Previously, every entry pair within the map would be copied. The reason
for this is subtle.
A std::map's internal entry type is defined as:
std::pair<const Key, Value>
but the loop was declaring it as:
std::pair<Key, Value>
These two types aren't synonymous with one another and so the compiler
is required to always perform a copy.
Using structured bindings avoids this (as would plain auto or correcting
the explicit type), while also allowing the use of more appropriate
names compared to first and second.
std::function is allowed to heap allocate in order to hold any necessary
bound data in order to execute properly (e.g. lambdas with captures), so
this avoids unnecessary reallocating.
While current usages of ParseLine aren't problematic, this is still a
public function that can be used for other purposes. Essentially makes
the function handle potential external inputs a little nicer.
We can just utilize map's insert_or_assign() function and check the
return value to determine whether or not we need to insert the key into
the keys_order vector.
All supported platforms now have easy access to a compiler with C++17
support.
C++17 potentially allows for some nice cleanups and removes the need
for standard library backports (optional/variant).
See discussion at https://dolp.in/pr6264#discussion_r158134178
Different address spaces can be chosen in the memory view panel.
* Effective (or virtual): Probably the view people mostly want. Address
translation goes through MMU.
* Auxiliary: ARAM address space. Does not display anything in Wii mode.
* Physical: Physical address space. Only supports mem1 and mem2 (wii
mode) so far.
MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
* The high half of regOp is immediately overwritten so the value in it is irrelevant.
* MOVSD produces an unnecessary dependency on the high half of regOp.
* MOVAPS is implemented as a register rename on modern microarchitectures.
There is no reason to use MOVAPD over MOVAPS, for two reasons:
* There has never been a microarchitecture with separate single and double domains.
* MOVAPD is one byte longer than MOVAPS
This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
Switch to using additional overloads of sf::Packet, so we can eliminate
some of the messy code and just use the normal syntax for
BigEndianValue.
We can't avoid helper functions with u64 due to SFML's non-standard way
of defining 64-bit integer types.
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.
0: 48 b8 ef be ad de 00 movabs rax,0xdeadbeef
7: 00 00 00
With this change, it will instead rely on the fact that on x64 writes to
32-bit registers are automatically zero extended to 64-bits, allowing
us to emit a 5 or 6-bytes instruction with the same effect for certain
immediates.
0: b8 ef be ad de mov eax,0xdeadbeef
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.
0: 48 b8 ef be ad de ff movabs rax,0xffffffffdeadbeef
7: ff ff ff
With this change, it will instead emit a 7-byte instruction when it is
possible to express the 64-bit immediate using a signed 32-bit value.
0: 48 c7 c0 ef be ad de mov rax,0xffffffffdeadbeef
The LogManager code had trouble detecting the "/Source/Core/" substring
for two reasons, neither of which seemed to happen a few years ago:
1. __FILE__ is in lowercase on MSVC
2. __FILE__ uses backslash as the directory separator on MSVC
Fixes https://bugs.dolphin-emu.org/issues/11366
Similar in nature to e28d063539 in which
this same change was applied to the x64 emitter.
There's no real requirement to make this const, and this should also
be decided by the calling code, considering we had places that would
simply cast away the const and carry on
Added an option in General config to enable/disable usage statistics. Added a popup on first open if
the user would like to engage in reporting. Clicking cancel or out of the box opts out. Only
clicking 'Ok' will enable reporting. Also added a new android specific values to report.
Type punning like this is undefined behavior. Instead, we use std::memcpy to
copy the necessary data over, which is well defined (as it treats both
the source and destination as unsigned char).
This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.
On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
Previously these were required to be built into the executable so that
the JIT portion of the DSP code would build properly, as the
x86-64-specifics were tightly coupled to the DSP common code. As this is
no longer the case, this is no longer necessary.
Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.
Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.
As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.
A minor adjustment to TryParse() was required, as our generic function
was doing the following:
N tmp = 0;
which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:
N tmp;
which is sufficient, as the value is attempted to be initialized
immediately under that statement.
In cases where we just want a random value for a primitive arithmetic
type, we can wrap this in a template to allow convenient direct
assignment instead of keeping declaration and initialization separate
(making it more difficult to use values uninitialized). This also allows
the use of Common::Random with functions such as std::generate, making
it more flexible in how random values can be generated.
ChunkFile doesn't use any of the file utilities, so we can drop these
headers to avoid pulling in unnecessary dependencies. This also
uncovered a few indirect inclusions.
The required version of MSVC already supports [[maybe_unused]], so we
can utilize this here. When GCC 7 and clang 3.9 become hard
requirements, we can eliminate this macro entirely and replace it with
[[maybe_unused]].
UNUSED is quite a generic macro name and has potential to clash with
other libraries, so rename it to DOLPHIN_UNUSED to prevent that, as well
as make its naming consistent with the force inline macro
This is much better as prefixed double underscores are reserved for the
implementation when it comes to identifiers. Another reason its better,
is that, on Windows, where __forceinline is a compiler built-in, with
the previous define, header inclusion software that detects unnecessary
includes will erroneously flag usages of Compiler.h as unnecessary
(despite being necessary on other platforms). So we define a macro
that's used by Windows and other platforms to ensure this doesn't
happen.
Instead of globbing things under an ambiguous Common.h header, move
compiler-specifics over to Compiler.h. This gives us a dedicated home
for anything related to compilers that we want to make functional across
all compilers that we support.
This moves us a little closer to eliminating Common.h entirely.
This makes it easier to generate random numbers or fill a buffer with
random data in a cryptographically secure way.
This also replaces existing usages of RNG functions in the codebase:
* <random> is pretty hard to use correctly, and std::random_device does
not give enough guarantees about its results (it's
implementation-defined, non cryptographically secure and could be
deterministic on some platforms).
Doing things correctly is error prone and verbose.
* rand() is terrible and should not be used especially in crypto code.
The definition of the function uses the ordering {mod, reg, rm}, which
is correct. Match the prototype to this, so that the parameter list
isn't misleading.
Gets rid of the need to set up memcpy boilerplate to reinterpret between
floating-point and integers.
While we're at it, also do a minor bit of tidying.
Given this is what occurs in both constructors (as one just passes
through to another), we can just initialize the member directly.
While we're at it, amend the struct to follow the general ordering
convention of:
<new types>
<functions>
<variables>
Given this is actually a part of the Host interface, this should be
placed with it.
While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.
After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
This was added in 4bdb4aa0d1 back in
2009-02-27. The only usage spot of this macro involves the same checks
that were used to define that preprocessor macro, so we can simply
remove the macro
Only invoke config changed callbacks from Config::Save, not
Layer::Save. The latter results in callbacks being called
once per layer, up to 7 times per save.
- Move all of the ec functions into the Common::ec namespace.
- Give the public functions better names and some usage information.
- Move all of the "elt" related functions into an "elt" class including
all of the arithmetic operations, so that the logic becomes clearer
and feels less like assembly.
This also makes it much more obvious what the parameters are, instead
of only using unsigned char* (which doesn't tell anything about what
the pointer is used for or the size).
- Similarly, add a new "Point" class and move point functions there.
Overload the arithmetic operators to make calculations easier to read
The loops relied on unsigned integer overflow, which is not immediately
obvious. Replace them with less clever variants that are clearer.
Also implement bn_compare using std::memcmp.
This makes it possible to use enums as the config type.
Default values are now clearer and there's no need for casts
when calling Config::Get/Set anymore.
In order to add support for enums, the common code was updated to
handle enums by using the underlying type when loading/saving settings.
A copy constructor is also provided for conversions from
`ConfigInfo<Enum>` to `ConfigInfo<underlying_type<Enum>>`
so that enum settings can still easily work with code that doesn't care
about the actual enum values (like Graphics{Choice,Radio} in DolphinQt2
which only treat the setting as an integer).
This excludes the second argument from template deduction.
Otherwise, it is required to manually cast the second argument to
the ConfigInfo type (because implicit conversions won't work).
e.g. to set the value for a ConfigInfo<std::string> from a string
literal, you'd need a ugly `std::string("yourstring")`.
GetHandle() should really not even be part of IOFile's interface, but
since it is (for the time being), we can cull unnecessary usages of it.
In this case, the WriteBytes() function does what we need without using
the underlying handle directly.
This allows getting rid of casts. We can also leverage std::min to allow
making relevant variables const. Also make the "empty" table const to
allow it to be read-only.
Converts them from 0 == success, 1 == failure to using the built-in
standard bool. Also while we're at it, const qualify write_sector's
"sector" parameter, since nothing in the function modifies the data
being pointed to.
Also move it to MathUtils where it belongs with the rest of the
power-of-two functions. This gets rid of pollution of the current scope
of any translation unit with b<value> macros that aren't intended to be
used directly.
Change SettingsHandler to take a buffer instead of assuming that the
setting file to read is always on the host filesystem for more
flexibility and make it possible to use the new filesystem interface.
Given bit conversions between types are quite common in emulation
(particularly when it comes to floating-point among other things) it
makes sense to provide a utility function that keeps all the boilerplate
contained; especially considering it makes it harder to accidentally
misuse std::memcpy (such as accidentally transposing arguments, etc).
Another benefit of this function is that it doesn't require separating
declarations from assignments, allowing variables to be declared const.
This makes the scenario of of uninitialized variables being used less
likely to occur.
As of VS 15.7, these seem to have been removed. Given we shouldn't have
been using these for some time, just replace them with the standard
library equivalent.
This fixes building on Windows with VS 15.7
Keeps all of the floating-point utility functions in their own file to
keep them all together. This also provides a place for other
general-purpose floating-point functions to be added in the future,
which will be necessary when improving the flag-setting within the
interpreter.
Since all FS access will go through the new FS interface (PR #6421)
in order to keep track of metadata properly, there is no need to return
absolute paths anymore.
In fact, returning host paths is a roadblock to using the FS interface.
This starts the migration work by adding a way to get paths that are
relative to the Wii NAND instead of always getting absolute paths
on the host FS.
To prepare for future changes, this commit also makes returned paths
canonical by removing the trailing slash when it's unneeded.
Eventually, once everything has been migrated to the new interface,
we can remove the "from" parameter.
Allows us to bring includes and relevant libraries into scope by explicitly declaring linkage against the target
as opposed to using a variable. Also removes the dumping of OProfile includes into the top-level directory.
There's no real requirement to make this const, and this should also
be decided by the calling code, considering we had places that would
simply cast away the const and carry on.
It's not common code that could be reused for, say, Citra;
it's absolutely specific to Wii emulation and only used by the Dolphin
core, so let's move it there.
Another reason for doing this is to avoid having Common depend on Core.
It was discovered that some titles rely on filesystem metadata to work
properly. Currently, in master they either simply won't find their
save files (for example Bolt) or will complain about the Wii system
memory being corrupted (on first use or every time depending on
the title).
In order to even be able to keep track of file metadata, we first need
to eliminate all direct accesses to the NAND and make all kinds of
operations go through the filesystem code added in PR 6421.
This commit starts the migration process by making SysConf use
the new FS interface.
The general convention is to return a reference to the object that was
acted on, otherwise you can get into situations with errors because the
type wasn't being propagated properly
Adjusts Common to use the ICONV_LIBRARIES variable directly and doesn't
append it to the LIBS variable.
After this, there's only one remaining usage where libraries are added
to the LIBS variable, after which it can be removed once the rest of
the targets are migrated off add_dolphin_library
These are bit manipulation functions, so they belong within BitUtils.
This also gets rid of duplicated code and avoids relying on compiler
reserved names existing or not existing to determine whether or not we
define a set of functions.
Optimizers are smart enough in GCC and clang to transform the code to a
ROR or ROL instruction in the respective functions.
This is the large change in the branch.
This lets us use either the host filesystem or (in the future) a NAND
image exactly the same way, and make sure the IPC emulation code
behaves identically. Less duplicated code.
Note that "FileIO" and "FS" were merged, because it actually doesn't
make a lot of sense to split them: IOS handles requests for both
/dev/fs and files in the same resource manager, and as it turns out,
/dev/fs commands can *also* be sent to non /dev/fs file descriptors!
If we kept /dev/fs and files split, there would be no way to
emulate that correctly. I'm not aware of anything that does that (yet?)
but I think it's important to be correct.
This adds a lightweight, easy to use std::variant wrapper intended to
be used as a return type for functions that can return either a result
or an error code.
Makes our libraries explicitly link in which libraries they need.
This makes our dependencies explicit and removes the reliance on the
LIBS variable to contain the libraries that they need.
The SGI extension does not define calling SwapInterval with a parameter
of zero as valid. It was just lucky that drivers interpreted this as
vsync off. The EXT_swap_control extension defines zero as a valid value.
Mesa does not appear to support the EXT variant, so we fall back to
MESA_swap_control here, which also supports zero.
This fix the awkwardness of having the symbols detection, parsing and loading related logs be in OS HLE while they don't have anything to do with that.
These are only used internally. This also allows us to eliminate some
symbols that get dumped into the exposed Gen namespace.
By extension this also hides the Write[X] functions from OpArg's public
interface. This is only used internally by XEmitter, so they shouldn't
be usable by anything else.
This replaces usages of the non-standard __FUNCTION__ macro with the standard
mandated __func__ identifier.
__FUNCTION__ is a preprocessor definition that is provided as an
extension by compilers. This was the only convenient option to rely on
pre-C++11. However, C++11 and greater mandate the predefined identifier
__func__, which lets us accomplish the same thing.
The difference between the two, however, is that __func__ isn't a
preprocessor macro, it's an actual identifier that exists at function
scope. The C++17 draft standard (N4659) at section [dcl.fct.def.general]
paragraph 8 states:
"
The function-local predefined variable __func__ is defined as if a
definition of the form
static const char __func__[] = "function-name ";
had been provided, where function-name is an implementation-defined
string. It is unspecified whether such
a variable has an address distinct from that of any other object in the
program.
"
Thankfully, we don't do any macro or string concatenation with __FUNCTION__
that can't be modified to use __func__.
Some locales use non-breaking spaces as separators, so getting the
encoding right is important. If DolphinWX gets a string that isn't
valid UTF-8, it flat out won't display the string.
There is code below that assumes the presence of those macros (by #undef'ing them), but none of the included headers provided them.
This fixes a build failure on OpenBSD where the undef'd macros _do_ get picked up later on in a compilation unit (through which include, I don't know), and thus shadow the Common::swap* functions.
Trying to force the XSI version by undefining _GNU_SOURCE can lead
to compilation errors on some systems because of headers expecting
that _GNU_SOURCE is defined.
This commit uses define checks to detect which version we have.
I tried making an overloaded function (int and const char*) instead,
but that led to a warning about one of the variants being unused.
The PC offset ADRP() path takes a s32 value, but the input offset was
being tested as abs(ptr) < 0xFFFFFFFF. This caused values between
0x80000000 and 0xFFFFFFFF to incorrectly use this path, despite the
offsets not being representable in an s32.
This caused a crash in the VertexLoader on android 8.1 immediate in wind
waker (and possibly all other apps on android 8.1) as the jit and data
sections happened to be loaded 4gb apart in virtual memory, causing some
pointers to hit this
These three instructions use the B field (bits 16-20 of the opcode)
to determine what the operand register is. However, the code was
using the path that uses the C field (bits 21-25).
This amends the code to use the B field (and also fixes the 64-bit PPC
opcodes, because why not?).
Fixes issue 10683.
Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.
So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
No code is relying on this unexplained null byte check, since
the only code that calls UTF16ToUTF8 on non-Windows systems
is UTF16BEToUTF8, which explicitly strips null bytes.
The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
Fixes a regression which broke running several Dolphin instances at the
same time on Windows. Thanks to exjam for spotting the issue
pretty much immediately. Sorry about that!
Also changes the file names to be more consistent on all platforms.
Assign a name to the CreateFileMapping handle on Win32 so third party
applications can read from Dolphin's memory and integrate with the
current emulation.
Built and tested, multiple sessions are still possible without
collisions.
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label
This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.
This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
CNTVCT_EL0 is force-enabled on all linux plattforms.
Windows is untested, but as this is the best way to get *any* low
overhead performance counters, they likely use it as well.
This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.
The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.
This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?
For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.
Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.
So what can we do about this? There are four solutions that I can
think of:
1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.
2. Keep allowing moving NonCopyable, and expect that classes that
don't support moving will delete the move constructor and
assignment operator manually. Not only is this inconsistent
(having classes disallow copying one way and disallow moving
another way), but deleting the move constructor and assignment
operator manually is too easy to forget compared to how tricky
the resulting problems are.
3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
It works, but it feels rather silly...
4. Don't have a NonCopyable class at all. Considering that deleting
the copy constructor and assignment operator only takes two lines
of code, I don't see much of a reason to keep NonCopyable. I
suppose that there was more of a point in having NonCopyable back
in the pre-C++11 days, when it wasn't possible to use "= delete".
I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
Seems like I was wrong that ANDI2R doesn't require a temporary register here.
There is *one* case when the mask won't fit in the ARM AND instruction:
mask = 0xFFFFFFFF
But let's just use MOV instead of AND here for this case...
Given a relatively recent proposal (P0657R0), which calls for deprecation of putting stuff into the global namespace when using C++ headers, this just futureproofs our code a little more.
Technically this is what we should have been doing initially, since an
implementation is allowed to not provide these types in the global
namespace and still be compliant.
ifstream::read() sets the failbit if trying to read over the end, which
means that (!input) would be hit for the 'last' block if it wasn't
exactly BSIZE (1024) bytes.
Makes it easier to turn off general IOS messages that can be
distracting (e.g. /dev/net/ssl being opened hundreds of time...)
without losing the ability to view WFS messages.
The opagent library was (incorrectly) marked as a dependency for "Core"
instead of "Common".
When linked with --as-needed, any symbols the linker can tell are not
used are discarded. As the link is done in command-line order, and the
Core library (and dependencies) are processed before Common, it would
link in Core, then opagent, but as at that point no opagent symbols are
used the whole opagent library would be discarded.
Moving the opagent library to be a dependency of Common fixes this, as
after the Common library is linked, there *are* opagent symbols used.
* Add missing Language setting loading/saving. This was added after the
original OnionConfig PR, which is why support for it was missing.
* Change MovieConfigLoader to reuse ConfigInfos. Less duplication.
* Extract MovieConfigLoader::Save into SaveToDTM. The DTM should use
the current config and not just the movie layer. This makes more
sense than just saving the movie layer, which may not always exist,
and also fixes a crash that would happen when creating a new
recording because the movie layer wouldn't exist in that case.
(Plus, having to get the loader from the layer and call ChangeDTM
on it manually is not very pretty.)
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
Must be 9 characters at most; otherwise the serial number will be
rejected by SDK libraries, as there is a check to ensure the string
length is strictly lower than 10.
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.
This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
On Windows, File::GetTempFilenameForAtomicWrite returns a path
somewhere in C:\Users\XXX\AppData\Local\Temp\{UUID here}\
in which all writes just fail.
Just use the SYSCONF path + ".tmp" for the temporary file name.
This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.
Possibly not useful for anyone outside my own debugging, but you never
know
The spec says it should have an EXT not OES suffix, as it's enabled as
an interaction with GL_EXT_multi_draw_arrays.
On some drivers GetProcAddress() returns NULL, which causes the
GLExtensions init to fail
This 'happened' to work if GetProcAddress() doesn't return NULL on missing
functions (as allowed in EGL) - as the function appears to never be called so
this would not have been noticed.
Mesa also (incorrectly?) exports the EXT version, so this would all
happen to work there, but appears to be contrary to the spec.
This invalid prefix even ended up in the upstream khronos registry, the
issue was reported here:
https://github.com/KhronosGroup/OpenGL-Registry/issues/81
It turns out that the last byte of array entries isn't unused (as we
thought); instead, it looks like it's actually part of the main data,
and the length stored next to the name is in fact the length minus one.
Getting it wrong and always storing a null byte in there won't affect
most entries (since the last byte is zeroed most of the time), except:
- IPL.NIK: the length is stored in the last byte, and it must be kept.
- BT.DINF: u8 unknown[0x45] should be another Bluetooth device entry.
- Possibly other unknown affected entries.
It's a bit confusing to get a yes/no dialogue box without any indication
of what yes or no will do in this situation, so add a short explanatory
sentence.
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.
The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.
I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
It didn't work when there were non-ASCII characters
in the directories argument, but it worked fine with
non-ASCII characters in names of found files and folders.
c5fa470 made the extension check discard directories, but
only in the new code that currently only is used on Windows.
Let's add an equivalent check in the old code so that the
behavior is consistent across platforms.
This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.