Merge pull request #8302 from AdmiralCurtiss/gcmemcard-comments

GCMemcard: Read comments, banners, and icons via logical data offsets instead of physical ones.
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Léo Lam 2019-11-17 10:34:06 +01:00 committed by GitHub
commit bc1aa3640b
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3 changed files with 293 additions and 217 deletions

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@ -579,43 +579,93 @@ u16 GCMemcard::DEntry_BlockCount(u8 index) const
return blocks;
}
u32 GCMemcard::DEntry_CommentsAddress(u8 index) const
std::optional<std::vector<u8>> GCMemcard::GetSaveDataBytes(u8 save_index, size_t offset,
size_t length) const
{
if (!m_valid || index >= DIRLEN)
return 0xFFFF;
if (!m_valid || save_index >= DIRLEN)
return std::nullopt;
return GetActiveDirectory().m_dir_entries[index].m_comments_address;
const DEntry& entry = GetActiveDirectory().m_dir_entries[save_index];
const BlockAlloc& bat = GetActiveBat();
const u16 block_count = entry.m_block_count;
const u16 first_block = entry.m_first_block;
const size_t block_max = MC_FST_BLOCKS + m_data_blocks.size();
if (block_count == 0xFFFF || first_block < MC_FST_BLOCKS || first_block >= block_max)
return std::nullopt;
const u32 file_size = block_count * BLOCK_SIZE;
if (offset >= file_size)
return std::nullopt;
const size_t bytes_to_copy = std::min(length, file_size - offset);
std::vector<u8> result;
result.reserve(bytes_to_copy);
u16 current_block = first_block;
size_t offset_in_current_block = offset;
size_t bytes_remaining = bytes_to_copy;
// skip unnecessary blocks at start
while (offset_in_current_block >= BLOCK_SIZE)
{
offset_in_current_block -= BLOCK_SIZE;
current_block = bat.GetNextBlock(current_block);
if (current_block < MC_FST_BLOCKS || current_block >= block_max)
return std::nullopt;
}
// then copy one block at a time into the result vector
while (true)
{
const GCMBlock& block = m_data_blocks[current_block - MC_FST_BLOCKS];
const size_t bytes_in_current_block_left = BLOCK_SIZE - offset_in_current_block;
const size_t bytes_in_current_block_left_to_copy =
std::min(bytes_remaining, bytes_in_current_block_left);
const auto data_to_copy_begin = block.m_block.begin() + offset_in_current_block;
const auto data_to_copy_end = data_to_copy_begin + bytes_in_current_block_left_to_copy;
result.insert(result.end(), data_to_copy_begin, data_to_copy_end);
bytes_remaining -= bytes_in_current_block_left_to_copy;
if (bytes_remaining == 0)
break;
offset_in_current_block = 0;
current_block = bat.GetNextBlock(current_block);
if (current_block < MC_FST_BLOCKS || current_block >= block_max)
return std::nullopt;
}
return std::make_optional(std::move(result));
}
std::string GCMemcard::GetSaveComment1(u8 index) const
std::optional<std::pair<std::string, std::string>> GCMemcard::GetSaveComments(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
return std::nullopt;
u32 Comment1 = GetActiveDirectory().m_dir_entries[index].m_comments_address;
u32 DataBlock = GetActiveDirectory().m_dir_entries[index].m_first_block - MC_FST_BLOCKS;
if ((DataBlock > m_size_blocks) || (Comment1 == 0xFFFFFFFF))
{
return "";
}
return std::string((const char*)m_data_blocks[DataBlock].m_block.data() + Comment1,
DENTRY_STRLEN);
}
const u32 address = GetActiveDirectory().m_dir_entries[index].m_comments_address;
if (address == 0xFFFFFFFF)
return std::nullopt;
std::string GCMemcard::GetSaveComment2(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
const auto data = GetSaveDataBytes(index, address, DENTRY_STRLEN * 2);
if (!data || data->size() != DENTRY_STRLEN * 2)
return std::nullopt;
u32 Comment1 = GetActiveDirectory().m_dir_entries[index].m_comments_address;
u32 Comment2 = Comment1 + DENTRY_STRLEN;
u32 DataBlock = GetActiveDirectory().m_dir_entries[index].m_first_block - MC_FST_BLOCKS;
if ((DataBlock > m_size_blocks) || (Comment1 == 0xFFFFFFFF))
{
return "";
}
return std::string((const char*)m_data_blocks[DataBlock].m_block.data() + Comment2,
DENTRY_STRLEN);
const auto string_decoder = IsShiftJIS() ? SHIFTJISToUTF8 : CP1252ToUTF8;
const auto strip_null = [](const std::string& s) {
auto offset = s.find('\0');
if (offset == std::string::npos)
offset = s.length();
return s.substr(0, offset);
};
const u8* address_1 = data->data();
const u8* address_2 = address_1 + DENTRY_STRLEN;
const std::string encoded_1(reinterpret_cast<const char*>(address_1), DENTRY_STRLEN);
const std::string encoded_2(reinterpret_cast<const char*>(address_2), DENTRY_STRLEN);
return std::make_pair(strip_null(string_decoder(encoded_1)),
strip_null(string_decoder(encoded_2)));
}
std::optional<DEntry> GCMemcard::GetDEntry(u8 index) const
@ -1136,181 +1186,188 @@ void GCMemcard::Gcs_SavConvert(DEntry& tempDEntry, int saveType, u64 length)
}
}
bool GCMemcard::ReadBannerRGBA8(u8 index, u32* buffer) const
std::optional<std::vector<u32>> GCMemcard::ReadBannerRGBA8(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return false;
return std::nullopt;
int flags = GetActiveDirectory().m_dir_entries[index].m_banner_and_icon_flags;
// Timesplitters 2 is the only game that I see this in
// May be a hack
if (flags == 0xFB)
flags = ~flags;
const u32 offset = GetActiveDirectory().m_dir_entries[index].m_image_offset;
if (offset == 0xFFFFFFFF)
return std::nullopt;
int bnrFormat = (flags & 3);
// See comment on m_banner_and_icon_flags for an explanation of these.
const u8 flags = GetActiveDirectory().m_dir_entries[index].m_banner_and_icon_flags;
const u8 format = (flags & 0b0000'0011);
if (format != MEMORY_CARD_BANNER_FORMAT_CI8 && format != MEMORY_CARD_BANNER_FORMAT_RGB5A3)
return std::nullopt;
if (bnrFormat == 0)
return false;
constexpr u32 pixel_count = MEMORY_CARD_BANNER_WIDTH * MEMORY_CARD_BANNER_HEIGHT;
const size_t total_bytes = format == MEMORY_CARD_BANNER_FORMAT_CI8 ?
(pixel_count + MEMORY_CARD_CI8_PALETTE_ENTRIES * 2) :
(pixel_count * 2);
const auto data = GetSaveDataBytes(index, offset, total_bytes);
if (!data || data->size() != total_bytes)
return std::nullopt;
u32 DataOffset = GetActiveDirectory().m_dir_entries[index].m_image_offset;
u32 DataBlock = GetActiveDirectory().m_dir_entries[index].m_first_block - MC_FST_BLOCKS;
if ((DataBlock > m_size_blocks) || (DataOffset == 0xFFFFFFFF))
std::vector<u32> rgba(pixel_count);
if (format == MEMORY_CARD_BANNER_FORMAT_CI8)
{
return false;
}
const int pixels = 96 * 32;
if (bnrFormat & 1)
{
u8* pxdata = (u8*)(m_data_blocks[DataBlock].m_block.data() + DataOffset);
u16* paldata = (u16*)(m_data_blocks[DataBlock].m_block.data() + DataOffset + pixels);
Common::DecodeCI8Image(buffer, pxdata, paldata, 96, 32);
const u8* pxdata = data->data();
std::array<u16, MEMORY_CARD_CI8_PALETTE_ENTRIES> paldata;
std::memcpy(paldata.data(), data->data() + pixel_count, MEMORY_CARD_CI8_PALETTE_ENTRIES * 2);
Common::DecodeCI8Image(rgba.data(), pxdata, paldata.data(), MEMORY_CARD_BANNER_WIDTH,
MEMORY_CARD_BANNER_HEIGHT);
}
else
{
u16* pxdata = (u16*)(m_data_blocks[DataBlock].m_block.data() + DataOffset);
Common::Decode5A3Image(buffer, pxdata, 96, 32);
std::array<u16, pixel_count> pxdata;
std::memcpy(pxdata.data(), data->data(), pixel_count * 2);
Common::Decode5A3Image(rgba.data(), pxdata.data(), MEMORY_CARD_BANNER_WIDTH,
MEMORY_CARD_BANNER_HEIGHT);
}
return true;
return rgba;
}
u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const
std::optional<std::vector<GCMemcardAnimationFrameRGBA8>> GCMemcard::ReadAnimRGBA8(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return 0;
return std::nullopt;
// To ensure only one type of icon is used
// Sonic Heroes it the only game I have seen that tries to use a CI8 and RGB5A3 icon
// int fmtCheck = 0;
u32 image_offset = GetActiveDirectory().m_dir_entries[index].m_image_offset;
if (image_offset == 0xFFFFFFFF)
return std::nullopt;
int formats = GetActiveDirectory().m_dir_entries[index].m_icon_format;
int fdelays = GetActiveDirectory().m_dir_entries[index].m_animation_speed;
// Data at m_image_offset stores first the banner, if any, and then the icon data.
// Skip over the banner if there is one.
// See ReadBannerRGBA8() for details on how the banner is stored.
const u8 flags = GetActiveDirectory().m_dir_entries[index].m_banner_and_icon_flags;
const u8 banner_format = (flags & 0b0000'0011);
const u32 banner_pixels = MEMORY_CARD_BANNER_WIDTH * MEMORY_CARD_BANNER_HEIGHT;
if (banner_format == MEMORY_CARD_BANNER_FORMAT_CI8)
image_offset += banner_pixels + MEMORY_CARD_CI8_PALETTE_ENTRIES * 2;
else if (banner_format == MEMORY_CARD_BANNER_FORMAT_RGB5A3)
image_offset += banner_pixels * 2;
int flags = GetActiveDirectory().m_dir_entries[index].m_banner_and_icon_flags;
// Timesplitters 2 and 3 is the only game that I see this in
// May be a hack
// if (flags == 0xFB) flags = ~flags;
// Batten Kaitos has 0x65 as flag too. Everything but the first 3 bytes seems irrelevant.
// Something similar happens with Wario Ware Inc. AnimSpeed
int bnrFormat = (flags & 3);
u32 DataOffset = GetActiveDirectory().m_dir_entries[index].m_image_offset;
u32 DataBlock = GetActiveDirectory().m_dir_entries[index].m_first_block - MC_FST_BLOCKS;
if ((DataBlock > m_size_blocks) || (DataOffset == 0xFFFFFFFF))
// decode icon formats and frame delays
const u16 icon_format = GetActiveDirectory().m_dir_entries[index].m_icon_format;
const u16 animation_speed = GetActiveDirectory().m_dir_entries[index].m_animation_speed;
std::array<u8, MEMORY_CARD_ICON_ANIMATION_MAX_FRAMES> frame_formats;
std::array<u8, MEMORY_CARD_ICON_ANIMATION_MAX_FRAMES> frame_delays;
for (u32 i = 0; i < MEMORY_CARD_ICON_ANIMATION_MAX_FRAMES; ++i)
{
return 0;
frame_formats[i] = (icon_format >> (2 * i)) & 0b11;
frame_delays[i] = (animation_speed >> (2 * i)) & 0b11;
}
u8* animData = (u8*)(m_data_blocks[DataBlock].m_block.data() + DataOffset);
// if first frame format is 0, the entire icon is skipped
if (frame_formats[0] == 0)
return std::nullopt;
switch (bnrFormat)
// calculate byte length of each individual icon frame and full icon data
constexpr u32 pixels_per_frame = MEMORY_CARD_ICON_WIDTH * MEMORY_CARD_ICON_HEIGHT;
u32 data_length = 0;
u32 frame_count = 0;
std::array<u32, MEMORY_CARD_ICON_ANIMATION_MAX_FRAMES> frame_offsets;
bool has_shared_palette = false;
for (u32 i = 0; i < MEMORY_CARD_ICON_ANIMATION_MAX_FRAMES; ++i)
{
case 1:
animData += 96 * 32 + 2 * 256; // image+palette
break;
case 2:
animData += 96 * 32 * 2;
break;
}
int fmts[8];
u8* data[8];
int frames = 0;
for (int i = 0; i < 8; i++)
{
fmts[i] = (formats >> (2 * i)) & 3;
delays[i] = ((fdelays >> (2 * i)) & 3);
data[i] = animData;
if (!delays[i])
if (frame_delays[i] == 0)
{
// First icon_speed = 0 indicates there aren't any more icons
// frame delay of 0 means we're out of frames
break;
}
// If speed is set there is an icon (it can be a "blank frame")
frames++;
if (fmts[i] != 0)
// otherwise this counts as a frame, even if the format is none of the three valid ones
// (see the actual icon decoding below for how that is handled)
++frame_count;
frame_offsets[i] = data_length;
if (frame_formats[i] == MEMORY_CARD_ICON_FORMAT_CI8_SHARED_PALETTE)
{
switch (fmts[i])
{
case CI8SHARED: // CI8 with shared palette
animData += 32 * 32;
break;
case RGB5A3: // RGB5A3
animData += 32 * 32 * 2;
break;
case CI8: // CI8 with own palette
animData += 32 * 32 + 2 * 256;
break;
}
data_length += pixels_per_frame;
has_shared_palette = true;
}
else if (frame_formats[i] == MEMORY_CARD_ICON_FORMAT_RGB5A3)
{
data_length += pixels_per_frame * 2;
}
else if (frame_formats[i] == MEMORY_CARD_ICON_FORMAT_CI8_UNIQUE_PALETTE)
{
data_length += pixels_per_frame + 2 * MEMORY_CARD_CI8_PALETTE_ENTRIES;
}
}
const u16* sharedPal = reinterpret_cast<u16*>(animData);
if (frame_count == 0)
return std::nullopt;
for (int i = 0; i < 8; i++)
const u32 shared_palette_offset = data_length;
if (has_shared_palette)
data_length += 2 * MEMORY_CARD_CI8_PALETTE_ENTRIES;
// now that we have determined the data length, fetch the actual data from the save file
// if anything is sketchy, bail so we don't access out of bounds
auto save_data_bytes = GetSaveDataBytes(index, image_offset, data_length);
if (!save_data_bytes || save_data_bytes->size() != data_length)
return std::nullopt;
// and finally, decode icons into RGBA8
std::array<u16, MEMORY_CARD_CI8_PALETTE_ENTRIES> shared_palette;
if (has_shared_palette)
{
if (!delays[i])
std::memcpy(shared_palette.data(), save_data_bytes->data() + shared_palette_offset,
2 * MEMORY_CARD_CI8_PALETTE_ENTRIES);
}
std::vector<GCMemcardAnimationFrameRGBA8> output;
for (u32 i = 0; i < frame_count; ++i)
{
GCMemcardAnimationFrameRGBA8& output_frame = output.emplace_back();
output_frame.image_data.resize(pixels_per_frame);
output_frame.delay = frame_delays[i];
// Note on how to interpret this inner loop here: In the general case this just degenerates into
// j == i for every iteration, but in some rare cases (such as Luigi's Mansion or Pikmin) some
// frames will not actually have an associated format. In this case we forward to the next valid
// frame to decode, which appears (at least visually) to match the behavior of the GC BIOS. Note
// that this may end up decoding the same frame multiple times.
// If this happens but no next valid frame exists, we instead return a fully transparent frame,
// again visually matching the GC BIOS. There is no extra code necessary for this as the
// resize() of the vector already initializes it to a fully transparent frame.
for (u32 j = i; j < frame_count; ++j)
{
// First icon_speed = 0 indicates there aren't any more icons
break;
}
if (fmts[i] != 0)
{
switch (fmts[i])
if (frame_formats[j] == MEMORY_CARD_ICON_FORMAT_CI8_SHARED_PALETTE)
{
case CI8SHARED: // CI8 with shared palette
Common::DecodeCI8Image(buffer, data[i], sharedPal, 32, 32);
buffer += 32 * 32;
break;
case RGB5A3: // RGB5A3
Common::Decode5A3Image(buffer, (u16*)(data[i]), 32, 32);
buffer += 32 * 32;
break;
case CI8: // CI8 with own palette
const u16* paldata = reinterpret_cast<u16*>(data[i] + 32 * 32);
Common::DecodeCI8Image(buffer, data[i], paldata, 32, 32);
buffer += 32 * 32;
Common::DecodeCI8Image(output_frame.image_data.data(),
save_data_bytes->data() + frame_offsets[j], shared_palette.data(),
MEMORY_CARD_ICON_WIDTH, MEMORY_CARD_ICON_HEIGHT);
break;
}
}
else
{
// Speed is set but there's no actual icon
// This is used to reduce animation speed in Pikmin and Luigi's Mansion for example
// These "blank frames" show the next icon
for (int j = i; j < 8; ++j)
if (frame_formats[j] == MEMORY_CARD_ICON_FORMAT_RGB5A3)
{
if (fmts[j] != 0)
{
switch (fmts[j])
{
case CI8SHARED: // CI8 with shared palette
Common::DecodeCI8Image(buffer, data[j], sharedPal, 32, 32);
break;
case RGB5A3: // RGB5A3
Common::Decode5A3Image(buffer, (u16*)(data[j]), 32, 32);
buffer += 32 * 32;
break;
case CI8: // CI8 with own palette
const u16* paldata = reinterpret_cast<u16*>(data[j] + 32 * 32);
Common::DecodeCI8Image(buffer, data[j], paldata, 32, 32);
buffer += 32 * 32;
break;
}
}
std::array<u16, pixels_per_frame> pxdata;
std::memcpy(pxdata.data(), save_data_bytes->data() + frame_offsets[j],
pixels_per_frame * 2);
Common::Decode5A3Image(output_frame.image_data.data(), pxdata.data(),
MEMORY_CARD_ICON_WIDTH, MEMORY_CARD_ICON_HEIGHT);
break;
}
if (frame_formats[j] == MEMORY_CARD_ICON_FORMAT_CI8_UNIQUE_PALETTE)
{
std::array<u16, MEMORY_CARD_CI8_PALETTE_ENTRIES> paldata;
std::memcpy(paldata.data(), save_data_bytes->data() + frame_offsets[j] + pixels_per_frame,
MEMORY_CARD_CI8_PALETTE_ENTRIES * 2);
Common::DecodeCI8Image(output_frame.image_data.data(),
save_data_bytes->data() + frame_offsets[j], paldata.data(),
MEMORY_CARD_ICON_WIDTH, MEMORY_CARD_ICON_HEIGHT);
break;
}
}
}
return frames;
return output;
}
bool GCMemcard::Format(u8* card_data, bool shift_jis, u16 SizeMb)

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@ -7,6 +7,7 @@
#include <algorithm>
#include <array>
#include <bitset>
#include <limits>
#include <string>
#include <vector>
@ -35,10 +36,6 @@ enum
GCI = 0,
SAV = 0x80,
GCS = 0x110,
CI8SHARED = 1,
RGB5A3,
CI8,
};
enum class GCMemcardGetSaveDataRetVal
@ -105,6 +102,12 @@ private:
std::bitset<static_cast<size_t>(GCMemcardValidityIssues::COUNT)> m_errors;
};
struct GCMemcardAnimationFrameRGBA8
{
std::vector<u32> image_data;
u8 delay;
};
// size of a single memory card block in bytes
constexpr u32 BLOCK_SIZE = 0x2000;
@ -117,7 +120,7 @@ constexpr u32 MC_FST_BLOCKS = 0x05;
// maximum number of saves that can be stored on a single memory card
constexpr u8 DIRLEN = 0x7F;
// maximum size of memory card file comment in bytes
// maximum size of a single memory card file comment in bytes
constexpr u32 DENTRY_STRLEN = 0x20;
// size of a single entry in the Directory in bytes
@ -136,6 +139,30 @@ constexpr u16 MBIT_SIZE_MEMORY_CARD_507 = 0x20;
constexpr u16 MBIT_SIZE_MEMORY_CARD_1019 = 0x40;
constexpr u16 MBIT_SIZE_MEMORY_CARD_2043 = 0x80;
// width and height of a save file's banner in pixels
constexpr u32 MEMORY_CARD_BANNER_WIDTH = 96;
constexpr u32 MEMORY_CARD_BANNER_HEIGHT = 32;
// color format of banner as stored in the lowest two bits of m_banner_and_icon_flags
constexpr u8 MEMORY_CARD_BANNER_FORMAT_CI8 = 1;
constexpr u8 MEMORY_CARD_BANNER_FORMAT_RGB5A3 = 2;
// width and height of a save file's icon in pixels
constexpr u32 MEMORY_CARD_ICON_WIDTH = 32;
constexpr u32 MEMORY_CARD_ICON_HEIGHT = 32;
// maximum number of frames a save file's icon animation can have
constexpr u32 MEMORY_CARD_ICON_ANIMATION_MAX_FRAMES = 8;
// color format of icon frame as stored in m_icon_format (two bits per frame)
constexpr u8 MEMORY_CARD_ICON_FORMAT_CI8_SHARED_PALETTE = 1;
constexpr u8 MEMORY_CARD_ICON_FORMAT_RGB5A3 = 2;
constexpr u8 MEMORY_CARD_ICON_FORMAT_CI8_UNIQUE_PALETTE = 3;
// number of palette entries in a CI8 palette of a banner or icon
// each palette entry is 16 bits in RGB5A3 format
constexpr u32 MEMORY_CARD_CI8_PALETTE_ENTRIES = 256;
class MemoryCardBase
{
public:
@ -243,15 +270,13 @@ struct DEntry
u8 m_unused_1;
// 1 byte at 0x07: banner gfx format and icon animation (Image Key)
// Bit(s) Description
// 2 Icon Animation 0: forward 1: ping-pong
// 1 [--0: No Banner 1: Banner present--] WRONG! YAGCD LIES!
// 0 [--Banner Color 0: RGB5A3 1: CI8--] WRONG! YAGCD LIES!
// bits 0 and 1: image format
// 00 no banner
// 01 CI8 banner
// 10 RGB5A3 banner
// 11 ? maybe ==00? Time Splitters 2 and 3 have it and don't have banner
// First two bits are used for the banner format.
// YAGCD is wrong about the meaning of these.
// '0' and '3' both mean no banner.
// '1' means paletted (8 bits per pixel palette entry + 16 bit color palette in RGB5A3)
// '2' means direct color (16 bits per pixel in RGB5A3)
// Third bit is icon animation frame order, 0 for loop (abcabcabc), 1 for ping-pong (abcbabcba).
// Remaining bits seem unused.
u8 m_banner_and_icon_flags;
// 0x20 bytes at 0x08: Filename
@ -450,9 +475,15 @@ public:
u16 DEntry_FirstBlock(u8 index) const;
// get file length in blocks
u16 DEntry_BlockCount(u8 index) const;
u32 DEntry_CommentsAddress(u8 index) const;
std::string GetSaveComment1(u8 index) const;
std::string GetSaveComment2(u8 index) const;
std::optional<std::vector<u8>>
GetSaveDataBytes(u8 save_index, size_t offset = 0,
size_t length = std::numeric_limits<size_t>::max()) const;
// Returns, if available, the two strings shown on the save file in the GC BIOS, in UTF8.
// The first is the big line on top, usually the game title, and the second is the smaller line
// next to the block size, often a progress indicator or subtitle.
std::optional<std::pair<std::string, std::string>> GetSaveComments(u8 index) const;
// Fetches a DEntry from the given file index.
std::optional<DEntry> GetDEntry(u8 index) const;
@ -480,8 +511,8 @@ public:
static void Gcs_SavConvert(DEntry& tempDEntry, int saveType, u64 length = BLOCK_SIZE);
// reads the banner image
bool ReadBannerRGBA8(u8 index, u32* buffer) const;
std::optional<std::vector<u32>> ReadBannerRGBA8(u8 index) const;
// reads the animation frames
u32 ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const;
std::optional<std::vector<GCMemcardAnimationFrameRGBA8>> ReadAnimRGBA8(u8 index) const;
};

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@ -32,11 +32,6 @@
#include "DolphinQt/QtUtils/ModalMessageBox.h"
constexpr u32 BANNER_WIDTH = 96;
constexpr u32 BANNER_HEIGHT = 32;
constexpr u32 ICON_WIDTH = 32;
constexpr u32 ICON_HEIGHT = 32;
constexpr u32 ANIM_MAX_FRAMES = 8;
constexpr float ROW_HEIGHT = 28;
struct GCMemcardManager::IconAnimationData
@ -206,14 +201,6 @@ void GCMemcardManager::UpdateSlotTable(int slot)
return item;
};
const auto strip_garbage = [](const std::string& s) {
auto offset = s.find('\0');
if (offset == std::string::npos)
offset = s.length();
return s.substr(0, offset);
};
const u8 num_files = memcard->GetNumFiles();
m_slot_active_icons[slot].reserve(num_files);
for (int i = 0; i < num_files; i++)
@ -221,12 +208,16 @@ void GCMemcardManager::UpdateSlotTable(int slot)
int file_index = memcard->GetFileIndex(i);
table->setRowCount(i + 1);
auto const string_decoder = memcard->IsShiftJIS() ? SHIFTJISToUTF8 : CP1252ToUTF8;
const auto file_comments = memcard->GetSaveComments(file_index);
QString title;
QString comment;
if (file_comments)
{
title = QString::fromStdString(file_comments->first);
comment = QString::fromStdString(file_comments->second);
}
QString title =
QString::fromStdString(strip_garbage(string_decoder(memcard->GetSaveComment1(file_index))));
QString comment =
QString::fromStdString(strip_garbage(string_decoder(memcard->GetSaveComment2(file_index))));
QString blocks = QStringLiteral("%1").arg(memcard->DEntry_BlockCount(file_index));
QString block_count = QStringLiteral("%1").arg(memcard->DEntry_FirstBlock(file_index));
@ -496,13 +487,13 @@ QPixmap GCMemcardManager::GetBannerFromSaveFile(int file_index, int slot)
{
auto& memcard = m_slot_memcard[slot];
std::vector<u32> pxdata(BANNER_WIDTH * BANNER_HEIGHT);
auto pxdata = memcard->ReadBannerRGBA8(file_index);
QImage image;
if (memcard->ReadBannerRGBA8(file_index, pxdata.data()))
if (pxdata)
{
image = QImage(reinterpret_cast<u8*>(pxdata.data()), BANNER_WIDTH, BANNER_HEIGHT,
QImage::Format_ARGB32);
image = QImage(reinterpret_cast<u8*>(pxdata->data()), MEMORY_CARD_BANNER_WIDTH,
MEMORY_CARD_BANNER_HEIGHT, QImage::Format_ARGB32);
}
return QPixmap::fromImage(image);
@ -512,39 +503,36 @@ GCMemcardManager::IconAnimationData GCMemcardManager::GetIconFromSaveFile(int fi
{
auto& memcard = m_slot_memcard[slot];
std::vector<u8> anim_delay(ANIM_MAX_FRAMES);
std::vector<u32> anim_data(ICON_WIDTH * ICON_HEIGHT * ANIM_MAX_FRAMES);
IconAnimationData frame_data;
const u32 num_frames = memcard->ReadAnimRGBA8(file_index, anim_data.data(), anim_delay.data());
const auto decoded_data = memcard->ReadAnimRGBA8(file_index);
// Decode Save File Animation
if (num_frames > 0)
if (decoded_data && !decoded_data->empty())
{
frame_data.m_frames.reserve(num_frames);
const u32 per_frame_offset = ICON_WIDTH * ICON_HEIGHT;
for (u32 f = 0; f < num_frames; ++f)
frame_data.m_frames.reserve(decoded_data->size());
const u32 per_frame_offset = MEMORY_CARD_ICON_WIDTH * MEMORY_CARD_ICON_HEIGHT;
for (size_t f = 0; f < decoded_data->size(); ++f)
{
QImage img(reinterpret_cast<u8*>(&anim_data[f * per_frame_offset]), ICON_WIDTH, ICON_HEIGHT,
QImage::Format_ARGB32);
QImage img(reinterpret_cast<const u8*>((*decoded_data)[f].image_data.data()),
MEMORY_CARD_ICON_WIDTH, MEMORY_CARD_ICON_HEIGHT, QImage::Format_ARGB32);
frame_data.m_frames.push_back(QPixmap::fromImage(img));
for (int i = 0; i < anim_delay[f]; ++i)
for (int i = 0; i < (*decoded_data)[f].delay; ++i)
{
frame_data.m_frame_timing.push_back(static_cast<u8>(f));
}
}
const bool is_pingpong = memcard->DEntry_IsPingPong(file_index);
if (is_pingpong && num_frames >= 3)
if (is_pingpong && decoded_data->size() >= 3)
{
// if the animation 'ping-pongs' between start and end then the animation frame order is
// something like 'abcdcbabcdcba' instead of the usual 'abcdabcdabcd'
// to display that correctly just append all except the first and last frame in reverse order
// at the end of the animation
for (u32 f = num_frames - 2; f > 0; --f)
for (size_t f = decoded_data->size() - 2; f > 0; --f)
{
for (int i = 0; i < anim_delay[f]; ++i)
for (int i = 0; i < (*decoded_data)[f].delay; ++i)
{
frame_data.m_frame_timing.push_back(static_cast<u8>(f));
}