Netplay compiles on linux, please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3229 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -253,7 +253,7 @@ else:
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# sfml
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env['HAVE_SFML'] = 0
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if conf.CheckPKG('sfml') and conf.CheckCHeader("SFML/Audio.hpp"):
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if conf.CheckPKG('sfml-network') and conf.CheckCXXHeader("SFML/Network/Ftp.hpp"):
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env['HAVE_SFML'] = 1;
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#osx 64 specifics
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@ -29,6 +29,11 @@ Core::GetWindowHandle().
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*/
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// FIXME: why doesn't it work on windows???
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#ifndef _WIN32
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#include "Common.h"
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#endif
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#if defined(HAVE_SFML) && HAVE_SFML || defined(_WIN32)
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#include "NetWindow.h"
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#endif
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@ -62,7 +62,7 @@ ServerSide::ServerSide(NetPlay* netptr, sf::SocketTCP socket, int netmodel, std:
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char ServerSide::GetSocket(sf::SocketTCP Socket)
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{
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for (char i=0; i < m_numplayers; i++)
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for (int i=0; i < m_numplayers; i++)
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{
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if(m_client[i].socket == Socket)
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return i;
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@ -119,7 +119,7 @@ void *ServerSide::Entry()
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else
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{
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unsigned char recv;
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char socket_nb;
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int socket_nb;
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size_t recv_size;
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sf::Socket::Status recv_status;
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@ -147,22 +147,22 @@ void *ServerSide::Entry()
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player_left.c_str()) );
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// We need to adjust the struct...
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for (char i = socket_nb; i < m_numplayers; i++)
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for (int j = socket_nb; j < m_numplayers; j++)
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{
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m_client[i].socket = m_client[i+1].socket;
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m_client[i].nick = m_client[i+1].nick;
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m_client[i].ready = m_client[i+1].ready;
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m_client[j].socket = m_client[j+1].socket;
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m_client[j].nick = m_client[j+1].nick;
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m_client[j].ready = m_client[j+1].ready;
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}
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// Send disconnected message to all
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unsigned char send = 0x11;
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unsigned int str_size = (int)player_left.size();
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for (int i=0; i < m_numplayers ; i++)
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for (int j=0; j < m_numplayers ; j++)
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{
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m_client[i].socket.Send((const char*)&send, 1);
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m_client[i].socket.Send((const char*)&str_size, 4);
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m_client[i].socket.Send(player_left.c_str(), (int)str_size + 1);
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m_client[j].socket.Send((const char*)&send, 1);
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m_client[j].socket.Send((const char*)&str_size, 4);
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m_client[j].socket.Send(player_left.c_str(), (int)str_size + 1);
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}
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}
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else
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@ -62,7 +62,7 @@ void NetPlay::OnJoin(wxCommandEvent& WXUNUSED(event))
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// Create the client socket
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sf::SocketTCP sock_client;
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if (sock_client.Connect(port, host.mb_str(), 1.5) == sf::Socket::Done)
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if (sock_client.Connect(port, (const char *)host.mb_str(), 1.5) == sf::Socket::Done)
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{
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m_sock_client = new ClientSide(this, sock_client, std::string(addr.mb_str()), m_nick);
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m_sock_client->Create();
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@ -303,14 +303,15 @@ void NetPlay::UpdateNetWindow(bool update_infos, wxString infos/*int fps, float
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// String of the type : FPSxPINGxFRAME_DELAY
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SplitString(std::string(infos.mb_str()), "x", str_arr);
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m_ConInfo_text->SetLabel(
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wxString::Format( " Fps : %s | Ping : %s | Frame Delay : %s",
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str_arr[0].c_str(), str_arr[1].c_str(), str_arr[2].c_str() ));
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m_ConInfo_text->SetLabel
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(wxString::Format(wxT(" Fps : %s | Ping : %s | Frame Delay : %s"),
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str_arr[0].c_str(), str_arr[1].c_str(),
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str_arr[2].c_str()) );
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}
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else
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{
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m_critical.Enter();
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m_Game_str->SetLabel(wxString::Format(" Game : %s", m_selectedGame.c_str()));
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m_Game_str->SetLabel(wxString::Format(wxT(" Game : %s"), m_selectedGame.c_str()));
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m_critical.Leave();
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}
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}
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@ -430,13 +431,13 @@ void NetPlay::OnGUIEvent(wxCommandEvent& event)
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// Send Chat string
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m_sock_server->Write(i, (const char*)&chat_size, 4);
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m_sock_server->Write(i, chat_str.c_str(), chat_size + 1);
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m_sock_server->Write(i, chat_str.mb_str(), chat_size + 1);
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}
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}
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else {
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m_sock_client->Write((const char*)&value, 1);
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m_sock_client->Write((const char*)&chat_size, 4);
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m_sock_client->Write(chat_str.c_str(), chat_size + 1);
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m_sock_client->Write(chat_str.mb_str(), chat_size + 1);
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}
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m_Chat->Clear();
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@ -144,7 +144,7 @@ class NetPlay : public wxDialog
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NetPlay(wxWindow* parent, std::string GamePath = "", std::string GameName = "");
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~NetPlay() {}
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void UpdateNetWindow(bool update_infos, wxString="NULL");
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void UpdateNetWindow(bool update_infos, wxString=wxT("NULL"));
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void AppendText(const wxString text) { m_Logging->AppendText(text); }
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// Send and receive pads values
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