QtFifoPlayer: handle fifo load before window creation
Fixes a bug where if you loaded a fifo before opening the fifo player window (which you can do by dragging a .dff onto dolphin's main window) then the player's widgets wouldn't be initilized correctly. Importantly, the object range widgets would be broken.
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@ -168,6 +168,17 @@ std::unique_ptr<CPUCoreBase> FifoPlayer::GetCPUCore()
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return std::make_unique<CPUCore>(this);
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}
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void FifoPlayer::SetFileLoadedCallback(CallbackFunc callback)
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{
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m_FileLoadedCb = callback;
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// Trigger the callback immediatly if the file is already loaded.
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if (GetFile() != nullptr)
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{
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m_FileLoadedCb();
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}
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}
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bool FifoPlayer::IsRunningWithFakeVideoInterfaceUpdates() const
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{
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if (!m_File || m_File->GetFrameCount() == 0)
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@ -93,7 +93,7 @@ public:
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// Default is disabled
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void SetEarlyMemoryUpdates(bool enabled) { m_EarlyMemoryUpdates = enabled; }
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// Callbacks
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void SetFileLoadedCallback(CallbackFunc callback) { m_FileLoadedCb = callback; }
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void SetFileLoadedCallback(CallbackFunc callback);
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void SetFrameWrittenCallback(CallbackFunc callback) { m_FrameWrittenCb = callback; }
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static FifoPlayer& GetInstance();
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