Markus Wick
abbc25f662
Merge pull request #2788 from TurboK234/3d_hotkeys
...
Added hotkeys for toggling different stereoscopy modes
2015-12-02 15:24:59 +01:00
Scott Mansell
211169e307
Merge pull request #3269 from JosJuice/purge-cache
...
Rename "Purge Cache" to "Purge Game List Cache"
2015-11-24 14:17:49 +13:00
Chris Burgener
1ea9b36e3b
Fix Frame Advance Hold Delay Changes
...
Fixes the issues of modifying the frame advance speed increase/decrease not actually doing anything
2015-11-23 13:53:14 -05:00
JosJuice
1c8938cd59
Rename "Purge Cache" to "Purge Game List Cache"
...
Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
2015-11-18 19:08:19 +01:00
TurboK234
6b9f4f5115
Added hotkeys for toggling different stereoscopy modes
2015-11-14 17:22:48 +02:00
Scott Mansell
44a40642f3
Merge pull request #2704 from RisingFog/frameadvancehold
...
Add Frame Advance Hold Hotkey Functionality
2015-10-28 15:31:03 +13:00
Fog
471c835546
Add Frame Advance Hold Hotkey Functionality
2015-10-04 12:14:36 -04:00
ghost
7c1565b201
VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d presets.
...
Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset.
Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset.
Added OSD message for convergence/depth changes.
Presets are saved into per-game configs.
2015-09-24 15:19:55 +03:00
Lioncash
9e9a293a85
Frame/TASInputDlg: Remove unused functions
2015-08-19 20:36:16 -04:00
Dominic Chen
09714f86c3
Fix some compilation warnings
2015-08-19 11:07:54 -04:00
Tillmann Karras
5a05187b3b
Fix some warnings
...
reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
Jules Blok
ed50d61287
Merge branch 'stable'
2015-07-23 08:12:57 +02:00
Jules Blok
703b1e8654
CFrame: Ignore "Pause on Focus Lost" when not started.
2015-07-22 19:31:23 +02:00
Jules Blok
809e480973
Merge branch 'stable'
2015-07-20 16:04:18 +02:00
Jules Blok
ccb56ddf97
CFrame: Claim all keyboard events on OS X.
2015-07-20 10:11:11 +02:00
skidau
4b260fbd66
Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
...
Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
Admiral H. Curtiss
935292c6fc
DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
...
This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
Admiral H. Curtiss
5c0033e6d9
DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10.
2015-07-12 05:18:54 +02:00
Admiral H. Curtiss
878629a2bf
DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well.
2015-07-12 05:16:42 +02:00
Admiral H. Curtiss
b3471e0abc
DolphinWX: Add options to Load Last Slot 9/10 to menu.
2015-07-12 04:14:22 +02:00
rukai
f91a228697
OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D.
2015-06-20 00:18:13 +10:00
Lioncash
458378528b
DolphinWX: Remove the Toggle IR hotkey.
...
This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
Markus Wick
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
...
Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
degasus
640b81a19f
Hotkeys: Fix "Select State Slot"
...
This was a copy&paste issue from dfc951fbbb
.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Matthew Parlane
9e1aab663f
Revert "SDL: handle SDL_QUIT event"
2015-06-08 13:43:39 +12:00
Matthew Parlane
cf8f049c4d
Merge pull request #2518 from degasus/hotkeys
...
Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Tillmann Karras
9ec5a4544f
SDL: handle SDL_QUIT event
...
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
degasus
dfc951fbbb
Hotkey: move some code into ParseHotkey
2015-06-04 10:44:20 +02:00
Jasper St. Pierre
c84cefa990
Remove wx-based Hotkey stuff
...
The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
degasus
501ebdb471
Hotkeys: Fix duplicated called hotkeys.
2015-06-03 19:26:43 +02:00
comex
97d6b71f3f
fix duplicate variable definition
2015-06-02 18:49:53 -04:00
degasus
ef3ed682a1
DolphinWX: Also evaluate Hotkeys while stopped.
2015-05-31 10:00:07 +02:00
degasus
19f753de6b
HotKey: Allow more than one hotkey at the same time.
2015-05-31 09:27:04 +02:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
mathieui
ea709b6c12
Add hotkeys to increase/decrease the IR
2015-05-10 02:02:47 +02:00
Lioncash
a7e9aea797
DolphinWX: Remove unnecessary includes
2015-05-08 12:39:26 -04:00
Stevoisiak
7c1ab2911a
Move down Country_World
...
The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
Lioncash
7dcb6a3e6c
DolphinWX: Initialize the HotkeyManager after input backends are initialized
...
Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
skidau
87bffb5972
Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus.
2015-03-20 22:01:23 +11:00
skidau
7d800b6180
Merge pull request #2224 from gerikkub/AutoFocus
...
Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
Gerik Kubiak
ae4e8b6358
Changed screen to window. Moved UpdateGUI to a more general scope.
2015-03-17 12:14:14 -07:00
Gerik Kubiak
88fb8edf8e
Change behavior so emulation is paused when window focus is lost.
2015-03-16 21:31:13 -07:00
Gerik Kubiak
341e7e9d8f
Added the ability to pause the emulator by moving the mouse outside the window.
2015-03-16 20:28:17 -07:00
Stevoisiak
efb64c1885
Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated
2015-03-13 16:47:06 -04:00
Stevoisiak
2f0e3d239d
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 15:20:19 -04:00
skidau
07251b7c57
Merge pull request #2177 from skidau/debugger-split-window
...
Added the ability to split the Debugger window horizontally and vertically
2015-03-09 10:58:16 +11:00
skidau
8f0bc1cd3a
Slowed down the freelook speed keys and allowed the depth/convergence keys to be held down.
2015-03-08 20:27:13 +11:00
skidau
9c133c0509
Readded the Key Shortcut function.
2015-03-08 20:27:13 +11:00
skidau
12ecc537e9
Renamed the Menu Accelerators to Key Shortcuts.
...
Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08 20:27:13 +11:00
skidau
780eef68f6
Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
...
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau
b446ea0132
Made the freelook keys work while held down
2015-03-08 20:27:13 +11:00
skidau
099876782f
Made the "Frame Advance" hotkey work while the key is held
2015-03-08 20:27:13 +11:00
skidau
a83d27b9c2
Increased the performance of the hotkey code by:
...
* Halving the number of hotkeys checked for (there were extra for future use)
* Gets the controller status once before parsing hotkeys
* Checks for the GUI lock once before parsing hotkeys
* Removed some redundant memsets
2015-03-08 20:27:12 +11:00
skidau
d2abbcd353
Removed the requirement to have the Freelook option enabled for the freelook hotkeys to work.
2015-03-08 20:27:12 +11:00
skidau
679d9351ea
Fixed the Connect Wiimote hotkeys from getting activated while a GameCube game is running.
2015-03-08 20:27:12 +11:00
skidau
cc6b55ee2a
Fixed the save state hotkeys so that they work with the Render to Main Window option.
2015-03-08 20:27:12 +11:00
skidau
12155ddee4
Added the ability to split the Debugger window horizontally and vertically via the Add Panes menu.
2015-03-07 12:33:33 +11:00
Lioncash
3981212031
DolphinWX: Allow input subsystems to correctly deinitialize
...
Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Lioncash
4cc19ac926
DolphinWX: Clean up some wxTimer code
...
Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).
Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
Lioncash
7408de7e79
Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
...
Basic Formatting/Whitespace Cleanup
2015-02-25 18:07:56 -05:00
Stevoisiak
93b16a4a2d
Formatting/Whitespace Cleanup
...
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
degasus
967eaad8df
VideoCommon: rename efb2tex and efb2ram
2015-02-24 23:10:13 +01:00
degasus
1313d3461f
VideoCommon: always enable efb copy
2015-02-24 23:01:01 +01:00
skidau
69381580f3
Merge pull request #2096 from lioncash/wx
...
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
2015-02-24 13:11:39 +11:00
Lioncash
d48ad19b8d
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
...
wx's version of SetFocus internally calls the Windows one.
2015-02-22 04:09:37 -05:00
Buddybenj
265a21a565
Replace Country Names With No-Intro Names
2015-02-17 18:50:10 -06:00
skidau
3709a1ce3a
Fixed the crash which occurred when opening Wiimote configuration before a game was started.
2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3
Ignore hotkeys if the game has not started.
2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8
Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started.
2015-02-04 18:05:22 +11:00
skidau
61c04de7ee
Added the ability to map gamepad buttons to hotkeys.
2015-01-27 12:24:47 +11:00
Ryan Houdek
e4b04c64f0
Merge pull request #1870 from Stevoisiak/countryFilters
...
Country filter fixes/consistency
2015-01-21 13:48:35 -06:00
Ryan Houdek
80e6367e46
Merge pull request #1869 from Stevoisiak/GeneralConsistency
...
Minor consistency changes
2015-01-21 13:46:53 -06:00
Ryan Houdek
4c9fd63562
Merge pull request #1932 from Buddybenj/freelook
...
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-21 13:41:29 -06:00
Ryan Houdek
b8b537d96e
Merge pull request #1934 from Buddybenj/change-order
...
Change Order of Some Hotkeys
2015-01-21 13:38:10 -06:00
Benjamin Przybocki
a25b07ec56
Change Order of Some Hotkeys
2015-01-20 18:16:36 -06:00
Benjamin Przybocki
9291d61d98
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-20 16:46:38 -06:00
Jules Blok
332d5888eb
VideoConfig: Add exclusive mode flag.
...
Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
Jules Blok
8d69658a9d
Add exclusive mode OSD messages.
2015-01-17 16:11:17 +01:00
Jules Blok
b87fddb027
D3D: Allow borderless fullscreen to be turned on/off during gameplay.
2015-01-17 16:11:12 +01:00
Stevoisiak
f31b688cf5
More minor consistency changes
2015-01-12 22:28:12 -05:00
Stevoisiak
e871add5f5
Country filter fixes/consistency
2015-01-11 00:39:53 -05:00
skidau
25c6f6e6a1
Merge pull request #1782 from FL-dolphinemu/master
...
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2015-01-08 14:09:18 +11:00
Pierre Bourdon
1b4b836731
Merge pull request #1743 from Stevoisiak/variableNamingConsistency
...
Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
FL.dolphinemu
5de43536ba
Update pull request 1782. Reordered header and corrected text case.
...
Feedback from Antidote and lioncash.
2014-12-29 11:00:03 +01:00
FL.dolphinemu
78f8bf7423
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2014-12-28 22:03:21 +01:00
Jules Blok
70b898e2c6
VideoConfig: Rename Separation to Depth and update descriptions.
...
More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Jules Blok
bcfd431e9a
Frame: Fix a crash-on-exit on Mac OS X.
...
A null pointer exception is triggered when Dolphin is quit from the dock.
2014-12-22 02:06:23 +01:00
Stevoisiak
6ad5e54970
DolphinWX/Globals: Variable naming consistency
2014-12-20 21:43:11 -05:00
Stevoisiak
91aeb7510f
Changed config DSP references to config audio
2014-12-20 19:46:59 -05:00
Lioncash
e801fcead9
WiimoteConfigDiag: Unify controller menu with the GameCube controllers.
2014-12-01 03:36:04 -05:00
Lioncash
c2e5715034
Merge pull request #1601 from RachelBryk/wiimote-hotkey2
...
Fix wiimote connect hotkeys.
2014-11-28 19:50:13 -05:00
Rachel Bryk
df9ace0985
Fix wiimote connect hotkeys.
2014-11-28 08:55:19 -05:00
Jules Blok
6d51455195
VideoConfig: Further optimize convergence and separation values and update their descriptions.
...
Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok
0f4d59f612
VideoConfig: Rename StereoFocalLength to StereoConvergence.
2014-11-24 11:58:38 +01:00
Jules Blok
6e62dd3415
Add stereoscopy hotkeys.
2014-11-23 14:30:12 +01:00
Stevoisiak
f1a26ff654
Various country flag improvements
...
* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION
Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
Dolphin Bot
dced84d440
Merge pull request #1564 from RachelBryk/freelook
...
Make freelook hotkeys configurable.
2014-11-17 20:44:48 +01:00
Lioncash
f78600ec9e
Merge pull request #1562 from lioncash/host
...
Host: Kill off GetRenderWindowSize
2014-11-17 13:51:40 -05:00
Lioncash
b94dbca160
Host: Kill off GetRenderWindowSize
2014-11-17 13:44:49 -05:00
Rachel Bryk
ea11c446c2
Make freelook hotkeys configurable.
2014-11-16 22:00:56 -05:00
skidau
5143adac0e
Merge pull request #1306 from i418c/freelook_fixes
...
Freelook fixes
2014-11-17 13:03:23 +11:00
i418c
92d4e38267
Changed the hotkeys to 1 and 2. Message in GUI changed to reflect this.
2014-11-16 10:39:54 -08:00
Lioncash
ac387031a4
DolphinWX: Kill off trivial event tables
...
Also fixes some of the wonky stuff in Main where we would fire an event to do post-init stuff which isn't necessary anymore.
2014-11-09 00:08:33 -05:00
Lioncash
ee22d091a0
DolphinWX: Eliminate most usages of event tables in the debugger.
...
Moves things over to Bind.
2014-11-05 23:03:06 -05:00
Rachel Bryk
2eac08aa30
Add nunchuk support to tas input.
2014-11-02 20:52:13 -05:00
Augustin Cavalier
29593d403b
Move GLInterface to the OGL VideoBackend's directory.
2014-11-02 12:16:33 -05:00
Fog
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
i418c
0ac3e8c19f
Fix Freelook on Linux and add speed reset.
...
Should fix issue 7692.
Also fixes issue 7147.
I have no idea if these changes will affect Mac or Windows users, so please test.
2014-10-16 19:57:11 -07:00
skidau
88f885f5a4
Merge pull request #1257 from RisingFog/moviemenudumping
...
Added Dump Frames/Audio to Movie Menu
2014-10-12 14:06:29 +11:00
Fog
432e89b68d
Added Dump Frames/Audio to Movie Menu
2014-10-11 12:31:02 -04:00
skidau
a373cc0654
Merge pull request #1231 from Armada651/borderless
...
Support the borderless fullscreen option in all backends.
2014-10-11 14:27:49 +11:00
Jules Blok
03e1bd0995
Limit Borderless Fullscreen to Windows systems.
2014-10-09 11:30:26 +02:00
Jules Blok
39f421d45d
Support the borderless fullscreen option in all backends.
2014-10-07 16:48:43 +02:00
Jules Blok
7344f752b7
Replace BorderlessFullscreenEnabled by ExclusiveFullscreenEnabled.
...
Special handling was associated with this function, which only applies to exclusive fullscreen.
2014-10-07 16:43:32 +02:00
Rachel Bryk
c41b31d3ff
Add wiimote tas input.
2014-10-03 12:02:52 -04:00
Rachel Bryk
f6c6f03cce
Add on screen frame counter.
2014-09-30 18:49:44 -04:00
comex
8fed5aa492
Fix focus detection on OS X by replacing wxGetActiveWindow with wxWindow::FindFocus.
...
wxGetActiveWindow is implemented as "return NULL" on OS X, while
wxWindow::FindFocus works. On Windows, the difference is in the use of
GetActiveWindow() vs. GetForegroundWindow(). A MSDN comment says:
> A system has only one active window, which GetForegroundWindow()
> returns. GetActiveWindow() seems to return the same window as
> GetForegroundWindow() if the foreground window belongs to the current
> thread. Otherwise, it always returns null, rather than the topmost
> window of the calling thread.
Since we are on the GUI thread, it shouldn't make any difference.
2014-09-30 01:35:48 -04:00
Rachel Bryk
5dc88a2673
Add hotkeys to select save state slots and to save/load the currently selected slots.
2014-09-16 19:19:41 -04:00
Rohit Nirmal
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
skidau
dae162c2b5
Merge pull request #971 from TurboK234/EFB_copies_togglefix
...
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-08 17:05:52 +10:00
Zhuowei Zhang
e0a909c076
Update debugger button states at startup to disable non-functional JIT menu entries
2014-09-06 23:38:22 -04:00
Shawn Hoffman
9a9fd8752a
Quiet initialization order warning in CFrame
2014-09-06 13:01:24 -07:00
Shawn Hoffman
7308b809d8
Fix render to main crashing in fullscreen.
...
When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
TurboK234
b7ecaf6111
Added OSD comment if EFB Copies are disabled.
2014-09-05 01:42:40 +03:00
TurboK234
18e13aacf7
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-05 00:12:04 +03:00
Shawn Hoffman
fd2343e431
Re-implement hiding of the menubar in fullscreen with render to main.
2014-09-03 03:02:13 -07:00
Jasper St. Pierre
1e464d1a25
Frame: Actually call UpdateTitle
...
This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
2014-08-22 17:28:02 -04:00
Jasper St. Pierre
6dbafa9238
Core: Move the titlebar / statusbar abstraction to DolphinWX
...
The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
Jasper St. Pierre
6e312dce91
Core: Remove Core::GetWindowHandle
...
Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
archshift
7af80c7712
Disable toolbar toggle in main window fullscreen
2014-08-13 02:21:21 -07:00
archshift
b451f561ba
Hide toolbar upon going fullscreen, rendering to main window.
2014-08-12 17:47:25 -07:00
shuffle2
7b9c8da468
Merge pull request #726 from Armada651/ogl-exclusive
...
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
shuffle2
d704ebdb40
Merge pull request #691 from Armada651/veto_fix
...
CFrame: Handle close events that can't be vetoed.
2014-08-12 14:46:01 -07:00
archshift
d46ca557b8
Re-ordered initialization of m_ToolBar and m_SavedPerspectives
2014-08-09 14:51:59 -07:00
archshift
b81617fba1
Removed TBDebug, using TBMain instead. Fixed debugger assert.
2014-08-09 03:40:56 -07:00
archshift
b8b72861b5
Removed AuiTB, moved functions to menubar (Debug->Perspectives)
2014-08-09 03:40:56 -07:00
Jasper St. Pierre
354f223f77
X11Utils: Remove unneeded SendButtonEvent / SendKeyEvent utilities
...
This was used to send fake button or key events to every backend to
implement freelook. When I ported these to be based on wx events in
commit 5248211
, I didn't realize that these were now unused, so I didn't
remove them. Do that now.
2014-08-06 15:07:25 -04:00
Jules Blok
857c116210
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
...
This is not implemented within the backend, but relies purely on driver heuristics.
2014-08-03 23:36:54 +02:00
Jules Blok
b6e7e0d57f
CFrame: Only re-assign focus when "Render to main" is enabled.
...
It may cause fullscreen loops and since m_RenderFrame == m_RenderParent now it's not necessary to re-assign focus anymore.
2014-08-03 13:37:19 +02:00
Jules Blok
3b5625c76b
VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
...
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00
Jules Blok
5bbd34637b
CFrame: Don't check the video config fullscreen setting.
...
Checking this flag could sometimes incorrectly have the UI assume fullscreen is already off when we're still exiting.
2014-07-30 12:15:32 +02:00
Jules Blok
4501aeefbe
CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config.
...
Fixes a bug where "Use Fullscreen" would initialize into exclusive fullscreen regardless of the borderless fullscreen setting.
Also relieves the need for the video renderer to check the borderless fullscreen setting each time.
2014-07-30 12:15:26 +02:00
Jules Blok
e07c06cb16
CFrame: Handle close events that can't be vetoed.
...
This can happen during shutdown.
As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
2014-07-29 12:36:10 +02:00
Jules Blok
1f24122d35
Frame: Only prevent exclusive fullscreen switches when the emulator is paused.
...
This fixes the "Use Fullscreen" setting in which case the switch is done while the emulator is uninitialized.
2014-07-27 00:08:27 +02:00
Jules Blok
6724ce6275
Cosmetic changes based on feedback on PR #506 .
2014-07-26 13:04:39 +02:00
Jules Blok
eea7086b23
CFrame: Prevent fullscreen switches if the renderer is halted.
2014-07-26 12:45:19 +02:00
Jules Blok
0c81494c89
Frame: Make the fullscreen transitions more reliable.
2014-07-21 20:50:49 +02:00