DiscScrubber: fix VC partitions (ssbb)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3271 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -60,6 +60,7 @@ struct SPartitionHeader
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};
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struct SPartition
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{
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u32 GroupNumber;
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u32 Number;
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u64 Offset;
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u32 Type;
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@ -284,6 +285,7 @@ void ParseDisc()
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{
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SPartition Partition;
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Partition.GroupNumber = x;
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Partition.Number = i;
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ReadFromDisc(PartitionGroup[x].PartitionsOffset + (i * 8) + 0, 4, Partition.Offset);
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@ -327,7 +329,7 @@ void ParsePartitionData(SPartition& _rPartition)
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IVolume *OldVolume = m_Disc;
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// Ready some stuff
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m_Disc = CreateVolumeFromFilename(m_Filename.c_str(), _rPartition.Number);
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m_Disc = CreateVolumeFromFilename(m_Filename.c_str(), _rPartition.GroupNumber, _rPartition.Number);
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IFileSystem *FileSystem = CreateFileSystem(m_Disc);
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std::vector<const SFileInfo *> Files;
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@ -65,10 +65,10 @@ private:
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const unsigned char g_MasterKey[16] = {0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7};
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const unsigned char g_MasterKeyK[16] = {0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e};
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IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType, u32 _VolumeNum, bool Korean);
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IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean);
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EDiscType GetDiscType(IBlobReader& _rReader);
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IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _VolumeNum)
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IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup, u32 _VolumeNum)
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{
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IBlobReader* pReader = CreateBlobReader(_rFilename.c_str());
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if (pReader == NULL)
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@ -85,7 +85,7 @@ IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _VolumeNum)
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u8 region;
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pReader->Read(0x3,1,®ion);
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IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, 0, _VolumeNum, region == 'K');
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IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, _PartitionGroup, 0, _VolumeNum, region == 'K');
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if (pVolume == NULL)
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{
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@ -122,15 +122,17 @@ bool IsVolumeWiiDisc(const IVolume *_rVolume)
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return (Common::swap32(MagicWord) == 0x5D1C9EA3);
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}
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IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType, u32 _VolumeNum, bool Korean)
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IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean)
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{
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CBlobBigEndianReader Reader(_rReader);
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u32 numPartitions = Reader.Read32(0x40000);
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u32 numPartitions = Reader.Read32(0x40000 + (_PartitionGroup * 8));
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u64 PartitionsOffset = (u64)Reader.Read32(0x40000 + (_PartitionGroup * 8) + 4) << 2;
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// Check if we're looking for a valid partition
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if (_VolumeNum != -1 && _VolumeNum > numPartitions)
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return NULL;
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u64 PartitionsOffset = (u64)Reader.Read32(0x40004) << 2;
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#ifdef _WIN32
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struct SPartition
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{
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@ -138,23 +140,32 @@ IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType,
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u32 Type;
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};
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#endif
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std::vector<SPartition> PartitionsVec;
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struct SPartitionGroup
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{
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u32 numPartitions;
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u64 PartitionsOffset;
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std::vector<SPartition> PartitionsVec;
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};
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SPartitionGroup PartitionGroup[4];
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// read all partitions
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for (u32 i = 0; i < numPartitions; i++)
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for (u32 x = 0; x < 4; x++)
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{
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SPartition Partition;
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Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
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Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4);
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PartitionsVec.push_back(Partition);
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for (u32 i = 0; i < numPartitions; i++)
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{
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SPartition Partition;
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Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
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Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4);
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PartitionGroup[x].PartitionsVec.push_back(Partition);
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}
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}
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// return the partition type specified or number
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// types: 0 = game, 1 = firmware update, 2 = channel installer
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// some partitions on ssbb use the ascii title id of the demo VC game they hold...
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for (size_t i = 0; i < PartitionsVec.size(); i++)
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for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++)
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{
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const SPartition& rPartition = PartitionsVec[i];
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const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i);
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if (rPartition.Type == _VolumeType || i == _VolumeNum)
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{
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@ -22,7 +22,7 @@
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namespace DiscIO
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{
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IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _VolumeNum = -1);
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IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup = 0, u32 _VolumeNum = -1);
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IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii);
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bool IsVolumeWiiDisc(const IVolume *_rVolume);
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} // namespace
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@ -69,7 +69,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be that many partitions...
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{
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WiiPartition temp;
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if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, i)) != NULL)
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if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
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{
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if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
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{
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