SettingsHandler: Migrate to new filesystem interface

Change SettingsHandler to take a buffer instead of assuming that the
setting file to read is always on the host filesystem for more
flexibility and make it possible to use the new filesystem interface.
This commit is contained in:
Léo Lam 2018-05-09 20:40:56 +02:00
parent 6e9d0ff6de
commit 09d2afa91f
4 changed files with 52 additions and 46 deletions

View File

@ -19,8 +19,6 @@
#endif
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/SettingsHandler.h"
#include "Common/Timer.h"
@ -29,30 +27,21 @@ SettingsHandler::SettingsHandler()
Reset();
}
bool SettingsHandler::Open(const std::string& settings_file_path)
SettingsHandler::SettingsHandler(Buffer&& buffer)
{
SetBytes(std::move(buffer));
}
const SettingsHandler::Buffer& SettingsHandler::GetBytes() const
{
return m_buffer;
}
void SettingsHandler::SetBytes(SettingsHandler::Buffer&& buffer)
{
Reset();
File::IOFile file{settings_file_path, "rb"};
if (!file.ReadBytes(m_buffer.data(), m_buffer.size()))
return false;
m_buffer = std::move(buffer);
Decrypt();
return true;
}
bool SettingsHandler::Save(const std::string& destination_file_path) const
{
if (!File::CreateFullPath(destination_file_path))
return false;
File::IOFile file{destination_file_path, "wb"};
return file.WriteBytes(m_buffer.data(), m_buffer.size());
}
const u8* SettingsHandler::GetData() const
{
return m_buffer.data();
}
const std::string SettingsHandler::GetValue(const std::string& key)

View File

@ -21,14 +21,14 @@ public:
INITIAL_SEED = 0x73B5DBFA
};
using Buffer = std::array<u8, SETTINGS_SIZE>;
SettingsHandler();
bool Open(const std::string& settings_file_path);
bool Save(const std::string& destination_file_path) const;
explicit SettingsHandler(Buffer&& buffer);
void AddSetting(const std::string& key, const std::string& value);
const u8* GetData() const;
const Buffer& GetBytes() const;
void SetBytes(Buffer&& buffer);
const std::string GetValue(const std::string& key);
void Decrypt();

View File

@ -25,7 +25,9 @@
#include "Core/HW/Memmap.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/Uids.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
@ -225,15 +227,22 @@ bool CBoot::SetupWiiMemory()
SettingsHandler gen;
std::string serno;
const std::string settings_file_path(
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + "/" WII_SETTING);
if (File::Exists(settings_file_path) && gen.Open(settings_file_path))
{
serno = gen.GetValue("SERNO");
gen.Reset();
const std::string settings_file_path(Common::GetTitleDataPath(Titles::SYSTEM_MENU) +
"/" WII_SETTING);
File::Delete(settings_file_path);
const auto fs = IOS::HLE::GetIOS()->GetFS();
{
SettingsHandler::Buffer data;
const auto file = fs->OpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, settings_file_path,
IOS::HLE::FS::Mode::Read);
if (file && file->Read(data.data(), data.size()))
{
gen.SetBytes(std::move(data));
serno = gen.GetValue("SERNO");
gen.Reset();
}
}
fs->Delete(IOS::SYSMENU_UID, IOS::SYSMENU_GID, settings_file_path);
if (serno.empty() || serno == "000000000")
{
@ -258,14 +267,17 @@ bool CBoot::SetupWiiMemory()
gen.AddSetting("VIDEO", region_setting.video);
gen.AddSetting("GAME", region_setting.game);
if (!gen.Save(settings_file_path))
constexpr IOS::HLE::FS::Mode rw_mode = IOS::HLE::FS::Mode::ReadWrite;
const auto settings_file = fs->CreateAndOpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID,
settings_file_path, rw_mode, rw_mode, rw_mode);
if (!settings_file || !settings_file->Write(gen.GetBytes().data(), gen.GetBytes().size()))
{
PanicAlertT("SetupWiiMemory: Can't create setting.txt file");
return false;
}
// Write the 256 byte setting.txt to memory.
Memory::CopyToEmu(0x3800, gen.GetData(), SettingsHandler::SETTINGS_SIZE);
Memory::CopyToEmu(0x3800, gen.GetBytes().data(), gen.GetBytes().size());
INFO_LOG(BOOT, "Setup Wii Memory...");

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@ -16,7 +16,9 @@
#include "Core/CommonTitles.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/Network/Socket.h"
#include "Core/IOS/Uids.h"
namespace IOS
{
@ -82,20 +84,23 @@ IPCCommandResult NetKDRequest::IOCtl(const IOCtlRequest& request)
INFO_LOG(IOS_WC24, "NET_KD_REQ: IOCTL_NWC24_REQUEST_GENERATED_USER_ID");
if (config.CreationStage() == NWC24::NWC24Config::NWC24_IDCS_INITIAL)
{
const std::string settings_file_path(
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) +
"/" WII_SETTING);
SettingsHandler gen;
const std::string settings_file_path =
Common::GetTitleDataPath(Titles::SYSTEM_MENU) + "/" WII_SETTING;
std::string area, model;
bool got_settings = false;
if (File::Exists(settings_file_path) && gen.Open(settings_file_path))
const auto fs = m_ios.GetFS();
if (const auto file = fs->OpenFile(PID_KD, PID_KD, settings_file_path, FS::Mode::Read))
{
area = gen.GetValue("AREA");
model = gen.GetValue("MODEL");
got_settings = true;
SettingsHandler::Buffer data;
if (file->Read(data.data(), data.size()))
{
const SettingsHandler gen{std::move(data)};
area = gen.GetValue("AREA");
model = gen.GetValue("MODEL");
}
}
if (got_settings)
if (!area.empty() && !model.empty())
{
u8 area_code = GetAreaCode(area);
u8 id_ctr = config.IdGen();