Android: Bring back the game details dialog
It was made inaccessible ine19922c
(I'm not sure why) and then removed by593b697
.
This commit is contained in:
parent
870912722e
commit
00c4dad784
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@ -146,7 +146,8 @@ public final class GameAdapter extends RecyclerView.Adapter<GameViewHolder> impl
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}
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GameSettingsDialog fragment =
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GameSettingsDialog.newInstance(gameId, holder.gameFile.getPlatform());
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GameSettingsDialog.
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newInstance(holder.gameFile.getPath(), gameId, holder.gameFile.getPlatform());
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((FragmentActivity) view.getContext()).getSupportFragmentManager().beginTransaction()
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.add(fragment, GameSettingsDialog.TAG).commit();
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return true;
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@ -91,7 +91,8 @@ public final class GameRowPresenter extends Presenter
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}
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GameSettingsDialog fragment =
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GameSettingsDialog.newInstance(gameId, holder.gameFile.getPlatform());
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GameSettingsDialog.newInstance(holder.gameFile.getPath(), gameId,
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holder.gameFile.getPlatform());
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((FragmentActivity) view.getContext()).getSupportFragmentManager().beginTransaction()
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.add(fragment, GameSettingsDialog.TAG).commit();
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@ -1,14 +1,16 @@
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package org.dolphinemu.dolphinemu.dialogs;
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import android.app.AlertDialog;
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import android.app.Dialog;
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import android.os.Bundle;
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import android.support.design.widget.FloatingActionButton;
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import android.support.v4.app.DialogFragment;
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import android.view.ViewGroup;
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import android.widget.ImageView;
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import android.widget.TextView;
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import androidx.appcompat.app.AlertDialog;
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import androidx.fragment.app.DialogFragment;
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import com.google.android.material.floatingactionbutton.FloatingActionButton;
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import com.squareup.picasso.Picasso;
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import org.dolphinemu.dolphinemu.R;
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@ -38,7 +40,7 @@ public final class GameDetailsDialog extends DialogFragment
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{
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GameFile gameFile = GameFileCacheService.addOrGet(getArguments().getString(ARG_GAME_PATH));
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AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
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AlertDialog.Builder builder = new AlertDialog.Builder(requireActivity());
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ViewGroup contents = (ViewGroup) getActivity().getLayoutInflater()
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.inflate(R.layout.dialog_game_details, null);
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@ -6,6 +6,7 @@ import android.os.Bundle;
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import androidx.annotation.NonNull;
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import androidx.appcompat.app.AlertDialog;
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import androidx.fragment.app.DialogFragment;
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import androidx.fragment.app.FragmentActivity;
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import android.widget.Toast;
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@ -20,14 +21,16 @@ import java.io.File;
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public class GameSettingsDialog extends DialogFragment
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{
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public static final String TAG = "GameSettingsDialog";
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public static final String ARG_PATH = "path";
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public static final String ARG_GAMEID = "game_id";
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public static final String ARG_PLATFORM = "platform";
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public static GameSettingsDialog newInstance(String gameId, int platform)
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public static GameSettingsDialog newInstance(String path, String gameId, int platform)
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{
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GameSettingsDialog fragment = new GameSettingsDialog();
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Bundle arguments = new Bundle();
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arguments.putString(ARG_PATH, path);
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arguments.putString(ARG_GAMEID, gameId);
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arguments.putInt(ARG_PLATFORM, platform);
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fragment.setArguments(arguments);
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@ -41,6 +44,7 @@ public class GameSettingsDialog extends DialogFragment
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{
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AlertDialog.Builder builder = new AlertDialog.Builder(requireContext());
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String path = requireArguments().getString(ARG_PATH);
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String gameId = requireArguments().getString(ARG_GAMEID);
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int platform = requireArguments().getInt(ARG_PLATFORM);
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@ -52,22 +56,26 @@ public class GameSettingsDialog extends DialogFragment
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switch (which)
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{
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case 0:
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SettingsActivity.launch(getContext(), MenuTag.CONFIG, gameId);
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GameDetailsDialog.newInstance(path).show((requireActivity())
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.getSupportFragmentManager(), "game_details");
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break;
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case 1:
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SettingsActivity.launch(getContext(), MenuTag.GRAPHICS, gameId);
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SettingsActivity.launch(getContext(), MenuTag.CONFIG, gameId);
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break;
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case 2:
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SettingsActivity.launch(getContext(), MenuTag.GCPAD_TYPE, gameId);
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SettingsActivity.launch(getContext(), MenuTag.GRAPHICS, gameId);
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break;
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case 3:
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SettingsActivity.launch(getContext(), MenuTag.GCPAD_TYPE, gameId);
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break;
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case 4:
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// Clear option for GC, Wii controls for else
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if (platform == Platform.GAMECUBE.toInt())
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clearGameSettings(gameId);
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else
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SettingsActivity.launch(getActivity(), MenuTag.WIIMOTE, gameId);
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break;
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case 4:
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case 5:
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clearGameSettings(gameId);
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break;
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}
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@ -336,12 +336,14 @@
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</string-array>
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<string-array name="gameSettingsMenusGC">
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<item>Details</item>
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<item>Core Settings</item>
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<item>GFX Settings</item>
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<item>GameCube Controller Settings</item>
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<item>Clear Game Settings</item>
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</string-array>
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<string-array name="gameSettingsMenusWii">
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<item>Details</item>
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<item>Core Settings</item>
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<item>GFX Settings</item>
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<item>GameCube Controller Settings</item>
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