JosJuice
8bd704304e
Android: Check for granted permission when returning to MainActivity
2020-09-13 14:25:14 +02:00
JosJuice
f011e859b4
Android: Centralize default values for settings
...
I was hoping we would be able to pull in the default values
from C++, but it seems like more trouble than it's worth,
partially because of different settings having default values
of different types and partially because we don't have any
convenient way to get a list of all C++ settings.
2020-09-12 14:59:34 +02:00
JosJuice
13d1ef6681
Android: Centralize setting definitions
...
Except controller settings, because those would be annoying
to fit into the same system, and I only need the non-controller
settings to be brought over for the next commits to work.
2020-09-12 14:29:34 +02:00
JosJuice
d51f58f828
Android: Wait for initialization before launching EmulationActivity
...
...instead of waiting for it after launching EmulationActivity.
We need this because there is code that runs very early in
EmulationActivity that accesses the settings.
2020-09-12 14:25:19 +02:00
JosJuice
cecec756ec
Android: Always show Exit Emulation at bottom of menu
...
To make it easier to access on touchscreens.
2020-09-08 16:39:34 +02:00
JosJuice
6b68b76aed
Android: Remove redundant pause/unpause code
2020-09-08 16:39:34 +02:00
JosJuice
1fdabc7481
Android: Exit emulation by long pressing Back
2020-09-08 16:39:34 +02:00
JosJuice
a03f40ab15
Android: Change "Exit" to "Exit Emulation"
2020-09-08 16:39:34 +02:00
JosJuice
29bb51c456
Android: Adjust margins for game title in menu
2020-09-08 16:39:34 +02:00
JosJuice
7aa9222dac
Android: Hide Refresh Wii Remotes menu entry for GameCube games
2020-09-08 16:39:34 +02:00
JosJuice
36a3b54c1f
Android: Port over settings from the old menu
2020-09-08 16:39:34 +02:00
JosJuice
364b9702f4
Android: Use narrow layout for savestate slot picker in portrait
2020-09-08 16:35:26 +02:00
JosJuice
772a98e853
Android: Ensure menu is always wide enough
...
25% of the screen isn't necessarily wide enough on phones,
especially not in portrait mode.
2020-09-08 16:35:26 +02:00
JosJuice
48de1333df
Android: Close the menu when tapping outside of it
2020-09-08 16:35:26 +02:00
JosJuice
48c34bba8a
Android: Don't hide the menu when pressing Exit
...
Removing the menu for a split second before showing the transition
back to the main activity looks janky.
2020-09-08 16:27:09 +02:00
JosJuice
27554d2f26
Android: Remove inappropriate leanback checks
...
Android TV devices aren't the only devices without touchscreens.
Regarding MotionAlertDialog, I could've replaced the leanback
check with a touchscreen check instead of just removing it,
but I thought there was no reason to prevent people with
touchscreens from doing a long back press if they want to.
2020-09-08 16:27:09 +02:00
JosJuice
cf51642c17
Android: Use Back to open the emulation menu on all devices
...
https://bugs.dolphin-emu.org/issues/12029
We currently have one way of opening the menu on touch screen
devices (swiping down from the top of the screen to bring up the
action bar and selecting the menu in the action bar), and another
way of opening the menu on Android TV (pressing Back). However,
some devices that claim to support touch (or don't support
leanback? Dolphin currently conflates the two) don't actually let
you swipe down from the top of the screen in the way that Dolphin
expects, notably Chromebooks. There are also some phones where you
can swipe down from the top of the screen but this for some reason
doesn't lead to the action bar becoming visible, though we are
getting less reports about this nowadays than in the past.
This change makes us use the Back method on all devices,
since it should work on all devices with no significant drawbacks.
Unfortunately, we not only have two different ways of triggering
the menu but actually two entirely different menus, with the
non-touch menu not implementing options that only are revelant
when using a touch screen. A later commit will add the missing
features to the menu that we now use on all devices.
2020-09-08 16:27:09 +02:00
LC
67761c7d31
Merge pull request #9067 from Ebola16/Fixes4
...
Android: Optimize imports
2020-09-08 09:47:59 -04:00
Ryan Meredith
1aacb575de
Android: Remove calling create immediately before show
2020-09-08 06:20:19 -04:00
Ryan Meredith
10e85ff40c
Android: Remove unnecessary getString calls
2020-09-08 06:14:58 -04:00
Ryan Meredith
255e8ff007
Android: Optimize imports
2020-09-08 06:01:34 -04:00
LC
a3dfb228fd
Merge pull request #9062 from JosJuice/android-dir-init-fail-message
...
Android: Optional AfterDirectoryInitializationRunner failure message
2020-09-07 22:33:52 -04:00
LC
95376208a1
Merge pull request #9064 from JosJuice/android-filepicker-normal
...
Android: Make FilePicker act like a normal setting
2020-09-07 22:33:10 -04:00
JMC47
344fdabf23
Merge pull request #8943 from JosJuice/android-horizontal-wiimote-buttons
...
Android: Fix saving Horizonal Wii Remote overlay A/B/1/2 positions
2020-09-06 17:09:51 -04:00
JosJuice
00a8f4faaa
Android: Make FilePicker act like a normal setting
...
The reason why the finish() call was added no longer exists.
(Also, there was never a duplicate SettingsActivity as far as
I can tell, only a duplicate SettingsFragment.)
2020-09-06 14:41:01 +02:00
JosJuice
ee9444a8f9
Android: Create separate InvertedCheckBoxSetting and PercentSliderSetting classes
...
This way we don't have to hardcode any keys inside the classes.
2020-09-06 13:29:57 +02:00
JosJuice
c6a308380c
Android: Replace Java INI parser with C++ INI parser
...
Fixes https://bugs.dolphin-emu.org/issues/12096 .
2020-09-06 13:29:56 +02:00
JosJuice
74f197caed
Android: Expose a proper interface for C++ IniFile class
...
Replaces the inflexible INI functions in NativeLibrary.
2020-09-06 13:29:52 +02:00
JosJuice
2959e76f4a
Android: Optional AfterDirectoryInitializationRunner failure message
...
This centralizes the code for showing the write_permission_needed
and external_storage_not_mounted toasts.
2020-09-06 00:47:36 +02:00
LC
fb32f1ab88
Merge pull request #9042 from Ebola16/FP
...
Android: Minor cleanup
2020-09-01 07:27:07 -04:00
LC
d17c407f09
Merge pull request #9052 from Ebola16/GCAT
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Android: Better GCAdapter scanning thread management
2020-09-01 07:25:59 -04:00
Ryan Meredith
05f3c4d579
Android: Remove unused files
2020-08-31 11:42:27 -04:00
Ryan Meredith
85ddb8fc86
Android: Minor cleanup 2
2020-08-31 11:23:59 -04:00
Ryan Meredith
30ea98177a
Android: Minor cleanup
2020-08-31 07:20:02 -04:00
Ryan Meredith
7d39ed9bcc
Android: res cleanup
2020-08-31 06:49:10 -04:00
Ryan Meredith
9fe6466c79
Android: Better GCAdapter scanning thread management
2020-08-27 07:43:20 -04:00
Ryan Meredith
d5ea4b4b80
Android: Prevent getSetting ClassCastExceptions in ItemViews
2020-08-21 11:09:24 -04:00
LC
905df6756b
Merge pull request #9024 from JosJuice/android-wiimote-false
...
Android: Fix defaults for WiimoteContinuousScanning/EnableSpeaker
2020-08-17 15:25:23 -04:00
JosJuice
ac17e49243
Android: Take RTL layout into account for menu animations
2020-08-17 19:37:40 +02:00
JosJuice
bd9d0964cd
Android: Fix defaults for WiimoteContinuousScanning/EnableSpeaker
...
The default values need to match the default values defined in C++.
2020-08-11 09:18:15 +02:00
JosJuice
02fe1cdec4
Android: Rewrite GetRenderSurfaceScale in Java
...
Long sequences of JNI calls are both hard to read and slow.
2020-08-09 21:07:22 +02:00
LC
5ec65a20d6
Merge pull request #9009 from JosJuice/android-settings-recreation
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Android: Fix SettingsActivity lifecycle management
2020-08-06 19:46:16 -04:00
LC
d8c0344ee8
Merge pull request #9010 from JosJuice/android-settingsadapter-redundant-static
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Android: Remove some static variables from SettingsAdapter
2020-08-06 19:45:54 -04:00
JosJuice
05e49b13ef
Android: Fix SettingsActivity back stack behavior after stop+start
...
Fixes the behavior where the settings activity would go back to
the top-level menu after switching to a different app and back.
2020-08-05 21:21:45 +02:00
JosJuice
a427eafa7b
Android: Persist Settings using ViewModel
...
Just for maintainability. This is a shorter and more standard
solution compared to our current one where the Fragment
persists the Settings and passes it to the Activity.
2020-08-05 19:50:11 +02:00
JosJuice
e3911736c2
Android: Remove some static variables from SettingsAdapter
...
All of these have non-static equivalents (mView and mClickedItem).
2020-08-05 18:47:17 +02:00
JosJuice
c727f03590
Android: Properly restore state of SettingsActivityPresenter
...
Fixes https://bugs.dolphin-emu.org/issues/10815
2020-08-05 13:21:07 +02:00
JosJuice
7414020563
Merge pull request #8966 from Ebola16/WP
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Android: Clear game profiles and GameSettings
2020-08-02 22:06:16 +02:00
JosJuice
e33876fbe2
Merge pull request #8978 from Ebola16/RS
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Android: Settings and Emulation activities skip (Tv)MainActivity library rescan
2020-08-02 22:05:38 +02:00
JosJuice
234eaa0ff9
Merge pull request #7252 from Ebola16/Log
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Android: Add Log Configuration to UI
2020-08-02 22:00:48 +02:00
JosJuice
bf3d1fa2d8
Merge pull request #8858 from Ebola16/PUP
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Android: Add Pause / Unpause Emulation Toggle
2020-08-02 21:56:25 +02:00
Ryan Meredith
12d277b4a0
Android: Add Pause / Unpause Emulation Toggle
2020-07-29 13:03:52 -04:00
JosJuice
709031bb1d
Android: Remove touchscreen check for rumble
...
That a device doesn't have a touchscreen doesn't necessarily mean
that it doesn't support rumble (though it is usually the case).
setPhoneVibrator already contains a check for whether the device
supports rumble, so we can simply remove the touchscreen check.
2020-07-29 17:48:56 +02:00
JosJuice
9c44ad11e3
Android: Set preferMinimalPostProcessing="true"
...
When using the combination of Android 11 and HDMI 2.1,
this will send a signal to the TV suggesting it to switch to
a low latency mode ("game mode").
2020-07-28 22:21:57 +02:00
Ryan Meredith
fdcc6a436b
Android: Add Log Configuration to UI
2020-07-24 13:59:13 -04:00
Ryan Meredith
e7d53224b2
Android: Clear game profiles and GameSettings
2020-07-24 13:36:38 -04:00
Ryan Meredith
a0ab90f4c6
Android: Settings and Emulation activities skip (Tv)MainActivity library rescan
2020-07-24 04:04:31 -04:00
JosJuice
e9cc89af83
Android: Remove hacks for Wii Remote extension and video backend settings
2020-07-20 15:25:53 +02:00
LC
b6ee3228be
Merge pull request #8953 from JosJuice/android-target-sdk-29
...
Android: Increase targetSdkVersion to 29
2020-07-14 12:51:44 -04:00
JosJuice
05da2e30ad
Android: Use system cache directory as cache directory
...
This lets Android automatically delete data in the cache
directory when the device is running low on space or
when Dolphin is uninstalled.
2020-07-12 13:33:07 +02:00
JosJuice
95945a000e
Android: Increase targetSdkVersion to 29
...
Since updating to 28 took us so long that Google Play started
requiring updates to target 28 before we actually merged the PR that
made us target 28, I'm trying to get the update to 29 done early.
Setting targetSdkVersion to 28 would normally force scoped storage
on us, which we do not support yet. However, we can easily
avoid this by setting android:requestLegacyExternalStorage="true".
There will be no such luxury with targetSdkVersion 30, however...
2020-07-12 12:02:37 +02:00
JosJuice
a23e14fe76
Android: Fix saving Horizonal Wii Remote overlay A/B/1/2 positions
...
saveControlPosition was not applying the _H part of the key.
2020-07-08 15:51:11 +02:00
LC
87287181dd
Merge pull request #8907 from JosJuice/android-overlay-stick-gate
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Android: Use octagonal stick gate in overlay
2020-07-08 08:50:47 -04:00
LC
a5166be995
Merge pull request #8896 from JosJuice/android-game-details-scroll
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Android: Wrap game details dialog in ScrollView
2020-07-08 08:48:42 -04:00
LC
5a696f4934
Merge pull request #8906 from JosJuice/android-button-id-typo
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Android: Fix button ID typo
2020-07-08 08:47:33 -04:00
Ryan Meredith
9438b3cab2
Android: Update "Speed Limit" for "Unlimited" value
2020-07-04 03:26:44 -04:00
JosJuice
f8e0ececb9
Android: Don't use square stick calibration
...
This essentially reverts d9c78d5
. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5
is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5
.
2020-06-29 01:20:02 +02:00
JosJuice
db75509ec5
Android: Enfore correct stick gate in overlay
...
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
JosJuice
e044db6da6
Android: Fix button ID typo
...
Probably didn't actually break anything in practice due to
how the code for sticks works, but still.
2020-06-28 22:12:35 +02:00
JosJuice
2a3aa7a1f6
Android: Wrap game details dialog in ScrollView
...
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
Tilka
26ed3b318c
Merge pull request #8891 from JosJuice/file-details
...
Show file format details in game properties
2020-06-25 11:00:49 +01:00
JosJuice
d494e0230c
Show file format details in game properties
2020-06-21 20:47:23 +02:00
JosJuice
8ce25769d7
Merge pull request #8803 from Ebola16/ANDROID
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Android: Android INI section and make platform tab selection an INI setting
2020-06-21 13:49:56 +02:00
JosJuice
08c93adde2
Merge pull request #8739 from Ebola16/GCOVERLAY
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Android: Separate GameCube overlay refresh logic
2020-06-21 13:49:45 +02:00
Ryan Meredith
53ccc7a2d1
Android: Make last platform tab selection an INI setting
2020-06-17 13:00:48 -04:00
JosJuice
e2ae2b3b0b
Add new file format RVZ based on WIA
2020-06-17 13:47:34 +02:00
JosJuice
8da5d0c4fe
Add an early version of WIABlobReader
...
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
Tilka
a2b7627d66
Merge pull request #8860 from Ebola16/Emu
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Android: Disallow multiple launcher activities
2020-06-16 19:38:55 +01:00
Ryan Meredith
ea3c3fd952
Android: Separate GameCube overlay refresh logic
2020-06-16 13:27:13 -04:00
JosJuice
851b438419
Merge pull request #8844 from Ebola16/RGL
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Android: Refresh game library when resuming (Tv)MainActivity
2020-06-16 18:08:48 +02:00
Ryan Meredith
1e6925e423
Android: Disallow multiple launcher activities
2020-06-16 11:52:58 -04:00
Ryan Meredith
bebeb935a5
Android: Android INI section
2020-06-14 10:54:08 -04:00
Tilka
bf83e3eea0
Merge pull request #8845 from Ebola16/DISC2
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Android: Display disc number instead of company if mulipart disc
2020-06-14 12:20:36 +01:00
Tilka
63c53ebc87
Merge pull request #8836 from Ebola16/REC
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Android: Add recursive game paths to UI
2020-06-14 12:16:08 +01:00
Ryan Meredith
1c89e61d53
Android: Add option to disallow SD card writes
2020-06-08 03:45:59 -04:00
Ryan Meredith
3b1e6f3b7f
Android: Display disc number instead of company if mulipart disc
2020-06-04 04:12:12 -04:00
Ryan Meredith
9ee0740c2d
Android: Refresh game library when resuming (Tv)MainActivity
2020-06-02 16:45:23 -04:00
Ryan Meredith
9ea8f29765
Android: Conditionally respond to modified settings
2020-06-01 07:43:19 -04:00
Ryan Meredith
77f539355d
Android: Add recursive game paths to UI
2020-05-31 10:00:09 -04:00
JosJuice
53aff81c45
Merge pull request #8821 from Ebola16/TV
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Android TV: Add Open File and Install WAD
2020-05-27 21:41:09 +02:00
Ryan Meredith
cfe1687248
Android TV: Add Open File and Install WAD
2020-05-19 03:24:32 -04:00
Ryan Meredith
c8aa077f8c
Android: Consistent TODO formatting
2020-05-09 12:33:09 -04:00
Léo Lam
297bbceadf
Remove redundant "Emulation" from "DSP HLE Emulation"
...
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Léo Lam
6e01855e8e
Merge pull request #8770 from Ebola16/ADSP
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Android: Add DSP Emulation Engine
2020-05-03 17:51:46 +02:00
Ryan Meredith
a58942b442
Android: Add DSP Emulation Engine
2020-04-28 00:59:48 -04:00
Ryan Meredith
f3800659b9
Android: Fix MenuTag typo
2020-04-27 17:33:03 -04:00
Léo Lam
88ae4c7914
Merge pull request #8729 from JosJuice/android-touch-ir-default
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Android: Use touch emulation of IR by default
2020-04-27 17:56:01 +02:00
Léo Lam
d040f91c3a
Merge pull request #8709 from Ebola16/AS
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Android: Split General settings
2020-04-27 17:13:57 +02:00
JosJuice
18a4afb053
Android: Use touch emulation of IR by default
...
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
Ryan Meredith
c5c080b235
Android: Run installWAD on separate thread
2020-04-23 19:31:41 -04:00
Ryan Meredith
2d6d0c86cc
Android: Add Install WAD to menu_game_grid
2020-04-22 13:56:44 -04:00
JMC47
f83addee68
Merge pull request #8718 from JosJuice/android-tv-long-press
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Android TV: Fix crash when long pressing a game
2020-04-22 04:25:44 -04:00
JosJuice
cf67b2093e
Merge pull request #8735 from Ebola16/INIT
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Android: Reload Wii Remote settings upon saving them
2020-04-17 11:31:18 +02:00
Ryan Meredith
096e63d3f9
Android: Set Insert SD Card default setting to true
2020-04-16 19:11:19 -04:00
JMC47
19fc43f190
Merge pull request #8708 from Ebola16/Wii
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Android: Add Insert SD Card and update the description
2020-04-16 18:27:51 -04:00
Ryan Meredith
0b66310957
Android: Reload Wii Remote settings upon saving them
2020-04-10 10:23:32 -04:00
JosJuice
163b176bab
Android: Use the newly added style for all dialogs
...
For consistency, and in case I missed any cases where not specifing
a theme could lead to a crash on Android TV.
2020-04-02 15:06:34 +02:00
JosJuice
ff0c36b21a
Android: Use the newly added style for the analytics alert too
...
See 85ac06a
.
2020-04-02 15:03:39 +02:00
JosJuice
4fd42d994e
Android TV: Fix crash when long pressing a game
...
Also fixes the same crash when accessing the game details
(which only can be accessed after long pressing a game).
The problem was that we were not using a theme that had
an AppCompat theme as a parent.
Unfortunately, the game details dialog uses white on white on
Android TV, and I don't know how to fix this in a clean way.
2020-04-02 15:03:24 +02:00
Paul Keith
85ac06a57d
Android: Force an AppCompat theme in the analytics AlertDialog
...
This fixes a crash on ATV devices, because the the AlertDialog is
from the appcompat class, but the theme derived from the parent
view on ATV devices isn't from AppCompat.
2020-04-01 18:46:57 -05:00
Ryan Meredith
a3ff20a5f9
Android: Add Insert SD Card and update description
2020-03-31 14:58:00 -04:00
Ryan Meredith
4e0fc6cfe5
Android: Reduce Submenu height by 25 percent
2020-03-30 05:15:50 -04:00
Ryan Meredith
fba1e3c7ca
Android: Split General settings
2020-03-30 04:58:26 -04:00
JosJuice
1b97f081b8
Merge pull request #7920 from Ebola16/DISO
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Android: Add Paths to UI
2020-03-29 15:13:27 +02:00
Ryan Meredith
d15d6e70d7
Android: Don't let onSettingChanged clobber ConfirmRunnable changes
2020-03-24 17:08:35 -04:00
Léo Lam
584eee818c
Merge pull request #8660 from TheRealPSV/master
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Android: Set up Day/Night mode for system-compatible optional dark theme
2020-03-24 10:03:35 +01:00
JosJuice
de5430b222
Android: Don't use SettingsAdapter's static state in file picker
2020-03-23 00:53:22 -04:00
Ryan Meredith
ccda75f33f
Android: Add Paths to UI
2020-03-22 06:43:35 -04:00
Parthiv Vora
0ba3f497a7
Android: add lighter accent color for dark mode
2020-03-18 23:57:21 -04:00
Parthiv Vora
5446e7b7d6
Android: Set up Day/Night mode for system-compatible optional dark theme
2020-03-17 01:00:59 -04:00
Léo Lam
d4085382dc
Merge pull request #8598 from JosJuice/channel-sync-android-tv
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Android: More robust check for whether to sync channels
2020-03-16 20:53:47 +01:00
Léo Lam
f81c0658c0
Merge pull request #8503 from JosJuice/android-stick-calibration
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Android: Use square stick calibration
2020-03-15 23:42:05 +01:00
Ryan Meredith
38fa38d424
Android: Add Set as Default ISO to UI
2020-03-11 01:06:32 -04:00
Ryan Meredith
163d9506e8
Android: Fix obscured Dolphin version
2020-03-03 13:19:08 -05:00
Tilka
e323f47ceb
Merge pull request #8472 from degasus/jitsetting
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Core/Jits: Adds an option to disable the register cache.
2020-02-08 13:49:33 +00:00
JosJuice
64953bb63a
Android: More robust check for whether to sync channels
...
This changes channel syncing to happen when the operating system is
Android TV rather than when TvMainActivity is launched. (You can run
TvMainActivity on a phone by specifying a launch activity manually
in Android Studio, which I do sometimes for testing purposes. Without
this change, you get an exception when channel syncing runs.)
2020-02-01 22:07:29 +01:00
Stenzek
f83b2fc62d
Android: Fix typo in Skip Presenting Duplicate Frames setting name
2020-01-31 22:14:51 +10:00
Stenzek
11ba623f26
Add an option to present/skip presenting duplicate frames
...
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.
This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
JosJuice
d9c78d54da
Android: Use square stick calibration
...
Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of
values when using touch controls correct. Also affects the range of
values for physical controllers in a way that may or may not be
desirable, depending on the controller model. (If there are
undesirable effects, they would be that the range of inputs is too
small, especially diagonally.) Such is our messy Android input system.
Should be an improvement on the whole for physical controllers, though.
2019-11-28 18:50:05 +01:00
JosJuice
7e64bdc85f
Android: Clear preferences linked to WiimoteNew.ini when overwriting
...
Otherwise the preferences can end up in a state that is inconsistent
with WiimoteNew.ini.
2019-11-28 18:50:05 +01:00
JosJuice
6e0130351e
Android: Fix crash on enabling GC adapter
...
We must set Java_GCAdapter.manager before the GC adapter thread (C++)
starts. We used to set it at emulation start, which was fine until
9f3f45a
made the GC adapter thread start much earlier.
2019-11-28 00:47:58 +01:00
Anthony
155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
...
Android: Native motion controls
2019-11-27 15:40:43 -08:00
Anthony
34a1df1c68
Merge pull request #8493 from JosJuice/android-audio-volume
...
Android: Add audio volume setting
2019-11-27 15:36:54 -08:00
Anthony
8d814baf79
Merge pull request #8494 from JosJuice/android-checkbox-no-description
...
Android: Fix displaying checkbox settings with no description
2019-11-27 15:35:29 -08:00
JosJuice
cf8208ace9
Android: Add audio volume setting
2019-11-26 21:10:27 +01:00
JosJuice
8339793918
Android: Fix displaying checkbox settings with no description
...
https://bugs.dolphin-emu.org/issues/11904
2019-11-25 00:14:40 +01:00
JosJuice
9639dde114
Address review comments on old code
2019-11-23 17:48:44 +01:00
JosJuice
8e2b12e1ea
GameDetailsDialog: Use labels instead of icons
2019-11-23 17:48:44 +01:00
JosJuice
2e13353201
GameDetailsDialog: Convert layout to ConstraintLayout
...
This also removes the FAB from GameDetailsDialog. It was
previously outside of the visible area and thus unusable.
2019-11-23 17:48:43 +01:00
JosJuice
4f1511043c
GameDetailsDialog: Fix banner placeholder
2019-11-23 17:48:43 +01:00
JosJuice
ec91674d07
GameDetailsDialog: Show game ID and revision
2019-11-23 17:48:43 +01:00
JosJuice
84e616337d
GameDetailsDialog: Remove the screenshot ImageView
...
It takes up a lot of space on the screen, and the functionality for
saving these screenshots isn't in Dolphin anymore as far as I can tell.
2019-11-23 17:48:43 +01:00
JosJuice
100e7e2b3d
GameDetailsDialog: Hide description if empty
...
In particular, Wii games don't have descriptions.
2019-11-23 17:48:43 +01:00
JosJuice
100f032e2f
GameDetailsDialog: Don't use CircleImageView for banners
...
Because trying to fit a 3:1 banner into a circle looks very awkward.
Also move the banner below the title/description now that it
takes up more space horizontally.
2019-11-23 17:48:42 +01:00
JosJuice
fcb96a179d
GameDetailsDialog: Actually load the banner
2019-11-23 17:48:42 +01:00
JosJuice
c2952c466f
Bring back game banner loading code deleted in 3f21975
2019-11-23 17:48:42 +01:00
JosJuice
5ed0cf8e0e
Rename GameSettingsDialog to GamePropertiesDialog
...
Since it no longer only contains settings.
2019-11-23 17:48:42 +01:00
JosJuice
00c4dad784
Android: Bring back the game details dialog
...
It was made inaccessible in e19922c
(I'm not sure why)
and then removed by 593b697
.
2019-11-23 17:48:41 +01:00
JosJuice
870912722e
Revert "Android: Remove dead code and related lib <circleimageview>"
...
This reverts commit 593b69728d
.
2019-11-23 17:35:19 +01:00
Rafael Toledo
8453277479
Moves `AlertDialog`s imports to AndroidX and fix tabs background color
2019-11-23 10:50:12 -03:00
Rafael Toledo
2d1f32efb4
Bumps compile API to 29 (Q) removes unecessary casts and deprecated
...
calls
2019-11-22 13:17:37 -03:00
JosJuice
2d4a3f4597
Android: Add an option for disabling native motion controls
2019-11-20 23:21:06 +01:00
JosJuice
c8b8a60033
Android: Let WiimoteEmu know whether we have accelerometer/gyroscope
2019-11-20 20:13:36 +01:00
JosJuice
4d838212e2
Android: Overhaul the orientation lock setting
...
When using motion controls, it's useful to be able to lock the screen
to a certain orientation so that Android won't interpret game motions
as an intent to change the screen orientation. To this end, I've
changed the existing orientation lock setting in the following ways:
- A portrait lock mode has been added in addition to the existing
landscape lock mode and unlocked mode.
- The landscape lock mode now locks to regular landscape rather than
letting you change between the two possible landscape orientations.
- The setting is now accessed during emulation rather than outside.
2019-11-20 20:13:34 +01:00
JosJuice
a548489aaf
Android: Adjust accel/gyro data for screen orientation
2019-11-20 18:22:21 +01:00
JosJuice
4557901382
Android: Make "Horizontal Wii Remote" flip the motion controls
...
Before, it only flipped the d-pad (and arranged the overlay buttons
differently).
2019-11-20 18:22:21 +01:00
JosJuice
033eeda43b
Android: Fix the whammy bar for emulated guitar controllers
...
Not that this has much relation to the rest of the PR, but it's an
easy fix that we might as well throw in while we're already
overwriting everyone's WiimoteNew.ini.
2019-11-20 18:22:20 +01:00
JosJuice
b143df91be
Android: Native motion controls
2019-11-20 18:22:20 +01:00
degasus
3ebcc445de
Core/Jits: Adds an option to disable the register cache.
...
This will help to disable all inter-instruction dependencies.
So android users can check if only a single instruction is broken without compiling dolphin on their own.
2019-11-16 13:05:54 +01:00
Simonx22
9d606a6ad0
migrate to AndroidX
2019-11-15 12:57:42 -05:00
JosJuice
294fd8dd3a
Merge pull request #8463 from Simonx22/androidSupportVersion28
...
Android: update androidSupportVersion and compileSdkVersion to 28
2019-11-14 23:01:06 +01:00
Simonx22
6f10730abf
update androidSupportVersion and compileSdkVersion to 28
2019-11-09 23:28:22 -05:00
Simonx22
be489443bd
target Android SdkVersion 28
2019-11-09 02:17:22 -05:00
Connor McLaughlin
18ba1fd723
Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
...
Android: Replace emulation rotation crash workaround with proper fix
2019-11-08 10:45:21 +10:00
JosJuice
8bfd7c9f36
Android: Expand the comment for NVidiaShieldWorkaroundView
...
This text has been taken from the message of the commit that added
the class. (I don't have an Nvidia Shield to reproduce the bug with.)
2019-11-05 09:39:57 +01:00
JosJuice
c007dd1852
Android: Replace emulation rotation crash workaround with proper fix
...
The workaround was added in 0446a58
.
The underlying problem is that we must not destroy the surface
while the video backend is initializing, otherwise the video
backend may reference nullptr.
I've also cleaned up the logic for when to destroy the surface.
Note that the comment in EmulationFragment.java about only being
able to destroy the surface when emulation is running is not true
anymore (due to de632fc
, it seems like).
2019-11-05 09:28:40 +01:00
Ken Hosogoe
109108d3f6
Fix versionCode
...
ERROR: android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
See https://developer.android.com/studio/publish/versioning#appversioning for more information.
Affected Modules: app
2019-10-30 19:13:32 +11:00
Ryan Meredith
817fe9b799
Android: Add GameID to Game Settings title
2019-09-06 23:51:32 -06:00
Anthony
ecef374cd8
Merge pull request #7810 from Ebola16/GFXUI
...
Android: Graphic setting description improvements
2019-09-01 12:16:38 -07:00
Ryan Meredith
7d98c4f3a4
Add SingleChoiceSettingDynamicDescriptions
2019-08-21 13:17:16 -04:00
Ryan Meredith
630de81309
Show Stereoscopy Mode setting value as description
2019-08-21 13:17:16 -04:00
Ryan Meredith
92366fffaf
Show Aspect Ratio setting value as description
2019-08-21 13:17:16 -04:00
Anthony
c7fc9126aa
Merge pull request #8190 from JosJuice/android-init
...
Android: Call UICommon::Init at app start instead of emulation start
2019-08-21 10:14:52 -07:00
Anthony
998c171b65
Merge pull request #8196 from JosJuice/android-applinkactivity-race
...
Android: Fix race condition in AppLinkActivity
2019-08-21 10:14:08 -07:00
JosJuice
c677268aaf
Android: Don't use GameFile/GameFileCache before UICommon::Init
...
Preparation for the next commit.
2019-08-21 18:46:49 +02:00
JosJuice
9f3f45aa5f
Android: Call UICommon::Init at app start instead of emulation start
...
Much of our native code assumes that UICommon::Init has been called
(for reasons such as wanting to access the user's settings),
so not calling it until emulation start heavily limits what native
code we can use in the Android GUI (except during emulation).
2019-08-21 18:46:49 +02:00
JosJuice
47e1108d57
Android: Add helper class AfterDirectoryInitializationRunner
2019-08-21 18:46:49 +02:00
Anthony
55d9f892a4
Merge pull request #7274 from Ebola16/DSA
...
Android: Dynamic SettingsActivity Titles
2019-08-21 09:01:25 -07:00
JosJuice
561a4cfcce
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
...
This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.
Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
JosJuice
2d316196c9
Merge pull request #8288 from allanxp4/master
...
Fix for Android version crashing when changing rotation on settings screen
2019-08-07 11:54:47 +02:00
JosJuice
4261e8d892
Android: Add a bit more warning to the game INI deletion prompt
2019-08-04 19:31:56 +02:00
Allan
7029ebd97b
Fix for crash when switching to landscape mode
...
https://bugs.dolphin-emu.org/issues/10815
2019-08-04 13:47:19 -03:00
Stenzek
6a29e8fa58
Android: Use EmulationActivity.launchFile() for StartupHandler
2019-07-18 22:35:24 +10:00
Stenzek
9961e2866a
Android: Support opening .dff files
...
This is also shared by the disc change code, but changing discs to a
.dol doesn't make sense either.
2019-07-18 22:35:23 +10:00
Stenzek
34e6a41d05
Android: Support opening files directly
...
This enables us to boot FIFO logs as well as homebrew directly, without
having to add it to the game list first.
2019-07-18 22:35:12 +10:00
Stenzek
6a6bbd7071
Android: Support bypassing game file cache to parse file
2019-07-18 22:35:12 +10:00
Ryan Meredith
2edc58950b
Dynamic SettingsActivity Titles
2019-07-15 14:39:01 -04:00
JosJuice
36166c9b4f
Android: Don't copy default game INIs into user game INIs
...
This isn't as serious as copying global INIs into user game INIs,
but still not good. We want to be able to remove settings from
default game INIs and have those removals apply.
2019-07-02 19:28:43 +02:00
JosJuice
7f841e9bfd
Android: Suggest deleting game INIs if they contain global INI data
2019-07-02 19:28:38 +02:00
JosJuice
7652023407
Android: Don't copy global INIs into game INIs
...
See the source code comment in the next commit for why this is bad.
2019-07-02 19:27:42 +02:00
JosJuice
16afac9da9
Merge pull request #7927 from weihuoya/android-key-map
...
android: simplify config loading code
2019-06-19 11:51:00 +02:00
JosJuice
e4ef2193e0
Android: Fix race condition in AppLinkActivity
...
https://bugs.dolphin-emu.org/issues/11767
2019-06-17 10:12:42 +02:00
Tillmann Karras
84e3391535
Mark files as non-executable
2019-06-02 12:31:40 +01:00
Connor McLaughlin
1d5dd5db91
Merge pull request #8093 from JosJuice/android-runtime-extension-change
...
Android: Support changing Wii Remote extension while emulating
2019-05-12 15:22:07 +10:00
weihuoya
8a4d15ae47
Android: change runtime wiimote extension
2019-05-11 15:01:52 +02:00
Léo Lam
9133e8f1be
Require CMake 3.10 and use CMAKE_CXX_STANDARD
...
Removes the need to add -std= flags manually. CMake 3.10 is available
in Ubuntu 18.04, which is the oldest LTS version we support.
2019-05-05 00:13:13 +02:00
Léo Lam
f4d7b537cc
Merge pull request #7958 from Craftyawesome/cpu-emulation-order
...
Re-order cpu emulation options from fastest to slowest
2019-05-01 17:56:19 +02:00
weihuoya
47e776d378
rm unused code
2019-04-17 20:15:56 +08:00
weihuoya
04ebee686c
simplify config save
2019-04-10 18:32:27 +08:00
Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
Craftyawesome
20cc4508f0
Re-order cpu emulation options from fastest to slowest
...
Based on https://bugs.dolphin-emu.org/issues/11658
Update arrays.xml
2019-04-04 10:51:12 -04:00
zackhow
f6225e9694
Android: update IR defaults
2019-03-23 08:54:12 -04:00
zackhow
dc51b95313
Android: fix touch ir from pr7829 changes
2019-03-23 08:40:28 -04:00
JosJuice
8842a0f402
Keep track of GameTDB ID separately from game ID
...
The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.
This fixes:
- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
and Mario Kart Channel) and making extra HTTP requests. (Android was
actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
JMC47
fa685afd77
Merge pull request #7723 from zackhow/newcale
...
Android: Wiimote only(no nunchuck) overlay upgrades
2019-02-25 11:48:05 -05:00
JosJuice
286aafd4ed
Merge pull request #7791 from JosJuice/android-show-files
...
Android: Show files in the directory picker
2019-02-16 18:11:20 +01:00
Mat M
7fb1c1e3a6
Merge pull request #7795 from JosJuice/android-wii-change-disc
...
Android: Allowing changing disc while emulating Wii
2019-02-08 14:30:42 -05:00
JosJuice
74fced8327
Android: Allowing changing disc while emulating Wii
...
There's no good reason this should be locked to GameCube.
Think of all the Dragon Quest X fans :(
2019-02-08 19:40:31 +01:00
JosJuice
0fa7b23067
Android: Improve the description for backend multithreading
2019-02-08 19:19:51 +01:00
JosJuice
c520a033be
Android: Show files in the directory picker
...
People in the Google Play reviews still seem to be confused about
games not showing up in the directory picker, so let's show them
even though they can't be selected. (Either that or they haven't
realized that they need to extract their pirated games.)
2019-02-08 18:24:37 +01:00
Anthony
b72b128076
Merge pull request #7687 from weihuoya/android-minor-fx
...
Android: some minor changes
2019-02-03 12:48:39 -08:00
Anthony
dc15c969ed
Merge pull request #7724 from zackhow/rum
...
Android: Don't clear vibrators in onStop
2019-02-03 12:45:02 -08:00
Anthony
f65b3a998c
Merge pull request #7739 from zackhow/multib
...
Android: Disable backend multithreading and add option to gfx menu
2019-02-03 12:44:00 -08:00
JosJuice
3639607849
Android: Add an AutoStartFiles in addition to AutoStartFile
...
Lets launchers specify multiple discs to launch, for automatic disc
switching.
2019-01-28 20:26:04 +01:00
JosJuice
2c6a975d1f
Android: Use SelectedGames instead of SelectedGame in StartupHandler
...
Regression from the automatic disc change PR. See
https://forums.dolphin-emu.org/Thread-commit-63c9831-broke-game-autostarting-on-android
2019-01-28 20:16:48 +01:00
zackhow
369a5d9963
Android: Add backend multithreading option to gfx menu
2019-01-26 09:44:00 -05:00
zackhow
10238b45a4
Android: Wiimote only(no nunchuck) overlay upgrades
...
Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00
spycrab
6962d5bc52
Merge pull request #7478 from stenzek/imgui
...
Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
zackhow
fc32ec7ffe
Android: Fix pointer if game aspect ratio is larger than devices
2019-01-24 22:19:48 -05:00
Stenzek
82fd923a4e
Android: Add getter method for NativeLibrary.sEmulationActivity
...
Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
zackhow
e15af5077f
Android: don't init touch pointer when device doesn't have touch
2019-01-23 17:41:33 -05:00
zackhow
e8739156e4
Android: Normalize pointer touches based on rendered aspect ratio
...
This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
zackhow
ec557eb3a2
Android: double tap screen to press button
...
Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
zackhow
f993659249
Android: Add IR width/height/center defaults
...
The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow
b9e402e8b0
Android: Don't clear vibrators in onStop
...
Fixes issue where vibration would stop if you swapped between apps mid emulation.
2019-01-21 15:57:05 -05:00
weihuoya
bddd0fb44e
Android minor changes
2019-01-21 10:30:19 +08:00
zackhow
1db02c14c7
Android: add IR width/height/center option in emu menu
...
This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
zackhow
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
Léo Lam
2c2910c129
Merge pull request #7522 from mahdihijazi/updates
...
Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
JMC47
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
...
Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
Anthony
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
...
Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony
3e7803b240
Merge pull request #7622 from zackhow/ds4trig
...
Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
JosJuice
63c9831b93
Add Android support for automatic disc changing
2019-01-04 09:24:42 +01:00
JMC47
fc68b835e7
Merge pull request #7661 from JosJuice/emulation-touch-button-help
...
Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
JosJuice
af2fe0b5c9
Android: Edit the text that pops up on game launch
...
Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.
This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
JMC47
aac17bf0d8
Merge pull request #7591 from weihuoya/setting-desc
...
Android: show setting value as description
2019-01-02 15:09:20 -05:00
weihuoya
631463348b
Android: show setting value as description
2018-12-25 22:14:09 +08:00
zackhow
7b2629717b
Android: Add jit debug menu options
2018-12-21 15:06:37 -05:00
zackhow
0c0e045eda
Android: fix/ignore L2/R2 buttons
...
L2/R2 will trigger a key press and an axis event if the trigger is pressed fully down
Was incorrectly ignoring L1/R1 key presses
2018-12-14 15:31:13 -05:00
zackhow
5bc8b7ae7b
Android: fix gc adapter init
...
init write not read
2018-12-13 21:49:46 -05:00
Léo Lam
4e5f83d23f
Merge pull request #7436 from Ebola16/6
...
Android Studio 3.2.1 recommended updates
2018-12-05 17:36:25 +01:00
Pierre Bourdon
8104caa06b
Merge pull request #7427 from weihuoya/setting-fx
...
fx settings for android
2018-11-13 03:10:46 +01:00
weihuoya
c4f065611e
Android: fx setting
2018-11-13 10:04:44 +08:00
Pierre Bourdon
98d2e278b0
Merge pull request #7551 from zackhow/fixffs
...
Android: Fix crash on instant rotate
2018-11-09 04:27:59 +01:00
zackhow
5f5262ad34
AndroidTv: don't show landscape lock setting for leanback
2018-11-07 19:50:44 -05:00
zackhow
0446a58ec5
Android: Fix crash on instant rotate
...
Delay the creation of the emulation fragment if: the device is a phone, if
emulation should be locked to landscape, and the current orientation is
portrait.
2018-11-07 19:44:48 -05:00
Pierre Bourdon
2e370b4ec3
Merge pull request #7532 from mahdihijazi/mahdi/remove_cxl_btn
...
Android: Remove the cancel button from the file browser
2018-11-07 13:26:26 +01:00
Stenzek
71e3bc40a3
Android: Add defer EFB copies to settings
2018-11-07 16:25:01 +10:00
JosJuice
710b893b91
Merge pull request #7541 from zackhow/notoreo
...
AndroidTv: Don't run oreo channels when not on oreo
2018-11-03 18:54:27 +01:00
zackhow
409c064c73
AndroidTv: Don't run oreo channels when not on oreo
2018-11-03 08:40:32 -04:00
zackhow
50da284060
Android: don't try to pause emulation when not running
...
Forcing landscape at emulation start revealed a bug where if the activity was
recreated before emulation started then it would get stuck in a paused state
2018-11-03 00:01:51 -04:00
Ryan Meredith
66598f6c8d
Android Studio 3.2.1 recommended updates
2018-11-02 13:04:14 -04:00
zackhow
b7d0b27a8c
Android: fix landscape lock
...
If emulation started in landscape then it wouldn't lock to landscape, thus
allowing a rotation to portrait then immediately back to landscape. Also
locking to landscape didn't need to be called from another thread, so that
was removed as well
2018-10-30 19:54:44 -04:00
mahdihijazi
47d9e8208c
Android: Remove the cancel button from the file browser
...
Fix the regresion from #7520 , also it applies the change
to the directory picker only.
2018-10-29 22:19:18 +01:00
mahdihijazi
9a45c62896
Android: Remove the use of restericted API and give AS a break
2018-10-29 21:52:29 +01:00
mahdihijazi
6be72e8cbb
Android: Fix gradle warning
...
Picasso is using an old version of the support lib which creates a conflict
for the exifinterface support librar, this will make sure to use the
version Dolphin is using which is 27.1.1
2018-10-29 21:37:44 +01:00
mahdihijazi
593b69728d
Android: Remove dead code and related lib <circleimageview>
2018-10-29 21:37:44 +01:00
mahdihijazi
5e1a3f11a5
Android: Remove rxjava lib
...
No need to keep rxjava lib around for one simple use case
2018-10-29 21:37:26 +01:00
mahdihijazi
1da69811b8
Android: Update Picasso lib to latest version
2018-10-29 21:37:26 +01:00
zackhow
e02b80cfa8
Android: fix custom game control ui
...
Missed in previous rebase
2018-10-28 23:18:17 -04:00
zackhow
1b3db3d8c1
Android: fix ATV not exiting
...
regression from 1e3a297900
PR7518
2018-10-28 21:29:50 -04:00
zackhow
f46157793f
Android: Update rumble settings for use in game profiles
2018-10-28 20:44:41 -04:00
zackhow
471485071d
Android: Move profile check to when it is saving
2018-10-28 20:22:06 -04:00
zackhow
405b37deaa
Android: Speed up game settings saving
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Previously would take several seconds to save, sometimes causing ANRs, which
was made worse when adding all the controller values. Now we only load/save
each section instead of doing it for each setting. Also added a method
to save an individual setting.
2018-10-28 20:22:06 -04:00
zackhow
5d93a10c60
Android: Add game specific gc/wii controller settings
2018-10-28 20:22:06 -04:00
Pierre Bourdon
eb35514f3b
Merge pull request #7443 from zackhow/device-rumble
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Android: Add controller rumble support
2018-10-28 23:59:11 +01:00
Pierre Bourdon
2bbc9d40f0
Merge pull request #7520 from mahdihijazi/app_bundles
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Android: Change the file browser dialog ok button title
2018-10-28 23:55:34 +01:00
Pierre Bourdon
1cb0900a10
Merge pull request #7518 from weihuoya/remove-animation
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[Android] Remove enter and exit transition
2018-10-28 23:53:06 +01:00
zackhow
3499a416e7
Android: Add controller rumble support
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Android can be funky with controller vibration. Of the three controlers I have that contain a
vibrator(PS3, Xbox360, 2017 Shield controller), only the Xbox360 controller registered as having
a vibrator. So YYMV depending on the driver support of the device.
2018-10-27 14:25:17 -04:00
JosJuice
ce640e129d
Android: Don't create a savestate when rotating
2018-10-27 15:52:39 +02:00
mahdihijazi
cc4d998118
Android: Change the file browser dialog ok button title
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I hope this will make it more clear to users that they are suppose to
select the dircetory that has the games.
2018-10-27 15:35:33 +02:00
weihuoya
1e3a297900
android: remove enter and exit transition
2018-10-27 18:29:01 +08:00
Pierre Bourdon
d0c29f8814
Merge pull request #7514 from zackhow/no-rumble
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Android: Don't require vibrate permission
2018-10-25 23:16:14 +02:00
zackhow
df12942244
Android: Don't require vibrate permission
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Google Play won't distribute the app to devices that do not allow
the vibrate permission if required is not false.
2018-10-25 17:13:10 -04:00
zackhow
9e44df1d3a
Android: lock screen to landscape by default
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A new setting has been added to the general config to allow rotation. This should
resolve a lot of crash complaints due to screen rotation.
2018-10-24 21:43:09 -04:00
zackhow
cd02a16a07
Android: fix crash on rotate
2018-10-13 07:22:38 -04:00
Mat M
7ac90b55d6
Merge pull request #7466 from zackhow/hide-savestate
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Android: Require user to enable savestate menu options
2018-10-12 10:27:44 -04:00
zackhow
e52be87bf1
Android: Require user to enable savestate menus
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With the nature of android updates invalidating save states, it's best to hide
these options unless enabled by the user. The option to use savestates can now
be enabled via the General settings menu.
2018-10-07 12:57:27 -04:00
JosJuice
683eef3044
Merge pull request #7413 from zackhow/launcher-crash
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Android: Run Directory Initialization as a thread instead of service
2018-10-05 15:45:36 +02:00
JosJuice
4a7715927e
Merge pull request #7392 from weihuoya/android-menu-fx
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Menu show action fx for android
2018-09-26 19:54:36 +02:00
zackhow
67902a7091
Android: Layout for emulation when phone is portrait
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This sets the surfaceview to the top half of the screen instead of it sitting in the middle which gives more room for onscreen controls.
2018-09-21 17:20:13 -04:00
zackhow
f05d85dfe4
Android: add reset touch overlay
2018-09-21 17:20:13 -04:00
zackhow
ab46f0cb82
Android: Add default portrait touch overlays
2018-09-21 17:18:30 -04:00
zackhow
afe59c50c4
Android: add profile for portrait touch overlay
2018-09-21 17:18:30 -04:00
Markus Wick
85961f996e
Merge pull request #7400 from zackhow/phone-rumble
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Android: Add rumble for phone
2018-09-21 17:05:46 +02:00
zackhow
1311f84706
Android: Run Directory Initialization as a thread instead of service
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Two reasons for this change. First, it appears that some android launchers do some sort of call into
the application when long pressing the app icon, which in turn calls the DirectoryInit service. This
was ok to do prior to Oreo but will cause crashes with the new restrictions on services running
in the background. Which leads to the second reason that DirectoryInit doesn't need to be a service
at all since these actions are required for dolphin to function and shouldn't be a scheduled action.
So we instead just kick this off in a new thread and send the broadcast when done.
2018-09-14 09:54:36 -04:00
zackhow
126ff8dc5f
Android: Add rumble for phone
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This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
weihuoya
c062258719
use app:showAsAction
2018-09-03 16:07:45 +08:00
Anthony
4a34dba001
Merge pull request #7387 from zackhow/covers-nostretch
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Android: Fix cover stretching and show more games per row
2018-08-31 19:29:49 -07:00
zackhow
374b0bf2dc
Android: show more games per row
2018-08-31 21:15:28 -04:00
zackhow
ec0e1d2826
Android: Fix cover stretching
2018-08-30 17:14:09 -04:00
zackhow
169e41aa30
Android: fix crash if user is offline
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If the user is offline, then there won't be a network response. Just debug log that the report couldn't send and move on
2018-08-29 16:41:47 -04:00
zackhow
bbf2184933
Android: Analytics - get android ui type when called instead of setting it ahead of time
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It's possible to not have set the device type if the user launches a game without going to the main activity(like launching from the TV menu)
2018-08-28 18:23:57 -04:00
riking
248ee12aed
Reformat Android code
2018-08-26 21:37:54 -07:00
Pierre Bourdon
eef47990d9
Merge pull request #7339 from weihuoya/cache-all-page
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Android: cache all page, avoid image flicking when swipe from last page to first page
2018-08-27 04:41:23 +02:00
Pierre Bourdon
246b1f4459
Merge pull request #7350 from zackhow/android-analytics
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Android: Add usage statistics to android
2018-08-27 04:37:17 +02:00
Pierre Bourdon
b571d0c537
Merge pull request #7355 from hackbar/style-cleanup
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Style cleanup
2018-08-27 04:32:50 +02:00
zackhow
a26cf8febc
Android: Analytics - Set new session after being closed for 6 hours
2018-08-25 16:57:07 -04:00
Mike
308ae11f2b
Android: add a description for 'Compile Shaders Before Starting'
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Before this, it was using 0 as a resource ID. That has undefined
behavior, and seemed to use a previous string.
2018-08-24 08:50:29 -07:00
Mike
55e4637b42
Android: add braces to a one-line if block
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There isn't an official Java style, but this seems to be consistent with
everything else. Also it's weird to see one one liners without braces in
Java.
2018-08-24 08:50:29 -07:00