Douglas
3e1cc46523
Fix for Emulator Issue #10267 : Game list column sizes are being incorrectly calculated.
...
Default column width was being used for math related to automatic column sizing, in the case of COLUMN_SIZE the default width was -1 which resulted in an issue where an errant scrollbar would appear.
2017-05-08 17:40:42 -07:00
Jules Blok
3d304d6938
Merge pull request #5330 from Armada651/unicode-correctness
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Unicode correctness
2017-05-09 01:18:38 +02:00
MerryMage
32d9428171
Config/Layer: Fix accidental cast of RecursiveSection to Section
2017-05-09 00:17:00 +01:00
spycrab
6bf7b5ff0f
Qt: Bring Gamelist up to Wx standards
2017-05-08 19:03:59 +02:00
Corwin McKnight
8112c736fe
Qt: Interface Pane
...
Adds the interface pane to Qt Settings. Very basic, just some UI
customization options.
2017-05-07 12:57:13 -07:00
Leo Lam
9f39fa2e13
Merge pull request #5380 from JosJuice/minor-text-fixes
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Minor text fixes
2017-05-07 21:04:30 +02:00
JosJuice
994b4040bf
NetPlaySetupFrame: Remove spaces that shouldn't be present
2017-05-07 20:55:58 +02:00
JosJuice
b8721b6839
Unify memory breakpoint strings
...
The MemoryWindow.cpp strings should be the same as the
MemoryCheckDlg.cpp strings so that translators don't
have to translate very similar strings twice.
Also adding i18n comments. These strings are *very* easy
to misinterpret in my opinion.
2017-05-07 20:55:34 +02:00
Léo Lam
57f8520242
WX: Don't create data dir if it is missing
...
This is unsafe, because the NAND should not be accessed and messed with
while it is being used. In fact, this kind of inappropriate behaviour
will not be possible when we get NAND image support.
And even if there were no safety issue, there is still no reason
a *getter* function should *do* something that has lasting effects
on user data. GetWiiFSPath() should *just* return a path!
2017-05-07 18:56:54 +02:00
Léo Lam
eff8c1eb48
Merge pull request #5383 from JosJuice/getwiifspath-condition
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ISOFile/GameFile: Correct GetWiiFSPath condition
2017-05-07 18:48:43 +02:00
Léo Lam
71400745cc
Merge pull request #5356 from sepalani/hle-app
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HLE: Use a proper apploader OSReport
2017-05-07 18:45:58 +02:00
Léo Lam
18b1ee59ed
Merge pull request #5389 from leoetlino/delete-title
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IOS/ES: Fix DeleteTitle to not use CNANDContentManager
2017-05-07 17:14:04 +02:00
Léo Lam
131aeec580
Boot_WiiWAD: Set the UID and GID on launch
...
This adds code to update the PPC's UID and GID, which fixes a
regression with the system menu. Ideally, we would simply rely on IOS's
ES_Launch here and not duplicate the logic here, but we cannot do that
properly until the direct WAD launch hack is dropped, *and* until the
IOS changes that would enable internal calls are ready.
Since this fixes a semi-important regression with managing saves from
the SM, and the duplication is not too terrible, I believe it is a good
idea to get this fixed right now to avoid affecting users too much.
I do plan to fix this properly in the future.
2017-05-07 17:02:36 +02:00
Léo Lam
3cdb8fd297
IOS/ES: Fix DeleteTitle to not use CNANDContentManager
...
* CNANDContentManager does things that are absolutely useless. In
particular, it parses the ticket, the TMD, reads contents, etc.
when we only need to remove the title directory.
* This means it will fail if the ticket cannot be found, when that
should not be the case.
* This also obviously caused DeleteTitle to be incredibly inefficient.
* We are already removing the title directory later in the function,
as CNANDContentManager does not even delete titles correctly.
DeleteTitle != DeleteTitleContents.
2017-05-07 16:20:41 +02:00
Léo Lam
cc5b5c15ac
IOS/ES: Fix a ticket validity check
2017-05-07 16:16:41 +02:00
Corwin McKnight
24657f557e
Qt: Port help menu items.
2017-05-07 03:47:10 -07:00
JosJuice
9b8089bb70
ISOFile: Simplify error handling in GetWiiFSPath
2017-05-07 09:28:20 +02:00
JosJuice
55960f7feb
ISOFile/GameFile: Correct GetWiiFSPath condition
...
This code was originally written when there only were three
possible types, but nowadays we also have the DOL/ELF type.
2017-05-07 09:27:20 +02:00
Sepalani
40c243df28
PPCAnalyst: Fix off by one instruction
2017-05-07 04:56:16 +01:00
Sepalani
93ba6aa9f2
PPCAnalyst: Function calls without link added
2017-05-07 04:55:36 +01:00
Sepalani
95d0a48759
PPCAnalyst: EvaluateBranchTarget improved
2017-05-07 04:55:36 +01:00
Mat M
ef4a1f0ec7
Merge pull request #5384 from leoetlino/disable
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WX: Disable NAND import when emulation is running
2017-05-06 19:38:07 -04:00
Léo Lam
6426ea2b1a
WX: Disable NAND import when emulation is running
...
Oversight from the NAND import PR. Allowing this while Wii
emulation is running is a recipe for failure.
2017-05-07 01:30:44 +02:00
JosJuice
71d105e545
DolphinWX: Use title ID from ISOFile when possible
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This skips creating volume objects, which can take a while.
2017-05-06 18:39:51 +02:00
JosJuice
40653a6607
NandPaths: Make .h function order match .cpp
2017-05-06 17:51:50 +02:00
JosJuice
36b9e3dd35
Don't duplicate code for getting paths based on title IDs
...
I've seen the expression (u32)(title_id >> 32), (u32)title_id
a few more times in my life than I would've liked to...
2017-05-06 17:45:08 +02:00
Sepalani
21183db4df
CodeView: Remove accelerator duplicates
2017-05-06 13:18:12 +01:00
Sepalani
960344d64d
CodeView: Set Symbol End Address added
2017-05-06 13:18:11 +01:00
Sepalani
7f552581e7
CodeView: Set Symbol Size added
2017-05-06 13:18:00 +01:00
Léo Lam
f4179f45b4
Merge pull request #5373 from leoetlino/delete-ticket
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IOS/ES: Fix the implementation of ES_DeleteTicket
2017-05-06 13:59:11 +02:00
Léo Lam
a24ad85463
Merge pull request #5332 from spycrab/wiimote_casts
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Clean up Wiimote* code (comments, casts, underscore variable names)
2017-05-06 13:27:04 +02:00
spycrab
c3f435287e
Clean up Wiimote* code (comments, casts, variable names)
2017-05-06 12:44:56 +02:00
Markus Wick
b4aaf806ec
Merge pull request #5372 from JonnyH/WIP/powervr-fixes
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Add a workaround for a PowerVR glsl compiler bug
2017-05-05 12:17:25 +02:00
Michael Maltese
b14466b7e3
Zelda-HLE: set state to waiting when replacing ucode
...
Part 2/2 of a fix for using multiple GBAs in Four Swords Adventures.
2017-05-05 02:25:42 -07:00
Michael Maltese
01cc36693a
Zelda-HLE: run pending commands when replacing ucode
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Part 1/2 of a fix for using multiple GBAs in Four Swords Adventures.
2017-05-05 02:24:53 -07:00
Léo Lam
5fb2ad2b3a
IOS/ES: Fix the implementation of ES_DeleteTicket
...
* It should take a ticket view, not a title ID.
* It's missing a lot of checks.
* It's not deleting tickets properly.
* It's not deleting only the ticket it needs to delete.
* It should not return -1017 when the ticket doesn't exist.
* It's not returning the proper error code when a read/write fails.
* It's not cleaning up the ticket directory if there is nothing left.
This commit fixes its implementation.
2017-05-05 00:32:58 +02:00
Léo Lam
a7680a3d1a
IOS/ES: Drop code handling non-RSA2048 tickets
...
* Supporting other ticket types makes the logic slightly more complex.
* There have been no such non-RSA2048 tickets seen during the Wii's
lifetime.
* The Wii's IOS doesn't even have support for them.
2017-05-05 00:32:57 +02:00
Léo Lam
e9571106c2
Merge pull request #5353 from spycrab/qt_contextmenu
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Qt: Add missing gamelist contextmenu options
2017-05-04 23:47:21 +02:00
spycrab
2f523afc41
Qt: Add missing gamelist contextmenu options
2017-05-04 23:01:12 +02:00
Léo Lam
5088fac54b
Merge pull request #5354 from leoetlino/iosc
...
IOS: Implement IOSC-like library (+ bug fixes)
2017-05-04 19:58:47 +02:00
Jules Blok
68b1f8ec05
Base.props: Add /utf-8 compiler option.
...
This ensures Dolphin can be built correctly on systems with non-Latin codepages.
2017-05-04 18:03:41 +02:00
Anthony
dc4f8dd70b
Merge pull request #5345 from JosJuice/consistent-controller-translation
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Use _trans consistently for controllers
2017-05-04 09:00:41 -07:00
Tim Mutton
3dde12af13
Update support version
2017-05-04 17:21:31 +10:00
Tim Mutton
61aa507d23
Make apk name more descriptive
2017-05-04 17:13:31 +10:00
Tim Mutton
1fe1e11e0e
Use try/catch with logging for version number
2017-05-04 17:13:31 +10:00
Tim Mutton
c8d66fa246
Nix and windows variant of getting tag
2017-05-04 17:13:31 +10:00
Tim Mutton
8908d10028
Use different git command for version name
2017-05-04 17:13:31 +10:00
Tim Mutton
3d95bf0837
Revert change to version code until I can work out why its 13
2017-05-04 17:13:31 +10:00
Tim Mutton
6b704f5059
Update to latest libraries, use correct version name
2017-05-04 17:13:30 +10:00
Jonathan Hamilton
35caf48d7d
Add a workaround for a PowerVR glsl compiler bug
...
It seems it doesn't like negating arguments for bitops, so suff like
"var <<= (-othervar);"
fails to compile
2017-05-03 19:33:56 -07:00
Mat M
f3052b7a15
Merge pull request #5318 from ligfx/cmakehidapi
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CMake: clean up HIDAPI build
2017-05-03 19:54:06 -04:00
Tilka
2c817545fd
Merge pull request #5368 from ligfx/bluezcmake
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CMake: only look for Bluez on Linux
2017-05-04 00:32:44 +01:00
Tilka
b0fdd81f45
Merge pull request #5367 from degasus/arm
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JitArm64: Drop ps_res instruction.
2017-05-04 00:31:48 +01:00
Michael Maltese
5230a8c996
CMake: only look for Bluez on Linux
...
Stops CMake from saying "BlueZ NOT found, disabling bluetooth support"
on other OSes. Windows, macOS, and Android support Bluetooth using other
libraries. I'm not sure if non-Linux, non-Android Unices (like FreeBSD)
need another message?
2017-05-03 15:15:47 -07:00
degasus
7389f0f55e
Analytics: Set proper thread name.
2017-05-03 23:59:29 +02:00
Mahdi Hijazi
ed30caa3dd
[Android] Fix crash on the Android TV
...
Whenever the EmulationActivity crashes and the app gets back to the
TvMainActivity, dolphin will crash tring to restor the mBrowseFragment
since we don't save the adapter data in the bundle.
This is quick hack to avoid the crash. The proper fix would be to save the
adapter data in the bundle and restore it before restoring the fragment
when the activity gets recreated.
Crash Stacktrace:
Process: org.dolphinemu.dolphinemu.debug, PID: 30353
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.dolphinemu.dolphinemu.debug/org.dolphinemu.dolphinemu.ui.main.TvMainActivity}: java.lang.IllegalArgumentException: Invalid position 1 requested
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2691)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
at android.app.ActivityThread.-wrap12(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6120)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
Caused by: java.lang.IllegalArgumentException: Invalid position 1 requested
at android.support.v17.leanback.app.BrowseFragment.createMainFragment(BrowseFragment.java:509)
at android.support.v17.leanback.app.BrowseFragment.replaceMainFragment(BrowseFragment.java:1454)
at android.support.v17.leanback.app.BrowseFragment.setAdapter(BrowseFragment.java:764)
at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.buildRowsAdapter(TvMainActivity.java:183)
at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.onCreate(TvMainActivity.java:59)
at android.app.Activity.performCreate(Activity.java:6664)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1118)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2644)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
at android.app.ActivityThread.-wrap12(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6120)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
2017-05-03 23:58:40 +02:00
degasus
afb0beb9ab
OpenGL: Mute nvidia performance warning about stalling the GPU.
...
They are right, our perf query implementation is terrible.
But raising a warning makes it just even slower.
2017-05-03 23:48:14 +02:00
degasus
90d551e0d1
JitArm64: Drop ps_res.
...
The accuracy doesn't match ppc, and worse, it doesn't set the error flags if the input is zero.
Lets stop to ship broken instructions, so right now, the interpreter is the closest one.
2017-05-03 23:48:14 +02:00
Markus Wick
eaa4565e63
Merge pull request #5362 from Tilka/hash
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Common/Hash: small cleanup
2017-05-03 23:44:48 +02:00
Markus Wick
74a08899d2
Merge pull request #5364 from mahdihijazi/android_steroscopic
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[Android] Add the missing Stereoscopic options
2017-05-03 16:10:45 +02:00
Mahdi Hijazi
796039e340
[Android] Add the missing Stereoscopic options
2017-05-03 11:56:09 +02:00
Tillmann Karras
5c93c98c05
JitArm64: fix ps_res
2017-05-03 08:02:35 +01:00
Tillmann Karras
c54c49714d
Arm64Emitter: add FRECPE
2017-05-03 08:02:35 +01:00
Tillmann Karras
3a13e1aa7a
Common/Hash: small cleanup
2017-05-03 06:40:52 +01:00
Tillmann Karras
25f61f0329
Common/Hash: use __crc32d() intrinsic on ARM64
2017-05-03 06:40:47 +01:00
Anthony
e4e37b3a82
Merge pull request #5255 from MerryMage/latency
...
ConfigManager: Increase default latency for OpenAL backend to 5
2017-05-02 22:18:58 -07:00
Michael Maltese
89eb019788
SignatureDB: fix prevented copy elision
...
Clang warning:
```
Source/Core/Core/PowerPC/SignatureDB/SignatureDB.cpp:22:17: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
: m_handler(std::move(CreateFormatHandler(handler)))
^
Source/Core/Core/PowerPC/SignatureDB/SignatureDB.cpp:22:17: note: remove std::move call here
: m_handler(std::move(CreateFormatHandler(handler)))
^~~~~~~~~~ ~
```
2017-05-02 20:01:32 -07:00
Anthony
ad829ec7a9
Merge pull request #5232 from MerryMage/osx-screensaver
...
Disable screensaver on OS X
2017-05-02 19:00:21 -07:00
Mat M
7c3905a612
Merge pull request #5140 from sepalani/signature_db
...
SignatureDB: Rewrite FormatHandler API
2017-05-02 19:23:46 -04:00
Mat M
c51e40f92f
Merge pull request #5357 from ligfx/jitintegerwarning
...
Jit64: fix braces warning in Jit_Integer
2017-05-02 18:44:02 -04:00
Michael Maltese
f04747e910
NANDImporter: fix printf warning
...
Fixes warning:
```
Source/Core/DiscIO/NANDImporter.cpp:55:17: warning: format specifies type 'unsigned long' but the argument has type 'u64' (aka 'unsigned long long') [-Wformat]
file.GetSize(), NAND_BIN_SIZE);
^~~~~~~~~~~~~~
1 warning generated.
```
2017-05-02 15:13:46 -07:00
Léo Lam
08f6c31287
IOS: Reuse more code for crypto operations
...
This changes some parts of IOS (actually just ES) to reuse more crypto
code from IOSC or Common::AES.
TicketReader still returns the title key directly as opposed to having
ES use IOSC directly to avoid duplicating the title key IV stuff.
Side effects:
* A nasty unbounded array access bug is now fixed.
* ES_Decrypt/ES_Encrypt now returns sane results for keys other than
the SD key.
* Titles with a Korean ticket can now be decrypted properly.
And in the future, we can look into implementing ioctlv 0x3c and 0x3d
now that we have the proper "infra" for IOSC calls.
2017-05-02 23:49:22 +02:00
Léo Lam
f8fb9e2d03
IOS: Implement IOSC-like API
...
This prevents the IOS crypto code and keys from being spread over
the codebase. Things only have to be implemented once, and can be
used everywhere from the IOS code.
Additionally, since ES exposes some IOSC calls directly (DeleteObject
and Encrypt/Decrypt), we need this for proper emulation.
Currently, this only supports AES key objects.
2017-05-02 23:49:22 +02:00
Léo Lam
e01624f64b
IOS: Add/move some useful enums/structs
2017-05-02 23:49:21 +02:00
spycrab
f18dd7550a
Qt: Fix no games at all showing up all
2017-05-02 23:42:55 +02:00
Michael Maltese
b5223fb15f
Jit64: fix braces warning in Jit_Integer
...
Fixes a warning:
```
Source/Core/Core/PowerPC/Jit64/Jit_Integer.cpp:54:45: warning: suggest braces around initialization of subobject [-Wmissing-braces]
static const std::array<u8, 4> ovtable = {0, 0, XER_SO_MASK, XER_SO_MASK};
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ }
```
2017-05-02 14:30:28 -07:00
Anthony
0031a490c1
Merge pull request #5355 from spycrab/qt_duplicate_entry
...
Qt: Fix gamelist updating
2017-05-02 12:52:53 -07:00
Sepalani
0f74f1ffb3
HLE: Use a proper apploader OSReport
2017-05-02 20:47:47 +01:00
Anthony
d4e424fad5
Merge pull request #5272 from spycrab/master
...
Convert VolumeDirectory names back to SHIFT-JIS (issue #9988 )
2017-05-02 11:41:53 -07:00
spycrab
7455c9bf51
Qt: Fix gamelist updating
2017-05-02 17:38:47 +02:00
JosJuice
252bb4471d
Merge pull request #5350 from lioncash/frame
...
Frame: Normalize member names
2017-05-02 15:34:50 +02:00
Matthew Parlane
e9ad0ec612
Merge pull request #5322 from ligfx/cleanfifofile
...
FifoPlayer: replace union structures with explicit byte padding
2017-05-02 13:16:24 +12:00
Anthony
86a8a3f656
Merge pull request #5352 from spycrab/qt_gamelist_icons
...
Qt: Fix platform icons
2017-05-01 14:02:40 -07:00
Pierre Bourdon
e9349cf029
Merge pull request #5283 from spycrab/issue_9622
...
Make ENABLE_ANALYTICS=0 do something (Issue #9622 )
2017-05-01 21:09:55 +02:00
spycrab
e66ad018f4
Convert VolumeDirectory names back to SHIFT-JIS (issue #9988 )
2017-05-01 14:08:47 +02:00
spycrab
13ca98923b
Qt: Fix platform icons
2017-05-01 13:40:23 +02:00
Léo Lam
3be987be40
IOS/ES: Extend the "fake IOSes" hack to netplay/TAS
...
Netplay uses a blank NAND, which means that homebrew launchers like
Gecko will force users to install IOSes.
Expecting netplay users to have a proper NAND setup is unrealistic,
and we don't actually give them a good way of syncing NANDs, so
let's extend the hack to netplay/TAS until we have a better way
of dealing with the issue.
2017-05-01 11:32:27 +02:00
Lioncash
9e71031e23
Frame: Normalize member names
2017-05-01 05:13:19 -04:00
Mat M
1bad3bef4b
Merge pull request #5344 from lioncash/table
...
MemoryWindow: Minor cleanup
2017-04-30 18:32:29 -04:00
Mat M
344767a258
Merge pull request #5336 from JosJuice/memcard-shiftjis
...
Fix display of Japanese text in the Memory Card Manager
2017-04-30 18:22:47 -04:00
Mat M
d5534e069c
Merge pull request #5334 from spycrab/wx_gamelist_cleanup
...
Refactor GameListCtrl
2017-04-30 18:21:50 -04:00
Mat M
eb8dbe03ad
Merge pull request #5349 from JosJuice/more-incorrect-trans
...
Remove incorrect usage of _trans
2017-04-30 18:20:19 -04:00
Mat M
4f2ecf03b3
Merge pull request #5348 from JosJuice/host-code-ip-address
...
Mark "Host Code:" and "IP Address:" as translatable
2017-04-30 18:19:21 -04:00
Léo Lam
8e2028e8da
Merge pull request #5340 from leoetlino/ios-reorg
...
IOS: Convert the IOS kernel HLE code to a class
2017-04-30 18:03:32 +02:00
Léo Lam
58fe0f12a4
IOS: Reorder functions in IOS.cpp
...
Puts them in a more logical order.
2017-04-30 17:18:53 +02:00
Léo Lam
2fc5047d26
IOS: Convert the IOS kernel HLE code to a class
...
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.
The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.
Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.
The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...
* Because the devices themselves call back to the main IOS code
for various things (getting the current version, replying to a
request, and other syscall-like functions), just like processes in
IOS call kernel syscalls, we have to pass a reference to the kernel
to anything that uses IOS syscalls.
* Change DoState to save device names instead of device IDs to simplify
AddDevice() and get rid of an ugly static count.
* Change ES_Launch's ack to be sent at IOS boot, now that we can do
this properly.
2017-04-30 17:18:53 +02:00
JosJuice
8b5980f33e
Remove incorrect usage of _trans
...
It only marks a string for translation. It doesn't actually do anything
at runtime, so the string will always be displayed in English. Even if
we would've had a way to make the translation work, we shouldn't
translate this, because OSD doesn't support non-ASCII characters.
2017-04-30 15:15:08 +02:00
JosJuice
f92331b925
Mark "Host Code:" and "IP Address:" as translatable
...
Also remove some spaces before colons.
2017-04-30 15:09:57 +02:00
JosJuice
b248016e41
Mark "Recenter" for translation
2017-04-30 14:05:05 +02:00
JosJuice
0e93c18902
Use _trans consistently for controllers
...
Some strings were marked with _trans in some places but not
others. This commit adds extra _trans markers so that the
usage of _trans is consistent.
This shouldn't have any effect on which strings actually get
translated. (Note that _trans doesn't do anything at runtime.)
I also added a few new i18n comments.
2017-04-30 14:04:21 +02:00
Lioncash
683462679b
MemoryWindow: Remove unused member variable
2017-04-30 06:35:59 -04:00
Lioncash
9a778786df
MemoryWindow: Convert event table over to bound events
...
Event tables are the old method of performing event binding.
2017-04-30 06:35:41 -04:00
Lioncash
aad9fd6751
MemoryWindow: Localize sizer creation code
...
Keeps specific UI element initialization separate from one another.
2017-04-30 06:20:26 -04:00
Lioncash
402faf3758
MemoryWindow: Make constructor explicit
2017-04-30 03:22:36 -04:00
Lioncash
7941a05a80
MemoryWindow: Add missing translation markers for UI strings
2017-04-30 03:22:35 -04:00
Lioncash
4c70f05fe0
MemoryWindow: Get rid of unnecessary std::string constructions
...
std::string's operator+ will handle this. Also move std::string to where
they're actually needed. There's no need to construct an unnecessary
string if the first failure case occurs.
2017-04-30 03:22:34 -04:00
Lioncash
7cf78a00eb
MemoryWindow: Normalize variable naming
2017-04-30 03:22:25 -04:00
Markus Wick
721695435a
Merge pull request #5339 from mahdihijazi/fix_edit_controls_layout
...
[Android] Fix edit controls layout
2017-04-30 08:46:12 +02:00
Tilka
f0a89f8daf
Merge pull request #5342 from sepalani/ppc-analyst-crash
...
PPCAnalyst: Prevent a crash when outside the RAM
2017-04-30 03:47:33 +01:00
Sepalani
2f0f63fdbc
PPCAnalyst: Prevent a crash when outside the RAM
2017-04-30 02:45:10 +01:00
Sepalani
02f9c03c45
HLE: Fix apploader regression
2017-04-30 02:21:50 +01:00
Mahdi Hijazi
ff475a2c02
[Android] Fix edit controls layout
...
Not checking the none existing key in the buttonsActionsMap
leads to break the sub menu of the configure controls menu
on Android phones.
2017-04-30 01:46:32 +02:00
Léo Lam
f56a9b660d
Merge pull request #5077 from ds84182/volume_directory_off_by_uno
...
Fix VolumeDirectory for Wii games
2017-04-29 23:57:32 +02:00
Léo Lam
4105beb999
Merge pull request #5321 from leoetlino/wad-uninstall
...
WX: Add the ability to uninstall WADs from the game list
2017-04-29 22:24:41 +02:00
Anthony
ecf5f7d5f4
Merge pull request #4469 from sepalani/fix_xfb_debug
...
[HLE] Fixes XFB issues in Debug Mode
2017-04-29 12:48:53 -07:00
Anthony
4245ed8895
Merge pull request #5178 from sepalani/fix-sym-map-read
...
BootWiiWAD: Prevents SymbolMap loading
2017-04-29 12:48:05 -07:00
Anthony
cb2e7a6cac
Merge pull request #5240 from sepalani/find_handlers
...
PPCAnalyst: Find interrupt/exception handlers
2017-04-29 12:44:41 -07:00
Anthony
4d3a794942
Merge pull request #5238 from sepalani/ppc-analyst-rfi
...
PPCAnalyst: Support return from interrupt
2017-04-29 12:44:18 -07:00
Sepalani
e8f52e467b
PPCAnalyst: Find interrupt/exception handlers
2017-04-29 20:21:21 +01:00
Sepalani
7cee62bbb3
PPCAnalyst: Support return from interrupt
2017-04-29 20:16:31 +01:00
Sepalani
dd039cd311
PPCAnalyst: Skip nop alignment
2017-04-29 20:10:52 +01:00
Sepalani
3f2f3679cd
PPCAnalyst: Prevent PanicAlert due to invalid read
2017-04-29 20:08:25 +01:00
Sepalani
d20a404a87
BootWiiWAD: Prevents SymbolMap loading
2017-04-29 20:00:13 +01:00
Sepalani
5f81226d8d
SignatureDB: MEGA FormatHandler added
2017-04-29 19:50:21 +01:00
Sepalani
82afda94f4
SignatureDB: Use explicit construction
2017-04-29 19:50:20 +01:00
Sepalani
a9b52ce91b
SignatureDB: Rewrite FormatHandler API
2017-04-29 19:50:20 +01:00
Sepalani
2daf5cb86f
SignatureDB: const correctness and cleanup
2017-04-29 19:50:19 +01:00
Sepalani
f392e472cc
[HLE] JitIL: Fixes invalid logs
2017-04-29 19:38:42 +01:00
Sepalani
5ea798b726
[HLE] Jit: Fixes invalid logs
2017-04-29 19:38:41 +01:00
Sepalani
51def492c7
[HLE] CachedInterpreter: Fixes invalid logs
2017-04-29 19:38:41 +01:00
Sepalani
e0e93fc3a6
[HLE] Interpreter: Fixes invalid logs
2017-04-29 19:38:40 +01:00
Sepalani
4f9e5e1141
[HLE] Added GetFirstFunctionIndex matching the start address
2017-04-29 19:38:40 +01:00
Sepalani
e259b3fa76
[HLE] Fixes XFB and invisible printf
2017-04-29 19:38:39 +01:00
Stenzek
a2cba6d72f
Merge pull request #5279 from stenzek/compressed-custom-textures
...
Native compressed custom texture support
2017-04-30 00:44:06 +10:00
Léo Lam
da880c2a98
Merge pull request #5333 from leoetlino/es-functions
...
IOS/ES: Handle contexts properly
2017-04-29 14:06:10 +02:00
Léo Lam
f8ab521e6d
Merge pull request #5335 from JosJuice/clinclude-tgcblob
...
Fix TGCBlob.h's listing in DiscIO.vcxproj.filters
2017-04-29 13:35:26 +02:00
JosJuice
d2b20f3163
Fix display of Japanese text in the Memory Card Manager
2017-04-29 11:18:08 +02:00
MerryMage
d4e2529f13
JitArm64: Use CR cache
2017-04-29 09:31:28 +01:00
MerryMage
a9fbf69cad
JitArm64_RegCache: Implement caching of cr_val
2017-04-29 09:31:28 +01:00
Stenzek
cc851c41c1
TextureCache: Move host texture utility functions to VideoCommon
...
The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
Stenzek
de348fc952
HiresTextures: Support loading uncompressed .DDS files
...
Will load files with formats RGBA8, RGBX8, BGRA8, BGRX8, RGB8.
2017-04-29 13:46:43 +10:00
Stenzek
20cbef8e9f
HiresTextures: Move the maximum mip level check from DDS to main loader
...
This way that the mip count check occurs on .png and uncombined DDS
textures as well.
2017-04-29 13:46:43 +10:00
Stenzek
a6a13f51c1
HiresTextures: Support DXT10 extended header in DDS loader
2017-04-29 13:46:43 +10:00
Stenzek
8761c8244d
HiresTextures: Load full mipmap chain from DDS files
...
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
2017-04-29 13:46:43 +10:00
Stenzek
c53a60f3c3
Vulkan: Support native compressed textures
2017-04-29 13:46:42 +10:00
Stenzek
3f18c5e0f1
D3D12: Support native compressed textures
2017-04-29 13:46:42 +10:00
Stenzek
2d75c2ab10
D3D11: Support native compressed textures
2017-04-29 13:46:42 +10:00
Léo Lam
c4136d0365
IOS/ES: Handle contexts properly
...
This changes the IOS code to handle ES contexts inside of ES, instead
of leaking out implementation details into the IPC request dispatcher.
The intent is to clarify what's shared between every single ES context,
and what is specific to an ES context. (Not much.) This should reduce
the number of static members in the ES class.
The other changes are there just because we now keep track of the
IPC FD inside of ES.
Future plans:
* After the WAD direct launch hack is dropped, the title context
will be made a class member.
* Have proper function prototypes, instead of having every single one
of them take ioctlv requests. This will allow reusing IOS code in
other parts of the Dolphin codebase without having to construct
ioctlv requests.
2017-04-28 20:20:51 +02:00
JosJuice
d1b54f7697
Fix TGCBlob.h's listing in DiscIO.vcxproj.filters
2017-04-28 18:16:08 +02:00
spycrab
303b54a3a5
Refactor GameListCtrl
2017-04-28 17:35:23 +02:00
Stenzek
f5d95dcc86
OGL: Use native compressed textures on supported drivers
2017-04-29 00:44:34 +10:00
Stenzek
12bde06dc3
GLExtensions: Add GL_EXT_texture_compression_s3tc
2017-04-29 00:14:23 +10:00
Stenzek
f4b848949c
TextureCache: Support compressed textures and pass pitch/size to upload
...
This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
Stenzek
bc8a96d713
HiresTextures: Support parsing DDS files directly
...
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
Stenzek
68ee4fc932
Merge pull request #5296 from stenzek/vulkan-postprocessing
...
Vulkan: Implement support for post-processing
2017-04-28 22:50:14 +10:00
Mahdi Hijazi
1e73f3c76e
[Android] Fix game banners
...
Use Bitmap.setPixels() instead of Bitmap.copyPixelsFromBuffer() the former
use non pre-multiplied values of the colors which is what we expect to
come from the native code.
2017-04-27 20:41:55 +02:00
Michael Maltese
655ab9b4e2
CMake: clean up HIDAPI build
2017-04-27 02:41:00 -07:00
Léo Lam
65d37ee2dc
IOS/ES: Drop unnecessary memset for vectors
...
IOS doesn't do it, and we don't need it anyway, so let's not do it.
2017-04-27 00:01:26 +02:00
Léo Lam
9fc394f9c7
Merge pull request #5328 from leoetlino/wiimote-fix
...
Fix emulated Wiimotes
2017-04-26 23:58:53 +02:00
Léo Lam
4d42a098c3
WiimoteCommon: add static_assert for struct sizes
2017-04-26 23:53:44 +02:00
Léo Lam
6c1c8e03b8
Fix emulated Wiimotes
2017-04-26 23:30:24 +02:00
spycrab
366aeeb488
Make ENABLE_ANALYTICS=0 do something
2017-04-26 23:27:13 +02:00
MerryMage
8799f6b64f
JitArm64_SystemRegisters: Fix crXXX (set 32nd bit)
2017-04-26 21:51:47 +01:00
Léo Lam
341fefd65a
Merge pull request #5289 from sepalani/mem-find
...
MemoryWindow: Replace Search with Find Next/Previous buttons
2017-04-26 21:16:08 +02:00
Léo Lam
560c66f9c6
Merge pull request #5324 from leoetlino/build-fix
...
WX: Build fix
2017-04-26 20:30:51 +02:00
Léo Lam
5fa206e529
Merge pull request #5325 from spycrab/wiimote_common
...
Move shared Wiimote files into WiimoteCommon
2017-04-26 20:25:36 +02:00
Léo Lam
831ae6a962
CMake/WX: specify PRIVATE for target_link_libraries
2017-04-26 20:24:21 +02:00
Léo Lam
fa0c61eb6d
WX: Build fix
...
GTK2 is a dependency on Linux whenever USE_X11 is true, but we were
not linking or adding the include directory for GTK for DolphinWX.
Fixes a regression introduced by 6197d9622
.
2017-04-26 20:23:12 +02:00
spycrab
823dba47f5
Move shared Wiimote files into WiimoteCommon
2017-04-26 19:30:14 +02:00
Léo Lam
33f56a84b2
Merge pull request #5319 from leoetlino/ticket-view-version
...
ESFormats: Fix the first field of ticket views
2017-04-26 11:24:13 +02:00
Mat M
255fd14db6
Merge pull request #5316 from ligfx/cmakewxwidgets
...
Various CMake cleanups for DolphinWX
2017-04-25 21:21:54 -04:00
Michael Maltese
82d0f6edb2
FifoDataFile: static_assert that structs are right size
2017-04-25 17:43:37 -07:00
Michael Maltese
6a6bfa0dbb
FifoPlayer: subsume FifoFileStruct.h into FifoDataFile.cpp
...
There's no reason for it to be in its own file, and it's confusing.
2017-04-25 17:36:36 -07:00
Michael Maltese
f9a67fbf6f
FifoFileStruct: replace unions with explicit padding
2017-04-25 17:36:30 -07:00
Michael Maltese
b955805b2b
CMake: remove DolphinWX $DOLPHIN_EXE abstraction
2017-04-25 17:18:21 -07:00
Michael Maltese
bd4ffb680c
CMake: don't make DolphinWX link to dl
2017-04-25 17:18:21 -07:00
Michael Maltese
c214c29b01
CMake: DolphinWX cleanup
2017-04-25 17:18:20 -07:00
Michael Maltese
6e1940c404
CMake: don't globally include wxWidgets headers
2017-04-25 17:18:20 -07:00
Léo Lam
3124f3c4d8
WX: Add the ability to uninstall WADs from the game list
...
Simple quality-of-life addition that allows "uninstalling" WADs
(removing the corresponding installed title) from the NAND.
The option is only enabled when the WAD can be uninstalled
The motivation for this is actually to encourage proper usage of the
WAD launch feature (installing it to the NAND first), so we can
drop the "direct WAD title launch" hack.
2017-04-25 23:34:32 +02:00
Léo Lam
1b3b7518e6
ESFormats: Fix the first field of ticket views
...
Looking more carefully at the IOS ticket view generation code reveals
that the first field in the TicketView struct is copied over from
the ticket version, extended to 4 bytes.
2017-04-25 20:59:40 +02:00
Léo Lam
4d52df150b
Merge pull request #5317 from leoetlino/es-setuid
...
IOS/ES: Implement ES_SetUid
2017-04-25 20:00:28 +02:00
Léo Lam
7a615afe17
Merge pull request #5315 from sepalani/debug-pause
...
DoStop() shouldn't unpause in debug mode
2017-04-25 16:48:31 +02:00
Markus Wick
262adbe2bc
Merge pull request #5262 from MerryMage/mfspr-arm64
...
JitArm64: Implement timer SPRs
2017-04-25 13:31:28 +02:00
MerryMage
e3d0de7442
JitArm64: Implement timer SPRs
2017-04-25 09:20:09 +01:00
Stenzek
27ae5b8d34
VideoConfigDiag: Move post-processing shader list to post processor
...
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
Stenzek
417a4ca206
Vulkan: Implement post-processing backend
...
No new features, just parity with OpenGL.
2017-04-25 14:27:02 +10:00
Stenzek
a10e8b1ef5
VideoCommon: Move the blit methods to the backend class
...
The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00
Léo Lam
cc40389f88
IOS/ES: Implement ES_SetUid
...
This implements ES_SetUid, which is used by the system menu to change
its own permissions. This is required for implementing permission
checks and proper NAND metadata support in the future.
2017-04-25 00:15:51 +02:00
Léo Lam
c01fda6255
IOS: Include the UID and GID in open requests
...
Accuracy change. Required to implement ES contexts properly.
2017-04-25 00:11:19 +02:00
Léo Lam
dd31a403db
Merge pull request #5285 from spycrab/fr_9952
...
Make title column toggleable (Issue #9952 )
2017-04-24 23:12:39 +02:00
Léo Lam
286e9b74ee
Merge pull request #5309 from leoetlino/ios-uid-gid
...
IOS: Implement UID/GID changes for the PPC
2017-04-24 22:50:03 +02:00
Sepalani
4a55398069
DoStop() shouldn't unpause in debug mode
2017-04-24 17:32:15 +01:00
Léo Lam
24d5d89056
Merge pull request #5275 from ligfx/fixhidapithread
...
WiimoteReal: init and destroy ScannerBackends in same thread
2017-04-24 02:31:16 +02:00
Michael Maltese
4c5e283e75
WiimoteReal: init and destroy ScannerBackends in same thread
...
This fixes an error condition on macOS when HIDAPI calls
IOHIDManagerCreate and IOHIDManagerClose on different threads. The
error behavior is non-deterministic, but can cause EXC_BAD_ACCES and
kill the program.
2017-04-23 17:11:27 -07:00
Tilka
c6bc474c29
Merge pull request #5291 from Starsam80/fix-10221
...
WX: Don't specify a parent frame for the render frame
2017-04-23 23:40:32 +01:00
Tilka
a8dfb32576
Merge pull request #5304 from FRtranslator/Small_rework_Audio_cfg
...
DolphinWX: Small rework of the Audio config dialog
2017-04-23 23:37:41 +01:00
Léo Lam
dae950ff90
IOS: Implement UID/GID changes for the PPC
...
This will be required for permission checks in the future.
Note that this is only for the PPC as we do not have actual processes.
Keeping track of other modules' UIDs/GIDs is virtually useless anyway.
UID/GID changes are implemented in the following functions:
* ES_Launch
* ES_DIVerify
ES_SetUid is not implemented yet because it'd need further changes.
2017-04-23 23:09:44 +02:00
Tilka
8a559f2e58
Merge pull request #5307 from JosJuice/more-gfx-debug-strings
...
Remove more seemingly unused debug UI strings
2017-04-23 17:25:58 +01:00
Tilka
111d92c03d
Merge pull request #5303 from MerryMage/DPL2Decoder
...
DPL2Decoder cleanup
2017-04-23 17:07:14 +01:00
JosJuice
8c2e5689ad
Remove more seemingly unused debug UI strings
...
Same as 2052bb8
but for buttons.
2017-04-23 12:39:00 +02:00
MerryMage
c9f50fd4ed
DPL2Decoder: Prefer static_cast to C-style casts
2017-04-23 09:21:30 +01:00
MerryMage
4f884d0b2f
DPL2Decoder: Simplify DotProduct
2017-04-23 09:21:30 +01:00
MerryMage
42a1f7939d
DPL2Decoder: Prefer std::vector to calloc-ed array
2017-04-23 09:21:29 +01:00
MerryMage
71dc810418
DPL2Decoder: Make constant variables const in DesignFIR
2017-04-23 09:18:29 +01:00
MerryMage
751351fd20
DPL2Decoder: Simplify cut-off frequency logic in DesignFIR
2017-04-23 09:18:29 +01:00
MerryMage
24027c1d4a
DPL2Decoder: Reduce scope of variable in DesignFIR
2017-04-23 09:18:29 +01:00
MerryMage
d0e75bb438
DPL2Decoder: Remove unnecessary pointer arguments of DesignFIR
2017-04-23 09:18:28 +01:00
FRtranslator
c9c68a8fd4
DolphinWX: Small rework of the Audio config dialog
2017-04-23 02:32:04 +02:00
Mat M
9090f37347
Merge pull request #5299 from FRtranslator/Tools_menu_reorder
...
Reorder the Tools menu, with more separators
2017-04-22 17:41:01 -04:00
Mat M
4c711de309
Merge pull request #5301 from JosJuice/delete-wxinputbase
...
Delete WXInputBase
2017-04-22 17:37:38 -04:00
FRtranslator
a27b653d61
Reorder the Tools menu, with more separators
2017-04-22 20:59:42 +02:00
Léo Lam
8fe0befbc3
Merge pull request #5245 from JosJuice/top-on-top
...
Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-22 20:11:28 +02:00
JosJuice
26b6b78f3a
Delete WXInputBase
...
It's unused (apparently since cf8f049
). Deleting it will
lighten the load for translators.
2017-04-22 19:39:17 +02:00
MerryMage
bd4cfaaed7
Jit_Integer: Use constant pool in GenerateOverflow
2017-04-22 10:15:04 +01:00
Markus Wick
b5c857d14b
Merge pull request #5210 from leoetlino/es-shared-contents
...
IOS/ES: Implement GetSharedContents (+ count)
2017-04-22 01:55:22 +02:00
Léo Lam
bca9a9d4d9
Merge pull request #5113 from Starsam80/nand-import
...
Add BootMii NAND import functionality
2017-04-21 22:02:15 +02:00
Léo Lam
b09561ece2
IOS/ES: Implement GetSharedContents (+ count)
...
Used by the system menu when importing a title from SD.
These are probably the last two ioctlvs used by a major title.
2017-04-21 19:30:20 +02:00
Markus Wick
1035a8b697
Merge pull request #5295 from MerryMage/ACD
...
ArmCPUDetect: Add missing include
2017-04-21 12:24:41 +02:00
MerryMage
73cdf9ecb5
ArmCPUDetect: Add missing include
...
<cstring> is required for strncpy
2017-04-21 11:03:40 +01:00
Markus Wick
207a95f4dc
Merge pull request #5267 from leoetlino/more-es-ioctlvs
...
IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
2017-04-21 11:08:05 +02:00
Markus Wick
50349098c1
Merge pull request #5292 from ligfx/setvolumeafterstart
...
AudioCommon: set volume _after_ starting stream
2017-04-21 10:29:21 +02:00
Mat M
4517231a1a
Merge pull request #5287 from sepalani/rso
...
Generate Symbols From RSO Modules added
2017-04-20 20:06:03 -04:00
Sepalani
694b10da11
Generate Symbols From RSO Modules added
2017-04-21 00:32:06 +01:00
Michael Maltese
c538cdcd47
AudioCommon: set volume _after_ starting stream
...
Fixes an error with the CoreAudio backend, which apparently doesn't
allow you to set the volume before starting the stream:
```
59:31:087 AudioCommon/CoreAudioSoundStream.cpp:97 E[Audio]: error setting volume
```
This shouldn't cause any problems with other backends, since the mixer
starts with silence anyways.
2017-04-20 02:06:42 -07:00
Starsam80
a41c0d3caa
WX: Don't specify a parent frame for the render frame
2017-04-19 20:06:33 -06:00
Sepalani
58e7415fe5
MemoryWindow: FindPrevious button added
2017-04-18 23:47:52 +01:00
Sepalani
5123dc2651
MemoryWindow: Replace Search with FindNext
2017-04-18 19:08:44 +01:00
MerryMage
ee7e6edf31
Android: Add audio stretch setting
2017-04-18 18:42:02 +01:00
Stenzek
d1dc9d5a0c
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
...
Vulkan: Use BlendingState from VideoCommon
2017-04-18 22:16:32 +10:00
Stenzek
16a947a88b
Merge pull request #5270 from stenzek/vulkan-aa
...
Vulkan: MSAA and frame dumping fixes
2017-04-18 21:58:14 +10:00
Stenzek
fd896bd9e0
OGL: Drop BlendingState.dither
...
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
Stenzek
ddc5275071
VideoCommon: Drop SetDitherMode()
...
It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
Stenzek
9dc7358395
Vulkan: Use BlendingState from VideoCommon
...
Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
2017-04-18 21:55:22 +10:00
Stenzek
34ad5b457d
VideoCommon: Add usedualsrc field to BlendingState
...
This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00
Markus Wick
936910163a
Merge pull request #5286 from lioncash/mmu
...
MMU: Get rid of pointer casts
2017-04-18 12:35:42 +02:00
JosJuice
fd0b99be2e
Merge pull request #5273 from JosJuice/android-x86-64
...
x86-64 support on Android
2017-04-18 09:54:04 +02:00
Markus Wick
f3f9489852
Merge pull request #5277 from stenzek/glsl-token-pasting
...
OGL: Use struct for post-processing shader options
2017-04-18 09:37:34 +02:00
Lioncash
a58d5fa8ee
MMU: Get rid of pointer casts
...
These sort of casts invoke undefined behavior (u8, u16, u32, and u64 all have
completely different alignment requirements).
2017-04-17 20:52:57 -04:00
Lioncash
9cfc671c69
MMU: Get rid of unnecessary temporaries in HostRead_[8|16|32] functions
2017-04-17 19:13:47 -04:00
spycrab
72e92add8a
Make title column toggleable (Issue #9952 )
2017-04-17 19:34:14 +02:00
spycrab
01e07d7853
Lazily initialize m_main_config_dialog (Issue #10213 )
2017-04-16 13:00:11 +02:00
JosJuice
9cd9ae902a
x86-64 support on Android
...
We can do this now that the x86-64 JIT supports PIE.
JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M
d22509984c
Merge pull request #5252 from JosJuice/pitch-text
...
Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
Markus Wick
b6433b2ae8
Merge pull request #5266 from JosJuice/misc
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Rename Misc.cpp to CommonFuncs.cpp
2017-04-16 11:44:08 +02:00
Stenzek
e370f6a82a
OGL: Use struct for post-processing shader options
...
This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
2017-04-16 14:00:02 +10:00
Dwayne Slater
1b9268485c
VolumeDirectory: Pass address shift to WriteEntryData as argument
2017-04-15 14:04:17 -04:00
Dwayne Slater
108d59b131
VolumeDirectory: Correctly check name_offset alignment in assert
2017-04-15 14:04:10 -04:00
Dwayne Slater
ec9579ebcd
Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
...
Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
Dwayne Slater
138b0cb14e
VolumeDirectory: Align the name table size up properly
...
If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
2017-04-15 14:03:31 -04:00
Dwayne Slater
9d633307e3
VolumeDirectory: Shift parent_entry_index by m_address_shift
...
Parent entrys were written correctly for GameCube (since the address
shift is 0), but not for Wii (since the address shift is 2).
2017-04-15 13:53:59 -04:00
Dwayne Slater
d3e9569cf0
VolumeDirectory: Compare case-insensitive file names as uppercase, not lowercase
...
Fixes file ordering in games that use ASCII characters between lowercase
'z' and uppercase 'A' (underscores).
MySims Kingdom has the files "terrainLightMapTinted.shader",
"terrainLightMapTintedGrid.shader", and
"terrainLightMapTinted_no_shadow.shader". In lowercase,
"terrainLightMapTinted_no_shadow.shader" comes before
"terrainLightMapTinted.shader" and "terrainLightMapTintedGrid.shader",
which is invalid.
2017-04-15 13:53:53 -04:00
Dwayne Slater
7908302782
VolumeDirectory: Fix off-by-one in entry count calculation
...
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
VolumeDirectory: Fix off-by-one in entry count calculation
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
2017-04-15 13:52:46 -04:00
Markus Wick
a389ae0711
Merge pull request #5260 from MerryMage/CheckIfSafeAddress
...
EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant
2017-04-15 13:26:05 +02:00
Stenzek
3fd1e6c2f6
Vulkan: Ensure all frames are written before resizing framedump buffer
...
Prevents destroying a framebuffer that may still be in use by a previous
frame dump.
2017-04-15 20:00:40 +10:00
Stenzek
48da42b49f
Vulkan: Ensure framedump texture is incorrect layout for render/readback
2017-04-15 19:57:25 +10:00
Stenzek
69b0a31938
Vulkan: Clamp framebuffer resolve rectangle to texture size
...
This is invalid and was causing the NVIDIA driver to throw an error.
2017-04-15 19:55:32 +10:00
MerryMage
cb900106c6
IR_X86: Prefer static_cast to C-style casts
2017-04-15 10:35:40 +01:00
MerryMage
860ac52a79
IR_X86: Use PtrOffset instead of casting pointers
2017-04-15 10:35:24 +01:00
MerryMage
6d8738e6e4
IR_X86: Simplify trinary expressions
2017-04-15 10:35:01 +01:00
Markus Wick
8d4be36963
Merge pull request #5259 from MerryMage/quantload
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Jit64: Make psq_lXX PIE-compliant
2017-04-15 11:20:09 +02:00
Markus Wick
fb805e3acb
Merge pull request #5263 from MerryMage/dcbz
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Jit_LoadStore: Fix dbat memory access
2017-04-15 11:19:24 +02:00
Markus Wick
6b32c17d1b
Merge pull request #5268 from MerryMage/gpfifo3
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JitArm64: Fix bugs introduced by #5257
2017-04-15 11:00:04 +02:00
Stenzek
eef7b6cf7a
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
2017-04-15 18:35:58 +10:00
Stenzek
2a91b2a4dd
Merge pull request #5258 from stenzek/vulkan-out-of-range-clear
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Vulkan: Fix incorrect render pass for out-of-range clears
2017-04-15 18:13:45 +10:00
MerryMage
03d07c36ae
JitArm64: Reserve W30 in SafeStoreFromReg and stfXX
...
Bug introduced in c45028a708
.
EmitBackpatchRoutine assumes that X30 is available as a temporary.
2017-04-15 08:23:14 +01:00
MerryMage
3fb886141d
JitArm64_LoadStore: Fix bug in writing byte to gather pipe
...
Introduced by c45028a708
.
2017-04-15 07:26:27 +01:00
JosJuice
2f9df072d6
Rename Misc.cpp to CommonFuncs.cpp
...
Because its only function is declared in CommonFuncs.h.
2017-04-15 00:41:09 +02:00
Léo Lam
183193e6ed
IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
...
Used by Metroid Prime.
2017-04-15 00:39:34 +02:00
MerryMage
b792299ef1
Jit_LoadStore: Fix dbat memory access
...
Was broken by e10b715666
2017-04-14 14:06:13 +01:00
MerryMage
daa03cd106
EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant
2017-04-14 12:39:12 +01:00
MerryMage
e10b715666
Jit_LoadStore: Make dcbz PIE-compliant
2017-04-14 12:33:25 +01:00
MerryMage
cac77527e9
Jit64: Make psq_lXX PIE-compliant
2017-04-14 11:52:33 +01:00
Markus Wick
05fec44ff5
Merge pull request #5257 from MerryMage/gpfifo2
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GPFifo: Use a pointer instead of an index
2017-04-14 12:27:51 +02:00
MerryMage
c45028a708
GPFifo: Use a pointer instead of an index
...
This simplifies code generated by the jits.
x86_64 jit now emits PIC.
2017-04-14 10:37:47 +01:00
Stenzek
c8b98dca1a
Vulkan: Raise the number of texel buffer/storage image descriptors
...
Running with GPU texture decoding enabled could cause us to run out of
descriptors within a single frame.
2017-04-14 18:29:53 +10:00
Stenzek
f4bdfe3e0c
Vulkan: Fix incorrect render pass area for out-of-range clears
...
This occured when a game set an out-of-range EFB clear region.
2017-04-14 18:29:48 +10:00
Markus Wick
45e4a048ea
Merge pull request #4708 from degasus/PIE
...
Jit64: Use a temporary register for memory references.
2017-04-14 09:42:45 +02:00
MerryMage
f2e323de9c
ConfigManager: Increase default latency for OpenAL backend to 5
2017-04-13 10:41:18 +01:00
Lioncash
8811937756
JitArm64_RegCache: Use std::array where applicable
...
There's no need to use std::vector for fixed enum values.
2017-04-12 22:34:34 -04:00
Markus Wick
7e40f1757e
Merge pull request #5253 from ligfx/fixtextureconversionshader
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TextureConversionShader: fix syntax error
2017-04-12 23:38:49 +02:00
Michael Maltese
05b4d14bf0
TextureConversionShader: fix syntax error
...
Fixes a situation where the following invalid GLSL code is generated:
```glsl
float3 texSample0 = texture(samp0, float3(uv0 + float2(0, 0) * sample_offset, 0.0)).rgb;
float3 texSample0 = floor(float3 texSample0 * 63.0) / 63.0;
float3 texSample1 = texture(samp0, float3(uv0 + float2(1, 0) * sample_offset, 0.0)).rgb;
float3 texSample1 = floor(float3 texSample1 * 63.0) / 63.0;
```
2017-04-12 14:23:25 -07:00
Mat M
733df23e98
Merge pull request #5251 from JosJuice/audio-backend-tooltip
...
Remove audio backend tooltip
2017-04-12 17:10:13 -04:00
JosJuice
741aa9d983
Update text about pitch depending on emulation speed
...
Now that we have an audio stretching option, it's possible to
change the emulation speed while still having the right pitch.
2017-04-12 21:03:53 +02:00
JosJuice
7d41b5874c
Remove audio backend tooltip
...
The audio backend option automatically gets disabled when
emulation is running, so it's pointless to tell people what
would (not) happen if they changed the audio backend while
emulation is running.
2017-04-12 21:03:36 +02:00
degasus
64ccf803bd
Jit64: Use a temporary register for memory references. Part 4.
2017-04-12 20:53:17 +02:00
degasus
0ddd90b539
Jit64: Use a temporary register for memory references. Part 3.
2017-04-12 20:53:17 +02:00
degasus
78b36921d2
Jit64: Use a temporary register for memory references. Part 1.
2017-04-12 20:53:17 +02:00
Markus Wick
60d8ee4916
Merge pull request #5250 from MerryMage/psq_st
...
Jit_LoadStorePaired: Make psq_st PIE-compliant
2017-04-12 20:52:59 +02:00
MerryMage
265f0da256
Jit_LoadStorePaired: Make psq_st PIE-compliant
2017-04-12 19:30:42 +01:00
Markus Wick
2151858fb1
Merge pull request #5241 from MerryMage/stretch
...
Pitch-Preserving Audio Stretching
2017-04-12 20:27:26 +02:00
MerryMage
cbaa00457a
Mixer: Tweak audio stretch parameters
2017-04-12 17:56:58 +01:00
MerryMage
9397fdfe95
Mixer: Use a temporary buffer when stretching audio
2017-04-12 14:58:20 +01:00
MerryMage
f5018010d3
Mixer: Calculate actual_samples based on availability in all FIFOs
2017-04-12 14:58:19 +01:00
MerryMage
ac0df5b2db
Mixer: Disable frequency shifting when stretching is enabled
2017-04-12 13:56:29 +01:00
MerryMage
71e748b68f
AudioConfigPane: Allow user-configuration of audio stretching
2017-04-12 13:56:29 +01:00
MerryMage
26514358f4
Add audio stretching as a configuration option
2017-04-12 13:56:29 +01:00
MerryMage
b8c867dd7a
Mixer: Implement audio stretching
2017-04-12 13:56:28 +01:00
MerryMage
5b81f2a31d
Mixer: Return actual number of samples mixed into buffer from MixerFifo::Mix
...
No code in the codebase currently depends on the return value of this function.
2017-04-12 13:15:00 +01:00
MerryMage
6a4945090c
OpenALStream: Remove audio stretching
2017-04-12 13:15:00 +01:00
Mat M
21544f8661
Merge pull request #5228 from JosJuice/why-did-this-exist
...
Get rid of some nonsense related to booting DOL/ELF files
2017-04-12 08:07:54 -04:00
Markus Wick
dd189f311f
Merge pull request #5244 from JosJuice/shorter-wii-pane
...
Make the Wii config pane shorter
2017-04-12 12:37:07 +02:00
MerryMage
a95010bc72
x64Emitter: Allow code alignment to arbitrary power of 2
2017-04-12 08:41:51 +01:00
MerryMage
6df8343e72
MathUtil: References can be const
2017-04-12 06:15:18 +01:00
Markus Wick
29344cb5ff
Merge pull request #5202 from stenzek/efb-copy-source-format
...
TextureConversionShader: Consider source format of EFB for EFB2RAM
2017-04-12 01:09:30 +02:00
Mat M
8ecc5e9b7a
Merge pull request #5246 from MerryMage/math-util
...
Jit64AsmCommon: Make frsqrte and fres PIE-compliant
2017-04-11 16:11:19 -04:00
MerryMage
f7ed979e30
Jit64AsmCommon: Make frsqrte and fres PIE-compliant
2017-04-11 20:25:18 +01:00
MerryMage
433999d60f
ConstantPool: Return a pointer instead of an OpArg
...
This allows for greater flexibility.
2017-04-11 20:25:18 +01:00
Anthony
464df471ff
Merge pull request #5081 from lioncash/sd
...
IOS/SDIOSlot0: Separate IOCtl/IOCtlV behavior into individual functions
2017-04-11 10:38:49 -07:00
Stenzek
5e7bd03d0b
Vulkan: Linear filter >1xIR EFB copies, matching the other backends
2017-04-12 00:11:22 +10:00
Stenzek
e9850aa0f2
VideoBackends: Support updated texture encoding shader generators
2017-04-12 00:11:22 +10:00
Stenzek
3847e226ab
TextureConversionShader: Consider source format of EFB for EFB2RAM
...
Currently, we use the alpha channel from the EFB even if the current
format does not include an alpha channel. Now, the alpha channel is set
to 1 if the format does not have an alpha channel, as well as truncating
to 5/6 bits per channel. This matches the EFB-to-texture behavior.
2017-04-12 00:11:22 +10:00
JosJuice
e6317eaa36
Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-11 11:43:06 +02:00
Markus Wick
4e90c5da8b
Merge pull request #5234 from lioncash/tuple
...
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
2017-04-11 10:27:16 +02:00
JosJuice
cc8976f71e
Make the Wii config pane shorter
...
This commit merges the Wii pane's Device Settings with Misc Settings
so that the whole general config window won't be so tall.
2017-04-11 10:19:19 +02:00
Mat M
ae80a7541d
Merge pull request #5239 from sepalani/is-valid-instruction
...
PPCTables: Do not consider OPTYPE_UNKNOWN as valid instruction
2017-04-10 16:50:22 -04:00
Markus Wick
34ac749b8b
Merge pull request #5144 from MerryMage/mfspr
...
Jit_SystemRegisters: Make mfspr PIE-compliant
2017-04-10 22:30:56 +02:00
Sepalani
27dcf92faa
PPCTables: Do not consider OPTYPE_UNKNOWN as valid instruction
2017-04-10 18:31:24 +01:00
Scott Mansell
e6476b805e
Merge pull request #5008 from ligfx/aspectheuristic
...
VideoCommon: rework anamorphic widescreen heuristic
2017-04-10 11:30:34 +12:00
MerryMage
4537969822
Frame: Use kIOPMAssertionTypePreventUserIdleDisplaySleep to inhibit screensaver on macOS
2017-04-09 22:14:35 +01:00
MerryMage
c9b2c29ead
Frame: Extract screensaver-related code into InhibitScreensaver/UninhibitScreensaver
2017-04-09 22:14:35 +01:00
Anthony
c6b553b6d2
Merge pull request #5220 from stenzek/small-nonsquare-mips
...
TextureCache: Fix incomplete GPU texture decoding of non-square mips
2017-04-09 13:45:38 -07:00
Starsam80
6bccc13f3b
Add BootMii NAND import functionality
2017-04-09 13:14:05 -06:00
Lioncash
c7ab6861c2
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters
2017-04-09 15:11:59 -04:00
Lioncash
671b5f9747
RenderBase: Return a tuple from CalculateTargetScale instead of using out parameters
2017-04-09 14:41:51 -04:00
Salehen Shovon Rahman
65250c0452
Disable screensaver on OS X
...
When playing a game on OS X, although the screen does not go to
sleep, the screensaver is still enabled, and therefore, during
gameplay, the screensaver may start running, which is not in
accordance to the behaviour on other other environments (Windows
and X11). It can be argued that the screensaver interrupting
gameplay is a nuissance to many players.
The changes in this commit are intended to allow Dolphin to disable
the screensaver during gameplay, just as intended on other platforms.
The changes have been tested on OS X 10.11 (El Capitan).
2017-04-09 15:16:52 +01:00
Sepalani
5a1ebe232e
HLE: Add Reload() function
2017-04-09 14:02:34 +01:00
Sepalani
20a9c5b12d
HLE: Add PatchFixedFunctions() function
2017-04-09 14:02:34 +01:00
Sepalani
61b36d1f9a
PatchEngine: Add Reload() function
2017-04-09 14:02:33 +01:00
JosJuice
776d63bcd3
Simplify condition for enabling/disabling vertex rounding checkbox
...
Also moving the code further up in the function so that
it's consistent with how the other settings are handled.
2017-04-09 10:54:02 +02:00
JosJuice
055adad8f1
Merge pull request #5218 from lioncash/video
...
VideoConfigDiag: Move event implementations into the cpp file
2017-04-09 10:42:10 +02:00
Matthew Parlane
394b847b6c
Merge pull request #5229 from lioncash/si-id
...
SI_Devices: Get rid of pointer casts for ID assignment in RunBuffer
2017-04-09 20:09:44 +12:00
Lioncash
cc803db042
RenderBase: Eliminate renderer global accesses within the Renderer class
...
There's no need to access these globals, the instance itself has access
to these data members and functions.
2017-04-08 20:15:39 -04:00
Lioncash
caf25653d8
RenderBase: const correctness
2017-04-08 20:11:29 -04:00
Lioncash
0540950e7a
VideoConfigDiag: Move event implementations into the cpp file
...
Also removes the unused Event_Adapter event stub which did nothing. It
wasn't even hooked up to wx's event system.
Allows removing several includes from the header file and moving them to
the cpp file. Prevents includes being dumped into other source files
that include the header.
This uncovered an indirect include in Main for MsgHandler utilities.
2017-04-08 17:35:50 -04:00
Mat M
96e70ad5a3
Merge pull request #5217 from lioncash/cheats
...
Frame: Make cheat dialog private
2017-04-08 17:30:27 -04:00
Mat M
3013252d4f
Merge pull request #5222 from MerryMage/keyb
...
Frame: Fix macOS keyboard while emulation is running
2017-04-08 17:28:13 -04:00
Mat M
59d93f3a0d
Merge pull request #5219 from lioncash/common
...
FileSearch: Namespace functions under the Common namespace
2017-04-08 17:19:00 -04:00
Mat M
579b7538e7
Merge pull request #5224 from ligfx/cachedinterpreterhle
...
CachedInterpreter: fix HLEFunction argument
2017-04-08 17:17:28 -04:00
Mat M
ab18eba9de
Merge pull request #5105 from lioncash/namespace
...
EXI: Namespace device classes
2017-04-08 17:12:56 -04:00
Mat M
f09d17f40f
Merge pull request #5161 from leoetlino/es-formats-tests
...
Add unit tests for IOS/ESFormats
2017-04-08 17:10:57 -04:00
Mat M
11d1124fa5
Merge pull request #5209 from leoetlino/block-es-diverify
...
IOS/ES: Block ES_DIVerify from the IPC interface
2017-04-08 16:57:40 -04:00
Mat M
d55d9f93a7
Merge pull request #5212 from leoetlino/es-unknown-ioctlvs
...
IOS/ES: Return IPC_EINVAL for unknown ioctlvs
2017-04-08 16:56:50 -04:00
Mat M
1e182706ca
Merge pull request #5185 from leoetlino/disable-nand-items
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WX: Disable a few menu items when a Wii title is running
2017-04-08 16:54:52 -04:00
Mat M
5d7bd357c1
Merge pull request #5227 from JosJuice/revise-new-settings-strings
...
Revise descriptions for new settings
2017-04-08 16:51:35 -04:00
Mat M
4ba6184785
Merge pull request #5216 from ligfx/removeshadowedtlut
...
TextureCacheBase: remove duplicated variable
2017-04-08 16:49:04 -04:00
Mat M
9a7c28026b
Merge pull request #5214 from sepalani/strutil-fix
...
StringUtil: Fix a ctype assertion
2017-04-08 16:45:29 -04:00
Lioncash
069b70b2b4
SI_Devices: Get rid of pointer casts for ID assignment in RunBuffer
...
This is actually undefined behavior (pointer casting to a non-char type and
dereferencing it).
2017-04-08 16:36:14 -04:00
JosJuice
9d73196e4f
Boot: Make default ISO code for DOLs consistent with ELFs
2017-04-08 18:52:39 +02:00
JosJuice
0b78386044
Boot: Allow setting a default ISO for Wii DOLs
...
I have no idea why there was a special case preventing this...
2017-04-08 18:52:33 +02:00
JosJuice
6263830d6d
Boot: Always emulate BS2 once when booting a DOL
...
The old code could do it 0, 1 or 2 times.
2017-04-08 18:52:12 +02:00