Commit Graph

4321 Commits

Author SHA1 Message Date
ayuanx 734b0f5dd4 Fixed a stupid error left by me.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:37:38 +00:00
hrydgard 4aeec95513 Temporarily disable a couple of unsafe quantizer optimizations. they will return in a better form.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4858 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 20:05:37 +00:00
hrydgard 9d14042a0c Move Segher's hashing/crypto code from the Dolphin project to Common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:31:11 +00:00
hrydgard 48e3f0e17f delete some leftovers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4856 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:06:11 +00:00
hrydgard 901316e61b (assorted cleanup and reindent that didn't belong in the quantizer change)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:01:00 +00:00
hrydgard 1848e93790 RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:00:09 +00:00
fgfemperor 1a25dfe279 Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00
fgfemperor e203c80c5d Fix an Issue that made the IR Pointer values sometimes not to be loaded from the config.
More precisely, if you booted a game before opening the config panel, they'd all go to the default values...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 13:07:03 +00:00
hrydgard f3b52ea23d D3D Plugin GUI cleanup of Advanced tab.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4850 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 11:30:23 +00:00
skidau efe20c93e8 In the Interpreter, marked mtmsr as an "end of block" instruction, making it consistent with the JIT tables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 04:43:07 +00:00
skidau fa5823ad9a Minor bugfix to the TLB cache
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:55:53 +00:00
skidau b3b7ed2a2f FPU NaN and negative zero fixes. Verified against the real hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4847 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:43:16 +00:00
Rodolfo Osvaldo Bogado c62fb1d7d2 quick fix for MP games, only tested mp1 but my solve mp2 issues to
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4846 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 22:07:53 +00:00
Rodolfo Osvaldo Bogado 0a88519ecf :) this is what happens when you don't test what you commit, sorry :(
efb to ram fixed i hope :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4845 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 18:46:02 +00:00
Rodolfo Osvaldo Bogado 9d36cd05be sooooooooooorry forget this file, now efb to ram if fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4844 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 17:15:31 +00:00
j4ck.fr0st 5cd81033c3 Taking screenshots now creates an extra folder for each Game ID.
Fixes Issue 1905

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 16:11:06 +00:00
Rodolfo Osvaldo Bogado 8de76f8fe8 ok big changes here:
in videocommon little fix for the alpha test values, return to the original values as they are more accurate.
in D3D:
huge change in state management, now all the state management is centralized and redundant state changes are eliminated.
Fixed the overlapped viewport error in non ati cards:
the error was caused by this: when a viewport is defined larger than the current rendertarget, an error is thrown and the last valid viewport is used, this is the reference behavior, in ati cards if a larger viewport is defined, no eror is returned, the rendering is valid and is rendered using the projection defined by the viewport but limited to the rendertarget are, exactly like opengl or the GC hardware.
to solve this in reference drivers defined a large rendertarget (2x the size of the original) and proceed to render in a centered quad insithe the larger rendertarget, in this way larger viewports always falls inside a valid rendertarget size, the drawback of this is the waste of resources. it can be dynamized, depending or games or changed at runtime when a oversized viewport is detected, but i live that to future commits.
please test this and let me know the results.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4841 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:52:08 +00:00
Shawn Hoffman c7e055d1f5 small buildfix for debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:28:21 +00:00
skidau 9c264a1047 Implemented MMU:
* Added BAT algorithm
* Page Address translation algorithm is now used in all games
* Added TLB cache
* Temporarily forced JITIL to use the slow memory access for Win32 when playing tlbhack games.

F-ZERO GX is now playable.  It works only on JITIL in the 32bit version.  It works in both JIT and JITIL on x64.

The MMU code may fix other games that are crashing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4839 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 14:39:27 +00:00
Shawn Hoffman 61eed07ec4 scons buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4838 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 23:26:53 +00:00
hrydgard 75c1661e19 Fix mtsrin/mfsrin instructions. Not likely to change anything since they are only used by MMU code which doesn't work right anyway.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4837 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 22:16:12 +00:00
Marko Pusljar d7b4175605 JITIL : fixes games that require "EnableFPRF=True" under jitil
- Super Monkey Ball
- Super Monkey Ball 2
- Virtua Striker 2002
- ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4836 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:59:52 +00:00
LPFaint99 0ec6d85b2f add correct copyright to WiiSaveCrypted.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:30:20 +00:00
ayuanx 571a47ef9a This could alleviate the suffering of dual core synchronization a bit.
But I doubt you would notice it in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 10:52:14 +00:00
LPFaint99 b186f0821e Adds experimental data.bin export of wii saves,
use at your own risk as it has been tested only to the point that a real wii recognizes the save on an sd card
Please post test results here or on issue 1945
removed the automated backup when importing from a save.bin

fixed display of pokemon titles in memcardmanager

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 07:19:10 +00:00
hrydgard 2db709aeb6 Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:11:02 +00:00
Shawn Hoffman dd01e0d417 commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:09:31 +00:00
ayuanx 5aac8a5437 Fixes Issue 2004
This also mutes the sound when paused in Debug mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 14:18:13 +00:00
ayuanx 429691ce96 This should settle the FIFO BP critical games like Metroid Prime 2
G2ME01.ini

[Video]
FIFOBPHack = 1

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:42:04 +00:00
nakeee fd40513fed Better comment the writelog code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:09:20 +00:00
ayuanx ecdcffc7cf Fixes Issue 1997
This also makes the CP FIFO hack obsolete.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4821 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 09:03:55 +00:00
ayuanx 1e2f7c89c3 Fixed Issue 2005
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 06:34:34 +00:00
Shawn Hoffman e13dc4a58f heh, VS didn't save in time :> (remove nonexistent txt file from dsp lle vcproj, nothing important...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4819 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 04:44:32 +00:00
Shawn Hoffman d558c534d2 Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and improved disasm -> DSP/DSP_UC_6A696CE7.txt
Goal is complete/near complete RE of DSP_UC_6A696CE7 (GC AX), and hopefully ROM.
From there, seeing the additional changes in other GC AX versions (there are only 4 others, with minor differences), should be "simple".

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4818 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 04:43:18 +00:00
Shawn Hoffman 94570d31f5 DSP: fix disassembler a little.
addis, cmpis, xori operate on ACx.M instead of ACCx
addax, subax, movax use whole AXx reg, not just AXx.L
addpaxz uses whole AXx instead of AXx.H

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4817 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:19:02 +00:00
Shawn Hoffman 3848e68585 DSP LLE: code cleanup that doesn't affect behavior.
Make DSPCore build properly in debugfast (breakpoints work again)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4816 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:11:29 +00:00
hrydgard a81efdb597 D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4815 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 23:40:30 +00:00
tmator 4172928b14 coreaudio backend make sound now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4814 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 22:35:28 +00:00
hrydgard af08186daa DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4813 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 21:38:39 +00:00
Rodolfo Osvaldo Bogado 532ab905c4 this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware.
please test, if any problem apears let me know

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 03:39:14 +00:00
hrydgard 573a7f4d6e DSPLLE: Add a comment describing my latest unverified theory: that 'l and the other opcode extensions might be meant to sign extend the loaded value in some cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4811 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:38:54 +00:00
hrydgard 9012d4f4b8 Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:08:02 +00:00
hrydgard 8558f364e1 D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:47:32 +00:00
hrydgard 1bca5e8c86 (nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:28:54 +00:00
hrydgard ddcb39d8e3 ISO compression: Report filename in corruption warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4807 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:27:02 +00:00
hrydgard c840297615 Better-quality downsizing of Wii banners (yeah yeah I know it's not important but it's been sitting on my harddrive for ages).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4806 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:24:32 +00:00
ayuanx 60a2d20fda Minor GUI rearrangement
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4805 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 13:56:11 +00:00
ayuanx 98ce4c4d8f Dedicate Wii SD Card & Wii USB Keybaord settings
When they are disabled, you get over 50% speed boost in Wii Menu.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 11:56:17 +00:00
nakeee 345f922549 1. Removed the waitfordeath time out as it seems to crash dolphin every now and then
if it hangs on stop now please report so we can fix it.
2. Change linux to use the same threading module in single core mode as windows

Anyone knows which revision broke dual core mode on linux?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 07:14:30 +00:00
LPFaint99 183804e442 Small unicode fix for extracting files (ISOProperties.cpp)
Change some PanicYesNo to AskYesNo so that they will always show (WiiSaveCrypted.cpp)
Adds more country filtering options to Gamelist (france, italy, korea, taiwan, and unknown country)
Misc. fixes for potential crashes that can only occur with a corrupted dump == check filesize of a dump before spending time looking for the cause of a crash :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 05:07:56 +00:00
donkopunchstania a19be73be3 Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 00:44:40 +00:00
fgfemperor 175162e661 Fixed Issue 1979 - Crash when scanning WAD files with no title information...
Removed the panic alert about HCI_CMD_INQUIRY because it doesn't crash Dolphin or anything like that...
It's called from MiiChannel, when you try to upload your Miis to a WiiMote.
And it works just fine! (except for the warning "Can't find Wiimote by bd: xx:xx:xx:xx:xx:xx", which is really odd)...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4800 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 22:03:20 +00:00
Shawn Hoffman 1a5817f6fd from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4799 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 19:06:23 +00:00
ayuanx f472e2904d Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4798 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 17:11:59 +00:00
ayuanx 81afdbe4f4 Compilation fix for r4795
Nunchuck gravity fix for r4794 (as sanchez instructed)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:56:27 +00:00
daco65 6575f9d03a error 003 fix when booting system menu 4.2. note that the 0x45 doesn't actually have a name tho
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4796 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:11:18 +00:00
ayuanx a3cfafcd12 1. Expanded Framelimit range from 20 to 120 in case someone wants to run a little faster than full speed but still controllable not like wild OFF.
2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.

3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 21:57:31 +00:00
fgfemperor 69fdb7ae5c Added Nunchuk to the Wiimote Recording window. Now you can know if your Nunchuk is working as it should =P
Also fixed the crash when clicking OK while having one WiiMote active.

Nunchuck's gravity is kinda wrong, don't know why though, We don't know if it's Wiiuse's fault or if the nunchuk has different vars...
Punchout @ingame the nunchuk gravity also doesn't work...

All the work done by sanchez!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 20:27:54 +00:00
ayuanx 11091893b2 Fixed Issue 1952
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4792 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 13:16:37 +00:00
ayuanx 9ed2d1957a This should fix Issue 1960
Also makes VPS visible as sl1nk3 suggested, so that it won't confuse people with a wrong percentage of speed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4791 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 11:25:51 +00:00
ayuanx 9cbd508181 1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly

2. Fixed clear of VI interrupts
   I guess VI interrupts are not used at all, because they were never cleared before

3. Made GPU thread 0% processor usage when paused whatever your active config is.
   I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-07 20:01:41 +00:00
fgfemperor 64167bcb60 Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...

But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...

Thanks to jack.fr0st who did all the emulation state notification work!

Now every plugin has a way to know the current emulation state (paused, stopped or playing)

@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?

Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
ayuanx 623a09b5a5 It looks like MotionPlus and other Extensions are actually sharing the same register storage space.
So maybe we should replace "g_RegMotionPlus" with "g_RegExt" instead.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 18:07:23 +00:00
ayuanx 516f7a4ca1 An attempt to fix Issue 1919 (Multi-Wiimote Freezing)
Please test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4787 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:39:06 +00:00
fgfemperor 6500db254f Now you can pair up your Real WiiMotes on the Wiimote config panel!
It's really helpful since pairing up using Microsoft's Stack is a real pain!

Thanks to jack.fr0st and sanchez who did most of the work!

Note: IT ONLY WORKS WITH MICROSOFT BLUETOOTH STACK!

Also you should press the Refresh Real WiiMotes button after everything is paired up! (Because it takes a while for the drivers to get installed)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4786 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:38:37 +00:00
nakeee ea4225f9fd Cleanup of the Device usb code, now we don't compare u32 to NULL.
Please someone who knows the code take a look to make sure I got it right.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4785 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 08:07:06 +00:00
LPFaint99 8b736cf7c5 Work towards importing data.bin wii save files (issue 1945)
so far only tested with NSMB save (which works)
!!backup any existing save before importing save for the same game!!

also adds VS files and folders to the ignore list

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4784 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 07:34:03 +00:00
ayuanx 736d84f5d6 Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4783 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:31:49 +00:00
ayuanx 430f44cb1e Added hotkey Alt+F1/F2/F3/F4 for connect/disconnect wiimote with OSD display
(But there is still a little problem with DX9 fullscreen toggling)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4782 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:11:31 +00:00
bztdlinux cbf5929276 Patch from stgn:
JitBlockCache::GetCompiledCodeFromBlock() now casts the correct pointer, which allows the PPC <-> x86 translated code viewer to work. 
Fixes issue 1935.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4781 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 01:28:47 +00:00
ayuanx 72b1570e08 Fixed Issue 1928
Fixed Issue 1917
(Since wxWidgets is not allowed in core, so I moved the popup window to CFrame)

*Maybe* this could also fix Issue 1919?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 23:05:52 +00:00
sl1nk3.s ede1c935f4 Fix Fullscreen issues in DirectX plugin. Fixes issue 1470, issue 1886 and issue 1673 too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4779 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 22:18:50 +00:00
ayuanx e80078dc3c What we should think about:
"VideoFifo_CheckEFBAccess()" & "VideoFifo_CheckSwapRequest()" should be moved to a more suitable place than inside function "Fifo_EnterLoop()", which wastes considerable amount of CPU time (exhausting one core completely even when paused) and also makes VPS inaccurate.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4778 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 18:58:50 +00:00
ayuanx a3c258cf9c Fixed Issue 1921
This also fixed Ikaruga, not sure whether it could fix Metriod Prime. If not, how about disabling EFB copy?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 16:04:40 +00:00
nakeee ad594abe69 Adding line and file name to the log.
This makes the log line a bit too long in my taste so if anyone got
an idea of how to make it look nicer i.e making it optional or adding it only to errors/warnings
do share


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4776 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 08:48:48 +00:00
Rodolfo Osvaldo Bogado ded7a2921d I'm back, after two weeks pure work and nothing of dolphin, take a look at the code and discover this very small fix, apply color clamping before alpha test, the way is done in the software plugin, have some nice effects, this will fix some things and brake others but the feedback is needed.
if you want to know where to start testing look at SMS :)
HAPPY 2010 for everyone 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4775 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 21:09:12 +00:00
ayuanx f3f7ce1be6 Fixed Issue 1915
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 09:05:33 +00:00
ayuanx 92ef4f1156 1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762
2. Fixed Issue 1909
   Multi-Nunchuck control problem

3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 05:15:36 +00:00
skidau e55c3793b6 Readded the "Loading settings from" log at the INFO log level.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4772 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 20:12:31 +00:00
fgfemperor 492e44dcb1 Re-worked multiple reall wiimotes... Now it looks a lot better! :P
Fixes a crash when the slot selected to use Real WiiMote is greater than the number of Reall WiiMotes connected...

For example: We have 1 Real WiiMote connected, and the user selects the 4th WiiMote as Real WiiMote...

Also Let's you choose between Inactive and Emulated when the game is running... But you must disconnect and connect the wiimote for the emulated to start working (Via Menu -> Tools -> Connect)

I'm trying to figure out a way of allowing change to Real WiiMote while the game is running... It can be done when the game is paused, but I can't find a way of detecting if the game is paused =\

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 16:50:11 +00:00
skidau 746b9eeaab Stop spamming the file log without being asked to. Removes the "Loading settings from" and "Starting application" notices being written to the file log when the file log was not enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4770 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 09:13:08 +00:00
sl1nk3.s 5877961354 Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:55:39 +00:00
ayuanx 25abd0f944 Small code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:19:46 +00:00
Shawn Hoffman eb16c51d5f fix crash when switching to real wiimote with "connect real wiimote" already enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 02:19:19 +00:00
fgfemperor 195f734054 Ooops, forgot to save one file before commiting! =\
Really sorry about that...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4766 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:46:52 +00:00
fgfemperor 7359b3b2a6 Now Dolphin officially supports multiple REAL WiiMotes!
Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots...

I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4!
Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected!

Happy New Year everybody!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:38:24 +00:00
ayuanx 7ad2f5087a Fixed an issue that stick mappings for Nunchuck / Classic Controller / Guitar Hero are not saved
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 22:12:32 +00:00
ayuanx 4da1c4fa35 Simple fix for the config loading issue in r4760
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:58:14 +00:00
ayuanx 6e87ef943f Sorry, this is the working fix for r4759
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:49:04 +00:00
ayuanx 2788222be3 Fixed Issue 1888, marco.calautti's patch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4761 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 18:37:47 +00:00
ayuanx ba25f038af This should fix Issue 1798
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 17:42:55 +00:00
ayuanx 40f4dd30c2 Fixed Issue 1711 (a bug that prevents some games from booting)
Thanks to chuvit's help

Added safety check for CFrame::Update

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4759 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 16:25:12 +00:00
ayuanx d4a1b97ac9 Fixed OpenGL shutdown issue in single core mode.
Thanks to sl1nk3.s

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:26:16 +00:00
fgfemperor 75a3e391a0 * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)

I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s 18e951f97a Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 15:08:18 +00:00
ayuanx 151ff28ab7 Fixed mem leak caused by not releasing pad & wiimote plugin when shutdown
Fixed main frame crash after shutdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4755 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 14:37:12 +00:00
ayuanx 97779ea295 1. Proper shutdown, hopefully no crash anymore (Continuation of skidau's work)
2. Connect/Disconnect Wiimote on the fly, no need to pause game

PS: Toggling full screen by ESC in DX9 doesn't work yet, it will close Dolphin instead at the time.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4754 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 09:00:43 +00:00
skidau f97b782551 Another fix for one of the crashes ;) when closing Dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 08:48:16 +00:00
skidau ec790584aa Fixes the crash when closing Dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4752 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 23:15:23 +00:00
ayuanx 50139a394b More multi-byte display fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4750 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 18:25:45 +00:00
tmator 03c45646b4 fiw nowx build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 18:00:41 +00:00
ayuanx 97406ec6eb Sorry, I forgot there were several other paths.
And I'm afraid there are even more wxString::FromAscii() :(, hopefully they don't need to be displayed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 17:43:15 +00:00
ayuanx dd6f60a551 Fixed Issue 1339
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 17:34:14 +00:00
Shawn Hoffman 37b9fed89e allow for extracting apploader/dol from gc/wii images without having to extract the whole fst. for now, the wii extraction just comes from partition 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:59:38 +00:00
ayuanx 7816bc6900 Tiny fix for Netplay window to display SJIS game titles correctly.
Do not scan device where emulator is already running 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:38:34 +00:00
XTra.KrazzY bd5d4cd34e Fixed linux build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 12:13:47 +00:00
Shawn Hoffman c9edf3cde0 convert sjis strings in the wxw logwindow to sjis encoding. (Thankfully wxw seems to do it's own checking to see if the source data is really sjis).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 12:00:48 +00:00
skidau a93a30e688 Fix for negative zero in fnmsubsx (interpreter)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 09:11:26 +00:00
Shawn Hoffman 0403e3014e buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 23:28:35 +00:00
sl1nk3.s 3226d455e3 Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00
sl1nk3.s bf6ed51b87 Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:13:06 +00:00
ayuanx 60a8d89b56 Oops, quick fix for special key mapping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4738 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 04:35:03 +00:00
Marko Pusljar dfc24337b5 DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4737 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 22:52:33 +00:00
ayuanx d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
fgfemperor 4483f2c7b5 Some more key binding fixes. I know I should have made it in just one commit, I'm sorry, but I forgot to test some keys...
This fixes on WiiMote Button Mapping:
Num /
Num *
Num Decimal
Num Separator
Num Lock
Right Alt -> But on keyboards that have "Alt Gr" keys it still gonnal report it as Left Ctrl, because when you press it, the OS sends a Left Ctrl then a Alt key...

Also fixes on SimplePad Button Mapping:
Num Decimal
Num Separator
Num Enter
Num Lock
Right Shift
Right Ctrl
Right Alt
Also it now differs Left (Ctrl|Shift|Alt) from the Right ones...

All keys should be working now... I left "Print Scrn" and "Pause" out because I don't think those can (or should) be bound...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4735 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 14:46:10 +00:00
fgfemperor 78facb0dc5 Tiny Fix:
Show the correct name for the HOME key when pressed on Button Mapping dialog. (It was displaying "Num 7" when you pressed the Home button (the one above "End")).
Yeah, I know, it really is a silly fix... But hey, it's still a fix! =P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 02:07:46 +00:00
XTra.KrazzY 4d6b14cc97 Tiny memleak fix?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4733 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 16:21:03 +00:00
XTra.KrazzY 56fb509729 DSPLLE: Wii games/ZWW have working-ish sound (Trust the DSP to do its reads and writes wherever it wants)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4732 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 15:11:26 +00:00
ayuanx 6014fa6524 Oh Yeah! Now ASK!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4731 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 14:16:21 +00:00
Shawn Hoffman 37a5be0e00 remove dvd threading. shouldn't hurt performance - should make doing anything dealing with DI access a lot more sane (especially for GC)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4730 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 02:57:17 +00:00
ayuanx 4240cf9053 Wiimote: More work, don't ask, no answer
nJoy: Maybe this could reactivate multi-pad?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 22:10:56 +00:00
ayuanx 06218e9ebb Sound System Rework: Phase 2 (cont'ed)
. Fixed super fast refresh rate issue

. Recovered <TAB> shortcut key for ThrottleSkipping

. Removed redundant "soundstream->Update()" in DSPLLE
  (Thanks to LordMark)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 11:59:04 +00:00
magumagu9 eddafd450e Fix an extremely silly copy-paste error.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4727 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-24 05:21:07 +00:00
Shawn Hoffman 45307b7b38 unbreak chat for netplay (broken in last revision...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 21:49:26 +00:00
Shawn Hoffman 62b6af3259 fix wxw multibyte text issues in netplay. changes by bhaal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4725 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 20:46:56 +00:00
ayuanx 9eea60ca69 Sound System Rework: Phase 2
. Performance boost
  (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)

. Both 32KHz & 48KHz sound can be handled properly now
  (But up-sampling is still not implemented, and I don't think any game requires it.)

. Strategy adjustment
  When your PC is *NOT* capable to run the game at 100%:
  >> DSound    Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
  >> OpenAL    Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)

. Changed default frame limit to: Auto
  (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 15:34:14 +00:00
skidau 0d0a7c515f JITIL fixes:
* ble involving CR flags was branching the wrong way around.
* xorx now works when sent the same register for both the src and dest
* lbzu disabled (same as JIT) fixing a Dolphin crash
* JITIL provided with the memory exception handler fixing crashes when memory is read out of bounds.

These fixes are able to get F-Zero GX in-game when JIT FloatingPoint is disabled.  Once in-game, F-Zero retires the player just like it does in JIT.

This change might fix Dolphin crashes involving JITIL in other games too.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 10:51:02 +00:00
tmator acef487f8a small opencl build fix on osx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4722 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 09:11:12 +00:00
Shawn Hoffman fa19e7f299 Fix a small mistake with ecowx/eciwx opcodes (thanks ayuanx)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 08:14:23 +00:00
tmator ea61532926 fix nowx build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:56:55 +00:00
tmator ed84a87ed1 fix video software plugin build on osx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4719 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:37:59 +00:00
skidau 043681a37f Dolphin now uses the first OpenCL device found on the system.
Added cast in TextureDecoder.cl to satisfy the OpenCL compiler (thanks, Orphis).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 01:31:42 +00:00
ayuanx 24d8839793 Sound System Rework: Phase 1
. Fixed Sample Rate for DSP
  (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)

. Fixed Sample Rate for AI
  (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)

. Fixed Backend list for DSPLLE

. Improved Aduio DMA a bit
  (There might be a completely redesign in following phases)

WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 07:26:30 +00:00
death2droid a1fefe870c DX9: - Add hires texture loading.
- Add an option to enable the EFB scaled copy *TODO find a better place for it to go.

SOIL - Update stb_image to the latest version (1.16 to 1.18)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:47:42 +00:00
Shawn Hoffman 0da21aa115 SI: still works with things that check status reg, also doesn't make games like MK:DD hang.
(there's plenty to be done in SI, but for now...it "just works" ;p )

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4715 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:45:00 +00:00
fgfemperor acb9e7ca29 NSMB background fix. Fixes 1654.
There was a problem with the fog calculations... Now NSMB shows the background, while the fog still works!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4714 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-21 20:30:01 +00:00
Shawn Hoffman 5e7607b700 replace SI_DUMMY with SI_NONE, an actual null device.
tweak SI a little so that it doesn't block things which block on the status reg.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-21 07:39:57 +00:00
ayuanx c3b196541d Added volume control for OpenAL, also improved its performance a bit, but don't expect too much.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4712 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20 13:54:14 +00:00
ayuanx 51163196d3 Now OpenAL works, at least.
But Dolphin's sound stream system really needs a rethink.
Because this is the root cause of constant blocking.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20 02:23:26 +00:00
ayuanx 7b6a0f9b72 Thread safe.
PS: The OpenAL is a mess.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 19:52:04 +00:00
ayuanx 97090337e3 WC24 config and mailbox files
Don't let the BIN suffix mislead you, they are not binary code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 12:09:17 +00:00
ayuanx 077768501b Now Mario Kart Wii can create/read/write save file correctly.
BTW: I doubt "Zelda Twilight Princess" save file might be broken since r4704, anyone who has got this game please have a test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4708 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 08:54:45 +00:00
luigi2us e39b844af6 FileIO: one more experiment: now MKWii can be played without a save file AND saves its data successfully!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 22:56:03 +00:00
luigi2us 0176879e45 IPC: let's try that: when reopening a device, return the device's ID, rather than an error code.
MKWii can now be played even if you don't have a save file, but it will fail to save and tell the file is corrupted each time you'll launch it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:45:13 +00:00
Shawn Hoffman bb81ea26ca implement ppc opcodes eciwx/ecowx in interpreter. I think it's safe to do nothing for eieio
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4705 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:17:22 +00:00
luigi2us 734daf362b FileIO: update m_FileLength upon writes, so that MKWii doesn't end up seeking in rksys.dat at incredibly huge offsets.
MKWii still fails to create a new save file.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:11:40 +00:00
ayuanx f255f08a99 Fixed a potential crash when mapping keys to Wiimote
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4703 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 16:14:48 +00:00
ayuanx 7d1fdb85f3 Implemented Nunchuck Roll/Pitch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx b0ef811786 Disabled thread synchronization check so the speed should be back, and theoretically should be even faster than r4698.
Hope it is safe to do so.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 04:01:34 +00:00
ayuanx 84e6070e61 This time when you click "Cancel" in Wiimote dialog, all changes are really discarded.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 19:12:07 +00:00