Merge pull request #8275 from bdr99/netplay-player-log
NetPlay: Show a message in chat when a player joins or leaves
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commit
181d79228a
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@ -305,6 +305,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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m_players[player.pid] = player;
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}
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m_dialog->OnPlayerConnect(player.name);
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m_dialog->Update();
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}
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break;
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@ -314,10 +316,15 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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PlayerId pid;
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packet >> pid;
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INFO_LOG(NETPLAY, "Player %s (%d) left", m_players.find(pid)->second.name.c_str(), pid);
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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const auto it = m_players.find(pid);
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if (it == m_players.end())
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break;
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const auto& player = it->second;
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INFO_LOG(NETPLAY, "Player %s (%d) left", player.name.c_str(), pid);
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m_dialog->OnPlayerDisconnect(player.name);
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m_players.erase(m_players.find(pid));
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}
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@ -46,6 +46,8 @@ public:
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virtual void OnMsgStartGame() = 0;
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virtual void OnMsgStopGame() = 0;
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virtual void OnMsgPowerButton() = 0;
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virtual void OnPlayerConnect(const std::string& player) = 0;
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virtual void OnPlayerDisconnect(const std::string& player) = 0;
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virtual void OnPadBufferChanged(u32 buffer) = 0;
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virtual void OnHostInputAuthorityChanged(bool enabled) = 0;
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virtual void OnDesync(u32 frame, const std::string& player) = 0;
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@ -887,6 +887,16 @@ void NetPlayDialog::OnMsgPowerButton()
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QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); });
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}
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void NetPlayDialog::OnPlayerConnect(const std::string& player)
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{
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DisplayMessage(tr("%1 has joined").arg(QString::fromStdString(player)), "darkcyan");
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}
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void NetPlayDialog::OnPlayerDisconnect(const std::string& player)
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{
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DisplayMessage(tr("%1 has left").arg(QString::fromStdString(player)), "darkcyan");
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}
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void NetPlayDialog::OnPadBufferChanged(u32 buffer)
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{
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QueueOnObject(this, [this, buffer] {
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@ -49,6 +49,8 @@ public:
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnMsgPowerButton() override;
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void OnPlayerConnect(const std::string& player) override;
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void OnPlayerDisconnect(const std::string& player) override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnHostInputAuthorityChanged(bool enabled) override;
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void OnDesync(u32 frame, const std::string& player) override;
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