Commit Graph

10835 Commits

Author SHA1 Message Date
JosJuice 1b844067aa Back up Wii setting.txt and SYSCONF while emulating
When booting a Wii game, Dolphin can overwrite certain settings
in the SYSCONF file, such as turning off PAL60 for NTSC games.
Normally, these settings get reverted at the end of emulation, but
this does not happen if Dolphin crashes or force quits in some other
way. (Personally, I have a tendency to use Visual Studio's Stop
Debugging button, which kills the process...)

Dolphin also overwrites certain values in setting.txt when booting
a Wii game. Unlike with SYSCONF, we currently make no effort to
preserve the original values in this file.

This change fixes both of these problems by copying SYSCONF and
setting.txt to the Backup folder when booting a Wii game, and then
copying them back either when launching Dolphin (in case the
previous run of Dolphin crashed) or when ending emulation.
2020-03-16 21:04:19 +01:00
Sepalani e06bdaf426 AddressSpace: Fix constness 2020-03-16 23:48:03 +04:00
JosJuice 3614e9fcc2 Boot: Preserve MODEL value in setting.txt
It doesn't necessarily start with RVL-001.
2020-03-16 20:38:07 +01:00
JosJuice 36c92294df Boot: Preserve CODE value in setting.txt if it already matches the region
This is a part of fixing https://bugs.dolphin-emu.org/issues/11930.
2020-03-16 20:34:40 +01:00
Léo Lam c86832849a
Merge pull request #8535 from JosJuice/movie-save-detection
Movie: Make checking for existing GC saves more reliable
2020-03-16 00:19:14 +01:00
JosJuice cb0fe3fc30 Movie: Make checking for existing GC saves more reliable
The old code only handled a raw memory card in slot A, not taking
GCI folders into account at all.
2020-03-15 23:56:34 +01:00
Léo Lam a66ee4ea42
Merge pull request #8597 from SirMangler/master
Hotkeys: Toggle Freelook Hotkey
2020-03-15 22:40:51 +01:00
Léo Lam d9eec2ef04
Merge pull request #8609 from jordan-woyak/separate-hotkey-background-input
DolphinQt: Give hotkeys their own "background input" setting.
2020-03-15 22:35:49 +01:00
Léo Lam 466c079bf4
Merge pull request #8604 from Techjar/netplay-index-direct
Core/NetPlayServer: Fix session not being added to index on direct connection type
2020-03-15 22:22:00 +01:00
Léo Lam 73e7f2a839 BTReal: Improve error handling for device opening
This commit attempts to improve error handling for device opening by
reducing panic alert spam when opening one or several devices fails.
Currently, Dolphin shows a panic alert for every device that we fail
to open, and another panic alert at the end if no usable device was
found. That is certainly a bit excessive -- we should only keep the
very last panic alert (the one that is shown if everything fails)
and we can just put the error for the last device open operation there.

This also changes the PanicAlert to a CriticalAlert to ensure the
message is visible even if the user has disabled regular panic alerts.

The message has also been reworded and should hopefully be clearer.
2020-03-15 22:10:24 +01:00
Léo Lam d297080f52
Merge pull request #8669 from container1234/mbp
Breakpoints: Fix crash after clearing all memory breakpoints
2020-03-15 18:40:05 +01:00
Léo Lam 0bf05009d0
Merge pull request #8650 from jordan-woyak/ir-cleanup
HW/WiimoteEmu: Camera logic cleanups.
2020-03-15 15:04:48 +01:00
container1234 75a69b1145 Breakpoints: Fix crash after clearing all memory breakpoints 2020-03-14 21:57:09 +09:00
Stenzek 2f016295a6 Core: Render a blank UI frame before booting
This is related to https://bugs.dolphin-emu.org/issues/10958 which
uses Qt to clear out the window so the game list isn't displayed
while the core is booting. Instead, we use the video backend to
render a black screen, which means Qt doesn't have to flip between
paint engines.
2020-03-11 23:13:18 +10:00
Stenzek a545344268 VideoBackends: Make it possible for PrepareWindow to change the surface
Again, needed for MoltenVK.
2020-03-11 23:10:30 +10:00
spycrab dcaabcac03
Merge pull request #8580 from AlexApps99/master
DolphinQt: Add "File Path" column to Game Grid
2020-03-06 08:22:44 +01:00
Sergei Trofimovich 879e8364af Source/Core/Core/DSP/DSPTables.cpp: include <cstdio> for sprintf
Without included header build fails on gcc-10 as:
```
[ 52%] Building CXX object Source/Core/Core/CMakeFiles/core.dir/DSP/DSPTables.cpp.o
../../../../Source/Core/Core/DSP/DSPTables.cpp: In function 'const char* DSP::pdname(u16)':
../../../../Source/Core/Core/DSP/DSPTables.cpp:492:3: error: 'sprintf' was not declared in this scope
  492 |   sprintf(tmpstr, "0x%04x", val);
      |   ^~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-03-05 21:20:34 +00:00
AlexApps99 7408c388d6 Add path to File Name column of game grid
Fixes https://bugs.dolphin-emu.org/issues/10567
2020-03-02 17:38:28 +13:00
Jordan Woyak ccdfa43a3e HW/WiimoteEmu: Fix Classic Controller triggers. 2020-02-26 15:40:58 -06:00
Jordan Woyak ef777c4186 HW/WiimoteEmu: Fill IR data with 0xFF on failed bus read. 2020-02-24 19:45:02 -06:00
Jordan Woyak 5361e66459 HW/WiimoteEmu: Camera logic cleanups. 2020-02-24 19:44:15 -06:00
Techjar 06a9f6ef82 Core/NetPlayServer: Fix session not being added to index on direct connection type 2020-02-17 21:05:32 -05:00
Jordan Woyak 58448d74c5 InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes. 2020-02-17 16:14:01 -06:00
Jordan Woyak 5af2081c75 Core/WiimoteEmu: Add functions to Nunchuk, Classic Controller, and MotionPlus extensions to get/set data without duplicate bithacks everywhere. 2020-02-17 15:57:58 -06:00
Léo Lam 44b4c2db49 Common: Avoid std::function overhead in ScopeGuard
So far in all our uses of ScopeGuard, the type of the callable is
usually just a lambda or a function pointer, so there is no need
to rely on std::function's type erasure.

While the cost of using std::function is probably negligible, it still
causes some unnecessary overhead that can be avoided by making
ScopeGuard a templated class. Thanks to class template argument
deduction in C++17 most existing usages do not even need to be changed.

See https://godbolt.org/z/KcoPni for a comparison between
a ScopeGuard that uses std::function and one that doesn't
2020-02-15 21:33:31 +01:00
JosJuice 62046d93ce
Merge pull request #8542 from Itrimel/fix-gecko-loading
Fix Gecko codes loading
2020-02-15 16:28:32 +01:00
Itrimel fe900e057b Core/GeckoCodeConfig : Fix Gecko codes formatting
Some locales (e.g. fr_FR.UTF-8 on ArchLinux) don't split the string stream on a space. As such, when extracted formatted data from te stream, it will return the two numbers as one for the first call, effectively overflowing the u32 variable, then will do an out-of-bounds read for the second call. Forcing the use of the C locale on the streams where it would cause a problem allows to workaround this behavior.
2020-02-14 11:51:36 +01:00
Jordan Woyak 903db48280 DolphinQt: Give hotkeys their own "background input" setting. 2020-02-10 20:06:29 -06:00
Jordan Woyak 47877ecf2c InputCommon: Clean up creation of inputs. 2020-02-09 19:08:26 -06:00
Tilka db65b9a766 Merge pull request #8616 from jordan-woyak/threshold-cleanup
InputCommon: Eliminate some duplicated button threshold logic.
2020-02-10 00:05:10 +00:00
Jordan Woyak f07457b6cc InputCommon: Eliminate some duplicated button threshold logic. 2020-02-09 10:37:18 -06:00
Tilka 3cec5443cd
Merge pull request #8605 from Techjar/netplay-hostpoll-doc
Core/NetPlayClient: Add documentation for SendPadHostPoll
2020-02-09 02:32:50 +00:00
Tilka 2e2540317e Merge pull request #8417 from jordan-woyak/setting-expressions
InputCommon: Allow controller settings specified with input expresions.
2020-02-09 01:37:30 +00:00
Tilka 0043a2cf3c Merge pull request #8615 from jordan-woyak/std-abs
Cleanup: Use std::abs instead of abs.
2020-02-09 00:39:30 +00:00
Jordan Woyak 4f47cccd9f Cleanup: Use std::abs instead of abs. 2020-02-08 18:21:14 -06:00
Jordan Woyak e8152b700f InputCommon: Allow controller settings specified with input expresions. 2020-02-08 14:01:55 -06:00
JMC47 3b0b264c84
Merge pull request #8608 from jordan-woyak/stereoscopy-hotkeys
DolphinQt: Fix stereoscopy hotkeys.
2020-02-08 14:17:42 -05:00
Tilka e323f47ceb
Merge pull request #8472 from degasus/jitsetting
Core/Jits: Adds an option to disable the register cache.
2020-02-08 13:49:33 +00:00
Jordan Woyak 9a34091b8b DolphinQt: Fix stereoscopy hotkeys. 2020-02-07 15:47:40 -06:00
Techjar e8e41d8529 Core/NetPlayClient: Add documentation for SendPadHostPoll 2020-02-06 07:24:00 -05:00
Pierre Bourdon a205ecb446
Merge pull request #8602 from lioncash/fmt
Externals: Update fmt to 6.1.2
2020-02-04 21:59:22 +01:00
Lioncash aea76c7901 Core: Amend includes to handle the upgrade to fmt 2020-02-04 15:03:48 -05:00
Léo Lam 06d0b1ad48
Merge pull request #8594 from leoetlino/fs-createfullpath-fix
IOS/FS: Fix CreateFullPath to not create directories that already exist
2020-02-02 16:50:02 +01:00
Léo Lam 4c9b1f3e0b
Merge pull request #8599 from Pokechu22/di-interrupt-mask-ioctls
Fix DI interrupt mask ioctl names
2020-02-02 16:49:27 +01:00
Pokechu22 f527f382e8 Report use of DI interrupt mask commands as a game quirk 2020-02-02 00:44:12 -08:00
Jordan Woyak d6515eee41 WiimoteEmu: Fix default IMU accelerometer mappings. 2020-02-01 23:32:09 -06:00
Pokechu22 bb5e5fd8f2 Fix assignment of DI interrupt mask ioctls
0x85 is actually DVDLowMaskCoverInterrupt, while 0x89 is DVDLowUnmaskCoverInterrupt.  I'm also fairly sure that 0x87 is DVDLowUnmaskStatusInterrupts.
2020-02-01 16:56:48 -08:00
SirMangler ac34911f32 Added Toggle Freelook Hotkey 2020-01-31 20:45:08 +00:00
Léo Lam bbc8631357 IOS/FS: Fix CreateFullPath to not create directories that already exist
This fixes CreateFullPath to not create directories when it is known
that they already exist, instead of calling CreateDirectory anyway
and checking if the error is AlreadyExists. (That doesn't work
now that we have an accurate implementation of CreateDirectory
that performs permission checks before checking for existence.)

I'm not sure what I was thinking when I wrote that function.

Also adds some tests for CreateFullPath.
2020-01-30 18:07:03 +01:00
Léo Lam f1f293bd49 WiiRoot: Fix CopySysmenuFilesToFS directory creation
Fixes a regression from #8539.

CreateDirectory was the correct function to use for creating
directories since parent directories already exist and are
not owned by the system menu.
2020-01-30 13:53:39 +01:00
Techjar a106c99826 Jit64: Don't use PEXT in DoubleToSingle on AMD Zen
This was causing severe slowdown in some games.
2020-01-26 22:10:46 -05:00
Tilka 5dfc9196ab
Merge pull request #8548 from jordan-woyak/wiimote-source-cleanup
Core/WiimoteReal: Wii remote connection pool and source change cleanup.
2020-01-25 23:04:50 +00:00
Tilka 9ac77dc91f
Merge pull request #8552 from jordan-woyak/extension-calibration-data
WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements.
2020-01-25 23:01:57 +00:00
Tilka 73aea8af6b
Merge pull request #8539 from leoetlino/fs-accuracy
IOS/FS: Reimplement many functions in a more accurate way
2020-01-25 23:00:10 +00:00
Tilka a632bc7324
Merge pull request #8579 from jordan-woyak/rvalue-cleanups
Common/Core: Minor rvalue reference related cleanups.
2020-01-25 21:09:22 +00:00
Tilka 709862b818
Merge pull request #8120 from MerryMage/cdts
Jit64: Make DoubleToSingle a common asm routine
2020-01-25 19:10:37 +00:00
Léo Lam c02e7de55a IOS/ES: Remove now unnecessary title sorting hack
ES now uses FS to access the filesystem and FS's ReadDirectory now
returns file lists that are correctly ordered.
2020-01-25 17:54:58 +01:00
Léo Lam d4ba0acb3a UnitTests/FS: Add path validity and splitting tests 2020-01-25 17:54:57 +01:00
Léo Lam 484cfb9328 UnitTests/FS: Add metadata tests 2020-01-25 17:53:39 +01:00
Léo Lam 142b7e048b IOS/FS: Actually implement SetMetadata 2020-01-25 17:53:35 +01:00
Léo Lam e4dd582d1d IOS/FS: Implement GetMetadata properly and remove GID hack
Now that all FS functions that create new inodes are properly
implemented, we can make GetMetadata actually return correct file
metadata rather than giving fixed information. The hack for the DQX
installer can also be removed now since our ES and FS keep track of
caller UID/GIDs now.
2020-01-25 17:53:34 +01:00
Léo Lam 396429d582 IOS/FS: Implement ReadDirectory properly and remove sorting hack
With the CreateFile/CreateDirectory fix and this commit, we can
finally return correct results in ReadDirectory and the sorting
hack -- whose purpose was to prevent certain versions of the
System Menu from crashing -- can be removed too.
2020-01-25 17:53:19 +01:00
Léo Lam a40f297d1d IOS/FS: Implement Rename properly 2020-01-25 17:53:18 +01:00
Léo Lam 53ceb6c693 IOS/FS: Implement Delete properly 2020-01-25 17:53:05 +01:00
Léo Lam 8517528f8c IOS/FS: Implement CreateFile and CreateDir properly 2020-01-25 17:52:45 +01:00
Léo Lam 8f74d02659 Core: Fix a few misuses of FS::CreateDirectory
CreateDirectory does not create missing parent directories. If that
behaviour is desired, CreateFullPath should be used instead.

(These small misuses went unnoticed since the previous implementation
of CreateDirectory automatically created parent directories.)
2020-01-25 17:52:07 +01:00
Léo Lam 36676d2628 IOS/FS: Implement Format properly 2020-01-25 17:52:03 +01:00
Léo Lam a83d9e5600 IOS/FS: Make sure FS root directory exists
Previously, the FS root directory would get created as a side
effect of calling CreateDirectory during boot (since the
implementation was sloppy and used File::CreateFullDir).

Since CreateDirectory no longer does that, it is necessary to ensure
that the FS root directory does exist by creating it explicitly.
2020-01-25 17:51:52 +01:00
Léo Lam 0543598574 IOS/FS: Move /tmp clearing back to the IPC interface
Prevents /tmp from being cleared unnecessarily; clearing /tmp is
normally only done once every time IOS is reloaded.
2020-01-25 17:51:43 +01:00
Léo Lam f743f100b1 IOS/FS: Add base FST functions
Some official titles rely on implementation details of Nintendo's
FS sysmodule and will not work properly if those are changed.
Notably, some games and older versions of the System Menu appear
to be relying on the order of files returned by FS::ReadDirectory
and will either fail to find their save data (for Bolt) or
outright crash (for the System Menu).

Some titles also actually expect filesystem metadata to be correct.
One title that has been confirmed to do this is DQX, which generates
paths based on the GID of files within its own title directory.

While it is easy to make workarounds for these issues -- and in fact
we already do have some for the sysmenu and DQX, having hacks
is obviously nonideal and adding yet another hack would be required
to fix Bolt -- one that would be even uglier.

Furthermore, while it is currently unknown whether any official
title cares about permissions, the lack of FS metadata means that
we are unable to implement them if that turns out to be desirable
or necessary.

By adding a FST, we can implement things correctly and solve all
those problems without hacks.

Apart from DQX, the sysmenu and Bolt, this changeset also fixes
the Photo Channel complaining about corrupted system files
on the initial launch.

This first commit adds the basic structures and functions that
are necessary to load, save, query and update our version of the FST.

For simplicity, a binary format that is inspired from Nintendo's FST
structure was chosen for serialization. It is not expected to ever
receive an update.

PS: an update on the NAND image backend:

A long time ago I had planned to add another FS backend which would
be using a NAND image/blob as the storage. While I have already
written an implementation that has been tested, solves all the
aforementioned issues and more, produces images that are fully
compatible with IOS's FS driver, I feel like NAND images raise too
many issues: savestate sizes, code complexity and maintenance cost.

Since many fixes and additions that are part of that implementation
(e.g. FS timings, utility structures, FST) have already been merged
or will be submitted as part of this changeset, I will likely not
submit the branch.
2020-01-25 17:51:37 +01:00
Léo Lam d185bc6f09 IOS/FS: Move path validity check functions
They will be used in more places than just HostBackend/FS.cpp.

Also fix the check and make it accurate while we're at it.
2020-01-25 17:47:42 +01:00
Jordan Woyak 732032cdb2 Common/Core: Minor rvalue reference related cleanups. 2020-01-23 22:58:23 -06:00
JMC47 f0669f5aa6
Merge pull request #8570 from Techjar/always-sync-sram
Core/NetPlayServer: Sync SRAM on every game start
2020-01-21 20:55:52 -05:00
Connor McLaughlin a63510a55a
Merge pull request #8554 from stenzek/present-duplicate-frames
Add an option to present duplicate frames
2020-01-20 12:04:26 +10:00
Techjar de27dcebf6 Core/NetPlayServer: Sync SRAM on every game start
This solves the issue of booting games locally while connected to
NetPlay causing desync.
2020-01-19 03:57:41 -05:00
Léo Lam 89b0ab2d22 StringUtil: Add IsPrintableCharacter and use it
Add a function that safely returns whether a character is printable
i.e. whether 0x20 <= c <= 0x7e is true.

This is done in several places in our codebase and it's easy to run
into undefined behaviour if the C version defined in <cctype>
is used instead of this one, since its behaviour is undefined
if the character is not representable as an unsigned char.

This fixes MemoryViewWidget.
2020-01-16 00:22:26 +01:00
Pierre Bourdon 1ac3264d5d
Merge pull request #8545 from jordan-woyak/imu-cursor-centering
WiimoteEmu: IMU pointing behavior improvements and code cleanup.
2020-01-15 12:10:57 +01:00
Léo Lam d2efad58af
Merge pull request #8562 from jordan-woyak/sens-slider
Core/DolphinQt: Fix IR Sensitivity slider.
2020-01-15 00:29:24 +01:00
Jordan Woyak b416389248 Core/DolphinQt: Fix IR Sensitivity slider. 2020-01-14 17:08:21 -06:00
JosJuice 21c152f51f Fix Error #001 (alternative solution)
This is an alternative to PR 8557 and PR 8558. The way this PR solves
the problem is essentially the same as what we had before PR 8394
(except the code we had back then only worked because it was broken).
2020-01-14 16:47:14 +01:00
Pokechu22 ddba80133a Fix launching DTK games with MIOS 2020-01-13 20:07:59 -08:00
Pokechu22 d67c4f34d1 Fix crash when launching gamecube games with MIOS (from the Wii menu) 2020-01-13 19:48:19 -08:00
Stenzek 11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Connor McLaughlin efc1ee8e6a
Merge pull request #8537 from degasus/fastmem
Core/HW -> PowerPC/JIT: Fastmem arena construction
2020-01-14 09:38:15 +10:00
JosJuice da59f97278
Merge pull request #8549 from leoetlino/clang-format-9
Require clang-format 9 and reformat source code
2020-01-13 23:30:26 +01:00
JMC47 48fd27cdab
Merge pull request #8451 from rlnilsen/motion-input-nunchuk
Add motion input support to nunchuk
2020-01-13 17:08:03 -05:00
JosJuice 966e1b31ba
Merge pull request #8394 from Pokechu22/misc-di-gpio
Various DI improvements
2020-01-13 17:17:24 +01:00
Jordan Woyak d9bd714143 WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements. 2020-01-12 09:48:37 -06:00
Jordan Woyak 0aacf3a627 WiimoteEmu: Make the "Total Yaw" setting work again. 2020-01-09 13:11:13 -06:00
Léo Lam 4cc2d97294 Require clang-format 9 and reformat source code
This updates the lint script to require clang-format 9 and reformats
existing source code. Since VS2019 ships with clang-format 9 this
should make auto reformats less painful.

This also updates the clang-format configuration to set
BraceWrapping.AfterCaseLabel to true to ensure consistent brace
style; otherwise clang-format 9+ defaults to putting braces on
the same line as switch case labels.
2020-01-08 22:18:15 +01:00
Tilka 98f645daac
Merge pull request #8158 from Sintendo/jitopts
x64 micro-optimizations
2020-01-06 14:09:43 +01:00
Tilka f17f03ea3c
Merge pull request #8551 from Sintendo/jit64addx
Jit64: addx optimizations
2020-01-06 13:15:17 +01:00
Sintendo 12fcbac2a3 Jit64: addx - Emit LEA for register + immediate
Prefer LEA over MOV + ADD when dealing with immediates.

Before:
44 8B EE             mov         r13d,esi
41 83 C5 20          add         r13d,20h

After:
44 8D 6E 20          lea         r13d,[rsi+20h]
2020-01-05 23:39:13 +01:00
Sintendo 8e7b6f4178 Jit64: addx - Prefer ADD over LEA when possible
The old logic would always emit LEA when both sources are in a register
and OE is disabled. However, ADD is still preferable when one of the
sources matches the destination.

Before:
45 8D 6C 35 00       lea         r13d,[r13+rsi]

After:
44 03 EE             add         r13d,esi
2020-01-05 23:23:56 +01:00
Léo Lam c1f9bfce30 IOS/ES: Add SetUid exception for the Wii U Transfer Tool
The ES sysmodule in IOS62 (v6430) has an exception for the
Wii U Transfer Tool in the SetUid function.

If the active title is the Wii U Transfer Tool, then calling SetUid
is always allowed. (The UID is still checked first, though.)

Fixes https://bugs.dolphin-emu.org/issues/10985
2020-01-05 18:16:54 +01:00
Jordan Woyak 956339df4e Core/WiimoteReal: Make wiimote source type an enum class and add Get/SetWiimoteSource functions. Add connected real Wii Remotes to a pool when a slot is not available. 2020-01-05 10:15:22 -06:00
Pokechu22 3b5d20e12c Bump state version 2020-01-04 11:43:33 -08:00
Pokechu22 51f8a3606e Return error code to game when using unimplemented commands 2020-01-04 11:43:32 -08:00
Pokechu22 af5f0b20bb Report use of various unimplemented DI commands as game quirks 2020-01-04 11:43:32 -08:00
Pokechu22 f1dc908883 Clarify emulated behavior for ReadBCA 2020-01-04 11:43:32 -08:00
Pokechu22 6c0399103f Handle partitions in /dev/di, not DVDInterface
Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS.  This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
2020-01-04 11:43:32 -08:00
Pokechu22 71e8fb278f Return more errors from DTK 2020-01-04 11:43:31 -08:00
Pokechu22 55a88ba2ed Track drive state better, reporting errors if the state is wrong
Also, fix DVDLowStopMotor logging (which was based on the ioctl parameters)
2020-01-04 11:43:31 -08:00
Pokechu22 7d6b9bcb40 Check for error 001 out of bounds reads in DVDThread
All out of bounds reads should return the appropriate DI error, but it also
makes sense to have the error 001 read happen there.
2020-01-04 11:43:30 -08:00
Pokechu22 ef2fc5a49b Split /dev/di commands from DVDInterface
The various ioctls sometimes have different arguments than the DI command
registers, though they generally overlap.  There are also a bunch of ioctls
that don't even normally go into DVDInterface, just returning various data.
Some of the implemented ioctls are new to Dolphin.
2020-01-04 11:43:30 -08:00
Pokechu22 a8ae5fa21a Expose setting DVDInterface errors and split setting into two parts 2020-01-04 11:43:30 -08:00
Pokechu22 3110599559 Increase DIMAR by DILENGTH after a command 2020-01-04 11:43:30 -08:00
Pokechu22 d3aad1d6d5 DIMAR only ignores bits 0-4, not the upper bits
Based on a hardware test on a Wii.  The alignment code was originally added in 743641965a.
2020-01-04 11:43:29 -08:00
Pokechu22 c564d64104 Remove unused drive debug command constants
The corresponding code that used these was removed in 2009 with 93b83f8d65.  Now their only purpose is to generate warnings on osx.

Minimalistic documentation on these commands can be found at http://hitmen.c02.at/files/yagcd/yagcd/chap5.html#sec5.7.2 and https://web.archive.org/web/20070328200323/http://tmb.elitedvb.net/dvd-game/index.php/CMDFE.  Those constants only relate to the 0x11 subcommand, which is one of many.  Most can't be properly emulated unless we LLE the drive firmware (in which case, they don't need to be reimplemented).
2020-01-04 11:43:29 -08:00
Pokechu22 84f099cf62 Tidy and eliminate some of the DI register unions 2020-01-04 11:43:26 -08:00
Pokechu22 11bd132650 Implement RTC flag, which is counter-intuitively disc drive related 2020-01-04 11:43:26 -08:00
Pokechu22 77189e74cd Implement Broadway GPIOs
SLOT_LED and the AVE ones are not implemented yet, but the other Broadway ones are.
2020-01-04 11:43:26 -08:00
Léo Lam ad75215bb0 Fix several warnings
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.

-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
2020-01-04 12:11:39 +01:00
Léo Lam 94c5460693
Merge pull request #8546 from jordan-woyak/default-num-mappings
HW: Add ticks to default mappings that are valid numeric literals.
2020-01-04 10:41:45 +01:00
Jordan Woyak 2a9a04a1ec HW: Add ticks to default mappings that are valid numeric literals. 2020-01-03 22:08:49 -06:00
Jordan Woyak b505004d61 Core/GeckoCode: Fix DownloadCodes function assuming HTTP data is null terminated. 2020-01-03 20:14:10 -06:00
Jordan Woyak 723115b7b6 WiimoteEmu: Allow Recenter button to adjust the pitch. 2020-01-03 18:08:45 -06:00
Jordan Woyak 72c2be52ed WiimoteEmu: Clean up ComplementaryFilter math. 2020-01-03 16:16:26 -06:00
David Korth 11339d77c6 IsSettingSaveable.cpp: Significant code size reduction.
- Refactor the Config::System::Main check so we check system once,
  then we check for the section.

- Use an std::array<> instead of std::vector<>.

- Use an array of pointers instead of an array of ConfigLocation.
  The latter contains two std::string objects, whereas pointers
  are only 8 bytes (on 64-bit).

Code size comparison: (64-bit Linux, gcc-9.2.0, release build)

   text    data     bss     dec     hex filename
  16136       0      40   16176    3f30 IsSettingSaveable.cpp.o [before]
   3933     720       0    4653    122d IsSettingSaveable.cpp.o [after]
 -12203    +720     -40  -11523   -2d03 Difference
2019-12-29 23:45:02 -05:00
David Korth c2dd2e8a2e Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
David Korth 9f3b9acad9 PowerPC.cpp: No need to explicitly initialize ppcState.
"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.

"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.
2019-12-29 23:45:02 -05:00
degasus aad8aab698 Jit64: Disable the fast address check if fastmem is disabled.
This was a huge speedup with disabled fastmem, but it still requires the fastmem arena.
So let's disable it for now, even if this commit has a huge performance hit with disabled fastmem.
2019-12-28 13:41:57 +01:00
degasus d735943aa2 Jit64: Use safe memory helpers for psq_l* without fastmem.
RMEM won't help if there is no fastmem arena, so let's use our memory helpers.
2019-12-28 13:41:57 +01:00
degasus 74cb692591 Jit64: Only activate dcbz fastpath with fastmem.
The code is safe not to create memory errors, but it accesses the fastmem area.
2019-12-28 13:41:57 +01:00
degasus c6019f9814 PowerPC/Jit: Create fastmem arena on init. 2019-12-28 13:41:57 +01:00
degasus ccbadf6e72 Core: Refactor fastmem arena construction.
This shall be called by the Jit, not by the emulation start itself.
2019-12-28 13:41:57 +01:00
degasus 9d88180df7 MMU: Use the Memory helpers for physical memory.
physical_base is a fastmem helper. Its access is unsafe and might not be available without a Jit.
2019-12-28 12:57:51 +01:00
Stenzek d744c5a148 Compile fixes for Windows-on-ARM64 2019-12-28 19:20:41 +10:00
Stenzek 6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Anthony 0755f92979
Merge pull request #8534 from JosJuice/netplay-index-empty-strings
Properly check for missing netplay session name/region
2019-12-25 21:52:22 -08:00
Pierre Bourdon 0341288af2
Merge pull request #8525 from Techjar/axwii-ub
HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
2019-12-24 08:35:28 +01:00
JosJuice 8e278b8053 Check presence of name and region in NetPlayServer 2019-12-23 23:14:13 +01:00
Techjar eae959238e HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
2019-12-22 14:48:47 -05:00
Connor McLaughlin 74dedc57fd
Merge pull request #8519 from JosJuice/setupwiimemory-region-override
Boot: Optionally allow preserving region settings in setting.txt
2019-12-19 20:47:56 +10:00
Shawn Hoffman e3a30fbdf2 update minilzo to 2.10 2019-12-18 22:20:11 -08:00
Léo Lam 3cf2857aac
Merge pull request #8520 from lioncash/analyst-tidy
PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
2019-12-15 12:07:38 +01:00
Lioncash 7c12081693 PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
This doesn't have an implementation, so it can be removed.
2019-12-15 00:23:32 -05:00
JosJuice 208c6a3011 Boot: Optionally allow preserving region settings in setting.txt
See the discussion in https://bugs.dolphin-emu.org/issues/11930.
(This probably doesn't really fix that issue, but it's something
I thought would make sense anyway.)
2019-12-14 19:03:20 +01:00
Léo Lam 6cd2f5a76d
Merge pull request #8501 from lioncash/byteswap
GCMemcard: Remove byteswapping functions and macros
2019-12-14 14:28:01 +01:00
Léo Lam 49fcc71565
Merge pull request #8506 from lioncash/cache
PPCCache: Make arrays constexpr where applicable
2019-12-14 14:25:06 +01:00
Stenzek e5485ca499 Core: Reset wiimotes/rumble on emu thread instead of main thread
This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.

By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
2019-12-09 20:07:00 +10:00
Stenzek c602cb2e2f Core: Reset memory watcher on same thread which allocates it 2019-12-09 20:06:14 +10:00
rlnilsen 965781ea9d Motion Input: Add nunchuk support. 2019-12-04 23:21:26 +01:00
Lioncash 474e210cd5 PPCCache: Make arrays constexpr where applicable
Two of these arrays were stored within the save state when the exact
same data is constructed all the time.

We can just build this into the binary rather than the save state,
shrinking a little bit of the save state's overall size.
2019-12-03 04:05:09 -05:00
Lioncash 1d5ce4708f PPCCache: Make use of std::array where applicable
Allows simplifying a bunch of initialization and filling code.
2019-12-03 04:05:05 -05:00
Connor McLaughlin 15fc71cfcf
Merge pull request #8498 from stenzek/update-vs2019
Update VS projects/solutions to VS2019
2019-12-03 13:03:49 +10:00
Stenzek 52e2e32193 Core: Only reset wiimotes in Wii mode
This was causing the FifoCI runners to crash, as the Wiimotes were not
initialized in the first place.
2019-11-30 15:41:38 +10:00
Stenzek dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00
Lioncash c792961000 Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
Lioncash e33c366502 GCMemcard: Remove byteswapping macros
We can just specify the functions directly instead of relying on
preprocessor textual replacement.
2019-11-27 23:15:31 -05:00
Lioncash 1f1a02151e GCMemcard: Replace ByteSwap with std::swap
There's already a standard library function that does what this function
is doing.
2019-11-27 23:15:26 -05:00
Anthony c2c8a14966
Merge pull request #8348 from JosJuice/mmu-setting
Disable full MMU by default and add it to global config GUI
2019-11-27 16:04:40 -08:00
Anthony e33acc07f9
Merge pull request #8332 from CookiePLMonster/dsp-lle-deadlock
DSPLLE: Put DSP thread in idle state when it's paused
2019-11-27 15:34:34 -08:00
JosJuice 45ba745bc8
Merge pull request #8320 from CookiePLMonster/cpu-lock-yield-fix
Do not yield to UI from PauseAndLock
2019-11-24 20:12:04 +01:00
Silent 5be9505ab3
Signal DSP thread after unlocking DSP mutex 2019-11-22 23:00:42 +01:00
Silent e30ff7c327
DSPLLE: Put DSP thread in idle state if it's paused to prevent a deadlock
DSP thread is considered "idle" when it signals s_ppc_event and waits for s_dsp_event,
without putting it in this state when m_dsp_thread_mutex is locked it was possible to
create a deadlock between a DSP thread, emulation thread and Qt thread by accessing
Config menu immediately after booting up the game
2019-11-22 22:07:41 +01:00
JosJuice a9cf8670e0
Merge pull request #8224 from Pokechu22/wiimote-eeprom
Write the entirety of the Wiimote EEPROM, in a per-Wiimote file
2019-11-20 22:03:53 +01:00
JosJuice d66050375c
Merge pull request #8347 from hosaka-corp/frame-advance-alignment
Align frame advance and movies to full field boundaries
2019-11-19 19:26:35 +01:00
meta 9c5c3c055e Align frame advance and movies to full field boundaries 2019-11-18 15:05:06 -06:00
Pokechu22 4d4a095c76 Reset Wiimotes on force stop and when starting MIOS 2019-11-17 12:20:26 -08:00
Pokechu22 a23609562d Replace magic disconnect channel number with a constant 2019-11-17 12:20:25 -08:00
Pokechu22 5477409847 Write the entirety of the Wiimote EEPROM, in a per-Wiimote file
Previously, only Mii data was written.  Additionally, the file containing mii data was shared for all Wiimotes, which made it a lot less useful.

Additionally, the file was read/written on each Wiimote read, even though the whole EEPROM was kept in memory.  This was bad for performance and not particularly necessary (it did enforce that the data was properly shared between all Wiimotes, but that's not something I want).
2019-11-17 12:20:19 -08:00
Léo Lam 97f9f252cc
Merge pull request #8464 from jordan-woyak/wm-emu-errorcode
WiimoteEmu: Minor accuracy fixes.
2019-11-17 10:39:18 +01:00
Léo Lam bc1aa3640b
Merge pull request #8302 from AdmiralCurtiss/gcmemcard-comments
GCMemcard: Read comments, banners, and icons via logical data offsets instead of physical ones.
2019-11-17 10:34:06 +01:00
Admiral H. Curtiss 3b67d0d90a GCMemcard: Read icons according to logical data offsets instead of physical data offsets. Also gets rid of some undefined behavior. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 110d6c1da3 GCMemcard: Read banners according to logical data offsets instead of physical data offsets. Also gets rid of some undefined behavior. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 2f119bd206 GCMemcard: Move Icon and Banner constants to the GCMemcard header. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 58f21830bd GCMemcard: Read file comments according to logical data offsets instead of physical data offsets. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 770605bc80 GCMemcard: Add method to read an arbitrary block of bytes from a save file. 2019-11-17 01:42:26 +01:00
Léo Lam b712cc106b
Merge pull request #7909 from LAGonauta/dplii-quality-slider
Add slider to change DPLII decoder quality
2019-11-16 18:13:58 +01:00
Léo Lam a77108236e
Merge pull request #8418 from lioncash/core-fmt
Core: Replace usages of StringFromFormat with fmt where applicable
2019-11-16 18:09:58 +01:00
degasus 3ebcc445de Core/Jits: Adds an option to disable the register cache.
This will help to disable all inter-instruction dependencies.
So android users can check if only a single instruction is broken without compiling dolphin on their own.
2019-11-16 13:05:54 +01:00
JosJuice fe39e1e6d8
Merge pull request #8440 from rlnilsen/motion-input-tweaks
Motion Input enhancements
2019-11-15 14:08:45 +01:00
Lioncash cfbabd4c41 SI_Device: Provide proper insertion/extraction operators for SIDevices enum
Allows the enumeration to be safely used with our type parsing
functions.
2019-11-11 07:33:01 -05:00
Lioncash febd1c3dba Core: Replace usages of StringFromFormat with fmt where applicable
Migrates usages of StringFromFormat over to using fmt.
2019-11-11 07:32:57 -05:00
LAGonauta 08787ebc4a Centralize logic to detect when the DPL2 decoder should be used. 2019-11-11 08:03:36 -03:00
Jordan Woyak 4d24f160e3 WiimoteEmu: Minor accuracy fixes. 2019-11-10 20:38:21 -06:00
Connor McLaughlin 913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
Pierre Bourdon df32e3fdfd
Merge pull request #8445 from Leseratte10/master
Add /dev/dolphin for homebrew to get information about Dolphin
2019-11-10 17:34:07 +01:00
Jordan Woyak e85e51e5ce HW/WiimoteReal: Replace invalid select call with poll. 2019-11-09 19:22:58 -06:00
Jordan Woyak 59ebaed81c HW/WiimoteReal: Remove an old comment. We block infinitely now. 2019-11-09 18:45:09 -06:00
Léo Lam eebc64aaf8
Merge pull request #8460 from jordan-woyak/evdev-motion-data
InputCommon: Detect when evdev exposes acceleration/gyroscope data.
2019-11-09 23:34:51 +01:00
JosJuice 9e0b09ddf4 Disable full MMU by default and add it to global config GUI
Requested by JMC.
2019-11-09 23:26:55 +01:00
Léo Lam f4e12f85bc
Merge pull request #8393 from CookiePLMonster/long-paths
Support Windows 10 long paths
2019-11-09 21:10:16 +01:00
Léo Lam 6cb60f8d36
Merge pull request #8385 from iwubcode/pathes-update
DolphinQt: Add ability to override ResourcePack and Load directory
2019-11-09 20:39:15 +01:00
Jordan Woyak 1180c231a6 InputCommon: Detect when evdev exposes acceleration/gyroscope data. 2019-11-09 13:34:29 -06:00
Florian Bach 2d55a6b0b7 Add /dev/dolphin for homebrew to get information about Dolphin
Adds a /dev/dolphin interface that can be used by
Dolphin-aware software to get information like the
real system time and the Dolphin version.
2019-11-09 15:31:51 +01:00
Connor McLaughlin 9db1ce8ef9
Merge pull request #8436 from JosJuice/vi-wii-freeloader
VideoInterface: Don't crash when running Wii Freeloader
2019-11-08 10:56:25 +10:00
Connor McLaughlin 28ce9330a8
Merge pull request #8444 from booto/vi-fields
VI: Adjust start/end of ACV region for fields
2019-11-08 10:51:32 +10:00
Jordan Woyak 85ceb37ccd InputCommon: Make the "input gate" not racey. 2019-11-06 16:31:02 -06:00
JosJuice c007dd1852 Android: Replace emulation rotation crash workaround with proper fix
The workaround was added in 0446a58.

The underlying problem is that we must not destroy the surface
while the video backend is initializing, otherwise the video
backend may reference nullptr.

I've also cleaned up the logic for when to destroy the surface.
Note that the comment in EmulationFragment.java about only being
able to destroy the surface when emulation is running is not true
anymore (due to de632fc, it seems like).
2019-11-05 09:28:40 +01:00
rlnilsen f7a50545e3 Motion Input: Add "enable" checkbox for motion controlled cursor. 2019-11-03 11:56:01 +01:00
iwubcode 490fd0c3b3 DolphinQt: Add way to override "ResourcePack" folder that controls the location of resource packs 2019-11-02 13:42:40 -05:00
iwubcode 876a1ccc3e DolphinQt: Add way to override "Load" folder that controls the location of custom textures 2019-11-02 13:30:44 -05:00
booto 371e3f1021 VI: Adjust start/end of ACV region for fields
This wasn't changed when halfline counts were changed to 0-based. Also
included is a diagram showing an understanding of how the values in the VI
timing registers maps to the video signal.
2019-10-31 21:04:22 -04:00
Connor McLaughlin d3ee0a4535
Merge pull request #8379 from stenzek/mali
Vulkan: Optimizations for Mali with EFB2RAM on
2019-10-31 22:44:19 +10:00
rlnilsen da1f153b47 Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient". 2019-10-27 16:05:22 +01:00
JosJuice 090f04e01c VideoInterface: Don't crash when running Wii Freeloader
Datel's Wii Freeloaders set m_PictureConfiguration.WPL to 0 for
a while. Not sure if the fix in this commit is a proper fix or
just a hack, since I'm not very familiar with this code.

With this change, it's possible to run a Wii Freeloader if you
are running an old enough version of the Wii Menu, but the
"coloured bars" that Datel reference in their documentation
never show up. The screen just freezes for a few seconds instead.
2019-10-27 15:46:33 +01:00
rlnilsen 4cb3baba5c Add support for motion controllers via the CemuHook controller input protocol.
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
LAGonauta 3c9eb37381 Allow user to change DPLII decoding quality 2019-10-22 22:55:15 -03:00
Mat M 6282b0d83e
Merge pull request #8326 from lioncash/fmt
ActionReplay: Make use of fmt where applicable
2019-10-20 07:30:20 -04:00
Jordan Woyak 9e8181e80e Core/HW: Fix some explicitly defaulted but implicitly deleted warnings. 2019-10-19 16:35:03 -05:00
JMC47 4a613dad20
Merge pull request #8304 from AdmiralCurtiss/memcard-manager-icon-fix
Qt/GCMemcardManager: Fix icon animations displaying incorrectly.
2019-10-17 18:03:21 -04:00
Anthony 6a15de58f4
Merge pull request #8403 from jordan-woyak/netplay-wiimote-buffer-fix
NetPlay: Allow Wii Remote buffer size to decrease
2019-10-16 16:20:53 -07:00
Anthony a21b7b1bdd
Merge pull request #8390 from jordan-woyak/wiimote-emu-tilt-fix
WiimoteEmu: Tilt fixes.
2019-10-16 16:14:42 -07:00
Jordan Woyak 24a36eb027 NetPlay: Allow Wii Remote buffer size to decrease by dropping reports. 2019-10-13 13:03:57 -05:00
Jordan Woyak 443af3fabd WiimoteEmu: Fix outdated comment. 2019-10-09 16:12:18 -05:00
Silent 45890c20cf
Remove obsolete "Windows compatibility" macros 2019-10-07 22:46:37 +02:00
Jordan Woyak b794737bcf WiimoteEmu: Disable simulation of centripetal acceleration. 2019-10-06 09:56:41 -05:00
Jordan Woyak 260cefd60b WiimoteEmu: Expose maximum tilt acceleration. 2019-10-06 09:56:39 -05:00
JMC47 b6545ea285
Merge pull request #8370 from sepalani/fix-hle-patch
HLE: Fix patching functions with the same name
2019-10-06 05:07:54 -04:00
Connor McLaughlin 9a68eaaa24
Merge pull request #8292 from Pokechu22/ir-calibration
Use valid IR calibration data
2019-10-06 17:31:50 +10:00
Connor McLaughlin dba7f3304d
Merge pull request #8361 from ligfx/remove_xaudio2
Remove XAudio2
2019-10-06 17:24:48 +10:00
Stenzek ae83d02e54 Drop 3D Vision Support 2019-10-04 13:40:21 +10:00
Stenzek ecdf21a988 Config: Also set CommandBufferExecuteInterval to 0 by default on Android 2019-10-02 22:44:19 +10:00
Stenzek abc97bb0fa DolphinQt: Don't overwrite >8x IR scale in ini, add maximum internal res option
This adds an ini-only setting under GFX.ini -> [Settings] ->
MaxInternalResolution. Setting this will allow the user to select
resolutions beyond the default 8x max scale in graphics options.
2019-10-01 01:17:08 +10:00
JMC47 d3a9104cee
Merge pull request #8355 from phire/qt_fix_fifo_range
QtFifoPlayer: handle FIFO load before window creation
2019-09-30 00:34:39 -04:00
JMC47 bec433cb40
Merge pull request #8333 from CookiePLMonster/screenshot-timestamp
Core: Generate screenshot name with timestamps
2019-09-30 00:32:07 -04:00
Sepalani d8a3218726 HLE: Fix patching functions with the same name 2019-09-28 17:38:43 +04:00
Admiral H. Curtiss ff90a5855d Qt/GCMemcardManager: Fix animation frame order and speed. 2019-09-23 01:55:46 +02:00
Pokechu22 3efa3d7a42 Fix 2 DTK bugs
Bug 1: subcommand 1 of 0xE1 does not actually reset the current position; it just stops playback.  0xE2 returns the same value it would have before stopping playback (other than reporting that the stream is stopped).

Bug 2: subcommand 3 of 0xE2 was incorrectly dividing the length by 4; while this makes sense for positions (which are multiplied by 4 earlier to get a byte offset), it is not correct for lengths.
2019-09-14 21:05:33 -07:00
Michael M 0f3695a14b Remove XAudio2
Audio on Windows is provided by the cubeb (shared mode) and WASAPI
(exclusive mode) backends, both of which exhibit lower latency.
2019-09-14 14:08:13 -07:00
Scott Mansell 677a0903a1 FifoPlayer: Use std::move for saving callbacks 2019-09-09 11:38:21 +12:00
Scott Mansell 46f4f69cfd QtFifoPlayer: handle fifo load before window creation
Fixes a bug where if you loaded a fifo before opening the fifo
player window (which you can do by dragging a .dff onto dolphin's
main window) then the player's widgets wouldn't be initilized
correctly.

Importantly, the object range widgets would be broken.
2019-09-09 10:36:31 +12:00
JMC47 c144cde825
Revert "DSP: ARAM cleanup experiments" 2019-09-02 01:47:50 -04:00
JMC47 03ea0eb27a
Merge pull request #7740 from booto/aram-experiments
DSP: ARAM cleanup experiments
2019-09-01 20:09:42 -04:00
booto c268aa3a46 SI: Reduce logging. 2019-08-28 22:16:41 -04:00
Silent ff8f978eaf
Core: Generate screenshot name with timestamps instead of only increasing numbers 2019-08-28 19:52:35 +02:00
meta 9e3b867c6a VideoInterface: start counting half-lines at 0 instead of 1
- Re-organize VideoInterface::Update() to count half-lines starting at 0 instead of 1
- Use horizontal position when checking if we should assert some display interrupt
- Add some more descriptive comments
2019-08-26 20:43:26 -05:00
Techjar a3d8a8be06 NetPlay: Remove 'reduce polling rate' option
With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
2019-08-26 02:11:49 -04:00
Lioncash f414d926c1 ActionReplay: Make use of fmt where applicable
Converts the ActionReplay logging over to using fmt instead of
StringFromFormat.
2019-08-21 17:59:33 -04:00
Anthony 2a95227f64
Merge pull request #8255 from JosJuice/remove-unsigned-warning
Remove "not signed by Nintendo" warning when installing WADs
2019-08-21 09:38:35 -07:00
Anthony 5f38386575
Merge pull request #8222 from JosJuice/allow-mismatched-region-settings
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
2019-08-21 09:00:06 -07:00
Anthony 35eb63de2c
Merge pull request #8300 from AdmiralCurtiss/gcmemcard-construction
GCMemcard: Rework construction logic.
2019-08-21 08:56:31 -07:00
Tilka bbae0424a1
Merge pull request #8319 from Tilka/mcrfs
Jit64: fix mcrfs
2019-08-20 21:28:52 +01:00
Connor McLaughlin 674a66aab2
Merge pull request #8312 from JosJuice/btreal-bitwise-enum
BTReal.cpp: Don't use bitwise operators on enum values
2019-08-20 12:24:57 +10:00
Silent 23f335ba91
Core/CPU: Make use of type deduction for scoped locks 2019-08-18 17:39:27 +02:00
Silent 2bc9e09456
Core/CPU: Do not yield to UI from CPU methods
Core::RunAsCPUThread may be called from Qt signals, and if code yields to UI there
then it results in infinite recursion
2019-08-18 17:39:26 +02:00
Tillmann Karras ee85ec95b4 Jit64: fix mcrfs
It was deleting the wrong bits. This fixes issue 10074 (Super Monkey
Ball 2 minigame). I introduced this regression in
0f2c656687.
2019-08-18 03:49:32 +01:00
Admiral H. Curtiss ba8ffd9391 GCMemcard: Check if the Directory's number-of-blocks claim for files matches the BAT, and report an error if it doesn't. 2019-08-15 18:21:48 +02:00
Admiral H. Curtiss 7d4cabea07 GCMemcard: The update counters are interpreted as signed values for the newer-than comparison. 2019-08-15 18:21:47 +02:00
Admiral H. Curtiss 8fc2f0ff2d GCMemcard: Rename MemCardXMb constants to MBIT_SIZE_MEMORY_CARD_X for consistency with other constants. 2019-08-15 18:21:45 +02:00
Admiral H. Curtiss b54a49eaaf GCMemcard: Rework construction logic to better match our knowledge of the format, while providing better error reporting facilities. 2019-08-15 18:18:56 +02:00
Connor McLaughlin 181d79228a
Merge pull request #8275 from bdr99/netplay-player-log
NetPlay: Show a message in chat when a player joins or leaves
2019-08-14 11:23:18 +10:00
Brandon Rothweiler 8857db9833 Check validity of iterator before dereferencing 2019-08-13 18:00:12 -07:00
JosJuice f3dac2c041 BTReal.cpp: Don't use bitwise operators on enum values
https://bugs.dolphin-emu.org/issues/11692#note-11
2019-08-13 23:58:18 +02:00
JosJuice 9cc719db02 Fix TitleDatabase
a2a1e04 regression.
2019-08-09 18:20:45 +02:00
JosJuice 393709a45a Also override the SYSCONF country setting
Fixes https://bugs.dolphin-emu.org/issues/10066
2019-08-09 17:33:05 +02:00
JosJuice 561a4cfcce Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.

Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
Connor McLaughlin 5c3e9a34c3
Merge pull request #8226 from lioncash/fmt-core
Core/Core: Use fmt where applicable
2019-08-09 23:43:39 +10:00