Stenzek
356ebdf509
OGL: Set shared context state up to match main context
...
Has a better chance of avoiding recompiling if so.
2019-04-21 14:28:14 +10:00
Stenzek
6553cf8bb1
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
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It is always enabled in GLES.
2019-04-21 14:28:14 +10:00
Stenzek
f2a594fad5
OGL: Fix binding error on shutdown
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This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
2019-04-21 14:28:14 +10:00
Stenzek
9577d0641b
ShaderCache: Fix crash at shutdown on shared shader compilation fail
2019-04-21 14:28:14 +10:00
Stenzek
5c95dc61fc
OGL: Store shader source in OGLShader
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So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
Stenzek
bbd1ae16db
OGL: Remove unused ProgramShaderCache::CompileShader()
2019-04-21 14:28:14 +10:00
Stenzek
f8c1ba409c
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
2019-04-21 14:28:14 +10:00
JMC47
6ea43235d5
Merge pull request #7841 from iwubcode/config-mgr-onion
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Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-04-21 00:01:47 -04:00
Connor McLaughlin
ca55375d01
Merge pull request #8015 from jordan-woyak/dinput-cursor-optimize
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ControllerInterface/DInput: Optimize cursor position updating.
2019-04-21 13:56:50 +10:00
Connor McLaughlin
5b4ebccf6b
Merge pull request #8012 from stenzek/bounding-box-shaders
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PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
2019-04-21 13:27:05 +10:00
Stenzek
b09a0e1a60
TextureCache: Check for out-of-range partial copy rect after scaling
2019-04-21 12:54:32 +10:00
Stenzek
3791262d96
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
2019-04-21 12:41:15 +10:00
Stenzek
708bd3d9f7
TextureCache: Simplify XFB reconstruction
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This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
Stenzek
dbaba0062a
TextureDecoder: Move XFB decoding to Common
...
This was previously missing for generic (which is used on ARM).
2019-04-21 12:41:15 +10:00
degasus
6ec4ade3b6
Interpreter: Drop idle skipping in interpreter.
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And reimplement it in the cached interpreter based on the idle loop detection.
2019-04-20 20:52:39 +02:00
degasus
55abe1a085
Jit64: Refactor WriteIdleExit helper.
2019-04-20 20:52:39 +02:00
degasus
b8b4b4a383
PowerPC: More idle loop detections.
2019-04-20 20:52:39 +02:00
degasus
55db7c7a05
Jit64: Optimized idle skipping detection.
2019-04-20 20:52:39 +02:00
Jordan Woyak
8c1310d1d1
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-20 09:25:11 -05:00
Stenzek
eddde3e6c8
ShaderGen: Use interface blocks when geometry shaders are supported
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We don't use explicit locations in OpenGL currently, so this breaks
when we use alternative names in the geometry shaders.
2019-04-20 23:44:33 +10:00
Stenzek
c6b45c5ca9
ShaderCache: Fix crash if pipeline from uid cache fails creation
2019-04-20 23:16:29 +10:00
Stenzek
96aa762d1e
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
...
If bounding box is enabled when a UID cache is created, then later disabled,
we shouldn't emit the bounding box portion of the shader.
Fixes pipeline creation errors on D3D12 backend for this case.
2019-04-20 23:16:14 +10:00
JosJuice
fbe7892bd2
ConfigManager: Remove TitleDatabase.h include
...
Made unnecessary by 8842a0f
.
2019-04-20 12:30:46 +02:00
JosJuice
e98f5fe665
Show Japanese GC games in Japanese when using TitleDatabase
...
Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.
We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00
Connor McLaughlin
c26f53bf84
Merge pull request #7999 from stenzek/pipeline-cache-data
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Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
JosJuice
f0323a59c3
DolphinQt: Fix verify tab hash box sizes on macOS
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https://bugs.dolphin-emu.org/issues/11679
2019-04-19 19:15:04 +02:00
Jordan Woyak
779e618046
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-17 05:10:11 -05:00
Jordan Woyak
1d024c8add
Fix u8 string literal C++20 compile error.
2019-04-16 16:31:12 -05:00
Markus Wick
f1620f25f4
Merge pull request #7981 from degasus/interpreter_psq_l
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Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
Markus Wick
dbfdb16fbb
Merge pull request #7990 from MerryMage/fprf
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EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
JMC47
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
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Slow down relative input cursor
2019-04-15 20:43:31 -04:00
JMC47
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
Stenzek
00b83b4196
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
Stenzek
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00
Stenzek
5cef09e383
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
JosJuice
d7b5270348
Merge pull request #7988 from JosJuice/fix-wii-save-import
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Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
spycrab
0f8e5ab207
Merge pull request #7968 from Techjar/fix-netplay-browser-search-hang
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Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-14 03:11:31 +02:00
JMC47
1cedbd5b82
Merge pull request #7923 from jordan-woyak/full-surface-rename
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ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
JMC47
a891115ea3
Merge pull request #7952 from jordan-woyak/emu-shake-params
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WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
Jordan Woyak
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
spycrab
241166a1a5
Merge pull request #7991 from spycrab/npi_retcode
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UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 15:24:10 +02:00
spycrab
336edbef1e
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 12:58:23 +02:00
spycrab
eddcb70b84
Common/HttpRequest: Add option to allow non 200 response codes
2019-04-13 12:58:23 +02:00
Techjar
6d01f34d78
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
...
This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
Jordan Woyak
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
JosJuice
635fd8c22c
Merge pull request #7984 from JosJuice/root-path-savestate
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IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
MerryMage
e4d83a56a5
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-12 20:03:42 +01:00
spycrab
2a1dee4dce
Merge pull request #7976 from spycrab/netplay_index_feedback
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Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
JosJuice
4f915760e8
Fix importing Wii save files with sizes not divisible by 64
2019-04-12 11:34:32 +02:00
Techjar
c7c4196c38
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-11 22:02:13 -04:00
spycrab
f2e3f69d34
Merge pull request #7979 from Techjar/netplay-browser-possible-crash
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UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-11 21:49:58 +02:00
spycrab
8b6bb39e82
Qt/NetPlay: Show feedback for index adding
2019-04-11 21:26:00 +02:00
spycrab
b9d110ed66
WinUpdater: Restore original executable name
2019-04-11 20:21:50 +02:00
JosJuice
822acf9ab9
IOS/FS: Don't savestate m_root_path
...
The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
JosJuice
d5ed3cbd88
Merge pull request #7922 from JosJuice/verify-disc
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Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
spycrab
372b8552ce
Merge pull request #7974 from spycrab/winupdater
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Move Updater to WinUpdater
2019-04-11 12:04:31 +02:00
degasus
399768c91b
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
...
psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
Markus Wick
849ede9d0a
Merge pull request #7639 from CrystalGamma/pr-quantize
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PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00
CrystalGamma
e5c8b889ef
PowerPC: Thread state through PS quantize helper
2019-04-11 10:03:36 +02:00
CrystalGamma
e12cdbefa5
PowerPC: Thread state through PS dequantize helper
2019-04-11 10:03:36 +02:00
Techjar
f1e06b89da
UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-10 22:39:16 -04:00
Jordan Woyak
a9a4b53072
WiimoteEmu: Fix Data Report 0x32.
2019-04-10 20:17:34 -05:00
Markus Wick
d90d641ec7
Merge pull request #7889 from CrystalGamma/pr-floathelpers
...
PowerPC: Thread state through float helpers
2019-04-10 23:14:39 +02:00
Markus Wick
5a4700f589
Merge pull request #7638 from CrystalGamma/pr-addresshelpers
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PowerPC: Thread state through the address helpers
2019-04-10 23:05:43 +02:00
spycrab
d73987e466
Move Updater to WinUpdater
2019-04-10 10:46:49 +02:00
spycrab
1f6c67a6fb
Merge pull request #7969 from Techjar/fix-browser-radio-spacing
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Qt/NetPlayBrowser: Fix radio button spacing
2019-04-10 08:11:42 +02:00
Techjar
b8abfba20b
Qt/NetPlayBrowser: Fix radio button spacing
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The spacing was weird due to widgets in adjacent rows messing with the
column size, so we'll make those widgets span all the columns.
2019-04-09 19:41:58 -04:00
JMC47
e10a472134
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
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InputCommon: Clean up how numeric settings are handled.
2019-04-09 19:30:26 -04:00
JosJuice
8709b21ac3
VolumeVerifier: Verify WAD contents
2019-04-09 14:18:46 +02:00
JosJuice
a469fb3150
VolumeVerifier: Check whether invalid blocks are unused
2019-04-09 14:18:46 +02:00
JosJuice
eced9d7c7e
VolumeVerifier: Calculate CRC32/MD5/SHA-1
2019-04-09 14:18:46 +02:00
JosJuice
4fd2d8e8c4
VolumeVerifier: Check hashes in Wii partitions
2019-04-09 14:18:45 +02:00
JosJuice
84cbd5150f
Add a Verify tab to game properties
2019-04-09 14:18:41 +02:00
spycrab
0b8ac0a22f
Merge pull request #7971 from Techjar/go-away-golf-ui
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Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-09 13:14:54 +02:00
spycrab
a06c7df927
Merge pull request #7954 from Techjar/netplay-disable-bba
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Disable BBA in NetPlay
2019-04-09 13:13:05 +02:00
spycrab
627a1a90c1
Merge pull request #7938 from Techjar/netplay-pending-start-stall
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NetPlay: Fix hosting being stuck if player leaves during pending start
2019-04-09 13:07:17 +02:00
spycrab
746849f891
Merge pull request #7964 from Techjar/fix-netplayindex-segfault
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UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
2019-04-09 12:45:58 +02:00
Techjar
cd6c918973
Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-08 07:09:20 -04:00
Techjar
1b8eda827b
NetPlay: Synchronize Mii data
...
It's bundled with the Wii saves for simplicity, since it's quite small.
2019-04-08 07:06:21 -04:00
spycrab
75f1a5d0cc
Qt/NetPlayBrowser: Various small fixes
2019-04-08 00:01:23 +02:00
Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
Techjar
c90df946ba
NetPlay: Add cancel button for chunked data transfers
2019-04-07 06:22:33 -04:00
Techjar
7870704087
NetPlay: Fix hosting being stuck if player leaves during pending start
...
The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
2019-04-07 06:22:31 -04:00
Jordan Woyak
d34a9afe04
Minor changes to usages of std::condition_variable.
2019-04-06 17:39:25 -05:00
Techjar
dc552f2cbb
UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
...
We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
2019-04-06 17:23:37 -04:00
JMC47
75e74315e6
Merge pull request #7689 from jordan-woyak/sdl-improve
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ControllerInterface: SDL cleanups/fixes
2019-04-06 14:53:51 -04:00
spycrab
ca5eac0c63
Common/HttpRequest: Fix EscapeComponent leaking memory
2019-04-06 13:27:49 +02:00
spycrab
23986d48f7
Merge pull request #7945 from spycrab/np_browser
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Qt/NetPlay: Implement session/server browser
2019-04-06 12:36:29 +02:00
spycrab
094bf0d2ff
Qt/NetPlay: Integrate NetPlayIndex
2019-04-06 12:27:30 +02:00
JMC47
a7ee00ae25
Merge pull request #7960 from Techjar/netplay-fix-segfault-on-exit
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Qt/MainWindow: Fix segfault on exit while NetPlay is open
2019-04-05 11:48:07 -04:00
spycrab
e44433c2f6
Merge pull request #7955 from Techjar/netplay-golf-mode
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NetPlay golf mode
2019-04-05 17:25:23 +02:00
Techjar
6c393f9ff4
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
Techjar
1a12876330
NetPlay: Implement golf mode
...
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.
To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
Techjar
ab6583b430
Qt/MainWindow: Fix segfault on exit while NetPlay is open
2019-04-05 03:12:25 -04:00
Craftyawesome
20cc4508f0
Re-order cpu emulation options from fastest to slowest
...
Based on https://bugs.dolphin-emu.org/issues/11658
Update arrays.xml
2019-04-04 10:51:12 -04:00
JosJuice
bfde5b931e
Merge pull request #7956 from spycrab/fix_np_chat_escape
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Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat
2019-04-03 18:50:33 +02:00
spycrab
923151e3e3
Merge pull request #7949 from spycrab/turbo_btn
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Qt/TAS: Implement turbo mode
2019-04-03 18:43:11 +02:00
Techjar
a318c55cec
PixelShaderGen: Fix bounding box coordinates being offset by 1 pixel
2019-04-03 10:09:05 -04:00
JMC47
a2df9beb9f
Merge pull request #7924 from jordan-woyak/info-widget-fix
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DolphinQt: Fix unused widgets in InfoWidget from being visible.
2019-04-02 19:59:44 -04:00
spycrab
628d72c67d
Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat
2019-04-02 23:23:38 +02:00
CrystalGamma
b00a7045aa
PowerPC: Thread state through float helpers
2019-04-02 19:59:29 +02:00
CrystalGamma
95b06d183e
PowerPC: Thread state through the address helpers
2019-04-02 19:52:59 +02:00
Techjar
e2f1da5210
NetPlay: Move host input authority logic to client
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This is a prerequisite for golf mode, as the client needs to be in
control of sending pad states.
2019-04-02 08:17:13 -04:00
Techjar
980c076c67
Disable BBA in NetPlay
2019-04-01 09:14:28 -04:00
Stenzek
474500f07e
Vulkan: Prevent submission of command buffer with open queries
2019-04-01 20:49:42 +10:00
Stenzek
f2d8c8d2a8
D3D12: Fix rare case where command list was executed with open queries
2019-04-01 20:49:24 +10:00
Stenzek
92f1f553d1
D3D12: Fix case where perf queries weren't flushed
2019-04-01 20:13:39 +10:00
Connor McLaughlin
32e330eb35
Merge pull request #7950 from stenzek/out-of-range-efb-copies
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BPStructs: Gracefully handle out-of-range EFB copies
2019-04-01 13:08:11 +10:00
Stenzek
113bd60fe7
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
Jordan Woyak
2b6d718636
InputCommon: Fix Win32 init race.
2019-03-31 07:46:58 -05:00
Stenzek
378b605669
BPStructs: Gracefully handle out-of-range EFB copies
...
Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a
copy region up to 1024x1024. Hardware tests have found that the number of bytes
written does not depend on the configured stride, instead it is based on the
size registers, writing beyond the length of a single row. The data written
for the pixels which lie outside the EFB bounds does not wrap around instead
returning different colors based on the pixel format of the EFB.
This suggests it's not based on coordinates, but instead on memory addresses.
The effect of a within-bounds size but out-of-bounds offset
(e.g. offset 320,0, size 640,480) are the same.
As it would be difficult to emulate the exact behavior of out-of-bounds reads,
instead of writing the junk data, we don't write anything to RAM at all for
over-sized copies, and clamp to the EFB borders for over-offset copies.
2019-03-31 22:05:53 +10:00
spycrab
039b1baa3a
Qt/TAS: Implement turbo mode
2019-03-31 05:27:34 +02:00
Connor McLaughlin
39139a52e7
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
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Qt/HacksWidget: Fix backend feature support checks
2019-03-31 11:59:34 +10:00
spycrab
0866ec3fb0
Merge pull request #7948 from spycrab/open_failed_warn
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Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:37:54 +02:00
spycrab
74c1e92640
Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:30:41 +02:00
iwubcode
840afc2ad4
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-03-30 18:43:02 -05:00
JMC47
735a705e4d
Merge pull request #7776 from jordan-woyak/wm_devicechange
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Add hotplug support to DInput and XInput controller backends
2019-03-30 18:41:46 -04:00
spycrab
3d84dbe649
Qt/GCMemcardManager: Don't bold the header
2019-03-30 20:22:04 +01:00
spycrab
0279d12055
Core/NetPlayServer: Integrate NetPlayIndex
2019-03-30 17:13:57 +01:00
spycrab
622ba68595
Core/Config: Add index entries to NetPlaySettings
2019-03-30 17:13:57 +01:00
spycrab
827e40d78a
UICommon: Add NetPlayIndex helper
2019-03-30 17:13:57 +01:00
spycrab
3dbf44417a
Common/HttpRequest: Implement EscapeComponent
2019-03-30 17:13:57 +01:00
JosJuice
c885fed9da
DiscIO: Make Korean GC checks in Enums.cpp less fragile
2019-03-30 12:45:28 +01:00
JosJuice
c028a84531
Volume: Add a GetCertificateChain function
2019-03-30 12:45:28 +01:00
JosJuice
abb3c5bccd
VolumeWad: Implement GetTicket
2019-03-30 12:45:17 +01:00
JosJuice
cf9ab6ddcc
DiscExtractor: Make P prefix for partition names optional
...
Also added constants for common partition types.
2019-03-30 12:45:17 +01:00
JosJuice
3014dadfa8
DiscIO: Add way of checking whether blob data size is accurate
2019-03-30 12:45:17 +01:00
JMC47
0bce1c509d
Merge pull request #7942 from jordan-woyak/gc-adapter-calib-fix
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HW/SI: GCAdapter calibration fix.
2019-03-30 06:37:23 -04:00
Stenzek
3c455de799
FramebufferManager: Fix broken EFB peeks in GL with MSAA on
2019-03-30 03:14:29 +10:00
spycrab
963370d7e6
Merge pull request #7941 from 8times9/contextmenu
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Qt/GameList: Set consistent capitalization for context menu
2019-03-29 21:09:49 +01:00
Jordan Woyak
4ee999723e
DolphinQt: Make MD5 result text box read only.
2019-03-29 12:31:09 -05:00
Stenzek
b685a66753
Vulkan: Fix crash when checking subgroup support on Mesa
2019-03-30 00:18:26 +10:00
Jordan Woyak
eadbdd6bc3
ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event.
2019-03-29 09:04:16 -05:00
Stenzek
a6bb06174f
Vulkan: Fix library load failure on Android
2019-03-29 23:36:53 +10:00
Michael M
d26c1ce24d
Add hotplug support to DInput and XInput controller backends
2019-03-29 08:01:40 -05:00
Michael M
92ca6e124e
Add ControllerInterface::Win32 to wrap XInput and DInput
2019-03-29 08:01:39 -05:00
Techjar
5d37b2b951
Qt/HacksWidget: Fix backend feature support checks
2019-03-29 08:45:21 -04:00
Jordan Woyak
a015851b02
HW/SI: GCAdapter calibration fix.
2019-03-29 06:15:58 -05:00
Stenzek
604ab67c7f
Vulkan: Simplify perf queries using vkGetQueryPoolResults
2019-03-29 20:54:44 +10:00
Stenzek
6d40ea8553
Vulkan: Fix barrier validation layer errors for bounding box
2019-03-29 20:54:44 +10:00
Stenzek
23a655217c
Vulkan: Fix validation layer error for unbound texture layouts
2019-03-29 20:54:44 +10:00
Stenzek
087b11e780
TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies
2019-03-29 20:54:44 +10:00
Stenzek
427dd45151
Vulkan: Simplify command buffer fence tracking
2019-03-29 20:54:44 +10:00
Connor McLaughlin
f3fadd7302
Merge pull request #7869 from stenzek/d3dcommon
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D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
Connor McLaughlin
78cf615a9b
Merge pull request #7937 from Techjar/netplay-defer-efb-invalidation
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NetPlay: Synchronize EFB access cache options
2019-03-29 20:31:15 +10:00
Stenzek
d66d778bae
PixelShaderGen: Use subgroup reduction operations for bounding box
2019-03-29 20:06:56 +10:00
Stenzek
6561850f2b
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
2019-03-29 20:06:56 +10:00
Stenzek
86da282570
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
2019-03-29 20:06:56 +10:00
Connor McLaughlin
1304e963ad
Merge pull request #7895 from stenzek/framebuffer-corruption
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FramebufferManager: Don't discard in ReinterpretPixelData
2019-03-29 20:03:13 +10:00
Connor McLaughlin
154eeae8ae
Merge pull request #7915 from stenzek/bbox-scaled-update
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VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-29 19:59:25 +10:00
Stenzek
d0d010f854
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
Stenzek
3b86c93285
VertexManagerBase: Increase vertex/uniform buffer sizes
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ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
Stenzek
2a4bca8b4a
VideoBackends: Verify validity before doing full renderer init
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Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
Stenzek
1151a1238f
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
Stenzek
3d8014beb5
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
Stenzek
ea15080d8f
Add D3DCommon (shared code between D3D11 and D3D12)
2019-03-29 19:52:38 +10:00
Stenzek
f6641b7e4f
Vulkan: Use Common::DynamicLibrary
2019-03-29 19:52:38 +10:00
Stenzek
a4f7c04470
Common: Add DynamicLibrary helper class
2019-03-29 19:52:33 +10:00
8times9
8c37214bee
Qt/GameList: Set consistent capitalization for context menu
2019-03-28 21:22:46 -05:00
Stenzek
e9cfcf4632
ShaderCache: Don't create invalid logic op pipelines
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uint_output will never be set unless logic ops are enabled. Also clears
the bits so we're not compiling unused pixel shaders on the other
backends.
2019-03-28 20:35:02 +10:00
Stenzek
5732769a3c
ShaderCache: Set correct primitive in dummy ubershader pipelines
2019-03-28 20:35:02 +10:00
Stenzek
7dd9d74eec
RenderBase: Add EFBHasAlphaChannel() helper
2019-03-28 20:35:02 +10:00
Techjar
6e5d92e3c3
NetPlay: Synchronize EFB access cache options
2019-03-28 00:53:07 -04:00
spycrab
9b6c9252e4
Merge pull request #7932 from spycrab/qt_tas_fixes
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Qt/TAS: Some fixes
2019-03-27 18:37:35 +01:00
JosJuice
6a18bf4d2e
Merge pull request #7935 from JosJuice/cli-arg-movie
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DolphinQt: Add support for the --movie parameter
2019-03-27 18:34:24 +01:00
JMC47
b4b0ebae27
Merge pull request #7934 from stenzek/stretched-efb-peeks
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FramebufferManager: Fix EFB peek cache stretching last tile
2019-03-27 10:53:47 -04:00
Stenzek
92fa6c34cd
FramebufferManager: Fix EFB pokes being offset by 1 in D3D
2019-03-27 23:28:34 +10:00
JosJuice
6451496776
DolphinQt: Add support for the --movie parameter
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Regression from DolphinWX.
2019-03-27 14:26:17 +01:00
Stenzek
c28393d6f9
FramebufferManager: Fix EFB peek cache stretching last tile
2019-03-27 22:12:40 +10:00
JMC47
a1f53716dc
Merge pull request #7893 from jordan-woyak/mapping-ui-cleanup
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DolphinQ: Mapping UI cleanups.
2019-03-26 20:30:30 -04:00
spycrab
e222b91953
Merge pull request #7929 from spycrab/np_chat_toggle
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NetPlayChatUI: Add activate chat hotkey
2019-03-26 22:35:26 +01:00
spycrab
f7897778ff
NetPlayChatUI: Add activate chat hotkey
2019-03-26 18:13:32 +01:00
spycrab
4ad67f471c
Qt/TAS: Improve layout
2019-03-26 01:18:11 +01:00
spycrab
04583b17da
Qt/TAS: Fix issue #11620
2019-03-26 00:38:25 +01:00
JMC47
e636b3e712
Merge pull request #7871 from jordan-woyak/wm-real-cleanup
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WiimoteReal: Improve state changes and code cleanups.
2019-03-25 19:28:22 -04:00
spycrab
fdb8b4af13
Qt/NetPlayDialog: Change buffer size message color
2019-03-25 10:09:21 +01:00
Stenzek
16294acd2a
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-25 18:47:58 +10:00
Mat M
20999db93c
Merge pull request #7928 from JosJuice/ipl-hashes
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Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
2019-03-24 14:12:17 -04:00
JosJuice
d42fa8f80e
Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
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See https://bugs.dolphin-emu.org/issues/11467 . We now only have
the hashes that have been confirmed on Redump.
For the reference, MAME's list of bad GameCube IPL dumps:
80b2ca6088/src/mame/drivers/gamecube.cpp (L152-L158)
2019-03-24 14:19:23 +01:00
Stenzek
cff60f5ba0
FramebufferManager: Only clear tile array when valid
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When looking into the Faron Woods fifolog, I noticed this code was quite
high in the profile (~10%). Clearing 4096 entries from the vector isn't
needed every draw, we only need to do this when the cache was actually
valid in the first place.
Should provide a slight general performance boost.
2019-03-24 15:03:04 +10:00
Jordan Woyak
d106169a83
DolphinQt: Fix unused widgets in InfoWidget from being visible.
2019-03-23 20:20:09 -05:00
spycrab
c89139d75d
Merge pull request #7903 from spycrab/imgui_np_chat
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Add imgui-based Netplay Chat
2019-03-23 21:11:33 +01:00
spycrab
7cfb626a83
Add imgui-based Netplay Chat
2019-03-23 20:13:24 +01:00
spycrab
672b582bec
Merge pull request #7918 from spycrab/iokit_refactor
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InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 21:18:27 +01:00
JosJuice
0b3385ac1f
Merge pull request #7919 from JosJuice/disc-extractor-cert-h3
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DiscExtractor: Fix extracting certificate chain and H3 hashes
2019-03-22 17:44:47 +01:00
spycrab
80fd01c3c3
InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 14:04:30 +01:00
Tilka
0a1aacb5d0
Merge pull request #7906 from jordan-woyak/leak-fix
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DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-21 23:26:54 +00:00
Tilka
87cf94ec86
Merge pull request #7914 from stenzek/partial-update-infinite-loop
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TextureCacheBase: Fix infinite loop in DoPartialTextureUpdates
2019-03-21 23:22:17 +00:00
Tilka
b016417106
Merge pull request #7907 from jordan-woyak/search-close-with-esc
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DolphinQt: Make Ctrl+F show the game list search and escape close it.
2019-03-21 23:20:48 +00:00
spycrab
094c852158
Merge pull request #7916 from spycrab/issue_11623
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MacUpdater: Fix updater not closing after update is completed
2019-03-21 23:42:06 +01:00
JosJuice
c558803cbd
DiscExtractor: Fix extracting certificate chain and H3 hashes
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Dolphin is currently not using this data, but still,
the way it was being extracted was not at all correct.
2019-03-21 23:07:24 +01:00
Jordan Woyak
94c4975b5d
DolphinQt: Make Ctrl+F show the game list search and select the search text if already open. Escape closes.
2019-03-21 17:06:16 -05:00
spycrab
d1f7f0fcc0
Qt/AudioPane: Fix volume box not keeping consistent width
2019-03-21 14:38:12 +01:00
spycrab
544f6d547d
MacUpdater: Fix updater not closing after update is completed
2019-03-21 13:47:23 +01:00
spycrab
8cfbbbe9dc
VideoCommon/RenderBase: Disable backculling for ImGui
2019-03-21 13:16:21 +01:00
spycrab
61350b3d98
Core/Host: Allow frontends to block inputs
2019-03-21 13:16:21 +01:00
spycrab
0a3279ae6b
Fix ImGui key mapping Enter to the numpad
2019-03-21 13:16:21 +01:00
spycrab
fcd0dbef2c
Merge pull request #7901 from spycrab/issue_11585
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Qt/Mapping: Use QGridLayout in a few more places
2019-03-20 23:53:01 +01:00
spycrab
e8b3c6cb3e
Qt/Mapping: Use QGridLayout in a few more places
2019-03-20 23:46:45 +01:00