Jordan Woyak
6e5847a790
WiimoteEmu: Fix wiimote pan setting from keeping center at half volume.
2019-02-02 19:40:30 -06:00
Jordan Woyak
d3906e548d
WiimoteEmu: Cleanup ack handling. Improve accuracy of report handling with unusual values. Eliminated outdated comments.
2019-02-02 19:40:30 -06:00
Jordan Woyak
3a889c35ad
WiimoteEmu: Cleanups, Kill more magic numbers and use some enum classes.
2019-02-02 19:40:30 -06:00
Jordan Woyak
86c94b8b22
WiimoteEmu: Motion plus now works half of the time in Wii Sports Resort.
2019-02-02 19:40:30 -06:00
Jordan Woyak
0b4329e077
Implement the rest of the wiimote input reports.
2019-02-02 19:40:30 -06:00
Jordan Woyak
10c2101e72
WiimoteReal: Unbreak.
2019-02-02 19:40:30 -06:00
Jordan Woyak
42b9392784
WiimoteEmu: Cleanups and work towards making motion plus functional.
2019-02-02 19:40:30 -06:00
Jordan Woyak
a25e8cb516
Advance save state version.
2019-02-02 19:40:30 -06:00
Jordan Woyak
a0721b256f
WiimoteEmu: Cleanup, kill some magic numbers, and unbreak wiimote speaker pan setting.
2019-02-02 19:39:29 -06:00
Jordan Woyak
372b12c67f
WiimoteEmu: Emulated motion plus is detected by game now.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ba936923bd
WiimoteEmu: Tweak the i2c bus code to better support motion plus and its passthrough port.
2019-02-02 19:39:29 -06:00
Jordan Woyak
84d32f6645
WiimoteEmu: Fix usage of ReportFeatures in TAS related code.
2019-02-02 19:39:29 -06:00
Jordan Woyak
4dc0aa6f8e
WiimoteEmu: Process wiimote read data requests like they are on a real wiimote. It's not a queue. New requests are ignored and input is suppressed while processing a request. This simplifies the save state code greatly.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ec460da36d
WiimoteEmu: Add wiimote speaker logic to i2c bus. Temporarily break the "pan" setting.
2019-02-02 19:39:29 -06:00
Jordan Woyak
62b66580c3
WiimoteEmu: Unbreak wiimote extensions.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ebc2e58fa4
WiimoteEmu: Partially emulate i2c bus to more closely simulate the real thing. Transfer most of IR camera logic to the i2c bus. Temporarily break everything else.
2019-02-02 19:39:29 -06:00
Jordan Woyak
6c40c47472
WiimoteEmu: Remove some remnants of hybrid wiimote.
2019-02-02 19:39:28 -06:00
Tilka
a95b6e1b9b
Merge pull request #7735 from spycrab/qt_modal
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Qt: Make more messages modal
2019-02-03 01:30:03 +00:00
Tilka
cfbc852fb0
Merge pull request #7777 from jordan-woyak/input-rounding
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ControllerEmu: Round input floats instead of casting.
2019-02-03 00:56:05 +00:00
Tilka
6ec11c6801
Merge pull request #7742 from jordan-woyak/si-device-change-fix
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SI: Device change logic fix.
2019-02-03 00:52:23 +00:00
Jordan Woyak
3bc4968c11
ControllerEmu: Round input floats instead of casting to prevent almost-neutral values from being rounded down.
2019-02-02 15:12:07 -06:00
spycrab
b6863ff0a2
ResourcePacks: Support compression
2019-02-02 15:54:06 +01:00
Tilka
28c0b5338e
Merge pull request #7738 from spycrab/core_warnings
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Core: Fix some warnings
2019-02-02 14:13:21 +00:00
Tilka
d55e276d0b
Merge pull request #7763 from jordan-woyak/steering-wheel-ff-fix
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HW: SI_Device_GCSteeringWheel: Fix handling of force commands.
2019-02-02 13:12:51 +00:00
Tilka
2d75797c63
Merge pull request #7747 from stenzek/vulkan-shutdown
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Vulkan: Shutdown fixes and cleanup/refactoring
2019-02-02 12:45:20 +00:00
Tilka
6dc16dda26
Merge pull request #7750 from jordan-woyak/gamelist-less-padding
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DolphinQt: Reduce the padding between gamelist items.
2019-02-02 12:41:06 +00:00
Tilka
eb7135ac9b
Merge pull request #7771 from stenzek/qt-non-looping-fifoplayer
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DolphinQt: Connect Host::RequestStop() to MainWindow::RequestStop()
2019-02-02 12:28:55 +00:00
Tilka
0115906e41
Merge pull request #7767 from Tilka/chunkfile
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ChunkFile: treat vectors/strings as sized arrays
2019-02-02 12:25:42 +00:00
Stenzek
31a5dd15a9
DolphinQt: Connect Host::RequestStop() to MainWindow::RequestStop()
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The fact that this wasn't connected was causing fifoplayer to hang if
looping was disabled.
2019-02-02 13:36:46 +10:00
Tillmann Karras
4090c19e00
GeckoCodeConfig: fix Gecko Code downloading
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For some reason the server always redirects once to the same location.
2019-02-01 13:44:58 +00:00
Tillmann Karras
3ff0e7dbd4
Common/HttpRequest: optionally follow redirects
2019-02-01 13:44:58 +00:00
Jordan Woyak
552392e4f6
HW: SI_Device_GCSteeringWheel: Fix handling of force commands.
2019-02-01 06:47:17 -06:00
Jordan Woyak
b0cb100958
SI: Device change logic fix.
2019-02-01 06:43:24 -06:00
Tillmann Karras
04a92482bf
ChunkFile: treat vectors/strings as sized arrays
2019-02-01 05:13:16 +00:00
JMC47
a129d60a57
Merge pull request #7762 from jordan-woyak/gcadapter-calibration
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HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 23:47:09 -05:00
Tillmann Karras
45aeb86766
Fix -Wmissing-declarations warning
2019-02-01 03:06:01 +00:00
Mat M
e5ca338958
Merge pull request #7761 from jordan-woyak/gccontroller-minor-cleanup
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HW: SI_Device_GCController: Minor cleanup.
2019-01-31 21:29:55 -05:00
Tillmann Karras
5b4a5ca059
DolphinQt: cache filesystem icons for speed
2019-02-01 00:15:52 +00:00
JosJuice
c1492aeb45
Merge pull request #7744 from stenzek/vsync
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Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-31 22:44:10 +01:00
JosJuice
9c38772301
Merge pull request #7755 from zackhow/score
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Android: Update touch pointer from thread.
2019-01-31 22:43:59 +01:00
Jordan Woyak
cb9896618f
HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 08:38:25 -06:00
Jordan Woyak
c54cc3fa38
HW: SI_Device_GCController: Minor cleanup. Remove a member/state variable that should just be a local variable.
2019-01-31 06:30:06 -06:00
JosJuice
419ba925b7
Merge pull request #7748 from jordan-woyak/compressed-game-indicator
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DolphinQt: Display game list compressed file sizes with an asterisk.
2019-01-30 19:47:47 +01:00
JosJuice
9340ddc7c9
Merge pull request #7726 from zackhow/rumfast
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Android: Optimize rumble call
2019-01-30 19:37:24 +01:00
JosJuice
06241fa409
Merge pull request #7754 from JosJuice/android-selectedgames
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Android: Use SelectedGames instead of SelectedGame in StartupHandler
2019-01-30 19:02:26 +01:00
Jordan Woyak
159d2b1cc3
HW/Wiimote: Don't reconnect wiimotes on ChangeWiimoteSource when the source hasn't actually changed.
2019-01-29 10:01:35 -06:00
Jordan Woyak
4bc576472c
WiimoteDevice: Update UI when wiimote connection status changes to keep check marks in the menu bar accurate.
2019-01-29 07:57:51 -06:00
zackhow
3cc10dcaf9
Android: Call update touch pointer from thread.
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Fixes crash in single core when attaching the JVM
2019-01-28 21:42:12 -05:00
JMC47
0e1669e1c7
Merge pull request #7728 from jordan-woyak/pad-perfect-calib
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SI_DeviceGCController: Calibrate to perfect neutral instead of initial input state.
2019-01-28 21:11:46 -05:00
JMC47
cf8da56297
Merge pull request #7751 from zackhow/motefix
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Android: Don't grab wiimote report if size is < 1
2019-01-28 19:53:04 -05:00
Jordan Woyak
efd5c36773
DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed).
2019-01-28 14:44:25 -06:00
JosJuice
3639607849
Android: Add an AutoStartFiles in addition to AutoStartFile
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Lets launchers specify multiple discs to launch, for automatic disc
switching.
2019-01-28 20:26:04 +01:00
JosJuice
2c6a975d1f
Android: Use SelectedGames instead of SelectedGame in StartupHandler
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Regression from the automatic disc change PR. See
https://forums.dolphin-emu.org/Thread-commit-63c9831-broke-game-autostarting-on-android
2019-01-28 20:16:48 +01:00
JMC47
7907633126
Merge pull request #7715 from Techjar/qt-delete-unparented
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Qt/MainWindow: Directly delete unparented dialogs
2019-01-28 06:42:07 -05:00
zackhow
831ab64e1c
Android: Don't grab wiimote report if size is < 1
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Fixes crash when using official wiimotes with the dolphin bar.
2019-01-27 16:43:19 -05:00
Jordan Woyak
3db904baba
DolphinQt: Reduce the padding between gamelist items.
2019-01-27 14:00:22 -06:00
Jordan Woyak
c386a6a875
DolphinQt: Fix selection of PP shader when using anaglyph 3D.
2019-01-27 13:23:42 -06:00
Techjar
d70ea9e4ec
Core/HotkeyManager: Fix default hotkey conflicts
2019-01-27 06:20:01 -05:00
Stenzek
3b033bf3f0
Vulkan: Move clear shader from Renderer to ShaderCache
2019-01-27 13:07:35 +10:00
Stenzek
e2cf238ec4
Vulkan: Move swapchain related members from Renderer to SwapChain
2019-01-27 12:59:57 +10:00
Stenzek
bd66db049a
Vulkan: Use device-local functions where possible
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Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
Stenzek
ce1cc2d9fa
Vulkan: Don't execute command buffer before shutting down
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We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
Stenzek
b01df8670f
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-27 12:31:12 +10:00
zackhow
369a5d9963
Android: Add backend multithreading option to gfx menu
2019-01-26 09:44:00 -05:00
zackhow
4979220cf0
Android: Optimize rumble call
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Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
zackhow
10238b45a4
Android: Wiimote only(no nunchuck) overlay upgrades
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Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00
Techjar
408029e8a3
Qt/MainWindow: Don't unpause after confirming shutdown
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There's no good reason to do this, as it just causes running signals to
be sent as the core is shutting down.
2019-01-26 07:27:37 -05:00
zackhow
8a1eb34c38
Android: Default backendMultithreading to false on android
2019-01-25 19:22:07 -05:00
spycrab
51a219c54d
Merge pull request #7263 from spycrab/qt_ini_edit
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Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:45:46 +01:00
spycrab
ff5556ce2f
Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:41:22 +01:00
JosJuice
b14e540671
Merge pull request #7736 from stenzek/imgui-hidpi
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RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-25 22:45:31 +01:00
spycrab
0691971d82
Core: Fix some warnings
2019-01-25 21:21:22 +01:00
spycrab
f908612452
DolphinQt: Fix some warnings
2019-01-25 17:21:38 +01:00
Stenzek
3d8145af65
RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-26 01:31:58 +10:00
spycrab
787f2c6bd7
Qt: Make more messages modal
2019-01-25 16:16:27 +01:00
spycrab
6962d5bc52
Merge pull request #7478 from stenzek/imgui
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Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
Stenzek
774480ba23
Vulkan: Set contents scale of Metal layer to screen factor
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This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
JMC47
e060b133e3
Merge pull request #7722 from 0xFEEDC0DE64/gamecube-settings-improvements
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General GameCubePane improvements
2019-01-25 05:40:07 -05:00
zackhow
fc32ec7ffe
Android: Fix pointer if game aspect ratio is larger than devices
2019-01-24 22:19:48 -05:00
Stenzek
ee0fa548bc
Vulkan: Don't bind last descriptor set if bounding box is unsupported
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Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
Stenzek
c6f151c4e1
Android: Use scaledDensity as backbuffer scale (for imgui)
2019-01-25 11:15:57 +10:00
Stenzek
82fd923a4e
Android: Add getter method for NativeLibrary.sEmulationActivity
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Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
Stenzek
e9b02e7dd0
Vulkan: Remove unused UpdateUtilityUniformBuffer function
2019-01-25 11:15:57 +10:00
Stenzek
78588ce79d
ShaderCache: Use imgui for shader compilation dialog
2019-01-25 11:15:57 +10:00
Stenzek
e4b205c769
Decouple XFB scanout from presentation
2019-01-25 11:15:57 +10:00
Stenzek
f1e7fb505b
Renderer: Scale all imgui fonts by the backbuffer scale
2019-01-25 11:15:57 +10:00
Stenzek
c9c0b85056
VideoBackends: Store a backbuffer 'scale'
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This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek
e03b8e899e
Vulkan: Move texture upload buffer to ObjectCache
2019-01-25 11:15:57 +10:00
Stenzek
36ce47635b
RenderWidget: Hook up to ImGui
2019-01-25 11:15:57 +10:00
Stenzek
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
Stenzek
600d1fc0bc
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
Stenzek
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
Stenzek
396b7c2978
OGL: Invalidate tracked state when calling ResetAPIState()
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Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin
224b23b979
Merge pull request #7729 from stenzek/adreno-sillyness
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ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
JMC47
ddb1fbf701
Merge pull request #7500 from zackhow/pointer
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Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
0xFEEDC0DE64
e1fdf4ae9a
General GameCubePane improvements (squashed commit)
2019-01-24 21:08:21 +01:00
Stenzek
1d61041985
ShaderGen: Don't use interface blocks on Vulkan without GS
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Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
zackhow
e15af5077f
Android: don't init touch pointer when device doesn't have touch
2019-01-23 17:41:33 -05:00
zackhow
e8739156e4
Android: Normalize pointer touches based on rendered aspect ratio
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This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
zackhow
ec557eb3a2
Android: double tap screen to press button
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Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
zackhow
f993659249
Android: Add IR width/height/center defaults
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The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow
d0b42286cf
Load custom game IR values if they are not set
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This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
Stenzek
68cb24172b
ShaderGen: Omit some unused varyings when possible
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Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Jordan Woyak
3cd3e84486
SI_DeviceGCController: Calibrate pad origin on boot to perfect neutral values instead of initial input state.
2019-01-22 15:33:04 -06:00
Christian Aguilera
9a1a98a9f6
Qt/MainWindow: Also display "List Columns" menu via right-click on table's header.
2019-01-21 21:06:04 +00:00
zackhow
b9e402e8b0
Android: Don't clear vibrators in onStop
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Fixes issue where vibration would stop if you swapped between apps mid emulation.
2019-01-21 15:57:05 -05:00
weihuoya
bddd0fb44e
Android minor changes
2019-01-21 10:30:19 +08:00
Cody Wilson
00f786384d
Update GeckoCodes code download to use https
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The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS. The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
zackhow
1db02c14c7
Android: add IR width/height/center option in emu menu
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This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
zackhow
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
Stenzek
1070192165
TextureCache: Fix a possible crash when partial updating palette textures
2019-01-19 23:38:02 +10:00
Stenzek
84bcbef944
TextureCache: Don't partial copy to non-existant texture layers
2019-01-19 23:38:00 +10:00
Stenzek
ade255a5ff
TextureCache: Fix broken XFB stitching with stereoscopy is enabled
2019-01-19 23:23:21 +10:00
Stenzek
6bfe4c83a5
OGL: Fix broken stereoscopy geometry shader for EFB copies
2019-01-19 23:22:57 +10:00
Techjar
47cc5b02e3
Qt/MainWindow: Directly delete unparented dialogs
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Calling deleteLater in MainWindow's destructor doesn't work, as the
event loop will stop before it gets around to deleting these dialogs.
Seeing as this is a QObject destructor, we should already be on the
event loop anyways, so simply using delete should be safe.
2019-01-19 04:37:07 -05:00
Jordan Woyak
6cc8775510
ControllerInterface: evdev: Replace unclear bool parameter with enum class.
2019-01-17 12:10:50 -06:00
Jordan Woyak
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
Léo Lam
3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
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Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
Léo Lam
2c2910c129
Merge pull request #7522 from mahdihijazi/updates
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Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
Léo Lam
c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
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NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
Léo Lam
fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
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Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
Léo Lam
8d601b1466
Merge pull request #7613 from orbea/unittests
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cmake: Conditionally build the unit tests.
2019-01-16 21:36:04 +01:00
Léo Lam
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
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ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam
3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
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Reimplement savestate loading via drag and drop (resubmission of #7425 )
2019-01-16 21:32:44 +01:00
Dan B
d69740c8b4
Reimplement savestate loading via drag and drop
2019-01-16 21:19:31 +01:00
Léo Lam
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
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ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
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DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Léo Lam
634ef78a26
Merge pull request #7705 from cristian64/master
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Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
Léo Lam
c785ccba27
Merge pull request #7712 from linkmauve/gcadapter-flatten
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Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
Emmanuel Gil Peyrot
fb6fae2b2b
Flatten GCAdapter function
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Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
Christian Aguilera
ee5e2fd9f9
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 09:25:47 +00:00
Connor McLaughlin
5962316068
Merge pull request #7643 from weihuoya/texture-overlap
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Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
JMC47
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
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Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
JMC47
658c95588b
Merge pull request #7695 from zackhow/onetouch
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Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 22:55:05 -05:00
zackhow
058778a2e8
Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 16:41:59 -05:00
TryTwo
b557faa386
Debugger restore tabbed docking
2019-01-11 14:32:27 -07:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
JMC47
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
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ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
zackhow
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
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OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
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Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
Connor McLaughlin
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
zackhow
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
JMC47
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
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Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
Anthony
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
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Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony
c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
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Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
Anthony
3e7803b240
Merge pull request #7622 from zackhow/ds4trig
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Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
Admiral H. Curtiss
04bcc64e82
GCMemcard: Update formatting of memcard field comments in header.
2019-01-06 14:40:38 +01:00