:20:48 +00:00
adelikat
0ef75332d9
Loaded up the TAS Edit menu
2008-07-02 03:50:52 +00:00
adelikat
627f4152c2
TASEdit visual changes
2008-07-02 03:38:05 +00:00
zeromus
c74acf22aa
a little tweak to tasedit rc
2008-07-02 02:59:36 +00:00
adelikat
c3d11e6a0c
TASEdit dialog changes (and minor changes to input.cpp
2008-07-02 02:46:59 +00:00
zeromus
717b8afb62
remember tasedit window position
2008-07-02 02:28:51 +00:00
adelikat
15e2c028e6
-pause command line added
2008-07-01 13:48:58 +00:00
zeromus
1b7d625d61
cleaning up my test files
...
[[Split portion of a mixed commit.]]
2008-07-01 05:44:07 +00:00
zeromus
ef3e4051c9
test
2008-07-01 05:23:56 +00:00
zeromus
12c89e6e30
testing
2008-07-01 04:50:16 +00:00
adelikat
b1cf03a833
.chm modified
2008-07-01 04:40:52 +00:00
zeromus
7e98b2a131
finish installing texthooker
2008-06-30 16:13:06 +00:00
adelikat
0491f34c1d
adding texthooker.cpp & .h
2008-06-30 15:27:58 +00:00
adelikat
53c9189c98
attempt to merge text hooker
2008-06-30 15:25:13 +00:00
zeromus
1c7878cf21
reinstalled the old palette
2008-06-30 03:46:40 +00:00
adelikat
3ee98ad6ef
Finished up Pause at movie check when user changes number feature. Minor code clean up on memwatch (very minor)
2008-06-30 00:51:51 +00:00
zeromus
ebfe4e2a1c
fix up the readonly checkbox behavior in the replay dialog
2008-06-30 00:19:47 +00:00
punkrockguy318
9c99722fa1
fixed bug that was introduced with config for hotkeys; increase and decrease speed now work properly and hotkey functions are made sure to only be executed once per keypress
2008-06-29 21:54:10 +00:00
magaio
f424523751
Fixed typo for DecreaseSpeed; Load State triggered correctly by F7 now
2008-06-29 18:21:07 +00:00
zeromus
43a490e67b
fix freakout at end of tasedit movies
2008-06-29 16:24:37 +00:00
zeromus
b3469ceb85
tasedit bug fixes and enable turbo hotkey during tasedit
2008-06-28 23:39:35 +00:00
zeromus
033ae55048
- add 2nd player to tasedit
...
- fix bugs which broke movies with saveram which was added when 7zip was added
- fix bugs in tasedit insert and delete
2008-06-28 23:31:02 +00:00
zeromus
e8da728db3
tasedit delete capability
2008-06-28 22:38:11 +00:00
zeromus
0b1030a820
minimum tasedit should be working now
2008-06-28 22:03:59 +00:00
zeromus
d6d2cea7cd
fix zapper movie savestate bugs
2008-06-28 20:20:40 +00:00
punkrockguy318
832f346fc8
most of the SDL hotkeys can now be mapped in the config file under SDL.Hotkeys.*
2008-06-28 15:49:37 +00:00
zeromus
f206b4c76a
fix the avi output for non-44khz sound generation
2008-06-27 07:24:30 +00:00
zeromus
fdd28ef2cb
tasedit refinements
2008-06-27 07:16:08 +00:00
zeromus
cc30240f72
changes to rerecord accounting
2008-06-27 04:39:14 +00:00
zeromus
b8bc74350b
diagnostic message did its job. taking it out
2008-06-27 04:22:33 +00:00
zeromus
e7bf6f1d16
debug prints for rerecord count
2008-06-27 04:02:16 +00:00
adelikat
dad4f4c498
.7z files now show up in the Open file dialog box.
2008-06-26 23:48:57 +00:00
zeromus
f334b0dce8
repair recent filenames
...
support recent filenames with 7z archives
2008-06-26 06:49:05 +00:00
zeromus
6f9831ec68
7zip archive browsing
...
configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
adelikat
2e73f0dffe
Auto-save fixed
2008-06-25 04:16:43 +00:00
adelikat
f01cb59af5
Take 2!
2008-06-25 04:01:06 +00:00
adelikat
97f2ad9fb7
Attempt #1 to add movie name to auto-save files
2008-06-25 03:36:38 +00:00
adelikat
137437ac0e
Enable Auto-save saved to config
2008-06-25 01:30:35 +00:00
adelikat
3eecd0033e
Changed rewind to auto-save
2008-06-25 00:43:02 +00:00
adelikat
18c4e20c21
oops, that Memwatch is actually fixed now.
2008-06-23 02:42:47 +00:00
zeromus
373a543044
this cheat window was acting weird
2008-06-23 00:57:01 +00:00
adelikat
82cdb6a12e
Fixed crashing bug related to memwatch and "load last file on memwatch startup"
2008-06-23 00:50:20 +00:00
zeromus
15cc62e978
- movie metadata support
...
- movie metadata display
2008-06-22 23:41:24 +00:00
adelikat
f6117fa516
Moved FCM Convert in res. Sorry for the small update.
2008-06-22 23:23:43 +00:00
zeromus
29736a18f6
fix bug in splitpath that made tas savestate filename generation fail
2008-06-22 23:04:38 +00:00
zeromus
a91d2c414e
better movie conversion
2008-06-22 22:25:30 +00:00
punkrockguy318
851ef0d7fb
fixed build errors on sdl
2008-06-22 22:06:14 +00:00
zeromus
67c4a6d6ab
batch fcm->fm2 convert rough draft (look in the file menu)
...
the headers arent output fully correct.. and there is no error reporting.. but it works.
2008-06-22 06:53:49 +00:00
zeromus
69bc4b3f72
added obj/bg display toggle
...
much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus
79de2d8295
- a ton of cleanups
...
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus
94a807d428
line ending fix
2008-06-20 22:27:10 +00:00
zeromus
8009546872
add binary movie mode, which is used when saving movies into savestates
2008-06-20 22:15:30 +00:00
zeromus
d159696288
ever so slightly faster movie i/o? this has hit diminishing returns. binary mode is all that is left
2008-06-20 06:52:20 +00:00
zeromus
f17b83fb22
show correct movie data in replay dialog once again
2008-06-20 04:18:04 +00:00
zeromus
105a3e2516
try fixing zapper movies again
2008-06-20 00:50:01 +00:00
adelikat
c8e3eef74d
Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally)
2008-06-20 00:12:56 +00:00
zeromus
e75fd93f68
oops. how did i check that in
2008-06-19 23:53:44 +00:00
zeromus
0883fdd050
fix to zapper movies and minor fix to movie loading
2008-06-19 16:19:48 +00:00
zeromus
0d6820d922
see if this fixes zapper movies
2008-06-19 03:26:37 +00:00
zeromus
85b5214f40
ohh i was wrong. dont do that.
2008-06-19 03:24:09 +00:00
zeromus
3078b63a3c
take into account first scanline when drawing the zapper input aid (crosshair)
2008-06-19 02:42:19 +00:00
zeromus
0eef479304
consistentify newlines
2008-06-19 02:41:47 +00:00
zeromus
0a05a707a0
movie file wasnt being closed correctly (perhaps fix the tas crashing bug)
2008-06-18 08:22:19 +00:00
punkrockguy318
2958ab4e71
changed samples in sdl to 512; SDL's recommended setting for games
...
seems to help sound playback on *nix
if this causes anyone a regression let me know
2008-06-18 01:29:02 +00:00
punkrockguy318
aabdacab84
fixed error in which we had two duplicate -p options; the port option would not work (not that netplay even works)
2008-06-18 01:12:15 +00:00
jeblanchard
0b7bf686a7
fewer warnings
2008-06-17 23:46:55 +00:00
punkrockguy318
757f810a1f
changed itoa -> sprintf()
...
itoa does not work with gcc, but sprintf serves our purposes
2008-06-17 17:58:33 +00:00
punkrockguy318
8b03a5401b
sdl now builds
2008-06-17 17:38:32 +00:00
punkrockguy318
6733a2f8a3
fixed more compile issues with gcc
2008-06-17 16:59:16 +00:00
punkrockguy318
d9adfc4b69
Fixed some g++ compile issues
2008-06-17 16:42:02 +00:00
zeromus
fdf51e672f
finally fix the bad replay synching bug?
2008-06-17 08:32:24 +00:00
zeromus
742969facb
fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode
2008-06-17 08:12:48 +00:00
zeromus
b82c266971
fixed a bad bug in memorystream which makes movie savestates work better
...
and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus
ce3a9796c3
fixed fresh bug in movie savestates
...
thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
punkrockguy318
1a725b5850
this may sound OCD but I changed the tenses in the driver usage so they are consisent.
...
descriptions are now all Enables .. Sets .. rather than inconsistant Enable/Enables Set/Sets
2008-06-14 04:54:26 +00:00
punkrockguy318
f51b7f29aa
Added new commandline option: --noframe
...
When enabled, this passed the SDL_NOFRAME flag when setting video. This is useful for people who want to use fceux dual head.
2008-06-14 04:41:46 +00:00
zeromus
62d4ca6cdb
slight performance boosts to save/load state when movies are running
2008-06-13 19:15:24 +00:00
jeblanchard
e42d3d288f
Fix frame-count of 0 in replay dialog
2008-06-13 02:03:55 +00:00
zeromus
66b43671bb
fixed recent breakages in movie recording
2008-06-13 01:42:30 +00:00
zeromus
41d375a435
fix bug in guid parsing causing rerecording always to fail
2008-06-13 01:33:46 +00:00
jeblanchard
fc36382f62
Fix SDL joystick input
2008-06-12 23:06:10 +00:00
jeblanchard
2c777eb656
Add turbo toggle hotkey and -turbo [0/1] cmdline option. (Win32 only.)
2008-06-12 22:26:34 +00:00
zeromus
12bdce8669
nothing
2008-06-12 07:20:15 +00:00
zeromus
fc9c64e5e7
make movies load faster
2008-06-12 07:10:46 +00:00
zeromus
043aabf009
add reset/poweron/etc column to movie format
2008-06-12 05:07:30 +00:00
zeromus
a1773fc087
fix a crashing bug when resetting or powering on with a movie loaded
2008-06-11 04:54:33 +00:00
punkrockguy318
a4647ef3e2
cleaned some code
2008-06-10 18:09:46 +00:00
punkrockguy318
284740c373
config system no longer crashes
...
npos was negative, pos was unsigned
2008-06-10 17:49:01 +00:00
jeblanchard
84e7d10f38
Kill many warnings. Note: may waste bytes of memory!
2008-06-10 16:06:14 +00:00
jeblanchard
4b43a1429d
Slightly less broken SDL config
2008-06-10 08:45:20 +00:00
punkrockguy318
4df6b97013
quieted a dumb warning and tripped useless code
2008-06-10 06:20:39 +00:00
punkrockguy318
d00be0620b
fixed compile error on gcc 4.3
2008-06-10 05:51:11 +00:00
jeblanchard
fa951d9fbb
Save the position within an MMC1 controller write!
2008-06-10 05:04:51 +00:00
jeblanchard
6821875304
Possibly a fix for [ 1989029 ] Message log not working
2008-06-10 04:56:39 +00:00
jeblanchard
e094a3fbd2
Commit to speed up the movie-replay box -- not tested :(
2008-06-09 19:40:06 +00:00
jeblanchard
0aba87d311
cleanup
2008-06-09 13:52:49 +00:00
jeblanchard
fd67041d4e
Convenience check-in (makes configSys an iota less buggy)
2008-06-09 11:58:21 +00:00
jeblanchard
81d1a6c7eb
Fix SDL after r425 -- checkin comments from r425 still apply to both input.cpp files
2008-06-09 11:56:10 +00:00
zeromus
c438158a00
changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
...
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
zeromus
2683c041af
fix windows compile issue
2008-06-09 02:31:13 +00:00
punkrockguy318
11390351ac
fixed SDL build issues
2008-06-08 13:27:17 +00:00
punkrockguy318
70de69eacf
fixed some sdl compile errors
2008-06-08 13:16:34 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
eea70691e4
just a small generalization to the input code
2008-06-08 06:23:43 +00:00
punkrockguy318
db4fbe165f
fixed build errors in sdl version
2008-06-07 21:51:04 +00:00
zeromus
3ea76ba08d
reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies.
2008-06-07 08:18:04 +00:00
jeblanchard
8e546b1bed
More silly warning elimination
2008-06-07 01:21:38 +00:00
jeblanchard
c8e4dee70a
Add semi-stub UTF8_fstream function to SDL port
2008-06-06 12:45:25 +00:00
zeromus
a4fb078f3c
some work on the zapper movie recording, but it is not finished and a lot will have to be scrapped. there was some useful refactoring in here though so i am checking it in
2008-06-06 08:23:12 +00:00