XTra.KrazzY
2122da5cd2
DSPSpy: Added preliminary support for realtime multiple microcode processing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 21:15:01 +00:00
hrydgard
fd5a4ee71a
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:34:24 +00:00
sl1nk3.s
e384c91313
Fix error #002 for Wad games, also fix the Wii menu black screen, this is still a bit hacky as we don't know where to read the IOS rev, but hey it works :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:07:45 +00:00
Shawn Hoffman
ad4ffaf0b6
fix wii menu booting: fix if you know a better way :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 12:58:09 +00:00
John Peterson
3b55c26367
OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 10:16:08 +00:00
nakeee
538217d436
Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3373 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 08:22:16 +00:00
John Peterson
6691469164
OpenGL: Added OSD menu from 3, 4, 5 keys
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:48:38 +00:00
sl1nk3.s
97691461ca
Fix savestate name for wad games, crashfix for some wad files without MakerID (thanks lpfaint99), fix for US games using SJIS string (Megaman 9 is one of them) can't do the same for PAL games as it would break special chars = we do need an unicode build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:25:21 +00:00
LPFaint99
b701802fcf
don't save emustate or video hack if it is not set
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 01:23:10 +00:00
XTra.KrazzY
c779f95b87
-Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!
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Games hang though (probably due to unknown ES call)
-/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler.
-Partially documented Wii DVD cover flags.
-Files opened in Wii Read-Write mode are now set to append.
-Removed annoying overhead-ish "Idle" log message.
As for /dev/di: Someone clearly didn't know what he was doing in that file. Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved.
Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:14:48 +00:00
sl1nk3.s
c9b5fbd9bd
Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
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remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 21:10:02 +00:00
LPFaint99
c6abb79e6e
Only scan for extensions that apply to the type of games set to show
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For me saves between 4-10seconds each refresh when only wads are shown
similar speed ups when only wii games are shown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 17:22:29 +00:00
hrydgard
bb06a53e28
DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:06:40 +00:00
nakeee
d5eb6e089e
linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 07:16:29 +00:00
sl1nk3.s
8cb67f4729
Added wad files detection to the GameListCtrl, some changes to ISOProperties, needs a bit more work ?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 02:54:07 +00:00
sl1nk3.s
7eea69f5c2
Replaced current platform images by better looking ones, added wad platform
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 02:27:36 +00:00
XTra.KrazzY
8da4f8e565
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:26:48 +00:00
XTra.KrazzY
e99b687525
Wii IPC: Code housekeeping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:24:41 +00:00
XTra.KrazzY
3a4e51b67f
Wii IPC: Opening nonexistent files for writing now creates them and renaming now returns a proper error code.
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Result: Zelda: A link to the past (VC) now runs (needs to be run twice to work), Wii System Menu generates more files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:19:40 +00:00
Shawn Hoffman
695fe31b2c
...and the days of ceaseless build fixing begin anew
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 15:51:03 +00:00
XTra.KrazzY
f004fb17d4
Incomplete work on extracting banners from Wii images without savefiles. Please finish my work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 14:33:52 +00:00
LPFaint99
33a20fe564
updates to the GameListCtrl add the option to purge the cache, and change iswii to platform (gcm, wii iso, wad)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 07:36:22 +00:00
LPFaint99
7e0568d7ba
disable loading this setting for now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3333 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 06:27:51 +00:00
LPFaint99
ff9128e129
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3332 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 06:22:36 +00:00
LinesPrower
2ff53b2198
Fix to R3312. I should be more careful next time...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3331 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-05 11:49:06 +00:00
nakeee
4e98655aa3
fix compile on linux
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fixed some warnings.
(gcc seems not to like char variables as array subscript)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3330 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-05 07:36:55 +00:00
John Peterson
004dfffff0
MessageBox: Changed Host_SysMessage to a PanicAlert to be able to ignore 'GFX: Unknown Opcode' error messages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 22:23:30 +00:00
John Peterson
eca5537a1c
Interface: Updated UsePanicHandlers tooltip
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3328 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 21:29:07 +00:00
John Peterson
04adec5ae5
DTK Music: Test of code to fix the 1080 and Waver Race music
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3326 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 20:33:26 +00:00
Shawn Hoffman
4380898080
correct handling of pad modes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3325 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 18:40:04 +00:00
John Peterson
47c69e5f5a
GC Controller: Added analog mode 0 for Luigi's Mansion
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3324 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:52:32 +00:00
Marcus Wanners
4f057ecb0b
Compile fix :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:33:48 +00:00
Marcus Wanners
475b4afb1f
Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id=360#c92 ).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:25:53 +00:00
LinesPrower
ef1ecbcd0f
Fixed profiled ReJIT. It's very experimental though. Makes a great performance boost, but is way too unsafe. However it seems to work fine on games I've tested. Can be enabled from ini-file (ProfiledReJIT = True in [Core]).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:00:37 +00:00
Shawn Hoffman
c3e977796f
Get rid of "Booting..." wxBusyInfo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 01:53:15 +00:00
sl1nk3.s
6525ca5c58
Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 00:32:59 +00:00
Shawn Hoffman
ba3ceeafb7
Fake IOSv9 r2.4 if no version is found (elf loading)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3317 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 00:02:49 +00:00
Shawn Hoffman
43c18bb552
OpenGL: save projection hack setting
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wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 23:38:31 +00:00
sl1nk3.s
69055f8d42
Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 20:09:48 +00:00
Shawn Hoffman
16a9e33b85
fix a NetPlay crash in OnJoin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 19:49:07 +00:00
LinesPrower
074fe9c9ea
Implemented jit'ing of floating point compare operations in the IL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 13:14:03 +00:00
LinesPrower
3c953e485c
Some fixes to JIT IL's quantized stores
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 04:43:34 +00:00
Shawn Hoffman
c391e9659a
fix a dumb mistake with VideoInterface::Read8
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 20:23:06 +00:00
Shawn Hoffman
afd65b3de1
VI PreInit: use descriptive names/numbers instead of just writing values to regs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 15:13:15 +00:00
Shawn Hoffman
898bec5894
add Read8 to VI (Action Replay uses it). tune up some vi regs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 14:15:21 +00:00
Shawn Hoffman
7b43951b7e
bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other misc stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 02:58:35 +00:00
LinesPrower
4c19fa7e5f
Implemented correct idle skipping in JIT IL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-31 09:22:29 +00:00
death2droid
71e895ddf7
Small clean up to InfoWindow and fix for Summarize_Drives()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-31 00:55:20 +00:00
death2droid
81354ea368
Some clean ups to make it easier to work with the InfoWindow
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-30 05:52:12 +00:00
death2droid
2159d5065d
Some changes to InfoWindow.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-30 05:21:51 +00:00
Sonicadvance1
ffa759f28a
Removal of a unneeded header
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3296 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 14:48:06 +00:00
Shawn Hoffman
8ff30a74a4
bba: automatically get TAP guid on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 06:42:18 +00:00
Sonicadvance1
b059284b55
Quick commit while I move over to windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 03:58:06 +00:00
Shawn Hoffman
8feeb22d09
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 02:58:02 +00:00
Shawn Hoffman
c412a0eac5
add placeholder to fix windows build and rename Tap->TAP
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 02:57:09 +00:00
Sonicadvance1
9d97335721
Linux/OSX compile fix, tiny bit of work of BBA
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 01:54:24 +00:00
sl1nk3.s
0259cc388e
Some updates to netplay, now using UDP to transmit pad data, it shouldn't be slow as molasses anymore, but may be unrealiable. Netplay now saves settings to ini, also fixed possible desync.
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+cookie update : Updated Dolphin's icon to be Win7 ready by making it 32x32, so it now shows fine when alt-tabbing :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-27 21:24:29 +00:00
death2droid
9fd0802b4f
A small clean up.
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Just doing it while i remember :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-27 12:28:33 +00:00
death2droid
f752853009
Adds a new column to the game control list that shows what platform the game is.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3288 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-27 06:41:01 +00:00
Sonicadvance1
d195dbbe8d
OS X compile fix, My BBA broke it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3287 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-26 21:07:29 +00:00
Sonicadvance1
005948e18e
Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to tweak at the moment. Will fix them in a bit. Progress is progress though
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 14:31:01 +00:00
Sonicadvance1
cf732972d9
Windows side compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3285 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 13:16:40 +00:00
Sonicadvance1
cd03e98d3c
More work on BBA. Socket Test gets stuck in a loop, but now it's also receiving packets in that loop, Linux only. The device to set up in Linux is a bit of a pain as well. Breaks Windows compiling, but I will commit another with Windows fix in a moment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3284 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 13:07:42 +00:00
Sonicadvance1
e72b77931c
Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 14:03:18 +00:00
Sonicadvance1
674f963779
Quick commit so I can run to the Windows side. It's a slight bugfix and some comments. The first packet is still malformed, but now only in one place, which is great
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 12:43:54 +00:00
Sonicadvance1
f5ee9ce852
Fix Windows compiling and some other slight things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 11:30:07 +00:00
Sonicadvance1
57ae06fe66
Found out why I was getting unexpected IMM writes. I'm retarded, thank you very much
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 11:05:30 +00:00
Shawn Hoffman
8ee7cfa6c6
addendum to r3265: update mask used in rfi in jitIL as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-22 07:15:42 +00:00
Shawn Hoffman
32691cfad7
DiscScrubber: fail gracefully on corrupt images
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3272 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-22 07:14:34 +00:00
Shawn Hoffman
6a8da15f51
DiscScrubber: fix VC partitions (ssbb)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3271 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-22 00:36:44 +00:00
Shawn Hoffman
bba8fd6481
small tweaks to discscrubber...32bit seems to make a fine scrub job, but fails to actually compress.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 21:15:35 +00:00
Shawn Hoffman
755d333f5a
DiscScrubber: 32bit crashfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3269 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:52:04 +00:00
Shawn Hoffman
b4a3dd8d2b
forgot SConscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:20:03 +00:00
Shawn Hoffman
d210fbac2c
Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D )
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Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.
Any tips for making scrubbing faster would be welcomed :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:19:15 +00:00
Sonicadvance1
cfb94849f9
More work on BBA, changed mask in JIT to the same mask in interpreter. If this is wrong, beat me up, but it fixes BBA for commercial games at least
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 02:44:49 +00:00
sl1nk3.s
fa86f37fc3
Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-18 19:24:46 +00:00
death2droid
19face94b1
Fixed up some comments got the names back to front :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:19:07 +00:00
death2droid
0882628fd3
Forgot some files from last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:08:00 +00:00
death2droid
c7fd6b6ce6
Some clean up's
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Put some of the things from IPC HLE into filters to try and clean it up a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:07:30 +00:00
death2droid
1def738932
A Linux patch for Japanese games names conversion by siliconjoe
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3258 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 01:45:10 +00:00
LPFaint99
22eff0846f
Remove the FixChecksums Buttons from MemcardManager
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This function is not necessary for gci gcs or sav import!!!
The only reason to use it at this point is either fixing a memcard from around r700 by using a hex editor.
Anyone who uses a hex editor should be able to figure out the rightclick menu
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 08:17:06 +00:00
LPFaint99
fe5c9004e4
move usb keyboard to it's own file, small cleanup for WII_IPC_HLE_WiiMote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 03:42:44 +00:00
death2droid
254edc3813
Some more modification of texture dumping and loading.
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They now use gameID instead of game name for the folders.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 01:21:57 +00:00
hrydgard
87d07f3d17
remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero hacking from long ago :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 17:27:06 +00:00
death2droid
b6cfaf5653
Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
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For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:28:32 +00:00
Sonicadvance1
c684a77394
Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 10:50:49 +00:00
tmator
833154f3d8
osx fixes for nongui and ogl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:55:46 +00:00
Shawn Hoffman
b40b551198
fix some weird logic in CoreParameter.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:50:23 +00:00
death2droid
80e2052372
Make some updated to hires texture loading ect.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:07:24 +00:00
donkopunchstania
14a67bc8bc
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00
sl1nk3.s
034e3c72a2
Fixed some crashes in netplay, so it actually works :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 18:53:59 +00:00
Sonicadvance1
9331b644a3
Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux and then set a interrupt. I'm getting erroneous data from the shoddy implementation currently in Dolphin. Time to redo the EXI structure >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3230 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 09:24:13 +00:00
nakeee
6f9a49b930
Netplay compiles on linux, please test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3229 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 08:46:18 +00:00
death2droid
d0653aa53a
A attempt for a fix for the Zelda TP Bloom hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 06:28:10 +00:00
Shawn Hoffman
613aa198df
build DSPSpy for gc (make -f MakefileGC) - needs web server or something for easy result viewing :p
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Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ???? vs. capcom, so it was being sorted to the top and screwing up the index. To do it "correctly" you'd need to assign the index to the item's arbitrary data.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3226 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 05:28:05 +00:00
Shawn Hoffman
32fff6db74
fix windows debugfast build and warning fix in SDCardUtil.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 00:19:35 +00:00
omegadox
136dc16f94
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 23:37:26 +00:00
sl1nk3.s
158fcaf889
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:49:53 +00:00
sl1nk3.s
560c4111ae
x64 build fix here we go
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:27:42 +00:00
nakeee
b9cdcb1819
added HAVE_SFML so the code compiles without it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:23:54 +00:00
sl1nk3.s
176d528719
Introducing Netplay, currently not extremely polished, and not yet fully tested..
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Thanks to shuffle2 for fixing the linux build on an earlier version, still pending other linux fixes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:50:24 +00:00
Sonicadvance1
9b7b44fff6
Slight cleanup in the main file. Win32 tries sending the packet, but fails with error 0x57 or 0x6 in WriteFile function, depending on how I have it set up. Linux sends out the packet, or at least it says it sends it out. Requires root priv in Linux and openVPN installed to use the /dev/net/tun device.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 15:34:38 +00:00
death2droid
5cefdb2c4f
Small tiny fix to repair some of the hacks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3216 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 13:32:00 +00:00
death2droid
03b0936fa1
Clean up of OpenGL hacks.
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Removed now useless code.
Also fixed a problem with the iso properties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 13:28:49 +00:00
Sonicadvance1
0f9214bce5
Dolphin connects to the virtual NIC device now, but for some reason it can't send out it's packet. 350 bytes, yet 0 get out >>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3214 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 03:49:13 +00:00
Nolan Check
dcad8a779d
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 02:06:02 +00:00
Sonicadvance1
64f6f0299d
Forgot a file of previous commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 17:05:02 +00:00
Sonicadvance1
7287ff9aa0
Commit my Windows work on the TAP side of BBA. Probably breaks Windows build until someone adds a file the the Windows project. Dunno how far it gets, someone will need to test. You need to install OpenVPN and it's TAP-Win32 driver. Need to figure out more how to do this on the Linux side now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3210 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 17:03:49 +00:00
Sonicadvance1
ecfe86efe3
Quick commit while I look at the Windows side
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3209 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 14:32:52 +00:00
Sonicadvance1
f16d0d1998
Got the games to try and send out a packet. Probably something to do with DHCP. If I want to go any farther, I need to create the virtual network interface now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 22:37:53 +00:00
death2droid
5f55d4e7f0
game.ini fix for projection hack's.
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This patch is by val532
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 21:20:27 +00:00
hrydgard
42fb5a4d67
project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 20:28:11 +00:00
Sonicadvance1
ad0db37fab
More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different, so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3204 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 20:19:12 +00:00
hrydgard
e7af5a31bd
Disable PC-native DXT texturing. Too many problems for now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3203 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 19:04:46 +00:00
Sonicadvance1
683a042ebc
Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3202 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 18:22:18 +00:00
omegadox
90e345e40b
Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3201 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 18:15:29 +00:00
death2droid
b8fe20e84e
A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3200 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 13:10:19 +00:00
death2droid
7011b9c1e4
Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:40:03 +00:00
death2droid
55b5637808
One little fix to a bug with r3193 .
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Something i spent ages wondering why wasn't working properly XD
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 12:54:05 +00:00
death2droid
941ca9d46c
Add the ability to set UseRE0 hack in game.ini.
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Tho at the moment there is a bug with changing it in the GUI when ever you change it it automatically resets to nothing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 12:33:47 +00:00
death2droid
be45b223bb
A fix by baby.lueshi that fixes the problems with rev 3187
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 07:55:30 +00:00
death2droid
8e535bf2c0
Revert r3187 causes games to return lots of errors.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 06:25:03 +00:00
Nolan Check
b277102796
Use correct width and height for compressed textures
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 23:33:23 +00:00
Shawn Hoffman
79aa90b876
really fix SOIL-related troubles, i think :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 16:41:08 +00:00
Shawn Hoffman
36f5f6e3e7
remove dead code from MusicMod
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 16:00:16 +00:00
death2droid
1d593069b5
x64 SOIL fix thanks to baby.lueshi
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 13:16:30 +00:00
death2droid
49b527cc6e
Fix problem caused by my attempted revert.
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Sorry everyone....
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3179 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 12:03:54 +00:00
death2droid
6c09fe5217
Revert some changes again :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3178 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 11:35:47 +00:00
death2droid
08179aa16c
Fix windows build problem with SOIL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3177 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 11:20:27 +00:00
nakeee
1e07b26356
Move soil to external, this breaks windows build until deathroi will commit the windows part
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3175 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 09:31:57 +00:00
tmator
439523163e
fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3173 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 21:19:55 +00:00
Shawn Hoffman
b0ea0f349b
disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 21:16:52 +00:00
Shawn Hoffman
9414d02011
add missing file HiresTextures.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3171 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 18:46:07 +00:00
death2droid
14f9d84e60
Forgot to upload some files crucial to SOIL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 09:32:26 +00:00
death2droid
58058311f4
Fix some problems :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 08:56:20 +00:00
death2droid
4f195d4d30
Revert changes to vcproj
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3167 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:59:26 +00:00
death2droid
d0304dc997
Add hires texture support to OpenGL
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Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:43:56 +00:00
death2droid
e4e1367045
Cleans up the defines in EXI_DeviceEthernet.h by putting them into a enum(Makes it look a lot better as you don't see about 20 #defines).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 06:41:43 +00:00
death2droid
2849cef161
More clean up's.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3164 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 21:32:42 +00:00
death2droid
7cbb1fb8ec
Moved the enum from the main file to the header.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3163 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 21:31:33 +00:00
death2droid
306b717635
Some source code clean up(Making stuff more understandable)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3162 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 21:30:17 +00:00
sl1nk3.s
0c799b3c64
Fixed support for adding encrypted cheatcodes through GUI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3161 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 18:53:27 +00:00
Marcus Wanners
778f8efb65
Fix the message, for good. See the comments to r3146 for more info on the choice of this particular term.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3160 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 18:07:28 +00:00
Nolan Check
3ba23768e8
Add PC-native DXT1 support to VideoCommon and VideoOGL. Thanks to XTra.KrazzY and death2droid.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3159 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 02:10:07 +00:00
tmator
c70dd2ab0a
fix plugin dir for nongui version for osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-04 19:48:00 +00:00
Shawn Hoffman
3b173a2dad
give serial port 1 it's own log
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3154 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-04 19:28:53 +00:00
Sonicadvance1
c6a16ac3b6
Bit of BBA work, PSO asks for a mac address then fails at a unknown IMM write
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-04 07:39:44 +00:00
Marcus Wanners
b3a924cc5c
Make a message more user-friendly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3146 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 23:21:39 +00:00
LinesPrower
86915160b7
Fixed idle skipping in JIT mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3144 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 14:54:05 +00:00
hrydgard
59ed31f291
(just some obsessive code cleanup)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3142 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 11:57:53 +00:00
hrydgard
0772db6af6
DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 11:15:17 +00:00
hrydgard
2ca4567601
DSP: Improve multiplier code. Add support for unsigned operation - but temporarily disabled, since it somehow makes things sound even worse :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3139 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 22:17:24 +00:00
nakeee
4ae8ad7cf2
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3136 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 19:42:19 +00:00
sl1nk3.s
168362288c
Added Open Wii save folder menu item to GameListCtrl, fixed a few remaining path and casting problems
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3135 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 18:06:42 +00:00
hrydgard
e89af68f4d
DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 16:15:52 +00:00
hrydgard
732562325d
DSP: Document in a comment what CLR15/SET15 appears to do. (unsigned multiplication)
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minor fix in op table.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3133 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 14:57:26 +00:00
Shawn Hoffman
f900635c77
fix jap games which loaded the ansi bootrom font, resulting in garbage text
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3131 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 06:43:39 +00:00
hrydgard
474f1343f7
DSPLLE: Wrapping behaviour for single increments/decrements of address registers implemented. It made little/no difference as far as I can tell :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 22:17:22 +00:00
hrydgard
2352cf0fed
DSPLLE:
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Enable the SET40 sign extension stuff.
Try to separate the "core" from the "interpreter" logically, a little bit. It's still a bit of a fuzzy border.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3128 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 20:06:24 +00:00
hrydgard
dfb5fef792
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 19:09:17 +00:00
hrydgard
0d57b7f01a
DSP: I hereby name R08-R11 WR0-WR3, standing for Wrap control Registers 0-3.
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Kill "CR".
Document decrements a little bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3126 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 19:07:29 +00:00
hrydgard
b0bb4e6335
DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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Highlight differences on both sides.
Show the accelerator subregs in order.
Make it possible to include some code from Dolphin into DSPSpy, good for grabbing useful #defines. (had to change the GEKKO log to POWERPC).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 15:17:03 +00:00
XTra.KrazzY
397af9ade4
Tiny fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3119 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 14:52:54 +00:00
nakeee
6cc8c0744b
DSP: Fixed case and some printing in asm
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 12:15:48 +00:00
nakeee
e39f0f9ce8
DSP: reverting some condition code until we handle 0x1 and 0x2 correctly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 09:26:47 +00:00
fires.gc
c49f519d12
removed debug check
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3114 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 08:57:13 +00:00
hrydgard
07b774c7de
debugfast build fixing. make the hle bios loading-or-not logic make sense.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 08:23:25 +00:00
LinesPrower
ee4de8a9b6
Try to fix problems caused by incorrect denormalized floats handling. Fixes issue 398 (Sonic Unleashed hanging)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3110 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 17:07:25 +00:00
tmator
63f84a491a
fix nowx build for osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3108 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 08:24:48 +00:00
Shawn Hoffman
28e3abbe6f
fix jit'd negx, thanks to q.w.e.r.t.y.1.2.3.4.5.6.7.8.9! (issue 911)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3105 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 01:58:03 +00:00
tmator
8bd9395dc9
build fix for non win32
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-29 19:25:17 +00:00
Shawn Hoffman
9984be6580
Clean ipl device code a bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3103 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-29 15:17:36 +00:00
Marcus Wanners
2673eed2cc
Remove the include (fix for r3101)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3102 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-29 12:18:31 +00:00
sl1nk3.s
870242fc79
Fixed path of banner.bin in GamelistCtrl not getting the good TitleID, replaced fullscreen on Esc key by Alt+Enter, Esc now escape fullscreen or stop emulation (as requested, but i find it better too)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3101 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 23:47:18 +00:00
Sonicadvance1
be61375c01
Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 20:05:00 +00:00
nakeee
1f4c000ae6
DSP: updated condition code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3099 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 09:12:29 +00:00
LPFaint99
f852ea41c4
Add the option to filter gamelist
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add a drive command that I have only seen with gcos multigame discs that allows them to boot, otherwise they will hang
add a default path for browse in memcard manager
fixed display of format time in MCMdebug.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 02:30:50 +00:00
Shawn Hoffman
daf17ed27f
replace actually changing VI beam position regs on a write, instead just log it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3097 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 01:02:48 +00:00
sl1nk3.s
adb791dd58
Fixed a little crash I had in ISOProperties with Mario Kart Wii, it was trying to read a third unknown partition type.
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Effectively toggling throttle in DSP HLE/LLE when the game is running
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3096 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 23:27:56 +00:00
Shawn Hoffman
989f4fb6da
Try to pass the wii "001" and "002" checks correctly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3094 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 16:57:12 +00:00
Shawn Hoffman
ae41086ec8
fake out gcos into thinking it is using dvd drive debug commands
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3093 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 16:55:20 +00:00
Shawn Hoffman
1990c79c25
fix for memmap when booting gc apps in wii mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 16:53:17 +00:00
Shawn Hoffman
41674301b5
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3085 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-26 18:39:22 +00:00
Marcus Wanners
36eec8d305
Revert r3083, we'll find a better way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3084 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-26 17:38:31 +00:00
Marcus Wanners
15580e1c31
Added d3d and ogl settings to InfoWindow.cpp
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I guess it's about done, as the pad settings are really not needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3083 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-26 17:04:45 +00:00
Marcus Wanners
7f74c3b1f3
InfoWindow formatting cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3079 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 22:01:27 +00:00
LPFaint99
915dcec33e
remove PanicAlert
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3078 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 19:23:57 +00:00
LPFaint99
9849717d3a
InfoWindow now shows text on linux again, can't explain why it wasnt working before, damn wx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3077 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 19:22:55 +00:00
LPFaint99
375e1227d9
InfoWindow fixes for linux build, dvd drive list
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3076 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 18:55:05 +00:00
Marcus Wanners
ad77806927
InfoWindow is now actually functional (Yay!). We got rid of the Action Replay stuff and added the core settings. OGL and D3D stuff still to come.
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But it has a bunch of 0s before the actual setting (a 1 or a 0, normally), so someone needs to fix that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3075 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 18:13:24 +00:00
Sonicadvance1
264737fede
A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3074 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 16:47:45 +00:00
XTra.KrazzY
989e2590a2
Tiny fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3072 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 10:44:42 +00:00
XTra.KrazzY
1045fc7e98
Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly)
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More small leftover fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3071 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 10:38:26 +00:00
Shawn Hoffman
72febe7b8a
Add DVDLowOpenPartition
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3070 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 07:49:48 +00:00
XTra.KrazzY
a8c224023c
Fixed DSPTool include bugs and some leftover fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3069 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 02:13:33 +00:00
Marcus Wanners
2402d46e62
Fixed the names of the BBOX registers, plus a comment about how to fix the return values.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3068 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 22:31:15 +00:00
Marcus Wanners
7c4e1545e8
Try to fix the fence problem in Paper Mario:TTYD, might fix other things as well. See issue 360 for more details.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3067 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 18:15:47 +00:00
Marcus Wanners
f39af5f9a5
The start of the InfoWindow (issue 722). By death2droid.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3066 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 18:04:50 +00:00
Shawn Hoffman
c25346773d
revert r3060, instead call RecomputeCachedArraybases() once on init.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3065 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 16:40:58 +00:00
XTra.KrazzY
e0a202b7ef
Made DSPTool more informative and actually fail when compile fails (right now it kept creating invalid files)
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Also, created an example test which uses the INCLUDE directive. Tests are much shorter and human-readable now!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3064 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 15:31:13 +00:00