Give Dump Objects dedicated folder and tooltip

This commit is contained in:
Ryan Meredith 2018-06-06 08:42:41 -04:00
parent f09f83c309
commit 45b9b7d211
6 changed files with 14 additions and 5 deletions

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@ -47,6 +47,7 @@
#define DUMP_DIR "Dump"
#define DUMP_TEXTURES_DIR "Textures"
#define DUMP_FRAMES_DIR "Frames"
#define DUMP_OBJECTS_DIR "Objects"
#define DUMP_AUDIO_DIR "Audio"
#define DUMP_DSP_DIR "DSP"
#define DUMP_SSL_DIR "SSL"

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@ -767,6 +767,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
@ -822,6 +823,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
case D_DUMP_IDX:
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;

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@ -36,6 +36,7 @@ enum
D_HIRESTEXTURES_IDX,
D_DUMP_IDX,
D_DUMPFRAMES_IDX,
D_DUMPOBJECTS_IDX,
D_DUMPAUDIO_IDX,
D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX,

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@ -161,7 +161,12 @@ void SoftwareRendererWidget::AddDescriptions()
QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
"this unchecked.");
static const char* TR_DUMP_OBJECTS_DESCRIPTION =
QT_TR_NOOP("Dump objects to User/Dump/Objects/.\n\nIf unsure, leave "
"this unchecked.");
AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
AddDescription(m_show_statistics, TR_SHOW_STATISTICS_DESCRIPTION);
AddDescription(m_dump_textures, TR_DUMP_TEXTURES_DESCRIPTION);
AddDescription(m_dump_objects, TR_DUMP_OBJECTS_DESCRIPTION);
}

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@ -50,13 +50,13 @@ namespace UICommon
{
static void CreateDumpPath(const std::string& path)
{
if (path.empty())
return;
File::SetUserPath(D_DUMP_IDX, path + '/');
if (!path.empty())
File::SetUserPath(D_DUMP_IDX, path + '/');
File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
}

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@ -200,7 +200,7 @@ void OnObjectEnd()
{
if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart &&
stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd)
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.thisFrame.numDrawnObjects));
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
@ -209,7 +209,7 @@ void OnObjectEnd()
{
DrawnToBuffer[i] = false;
std::string filename =
StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);