Android: Replace emulation rotation crash workaround with proper fix
The workaround was added in0446a58
. The underlying problem is that we must not destroy the surface while the video backend is initializing, otherwise the video backend may reference nullptr. I've also cleaned up the logic for when to destroy the surface. Note that the comment in EmulationFragment.java about only being able to destroy the surface when emulation is running is not true anymore (due tode632fc
, it seems like).
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0f4c971326
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@ -400,6 +400,8 @@ public final class NativeLibrary
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*/
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public static native void StopEmulation();
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public static native void WaitUntilDoneBooting();
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/**
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* Returns true if emulation is running (or is paused).
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*/
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@ -235,10 +235,6 @@ public final class EmulationActivity extends AppCompatActivity
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{
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super.onCreate(savedInstanceState);
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// Find the EmulationFragment
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mEmulationFragment = (EmulationFragment) getSupportFragmentManager()
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.findFragmentById(R.id.frame_emulation_fragment);
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if (savedInstanceState == null)
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{
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// Get params we were passed
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@ -251,9 +247,7 @@ public final class EmulationActivity extends AppCompatActivity
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}
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else
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{
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// Could have recreated the activity(rotate) before creating the fragment. If the fragment
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// doesn't exist, treat this as a new start.
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activityRecreated = mEmulationFragment != null;
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activityRecreated = true;
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restoreState(savedInstanceState);
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}
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@ -311,9 +305,10 @@ public final class EmulationActivity extends AppCompatActivity
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setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
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}
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if (!(mDeviceHasTouchScreen && lockLandscape &&
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getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT) &&
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mEmulationFragment == null)
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// Find or create the EmulationFragment
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mEmulationFragment = (EmulationFragment) getSupportFragmentManager()
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.findFragmentById(R.id.frame_emulation_fragment);
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if (mEmulationFragment == null)
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{
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mEmulationFragment = EmulationFragment.newInstance(mPaths);
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getSupportFragmentManager().beginTransaction()
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@ -316,8 +316,6 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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state = State.PAUSED;
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Log.debug("[EmulationFragment] Pausing emulation.");
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// Release the surface before pausing, since emulation has to be running for that.
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NativeLibrary.SurfaceDestroyed();
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NativeLibrary.PauseEmulation();
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}
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else
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@ -381,19 +379,17 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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mSurface = null;
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Log.debug("[EmulationFragment] Surface destroyed.");
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if (state == State.RUNNING)
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if (state != State.STOPPED)
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{
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NativeLibrary.SurfaceDestroyed();
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state = State.PAUSED;
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}
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else if (state == State.PAUSED)
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{
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Log.warning("[EmulationFragment] Surface cleared while emulation paused.");
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}
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else
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{
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Log.warning("[EmulationFragment] Surface cleared while emulation stopped.");
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// In order to avoid dereferencing nullptr, we must not destroy the surface while booting
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// the core, so wait here if necessary. An easy (but not 100% consistent) way to reach
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// this method while the core is booting is by having landscape orientation lock enabled
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// and starting emulation while the phone is in portrait mode, leading to the activity
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// being recreated very soon after NativeLibrary.Run has been called.
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NativeLibrary.WaitUntilDoneBooting();
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}
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NativeLibrary.SurfaceDestroyed();
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}
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}
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@ -197,6 +197,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulati
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jobject obj);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv* env,
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jobject obj);
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_NativeLibrary_WaitUntilDoneBooting(JNIEnv* env, jobject obj);
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv* env,
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jobject obj);
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(
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@ -283,6 +285,12 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
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s_update_main_frame_event.Set(); // Kick the waiting event
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_NativeLibrary_WaitUntilDoneBooting(JNIEnv* env, jobject obj)
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{
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Core::WaitUntilDoneBooting();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv* env,
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jobject obj)
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{
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@ -94,6 +94,7 @@ static bool s_is_stopping = false;
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static bool s_hardware_initialized = false;
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static bool s_is_started = false;
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static Common::Flag s_is_booting;
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static Common::Event s_done_booting;
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static std::thread s_emu_thread;
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static StateChangedCallbackFunc s_on_state_changed_callback;
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@ -236,6 +237,8 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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g_video_backend->PrepareWindow(wsi);
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// Start the emu thread
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s_done_booting.Reset();
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s_is_booting.Set();
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s_emu_thread = std::thread(EmuThread, std::move(boot), wsi);
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return true;
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}
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@ -412,11 +415,11 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi)
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{
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const SConfig& core_parameter = SConfig::GetInstance();
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s_is_booting.Set();
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if (s_on_state_changed_callback)
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s_on_state_changed_callback(State::Starting);
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Common::ScopeGuard flag_guard{[] {
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s_is_booting.Clear();
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s_done_booting.Set();
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s_is_started = false;
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s_is_stopping = false;
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s_wants_determinism = false;
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@ -539,6 +542,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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// The hardware is initialized.
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s_hardware_initialized = true;
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s_is_booting.Clear();
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s_done_booting.Set();
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// Set execution state to known values (CPU/FIFO/Audio Paused)
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CPU::Break();
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@ -662,6 +666,12 @@ State GetState()
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return State::Uninitialized;
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}
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void WaitUntilDoneBooting()
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{
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if (s_is_booting.IsSet() || !s_hardware_initialized)
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s_done_booting.Wait();
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}
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static std::string GenerateScreenshotFolderPath()
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{
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const std::string& gameId = SConfig::GetInstance().GetGameID();
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@ -56,6 +56,7 @@ bool WantsDeterminism();
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// [NOT THREADSAFE] For use by Host only
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void SetState(State state);
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State GetState();
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void WaitUntilDoneBooting();
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void SaveScreenShot(bool wait_for_completion = false);
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void SaveScreenShot(std::string_view name, bool wait_for_completion = false);
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