Commit Graph

10835 Commits

Author SHA1 Message Date
Léo Lam 7390767008
Merge pull request #8668 from sepalani/rso-autodetect
RSO: Auto-detect RSO location in RAM
2020-04-28 14:27:13 +02:00
Jun Su f3d7b82f83 Cleanup warnings of -Wswitch
Add default branch to the switch-case.
2020-04-28 13:16:30 +02:00
Léo Lam 586af0a55e
Merge pull request #8695 from howard0su/warning_hw
HW: cleanup warnings of -Wtype-limits
2020-04-28 13:13:22 +02:00
Sepalani 5e33cd48da Debugger: Add a Network widget
Display socket table, SSL context and options
2020-04-27 21:47:00 +04:00
Léo Lam 71f409dac4
Merge pull request #8726 from xperia64/dns_improvements
Respect Core::WantsDeterminism for DNS servers on Linux
2020-04-27 16:43:24 +02:00
Léo Lam 75e79ece73
Merge pull request #8751 from jordan-woyak/point-fix
WiimoteEmu: Apply "Tilt" and "Point" rotations separately for proper tilted pointing.
2020-04-27 14:55:19 +02:00
Markus Wick 703f7d4fc0
Merge pull request #8755 from Sintendo/jit64intopts
Jit64: More addx and subfx optimizations
2020-04-24 07:40:07 +02:00
Léo Lam 2673280614
Merge pull request #8389 from sepalani/fix-so
Socket: Abort pending ops on close
2020-04-22 07:19:25 +02:00
Sepalani 5ec80a554c Socket: Abort pending operations on close 2020-04-22 08:48:37 +04:00
JMC47 a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
Sintendo 19dda51a0d Jit64: subfx - Use LEA when possible
Similar to what we do for addx. Since we're calculating b - a and
because subtraction is not communitative, we can only apply this when
source register a holds the constant.

Before:
45 8B EE             mov         r13d,r14d
41 83 ED 08          sub         r13d,8

After:
45 8D 6E F8          lea         r13d,[r14-8]
2020-04-21 22:45:47 +02:00
Sintendo 89646c898f Jit64: addx - Skip ADD after MOV when possible
We can get away with skipping the addition when we know we're dealing
with a constant zero. Just a MOV will suffice in this case.

Once again, we don't bother to add separate handling for when overflow
is needed, because no titles would ever hit that path during my testing.

Before:
8B 7D F8             mov         edi,dword ptr [rbp-8]
83 C7 00             add         edi,0

After:
8B 7D F8             mov         edi,dword ptr [rbp-8]
2020-04-21 22:45:47 +02:00
Sintendo 50f7a7d248 Jit64: addx - Prefer smaller MOV+ADD sequence
ADD has a smaller encoding for immediates that can be expressed as an
8-bit signed integer (in other words, between -128 and 127). MOV lacks
this compact representation.

Since addition allows us to swap the source registers, we can always get
the shortest sequence here by carefully checking if we're dealing with a
small immediate first. If we are, move the other source into the
destination and add the small immediate onto that. For large immediates
the reverse is preferrable.

Before:
41 BE 40 00 00 00    mov         r14d,40h
44 03 75 A8          add         r14d,dword ptr [rbp-58h]

After:
44 8B 75 A8          mov         r14d,dword ptr [rbp-58h]
41 83 C6 40          add         r14d,40h

Before:
44 8B 7D F8          mov         r15d,dword ptr [rbp-8]
41 81 C7 00 68 00 CC add         r15d,0CC006800h

After:
41 BF 00 68 00 CC    mov         r15d,0CC006800h
44 03 7D F8          add         r15d,dword ptr [rbp-8]
2020-04-21 22:42:02 +02:00
Sintendo 2481660519 Jit64: addx - Emit MOV when possible
When the source registers are a simple register and a constant zero and
overflow isn't needed, emitting LEA is kinda silly.

This will occasionally save a single byte for certain registers due to
how x86 encoding works. More importantly, LEA takes up execution
resources while MOV does not.

Before:
41 8D 7D 00          lea         edi,[r13]

After:
41 8B FD             mov         edi,r13d
2020-04-21 22:36:20 +02:00
Sintendo 1c25e6352a Jit64: addx - Emit nothing when possible
When the destination register matches a source register, the other
source register contains zero, and overflow isn't needed, the
instruction becomes a nop and we don't need to emit anything.

We could add specialized handling for the case where overflow is needed,
but none of the titles I tried would hit this path.

Before:
83 C7 00             add         edi,0

After:
2020-04-21 22:35:17 +02:00
Sintendo f1c3ab359d Jit64: addx - Deduplicate branches part 2
No functional change, just simplify some repeated logic in the case
where we're dealing with exactly one immediate and one simple register
when overflow isn't needed.
2020-04-21 22:06:46 +02:00
Sintendo 72fbdf1a6b Jit64: addx - Deduplicate branches part 1
No functional change, just simplify some repeated logic for the cases
where the destination register matches one of the sources.
2020-04-21 22:06:39 +02:00
Mat M c33565295d
Merge pull request #8713 from sepalani/dbg-printf
HLE: Add more debug functions
2020-04-21 12:58:34 -04:00
JMC47 d845b31579
Merge pull request #8717 from stenzek/mismatched-xf-bp
VertexManagerBase: Skip drawing objects with mismatched xf/bp stages
2020-04-21 10:07:36 -04:00
Jordan Woyak d6dfb3a553 WiimoteEmu: Rename some variables from "cursor" to "point". 2020-04-18 13:20:50 -05:00
Jordan Woyak bd067875e7 WiimoteEmu: Apply "Tilt" rotations separately and before those of "Point" and "Swing" for proper tilted pointing. 2020-04-18 13:15:52 -05:00
Léo Lam b2cf106ae9 IOS/FS: Fix FST write failure on some platforms
On some platforms (like Windows), the temporary file must be closed
before it can be renamed.

I guess nobody noticed this for so long because (1) the FS code has a
failsafe for missing FST entries (because existing users do not have
a FST), and most games do not care about file metadata;
(2) the write failures can only be seen in the logs.

Because we don't want this to break, I have turned the ERROR_LOGs into
PanicAlerts.
2020-04-18 12:42:12 +02:00
JMC47 9de3717c50
Merge pull request #8340 from stenzek/max-res
DolphinQt: Don't overwrite >8x IR scale in ini, add maximum internal res option
2020-04-16 21:01:14 -04:00
JMC47 935b12d785
Merge pull request #8730 from JosJuice/frame-advance-duplicate-frame
Core: Skip duplicate frames when using frame advance
2020-04-16 18:29:16 -04:00
JMC47 85a8325701
Merge pull request #8733 from JosJuice/di-baten-kaitos
Adjust s_DIMAR/s_DILENGTH behavior (fixes Baten Kaitos music)
2020-04-16 18:28:09 -04:00
JMC47 19fc43f190
Merge pull request #8708 from Ebola16/Wii
Android: Add Insert SD Card and update the description
2020-04-16 18:27:51 -04:00
JMC47 55ed980620
Merge pull request #8711 from Ebola16/SDDE
Set Insert SD Card default value to true
2020-04-16 18:25:47 -04:00
Techjar bb99062f18 IOS/USBHost: Skip starting threads when determinism is enabled
The threads can't actually be started when determinism is enabled, as
the behavior would not be deterministic, but Open() still tries to
start the threads and wait, resulting in a deadlock when booting
certain games and homebrew in NetPlay.
2020-04-12 23:44:53 -04:00
Pokechu22 d3dc81ba74 Fix bug 11920
DSP LLE Interpreter does not have a DSP thread, so trying to wait would hang. (DSP LLE recompiler also has no thread when in determinism mode).
2020-04-10 12:15:06 -07:00
JosJuice b2c9149cf8 Remove outdated comment from Movie::FrameUpdate
9c5c3c0 made this function be called on the CPU thread.
2020-04-10 00:18:53 +02:00
JosJuice 94f83db2b5 Adjust s_DIMAR/s_DILENGTH behavior (fixes Baten Kaitos music)
https://bugs.dolphin-emu.org/issues/11997

The problem seemed to be that s_DILENGTH would get set to 0
at times when it shouldn't. Simply not changing it in case
of NoReply or DTK seems to fix the problem. However, we can
actually go one step further in accuracy and use data.size()
to change s_DIMAR and s_DILENGTH as partial reads (NoReply
commands) complete, instead of jumping directly to 0 when
the whole read completes.
2020-04-09 22:13:45 +02:00
JosJuice 812ad4257c Core: Skip duplicate frames when using frame advance
It used to be the case that frame advance skipped duplicate frames
(i.e. it would take 30 frame advances to get through one second
of emulated time in a 30 fps game), but this broke in 9c5c3c0.
Skipping duplicate frames making TASing less annoying.
2020-04-09 11:39:29 +02:00
JosJuice 1a42355f96 Core: Clarify Callback_VideoCopiedToXFB and FrameUpdate 2020-04-09 00:21:04 +02:00
xperia64 b4e49dc656
Respect Core::WantsDeterminism for DNS on Linux
Previously Core::WantsDeterminism was only checked for setting the DNS on WIN32.
Same check should apply to Linux too.
2020-04-06 15:45:43 -04:00
JosJuice 55f787b898 Remove unused function Host_UpdateProgressDialog 2020-04-03 12:53:38 +02:00
Stenzek ff7180cac4 Analytics: Add quirk for mismatched xf/bp texgens/colors 2020-04-02 12:52:16 +10:00
Ryan Meredith a3ff20a5f9 Android: Add Insert SD Card and update description 2020-03-31 14:58:00 -04:00
Sepalani 85cd59c585 HLE: Add more debug functions 2020-03-30 17:46:50 +04:00
Ryan Meredith fdc9ea6ca0 Set Insert SD Card default value to true 2020-03-30 06:15:17 -04:00
Connor McLaughlin 651595c521
Merge pull request #8701 from howard0su/static_wiimote
Wiimote: Cleanup warnings of -Wmissing-variable-declarations
2020-03-24 23:14:46 +10:00
Jun Su 7885fdb1ae Remove warning of -Wstringop-truncation
Fix the right length when strncpy. And use specific version of copy
to copy GameID.
2020-03-24 20:26:20 +08:00
Jun Su 9dec1e9998 use s_ prefix for local variables 2020-03-24 20:13:20 +08:00
Léo Lam 5b10f4b71e
Merge pull request #8673 from JosJuice/preserve-setting-txt
Boot: Do a better job of preserving certain parts of settings.txt
2020-03-24 10:16:17 +01:00
Jun Su 3f72bc3e7e HW: cleanup warnings of -Wtype-limits
ROM_BASE is 0, and address is unsigned. It is always
true that address >= 0. So just compare with ROM_SIZE
and don't use IN_RANGE macro to avoid the warning.
2020-03-24 09:11:24 +08:00
Jun Su 0bd6016ad0 Wiimote: Cleanup warnings of -Wmissing-variable-declarations
While I am here, make g_wiimote_scanner as static as well.
2020-03-23 16:43:21 +08:00
Jun Su 500820b352 Cleanup warnings of -Wunused-const-variable 2020-03-23 16:28:25 +08:00
JosJuice 21d6c0a11a Boot: Change pre-defined setting.txt CODE values
As suggested by
https://github.com/dolphin-emu/dolphin/pull/8673#discussion_r394945753
2020-03-19 13:05:44 +01:00
Léo Lam 4711b76cc4
Merge pull request #8655 from Techjar/fix-hotkey-groups
Core/HotkeyManager: Fix group names in config
2020-03-18 12:03:07 +01:00
Léo Lam d1e8e3e903
Merge pull request #8671 from leoetlino/bt-passthrough-error
BTReal: Improve error handling for device opening
2020-03-18 11:52:22 +01:00
Techjar ae0c91805c Core/HotkeyManager: Fix group names in config
For some reason every button group was shoved into the same config
group called "Keys" which caused buggy behavior once someone tried to
have hotkeys with the same name in different groups. This fixes that,
and converts existing configs to the new group names so they don't get
reset.
2020-03-17 05:42:26 -04:00
JosJuice 1b844067aa Back up Wii setting.txt and SYSCONF while emulating
When booting a Wii game, Dolphin can overwrite certain settings
in the SYSCONF file, such as turning off PAL60 for NTSC games.
Normally, these settings get reverted at the end of emulation, but
this does not happen if Dolphin crashes or force quits in some other
way. (Personally, I have a tendency to use Visual Studio's Stop
Debugging button, which kills the process...)

Dolphin also overwrites certain values in setting.txt when booting
a Wii game. Unlike with SYSCONF, we currently make no effort to
preserve the original values in this file.

This change fixes both of these problems by copying SYSCONF and
setting.txt to the Backup folder when booting a Wii game, and then
copying them back either when launching Dolphin (in case the
previous run of Dolphin crashed) or when ending emulation.
2020-03-16 21:04:19 +01:00
Sepalani e06bdaf426 AddressSpace: Fix constness 2020-03-16 23:48:03 +04:00
JosJuice 3614e9fcc2 Boot: Preserve MODEL value in setting.txt
It doesn't necessarily start with RVL-001.
2020-03-16 20:38:07 +01:00
JosJuice 36c92294df Boot: Preserve CODE value in setting.txt if it already matches the region
This is a part of fixing https://bugs.dolphin-emu.org/issues/11930.
2020-03-16 20:34:40 +01:00
Léo Lam c86832849a
Merge pull request #8535 from JosJuice/movie-save-detection
Movie: Make checking for existing GC saves more reliable
2020-03-16 00:19:14 +01:00
JosJuice cb0fe3fc30 Movie: Make checking for existing GC saves more reliable
The old code only handled a raw memory card in slot A, not taking
GCI folders into account at all.
2020-03-15 23:56:34 +01:00
Léo Lam a66ee4ea42
Merge pull request #8597 from SirMangler/master
Hotkeys: Toggle Freelook Hotkey
2020-03-15 22:40:51 +01:00
Léo Lam d9eec2ef04
Merge pull request #8609 from jordan-woyak/separate-hotkey-background-input
DolphinQt: Give hotkeys their own "background input" setting.
2020-03-15 22:35:49 +01:00
Léo Lam 466c079bf4
Merge pull request #8604 from Techjar/netplay-index-direct
Core/NetPlayServer: Fix session not being added to index on direct connection type
2020-03-15 22:22:00 +01:00
Léo Lam 73e7f2a839 BTReal: Improve error handling for device opening
This commit attempts to improve error handling for device opening by
reducing panic alert spam when opening one or several devices fails.
Currently, Dolphin shows a panic alert for every device that we fail
to open, and another panic alert at the end if no usable device was
found. That is certainly a bit excessive -- we should only keep the
very last panic alert (the one that is shown if everything fails)
and we can just put the error for the last device open operation there.

This also changes the PanicAlert to a CriticalAlert to ensure the
message is visible even if the user has disabled regular panic alerts.

The message has also been reworded and should hopefully be clearer.
2020-03-15 22:10:24 +01:00
Léo Lam d297080f52
Merge pull request #8669 from container1234/mbp
Breakpoints: Fix crash after clearing all memory breakpoints
2020-03-15 18:40:05 +01:00
Léo Lam 0bf05009d0
Merge pull request #8650 from jordan-woyak/ir-cleanup
HW/WiimoteEmu: Camera logic cleanups.
2020-03-15 15:04:48 +01:00
container1234 75a69b1145 Breakpoints: Fix crash after clearing all memory breakpoints 2020-03-14 21:57:09 +09:00
Stenzek 2f016295a6 Core: Render a blank UI frame before booting
This is related to https://bugs.dolphin-emu.org/issues/10958 which
uses Qt to clear out the window so the game list isn't displayed
while the core is booting. Instead, we use the video backend to
render a black screen, which means Qt doesn't have to flip between
paint engines.
2020-03-11 23:13:18 +10:00
Stenzek a545344268 VideoBackends: Make it possible for PrepareWindow to change the surface
Again, needed for MoltenVK.
2020-03-11 23:10:30 +10:00
spycrab dcaabcac03
Merge pull request #8580 from AlexApps99/master
DolphinQt: Add "File Path" column to Game Grid
2020-03-06 08:22:44 +01:00
Sergei Trofimovich 879e8364af Source/Core/Core/DSP/DSPTables.cpp: include <cstdio> for sprintf
Without included header build fails on gcc-10 as:
```
[ 52%] Building CXX object Source/Core/Core/CMakeFiles/core.dir/DSP/DSPTables.cpp.o
../../../../Source/Core/Core/DSP/DSPTables.cpp: In function 'const char* DSP::pdname(u16)':
../../../../Source/Core/Core/DSP/DSPTables.cpp:492:3: error: 'sprintf' was not declared in this scope
  492 |   sprintf(tmpstr, "0x%04x", val);
      |   ^~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-03-05 21:20:34 +00:00
AlexApps99 7408c388d6 Add path to File Name column of game grid
Fixes https://bugs.dolphin-emu.org/issues/10567
2020-03-02 17:38:28 +13:00
Jordan Woyak ccdfa43a3e HW/WiimoteEmu: Fix Classic Controller triggers. 2020-02-26 15:40:58 -06:00
Jordan Woyak ef777c4186 HW/WiimoteEmu: Fill IR data with 0xFF on failed bus read. 2020-02-24 19:45:02 -06:00
Jordan Woyak 5361e66459 HW/WiimoteEmu: Camera logic cleanups. 2020-02-24 19:44:15 -06:00
Techjar 06a9f6ef82 Core/NetPlayServer: Fix session not being added to index on direct connection type 2020-02-17 21:05:32 -05:00
Jordan Woyak 58448d74c5 InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes. 2020-02-17 16:14:01 -06:00
Jordan Woyak 5af2081c75 Core/WiimoteEmu: Add functions to Nunchuk, Classic Controller, and MotionPlus extensions to get/set data without duplicate bithacks everywhere. 2020-02-17 15:57:58 -06:00
Léo Lam 44b4c2db49 Common: Avoid std::function overhead in ScopeGuard
So far in all our uses of ScopeGuard, the type of the callable is
usually just a lambda or a function pointer, so there is no need
to rely on std::function's type erasure.

While the cost of using std::function is probably negligible, it still
causes some unnecessary overhead that can be avoided by making
ScopeGuard a templated class. Thanks to class template argument
deduction in C++17 most existing usages do not even need to be changed.

See https://godbolt.org/z/KcoPni for a comparison between
a ScopeGuard that uses std::function and one that doesn't
2020-02-15 21:33:31 +01:00
JosJuice 62046d93ce
Merge pull request #8542 from Itrimel/fix-gecko-loading
Fix Gecko codes loading
2020-02-15 16:28:32 +01:00
Itrimel fe900e057b Core/GeckoCodeConfig : Fix Gecko codes formatting
Some locales (e.g. fr_FR.UTF-8 on ArchLinux) don't split the string stream on a space. As such, when extracted formatted data from te stream, it will return the two numbers as one for the first call, effectively overflowing the u32 variable, then will do an out-of-bounds read for the second call. Forcing the use of the C locale on the streams where it would cause a problem allows to workaround this behavior.
2020-02-14 11:51:36 +01:00
Jordan Woyak 903db48280 DolphinQt: Give hotkeys their own "background input" setting. 2020-02-10 20:06:29 -06:00
Jordan Woyak 47877ecf2c InputCommon: Clean up creation of inputs. 2020-02-09 19:08:26 -06:00
Tilka db65b9a766 Merge pull request #8616 from jordan-woyak/threshold-cleanup
InputCommon: Eliminate some duplicated button threshold logic.
2020-02-10 00:05:10 +00:00
Jordan Woyak f07457b6cc InputCommon: Eliminate some duplicated button threshold logic. 2020-02-09 10:37:18 -06:00
Tilka 3cec5443cd
Merge pull request #8605 from Techjar/netplay-hostpoll-doc
Core/NetPlayClient: Add documentation for SendPadHostPoll
2020-02-09 02:32:50 +00:00
Tilka 2e2540317e Merge pull request #8417 from jordan-woyak/setting-expressions
InputCommon: Allow controller settings specified with input expresions.
2020-02-09 01:37:30 +00:00
Tilka 0043a2cf3c Merge pull request #8615 from jordan-woyak/std-abs
Cleanup: Use std::abs instead of abs.
2020-02-09 00:39:30 +00:00
Jordan Woyak 4f47cccd9f Cleanup: Use std::abs instead of abs. 2020-02-08 18:21:14 -06:00
Jordan Woyak e8152b700f InputCommon: Allow controller settings specified with input expresions. 2020-02-08 14:01:55 -06:00
JMC47 3b0b264c84
Merge pull request #8608 from jordan-woyak/stereoscopy-hotkeys
DolphinQt: Fix stereoscopy hotkeys.
2020-02-08 14:17:42 -05:00
Tilka e323f47ceb
Merge pull request #8472 from degasus/jitsetting
Core/Jits: Adds an option to disable the register cache.
2020-02-08 13:49:33 +00:00
Jordan Woyak 9a34091b8b DolphinQt: Fix stereoscopy hotkeys. 2020-02-07 15:47:40 -06:00
Techjar e8e41d8529 Core/NetPlayClient: Add documentation for SendPadHostPoll 2020-02-06 07:24:00 -05:00
Pierre Bourdon a205ecb446
Merge pull request #8602 from lioncash/fmt
Externals: Update fmt to 6.1.2
2020-02-04 21:59:22 +01:00
Lioncash aea76c7901 Core: Amend includes to handle the upgrade to fmt 2020-02-04 15:03:48 -05:00
Léo Lam 06d0b1ad48
Merge pull request #8594 from leoetlino/fs-createfullpath-fix
IOS/FS: Fix CreateFullPath to not create directories that already exist
2020-02-02 16:50:02 +01:00
Léo Lam 4c9b1f3e0b
Merge pull request #8599 from Pokechu22/di-interrupt-mask-ioctls
Fix DI interrupt mask ioctl names
2020-02-02 16:49:27 +01:00
Pokechu22 f527f382e8 Report use of DI interrupt mask commands as a game quirk 2020-02-02 00:44:12 -08:00
Jordan Woyak d6515eee41 WiimoteEmu: Fix default IMU accelerometer mappings. 2020-02-01 23:32:09 -06:00
Pokechu22 bb5e5fd8f2 Fix assignment of DI interrupt mask ioctls
0x85 is actually DVDLowMaskCoverInterrupt, while 0x89 is DVDLowUnmaskCoverInterrupt.  I'm also fairly sure that 0x87 is DVDLowUnmaskStatusInterrupts.
2020-02-01 16:56:48 -08:00
SirMangler ac34911f32 Added Toggle Freelook Hotkey 2020-01-31 20:45:08 +00:00
Léo Lam bbc8631357 IOS/FS: Fix CreateFullPath to not create directories that already exist
This fixes CreateFullPath to not create directories when it is known
that they already exist, instead of calling CreateDirectory anyway
and checking if the error is AlreadyExists. (That doesn't work
now that we have an accurate implementation of CreateDirectory
that performs permission checks before checking for existence.)

I'm not sure what I was thinking when I wrote that function.

Also adds some tests for CreateFullPath.
2020-01-30 18:07:03 +01:00
Léo Lam f1f293bd49 WiiRoot: Fix CopySysmenuFilesToFS directory creation
Fixes a regression from #8539.

CreateDirectory was the correct function to use for creating
directories since parent directories already exist and are
not owned by the system menu.
2020-01-30 13:53:39 +01:00
Techjar a106c99826 Jit64: Don't use PEXT in DoubleToSingle on AMD Zen
This was causing severe slowdown in some games.
2020-01-26 22:10:46 -05:00
Tilka 5dfc9196ab
Merge pull request #8548 from jordan-woyak/wiimote-source-cleanup
Core/WiimoteReal: Wii remote connection pool and source change cleanup.
2020-01-25 23:04:50 +00:00
Tilka 9ac77dc91f
Merge pull request #8552 from jordan-woyak/extension-calibration-data
WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements.
2020-01-25 23:01:57 +00:00
Tilka 73aea8af6b
Merge pull request #8539 from leoetlino/fs-accuracy
IOS/FS: Reimplement many functions in a more accurate way
2020-01-25 23:00:10 +00:00
Tilka a632bc7324
Merge pull request #8579 from jordan-woyak/rvalue-cleanups
Common/Core: Minor rvalue reference related cleanups.
2020-01-25 21:09:22 +00:00
Tilka 709862b818
Merge pull request #8120 from MerryMage/cdts
Jit64: Make DoubleToSingle a common asm routine
2020-01-25 19:10:37 +00:00
Léo Lam c02e7de55a IOS/ES: Remove now unnecessary title sorting hack
ES now uses FS to access the filesystem and FS's ReadDirectory now
returns file lists that are correctly ordered.
2020-01-25 17:54:58 +01:00
Léo Lam d4ba0acb3a UnitTests/FS: Add path validity and splitting tests 2020-01-25 17:54:57 +01:00
Léo Lam 484cfb9328 UnitTests/FS: Add metadata tests 2020-01-25 17:53:39 +01:00
Léo Lam 142b7e048b IOS/FS: Actually implement SetMetadata 2020-01-25 17:53:35 +01:00
Léo Lam e4dd582d1d IOS/FS: Implement GetMetadata properly and remove GID hack
Now that all FS functions that create new inodes are properly
implemented, we can make GetMetadata actually return correct file
metadata rather than giving fixed information. The hack for the DQX
installer can also be removed now since our ES and FS keep track of
caller UID/GIDs now.
2020-01-25 17:53:34 +01:00
Léo Lam 396429d582 IOS/FS: Implement ReadDirectory properly and remove sorting hack
With the CreateFile/CreateDirectory fix and this commit, we can
finally return correct results in ReadDirectory and the sorting
hack -- whose purpose was to prevent certain versions of the
System Menu from crashing -- can be removed too.
2020-01-25 17:53:19 +01:00
Léo Lam a40f297d1d IOS/FS: Implement Rename properly 2020-01-25 17:53:18 +01:00
Léo Lam 53ceb6c693 IOS/FS: Implement Delete properly 2020-01-25 17:53:05 +01:00
Léo Lam 8517528f8c IOS/FS: Implement CreateFile and CreateDir properly 2020-01-25 17:52:45 +01:00
Léo Lam 8f74d02659 Core: Fix a few misuses of FS::CreateDirectory
CreateDirectory does not create missing parent directories. If that
behaviour is desired, CreateFullPath should be used instead.

(These small misuses went unnoticed since the previous implementation
of CreateDirectory automatically created parent directories.)
2020-01-25 17:52:07 +01:00
Léo Lam 36676d2628 IOS/FS: Implement Format properly 2020-01-25 17:52:03 +01:00
Léo Lam a83d9e5600 IOS/FS: Make sure FS root directory exists
Previously, the FS root directory would get created as a side
effect of calling CreateDirectory during boot (since the
implementation was sloppy and used File::CreateFullDir).

Since CreateDirectory no longer does that, it is necessary to ensure
that the FS root directory does exist by creating it explicitly.
2020-01-25 17:51:52 +01:00
Léo Lam 0543598574 IOS/FS: Move /tmp clearing back to the IPC interface
Prevents /tmp from being cleared unnecessarily; clearing /tmp is
normally only done once every time IOS is reloaded.
2020-01-25 17:51:43 +01:00
Léo Lam f743f100b1 IOS/FS: Add base FST functions
Some official titles rely on implementation details of Nintendo's
FS sysmodule and will not work properly if those are changed.
Notably, some games and older versions of the System Menu appear
to be relying on the order of files returned by FS::ReadDirectory
and will either fail to find their save data (for Bolt) or
outright crash (for the System Menu).

Some titles also actually expect filesystem metadata to be correct.
One title that has been confirmed to do this is DQX, which generates
paths based on the GID of files within its own title directory.

While it is easy to make workarounds for these issues -- and in fact
we already do have some for the sysmenu and DQX, having hacks
is obviously nonideal and adding yet another hack would be required
to fix Bolt -- one that would be even uglier.

Furthermore, while it is currently unknown whether any official
title cares about permissions, the lack of FS metadata means that
we are unable to implement them if that turns out to be desirable
or necessary.

By adding a FST, we can implement things correctly and solve all
those problems without hacks.

Apart from DQX, the sysmenu and Bolt, this changeset also fixes
the Photo Channel complaining about corrupted system files
on the initial launch.

This first commit adds the basic structures and functions that
are necessary to load, save, query and update our version of the FST.

For simplicity, a binary format that is inspired from Nintendo's FST
structure was chosen for serialization. It is not expected to ever
receive an update.

PS: an update on the NAND image backend:

A long time ago I had planned to add another FS backend which would
be using a NAND image/blob as the storage. While I have already
written an implementation that has been tested, solves all the
aforementioned issues and more, produces images that are fully
compatible with IOS's FS driver, I feel like NAND images raise too
many issues: savestate sizes, code complexity and maintenance cost.

Since many fixes and additions that are part of that implementation
(e.g. FS timings, utility structures, FST) have already been merged
or will be submitted as part of this changeset, I will likely not
submit the branch.
2020-01-25 17:51:37 +01:00
Léo Lam d185bc6f09 IOS/FS: Move path validity check functions
They will be used in more places than just HostBackend/FS.cpp.

Also fix the check and make it accurate while we're at it.
2020-01-25 17:47:42 +01:00
Jordan Woyak 732032cdb2 Common/Core: Minor rvalue reference related cleanups. 2020-01-23 22:58:23 -06:00
JMC47 f0669f5aa6
Merge pull request #8570 from Techjar/always-sync-sram
Core/NetPlayServer: Sync SRAM on every game start
2020-01-21 20:55:52 -05:00
Connor McLaughlin a63510a55a
Merge pull request #8554 from stenzek/present-duplicate-frames
Add an option to present duplicate frames
2020-01-20 12:04:26 +10:00
Techjar de27dcebf6 Core/NetPlayServer: Sync SRAM on every game start
This solves the issue of booting games locally while connected to
NetPlay causing desync.
2020-01-19 03:57:41 -05:00
Léo Lam 89b0ab2d22 StringUtil: Add IsPrintableCharacter and use it
Add a function that safely returns whether a character is printable
i.e. whether 0x20 <= c <= 0x7e is true.

This is done in several places in our codebase and it's easy to run
into undefined behaviour if the C version defined in <cctype>
is used instead of this one, since its behaviour is undefined
if the character is not representable as an unsigned char.

This fixes MemoryViewWidget.
2020-01-16 00:22:26 +01:00
Pierre Bourdon 1ac3264d5d
Merge pull request #8545 from jordan-woyak/imu-cursor-centering
WiimoteEmu: IMU pointing behavior improvements and code cleanup.
2020-01-15 12:10:57 +01:00
Léo Lam d2efad58af
Merge pull request #8562 from jordan-woyak/sens-slider
Core/DolphinQt: Fix IR Sensitivity slider.
2020-01-15 00:29:24 +01:00
Jordan Woyak b416389248 Core/DolphinQt: Fix IR Sensitivity slider. 2020-01-14 17:08:21 -06:00
JosJuice 21c152f51f Fix Error #001 (alternative solution)
This is an alternative to PR 8557 and PR 8558. The way this PR solves
the problem is essentially the same as what we had before PR 8394
(except the code we had back then only worked because it was broken).
2020-01-14 16:47:14 +01:00
Pokechu22 ddba80133a Fix launching DTK games with MIOS 2020-01-13 20:07:59 -08:00
Pokechu22 d67c4f34d1 Fix crash when launching gamecube games with MIOS (from the Wii menu) 2020-01-13 19:48:19 -08:00
Stenzek 11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Connor McLaughlin efc1ee8e6a
Merge pull request #8537 from degasus/fastmem
Core/HW -> PowerPC/JIT: Fastmem arena construction
2020-01-14 09:38:15 +10:00
JosJuice da59f97278
Merge pull request #8549 from leoetlino/clang-format-9
Require clang-format 9 and reformat source code
2020-01-13 23:30:26 +01:00
JMC47 48fd27cdab
Merge pull request #8451 from rlnilsen/motion-input-nunchuk
Add motion input support to nunchuk
2020-01-13 17:08:03 -05:00
JosJuice 966e1b31ba
Merge pull request #8394 from Pokechu22/misc-di-gpio
Various DI improvements
2020-01-13 17:17:24 +01:00
Jordan Woyak d9bd714143 WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements. 2020-01-12 09:48:37 -06:00
Jordan Woyak 0aacf3a627 WiimoteEmu: Make the "Total Yaw" setting work again. 2020-01-09 13:11:13 -06:00
Léo Lam 4cc2d97294 Require clang-format 9 and reformat source code
This updates the lint script to require clang-format 9 and reformats
existing source code. Since VS2019 ships with clang-format 9 this
should make auto reformats less painful.

This also updates the clang-format configuration to set
BraceWrapping.AfterCaseLabel to true to ensure consistent brace
style; otherwise clang-format 9+ defaults to putting braces on
the same line as switch case labels.
2020-01-08 22:18:15 +01:00
Tilka 98f645daac
Merge pull request #8158 from Sintendo/jitopts
x64 micro-optimizations
2020-01-06 14:09:43 +01:00
Tilka f17f03ea3c
Merge pull request #8551 from Sintendo/jit64addx
Jit64: addx optimizations
2020-01-06 13:15:17 +01:00
Sintendo 12fcbac2a3 Jit64: addx - Emit LEA for register + immediate
Prefer LEA over MOV + ADD when dealing with immediates.

Before:
44 8B EE             mov         r13d,esi
41 83 C5 20          add         r13d,20h

After:
44 8D 6E 20          lea         r13d,[rsi+20h]
2020-01-05 23:39:13 +01:00
Sintendo 8e7b6f4178 Jit64: addx - Prefer ADD over LEA when possible
The old logic would always emit LEA when both sources are in a register
and OE is disabled. However, ADD is still preferable when one of the
sources matches the destination.

Before:
45 8D 6C 35 00       lea         r13d,[r13+rsi]

After:
44 03 EE             add         r13d,esi
2020-01-05 23:23:56 +01:00
Léo Lam c1f9bfce30 IOS/ES: Add SetUid exception for the Wii U Transfer Tool
The ES sysmodule in IOS62 (v6430) has an exception for the
Wii U Transfer Tool in the SetUid function.

If the active title is the Wii U Transfer Tool, then calling SetUid
is always allowed. (The UID is still checked first, though.)

Fixes https://bugs.dolphin-emu.org/issues/10985
2020-01-05 18:16:54 +01:00
Jordan Woyak 956339df4e Core/WiimoteReal: Make wiimote source type an enum class and add Get/SetWiimoteSource functions. Add connected real Wii Remotes to a pool when a slot is not available. 2020-01-05 10:15:22 -06:00
Pokechu22 3b5d20e12c Bump state version 2020-01-04 11:43:33 -08:00
Pokechu22 51f8a3606e Return error code to game when using unimplemented commands 2020-01-04 11:43:32 -08:00
Pokechu22 af5f0b20bb Report use of various unimplemented DI commands as game quirks 2020-01-04 11:43:32 -08:00
Pokechu22 f1dc908883 Clarify emulated behavior for ReadBCA 2020-01-04 11:43:32 -08:00
Pokechu22 6c0399103f Handle partitions in /dev/di, not DVDInterface
Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS.  This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
2020-01-04 11:43:32 -08:00
Pokechu22 71e8fb278f Return more errors from DTK 2020-01-04 11:43:31 -08:00
Pokechu22 55a88ba2ed Track drive state better, reporting errors if the state is wrong
Also, fix DVDLowStopMotor logging (which was based on the ioctl parameters)
2020-01-04 11:43:31 -08:00
Pokechu22 7d6b9bcb40 Check for error 001 out of bounds reads in DVDThread
All out of bounds reads should return the appropriate DI error, but it also
makes sense to have the error 001 read happen there.
2020-01-04 11:43:30 -08:00
Pokechu22 ef2fc5a49b Split /dev/di commands from DVDInterface
The various ioctls sometimes have different arguments than the DI command
registers, though they generally overlap.  There are also a bunch of ioctls
that don't even normally go into DVDInterface, just returning various data.
Some of the implemented ioctls are new to Dolphin.
2020-01-04 11:43:30 -08:00
Pokechu22 a8ae5fa21a Expose setting DVDInterface errors and split setting into two parts 2020-01-04 11:43:30 -08:00
Pokechu22 3110599559 Increase DIMAR by DILENGTH after a command 2020-01-04 11:43:30 -08:00
Pokechu22 d3aad1d6d5 DIMAR only ignores bits 0-4, not the upper bits
Based on a hardware test on a Wii.  The alignment code was originally added in 743641965a.
2020-01-04 11:43:29 -08:00
Pokechu22 c564d64104 Remove unused drive debug command constants
The corresponding code that used these was removed in 2009 with 93b83f8d65.  Now their only purpose is to generate warnings on osx.

Minimalistic documentation on these commands can be found at http://hitmen.c02.at/files/yagcd/yagcd/chap5.html#sec5.7.2 and https://web.archive.org/web/20070328200323/http://tmb.elitedvb.net/dvd-game/index.php/CMDFE.  Those constants only relate to the 0x11 subcommand, which is one of many.  Most can't be properly emulated unless we LLE the drive firmware (in which case, they don't need to be reimplemented).
2020-01-04 11:43:29 -08:00
Pokechu22 84f099cf62 Tidy and eliminate some of the DI register unions 2020-01-04 11:43:26 -08:00
Pokechu22 11bd132650 Implement RTC flag, which is counter-intuitively disc drive related 2020-01-04 11:43:26 -08:00
Pokechu22 77189e74cd Implement Broadway GPIOs
SLOT_LED and the AVE ones are not implemented yet, but the other Broadway ones are.
2020-01-04 11:43:26 -08:00
Léo Lam ad75215bb0 Fix several warnings
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.

-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
2020-01-04 12:11:39 +01:00
Léo Lam 94c5460693
Merge pull request #8546 from jordan-woyak/default-num-mappings
HW: Add ticks to default mappings that are valid numeric literals.
2020-01-04 10:41:45 +01:00
Jordan Woyak 2a9a04a1ec HW: Add ticks to default mappings that are valid numeric literals. 2020-01-03 22:08:49 -06:00
Jordan Woyak b505004d61 Core/GeckoCode: Fix DownloadCodes function assuming HTTP data is null terminated. 2020-01-03 20:14:10 -06:00
Jordan Woyak 723115b7b6 WiimoteEmu: Allow Recenter button to adjust the pitch. 2020-01-03 18:08:45 -06:00
Jordan Woyak 72c2be52ed WiimoteEmu: Clean up ComplementaryFilter math. 2020-01-03 16:16:26 -06:00
David Korth 11339d77c6 IsSettingSaveable.cpp: Significant code size reduction.
- Refactor the Config::System::Main check so we check system once,
  then we check for the section.

- Use an std::array<> instead of std::vector<>.

- Use an array of pointers instead of an array of ConfigLocation.
  The latter contains two std::string objects, whereas pointers
  are only 8 bytes (on 64-bit).

Code size comparison: (64-bit Linux, gcc-9.2.0, release build)

   text    data     bss     dec     hex filename
  16136       0      40   16176    3f30 IsSettingSaveable.cpp.o [before]
   3933     720       0    4653    122d IsSettingSaveable.cpp.o [after]
 -12203    +720     -40  -11523   -2d03 Difference
2019-12-29 23:45:02 -05:00
David Korth c2dd2e8a2e Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
David Korth 9f3b9acad9 PowerPC.cpp: No need to explicitly initialize ppcState.
"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.

"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.
2019-12-29 23:45:02 -05:00
degasus aad8aab698 Jit64: Disable the fast address check if fastmem is disabled.
This was a huge speedup with disabled fastmem, but it still requires the fastmem arena.
So let's disable it for now, even if this commit has a huge performance hit with disabled fastmem.
2019-12-28 13:41:57 +01:00
degasus d735943aa2 Jit64: Use safe memory helpers for psq_l* without fastmem.
RMEM won't help if there is no fastmem arena, so let's use our memory helpers.
2019-12-28 13:41:57 +01:00
degasus 74cb692591 Jit64: Only activate dcbz fastpath with fastmem.
The code is safe not to create memory errors, but it accesses the fastmem area.
2019-12-28 13:41:57 +01:00
degasus c6019f9814 PowerPC/Jit: Create fastmem arena on init. 2019-12-28 13:41:57 +01:00
degasus ccbadf6e72 Core: Refactor fastmem arena construction.
This shall be called by the Jit, not by the emulation start itself.
2019-12-28 13:41:57 +01:00
degasus 9d88180df7 MMU: Use the Memory helpers for physical memory.
physical_base is a fastmem helper. Its access is unsafe and might not be available without a Jit.
2019-12-28 12:57:51 +01:00
Stenzek d744c5a148 Compile fixes for Windows-on-ARM64 2019-12-28 19:20:41 +10:00
Stenzek 6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Anthony 0755f92979
Merge pull request #8534 from JosJuice/netplay-index-empty-strings
Properly check for missing netplay session name/region
2019-12-25 21:52:22 -08:00
Pierre Bourdon 0341288af2
Merge pull request #8525 from Techjar/axwii-ub
HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
2019-12-24 08:35:28 +01:00
JosJuice 8e278b8053 Check presence of name and region in NetPlayServer 2019-12-23 23:14:13 +01:00
Techjar eae959238e HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
2019-12-22 14:48:47 -05:00
Connor McLaughlin 74dedc57fd
Merge pull request #8519 from JosJuice/setupwiimemory-region-override
Boot: Optionally allow preserving region settings in setting.txt
2019-12-19 20:47:56 +10:00
Shawn Hoffman e3a30fbdf2 update minilzo to 2.10 2019-12-18 22:20:11 -08:00
Léo Lam 3cf2857aac
Merge pull request #8520 from lioncash/analyst-tidy
PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
2019-12-15 12:07:38 +01:00
Lioncash 7c12081693 PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
This doesn't have an implementation, so it can be removed.
2019-12-15 00:23:32 -05:00
JosJuice 208c6a3011 Boot: Optionally allow preserving region settings in setting.txt
See the discussion in https://bugs.dolphin-emu.org/issues/11930.
(This probably doesn't really fix that issue, but it's something
I thought would make sense anyway.)
2019-12-14 19:03:20 +01:00
Léo Lam 6cd2f5a76d
Merge pull request #8501 from lioncash/byteswap
GCMemcard: Remove byteswapping functions and macros
2019-12-14 14:28:01 +01:00
Léo Lam 49fcc71565
Merge pull request #8506 from lioncash/cache
PPCCache: Make arrays constexpr where applicable
2019-12-14 14:25:06 +01:00
Stenzek e5485ca499 Core: Reset wiimotes/rumble on emu thread instead of main thread
This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.

By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
2019-12-09 20:07:00 +10:00
Stenzek c602cb2e2f Core: Reset memory watcher on same thread which allocates it 2019-12-09 20:06:14 +10:00
rlnilsen 965781ea9d Motion Input: Add nunchuk support. 2019-12-04 23:21:26 +01:00
Lioncash 474e210cd5 PPCCache: Make arrays constexpr where applicable
Two of these arrays were stored within the save state when the exact
same data is constructed all the time.

We can just build this into the binary rather than the save state,
shrinking a little bit of the save state's overall size.
2019-12-03 04:05:09 -05:00
Lioncash 1d5ce4708f PPCCache: Make use of std::array where applicable
Allows simplifying a bunch of initialization and filling code.
2019-12-03 04:05:05 -05:00
Connor McLaughlin 15fc71cfcf
Merge pull request #8498 from stenzek/update-vs2019
Update VS projects/solutions to VS2019
2019-12-03 13:03:49 +10:00
Stenzek 52e2e32193 Core: Only reset wiimotes in Wii mode
This was causing the FifoCI runners to crash, as the Wiimotes were not
initialized in the first place.
2019-11-30 15:41:38 +10:00
Stenzek dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00
Lioncash c792961000 Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
Lioncash e33c366502 GCMemcard: Remove byteswapping macros
We can just specify the functions directly instead of relying on
preprocessor textual replacement.
2019-11-27 23:15:31 -05:00