nakeee
12a5a8b164
clean up last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2827 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-02 12:44:19 +00:00
nakeee
49c09650b1
added lots of missing opcodes
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I must be doing something wrong though, maybe wrong mask?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2826 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-02 10:59:54 +00:00
nakeee
f4b3309c9f
filled up opcode table as much as I could, commented about opcodes we need to add to the table.
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We are still missing tons of opcodes which I'm not sure where to put...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2825 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-02 09:31:25 +00:00
XTra.KrazzY
bf45299e36
Tiny fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2823 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 22:45:24 +00:00
XTra.KrazzY
44db8cd0b8
LLE-WIP: More progress on the opcode lookup table. Still haven't put the correct interpreter functions into the opcode table.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 22:41:16 +00:00
XTra.KrazzY
9915533c3c
LLE-WIP: Indentation and small fixes to coding style.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 22:03:52 +00:00
XTra.KrazzY
59c44bd13b
small compile/link fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2820 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 21:30:09 +00:00
nakeee
692a05bfe9
fix compile and some code weirdness
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2819 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 20:57:20 +00:00
Sonicadvance1
ca7683a911
Fixed a bug in FillReport.cpp that caused the emulated Wiimote under Linux to case every button to be pressed(FillReport.cpp). Moving the read packet data one byte forward to match what is received under Windows. Don't know why the Wiimote doesn't work still
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2818 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 20:37:18 +00:00
XTra.KrazzY
e099934a85
DSP LLE: MAJOR LLE revamp. Interpreter/JIT infrastructure done. Still left to mix and match the correct functions to the correct instruction hexcodes. More changes:
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-Tagged unimplemented instructions and FIXME instructions in the DSP interpreter header
-Expanded the DSP instruction union to be viewable as helpful instruction structures
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2817 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 20:22:43 +00:00
XTra.KrazzY
db0c0e8ea4
Real LLE-testing JIT infrastructure, more (getting rid of switch-cases) coming soon. Got rid of April Fools too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2815 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 16:28:23 +00:00
sl1nk3.s
f8335271cd
Added option to disable fog as it's been requested a few times (mainly for RE games, see issue 715 and issue 181)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 12:31:18 +00:00
XTra.KrazzY
39360ce691
LLE-Testing: Implemented an initial version of LLE JIT, tell me if it works properly on 32-bit windows and linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2812 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-31 21:51:03 +00:00
nakeee
6b2b1a34ee
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2804 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 16:30:31 +00:00
Shawn Hoffman
12037487e7
add 64bit OpenAL and fix up build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 15:40:35 +00:00
hyperiris
b2ed842e03
append dependence setting
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2798 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 14:05:30 +00:00
hyperiris
e9232ecf95
LLE debugger work in progress: 1%, just a begin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 13:21:22 +00:00
nakeee
37d513c53b
Added dtk sound mixing to audiocommon (should work with LLE now)
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And also moved all common setting to audiocommonconfig
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2796 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 09:55:50 +00:00
Shawn Hoffman
7cfd2b9999
add some docs to the lle-testing vcproj and try to shutdown the plugin without crashing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 06:28:15 +00:00
Shawn Hoffman
57105f08d6
use dolphin-style typedefs in dsp-lle testing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2793 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 03:27:31 +00:00
nakeee
20b54fb71f
finally getting some squeaks from SSBM on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2792 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 21:30:54 +00:00
nakeee
c2e3f42c0d
linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2791 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 21:10:12 +00:00
Shawn Hoffman
3b71f5e3fe
tortoisesvn was having a problem doing this with the last commit...weird
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2790 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 21:03:42 +00:00
Shawn Hoffman
819b1e065d
remove WTL from dsp-lle testing and getting ready for wxw version of the debugger (anyone can do this :) )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2789 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 21:00:26 +00:00
nakeee
e2a9f8c3bb
solve deadlock
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2788 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 20:18:55 +00:00
nakeee
2e748b4544
Makeing LLE-testing threads work with common::thread
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still getting a deadlock somewhere...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2786 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 09:35:40 +00:00
Marcus Wanners
711f08c29b
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 21:07:16 +00:00
sl1nk3.s
632e3bfc85
A little fix for the Throttle, it wasn't getting the correct sample_rate thus was too fast
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2774 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 14:08:06 +00:00
XTra.KrazzY
8628be39c7
Fixed Hyperiris' override of default sound to OpenAL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2766 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 20:04:45 +00:00
hyperiris
c4f7c95fec
Audio: adjust UI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 15:33:35 +00:00
nakeee
a0e9e53d0c
more clean up, starting to add recording support to sound stream
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 14:26:44 +00:00
nakeee
bffe311b3e
Fixed stop of DSP HLE+LLE and some clean up(reset all variables in DSound creation)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 11:06:52 +00:00
nakeee
fff663e8c7
Attempt to move mixer to audio common, it's a bit more complicated than I expected
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so please check I didn't break anything in hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-26 09:29:14 +00:00
nakeee
8cfc832599
moved wavefile to audiocommon, you might need to add audiocommon include/lib paths to DSP-LLE on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-25 19:03:32 +00:00
Marcus Wanners
b91e3808ff
Changed rumble strength to a setting in the config file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-25 00:01:30 +00:00
Marcus Wanners
bc95b606c4
More power for X360 rumble (issue 770).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-24 14:53:26 +00:00
Shawn Hoffman
393d477f27
now all build configs link in visual studio again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-24 04:03:53 +00:00
Shawn Hoffman
29081c204d
come cleanup with lle test and misc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 21:19:43 +00:00
nakeee
63ecc01cc6
Resolve lost symbols in HLE/LLE-t DSP
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 21:15:37 +00:00
nakeee
7f66eaa694
Some clean up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 20:55:32 +00:00
omegadox
34c05f8e87
Added project for AudioCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 20:00:12 +00:00
nakeee
07381b9962
Starting audio common
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Going to slowly make LLE-testing and HLE use it
(This commit is missing some proj files for windows)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 17:56:37 +00:00
nakeee
788cc73867
Just so I can play a bit without annoying f|res:)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 09:10:32 +00:00
nakeee
3c0faad0e3
fixed usexfb in gameini
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 21:34:06 +00:00
omegadox
564cf2dac1
Wireframe will work in AA mode now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 13:25:05 +00:00
omegadox
5f070bf225
Removed TortoiseSVN Junk
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 12:05:20 +00:00
hrydgard
e62b7f35ce
Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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Let me know if this breaks anything - it shouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 11:21:44 +00:00
donkopunchstania
772f11ce71
EFB to ram scales correctly non-native resolutions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 09:00:43 +00:00
donkopunchstania
c4c5911538
Fixed the way a format was converted from the EFB to ram.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 03:25:59 +00:00
Shawn Hoffman
7572e0bf8d
remove newlines from OGL logging (they get added by logmanager)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 20:07:56 +00:00
hrydgard
76d24f2c0d
improve PE logging + misc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 18:00:54 +00:00
donkopunchstania
6bec794002
Bug fixes with show EFB copy regions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 16:04:44 +00:00
Shawn Hoffman
2edd9a15ba
PBView "updates" now, i still dunno if it ever showed real values...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 01:00:33 +00:00
Shawn Hoffman
783164d372
convert PBView's MSWDrawSubItem to a multiplatform and wxw 2.8.10 friendly InsertItemInReportView
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 00:31:44 +00:00
Shawn Hoffman
323676a66b
update dsp hle and ogl plugins for the new console window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 23:45:25 +00:00
hrydgard
d046b55d1b
Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 22:54:59 +00:00
hrydgard
aa7fe1edee
Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 20:52:37 +00:00
Shawn Hoffman
ee7ef367ff
fix for linux compile error introduced in r2691
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2697 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 19:34:36 +00:00
Shawn Hoffman
eacb9ccd80
Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2694 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:25:36 +00:00
hrydgard
7d910a5e4a
Assorted cleanup and comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:13:31 +00:00
hrydgard
f126378de6
Don't log when File::Exist fails - that's just obnoxious. fix a const.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 17:22:55 +00:00
hrydgard
0489ccd420
nJoy SDL, linux: fix some warnings and a bug. untested :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 17:14:42 +00:00
nakeee
ad76edd157
Fixed some log messages
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Fixed a crash when no game ini exists
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 15:01:49 +00:00
nakeee
ed70ca6d48
few more ogl game.ini options
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:36:38 +00:00
nakeee
623671df7a
making section names case insenstive
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:23:05 +00:00
nakeee
f22af37320
Trying to make gameini support some gl options
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
Shawn Hoffman
c5bb835154
fix build of padsimpleevent on windows, even though this plugin isn't even used...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-19 02:28:32 +00:00
nakeee
2d167fa3f0
remove some unused files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 20:24:08 +00:00
Shawn Hoffman
2301d072a6
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
Sonicadvance1
d9d711d9d5
Code within #if 0 that if enabled, makes more mail come with zelda uCodes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 08:58:52 +00:00
omegadox
4761f7a3f2
small fix with show EFB copy regions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 06:04:57 +00:00
omegadox
befcfbde9a
...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:56:59 +00:00
omegadox
845204c227
Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:54:44 +00:00
donkopunchstania
86944b5be2
Disable blending during destination alpha render pass.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:24:51 +00:00
donkopunchstania
7ef5e5cd1e
Make destination alpha render pass an option.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:04:59 +00:00
donkopunchstania
90254bd924
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 02:47:48 +00:00
omegadox
b1e64cb948
fix for force filtering option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2660 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-15 08:32:35 +00:00
hrydgard
7178c8d686
Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-14 20:36:12 +00:00
hrydgard
7ea1e4a6df
dx plugin : somewhat better but still wrong Clear code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 23:22:56 +00:00
hrydgard
c70a472522
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 22:51:17 +00:00
XTra.KrazzY
b43cb723b9
D3D progress, report whether it made things better or worse HERE.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 14:15:46 +00:00
omegadox
31580db11d
OGL Plugin: added more info to an error message and some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 13:54:58 +00:00
XTra.KrazzY
79e14b4077
Getting closer towards a working D3D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 23:24:53 +00:00
hrydgard
375c732f11
d3d: saner size of vbuffer. probably doesn't fix anything noticable.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2636 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 22:39:00 +00:00
hrydgard
095ba7bcd6
Reintroduce force filter. I had even forgot to remove the feature, i had only removed the checkbox :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 20:18:36 +00:00
tmator
9635b50a35
fix main config dir on osx and autodetect ogl version when it build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 10:43:56 +00:00
LPFaint99
f4ba5b3589
Some scons updates,
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windows scons will build if dirs =
'Externals/Bochs_disasm',
'Externals/LZO',
'Externals/WiiUseSrc/Src',
#'Source/Core/Common/Src',
#'Source/Core/Core/Src',
# 'Source/Core/DiscIO/Src',
# 'Source/Core/VideoCommon/Src',
#'Source/Core/InputCommon/Src',
'Source/Plugins/Plugin_VideoOGL/Src',
#'Source/Plugins/Plugin_DSP_HLE/Src',
'Source/Plugins/Plugin_DSP_LLE/Src',
'Source/Plugins/Plugin_PadSimple/Src',
'Source/Plugins/Plugin_PadSimpleEvnt/Src',
# 'Source/Plugins/Plugin_nJoy_SDL/Src',
#'Source/Plugins/Plugin_nJoy_Testing/Src',
#'Source/Plugins/Plugin_Wiimote/Src',
# 'Source/Core/DolphinWX/Src',
'Source/Core/DebuggerWX/Src',
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 00:36:59 +00:00
XTra.KrazzY
ac11915892
Added "Overlay Projection Stats" to D3D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 23:46:47 +00:00
XTra.KrazzY
05d06090fd
Minor D3D changes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 23:19:02 +00:00
hrydgard
d60c1b139a
remove stupid code that made it impossible to turn of AA
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:55:58 +00:00
hrydgard
ab1aad3815
Remove flicker when switching between native and full resolution from the gl config box. Remove a couple of unnecessary framebuffer binds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:42:27 +00:00
fires.gc
a9c79e4c5c
switched UCode for wiimenu to AX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:12:02 +00:00
hrydgard
e0e45019eb
UI for multisample antialiasing. NVidia CSAA support added.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 20:04:40 +00:00
hrydgard
bdb41dfe2f
fix an error message in d3d plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:36:00 +00:00
hrydgard
c6ffcec991
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:19:51 +00:00
XTra.KrazzY
c7a45ecf95
D3D scissoring, skip texture stages and some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 18:45:39 +00:00
XTra.KrazzY
530bf463d7
not-much-of-a-performance-increasing fix for shader compile errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 00:58:11 +00:00
XTra.KrazzY
eab121ea31
Made "Show shader compilation errors" work in D3D. Some games actually work behind the curtain of shader compilation errors!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:58:04 +00:00
XTra.KrazzY
c674e6330f
Allow for self shutdown from video plugins.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:34:16 +00:00
XTra.KrazzY
044637218e
Give the vertex/pixel shader caches and managers a proper Init/Shutdown
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:20:14 +00:00
XTra.KrazzY
0feedec14c
Migrated BPStructs to D3D, major progress, half of the stuff actually works!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:01:58 +00:00
nakeee
e1d2ff6f3f
win32 example
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2607 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 22:12:01 +00:00
omegadox
cad0ca3f5d
ops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:32:30 +00:00
omegadox
dde7f0104c
Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:31:14 +00:00
Marcus Wanners
49335efa71
My package check patch.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:05:03 +00:00
XTra.KrazzY
6e9cc44d20
Oops, committed something I didn't want to commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:08:34 +00:00
XTra.KrazzY
7419475959
One step closer to fixing D3D. Now textures are set properly.
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Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:05:29 +00:00
omegadox
7860ef4532
Make it dump more than multiple files instead of replacing the same file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 10:05:04 +00:00
omegadox
f4d0255751
ops, forgot to change that back. It should be more stable now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:44:19 +00:00
omegadox
9e3db8d1b5
1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:29:25 +00:00
LPFaint99
f0431631a8
fix some gcc warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 08:07:11 +00:00
omegadox
5ce9ffeab7
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 21:56:13 +00:00
XTra.KrazzY
b414b018cd
Experimental D3D step: Fixed overlay consistency by returning immediately from UpdateViewport. Screen progress: Can see Nintendo-size red rectangle on white background in Zelda: Collector's Edition.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2571 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:13:33 +00:00
Marcus Wanners
3ee3602714
Fixed more compiler warnings, and revised the syntax of the fix of r2567.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:02:41 +00:00
XTra.KrazzY
658679876e
Fixed DX9 window close shutdown.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 17:01:27 +00:00
XTra.KrazzY
e8556a5391
Migrated a stop-fixing patch to DX9. Stopping works!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 16:47:04 +00:00
Marcus Wanners
3abe591195
Fixed a small bug with the overlaid framerate: If the float fps in the infobar is 60.00, the overlay shows 60. If it is something like 60.04, it shows 61. If it is something like 59.13, it shows 60.
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Also deleted Externals/wxWidgets/lib/vc_lib/msw/wx/msw/rcdefs.h, it must have been versioned at some point by accident, causing issue 706.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 15:18:29 +00:00
hrydgard
95bd883c2c
fix debug mode build error, shuffle some code around :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 00:03:33 +00:00
hrydgard
75390c55bd
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 23:11:13 +00:00
hrydgard
02a4b49df1
just some compiler warning cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 22:35:06 +00:00
Marcus Wanners
c0cf641779
Linux compile fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 15:58:14 +00:00
Marcus Wanners
432ea89b49
Compiler Warnings: Mismatch edition. Also fixed some conversion warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2557 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 15:16:50 +00:00
Marcus Wanners
0b6bf51c9a
Fixed a few compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2555 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 02:11:37 +00:00
nakeee
0708677b53
Added LOGLEVEL support, release will now defined LOGLEVEL 2 (errors and warnings)
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LOGGING should not be affected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 22:29:03 +00:00
Shawn Hoffman
f30410a9a1
fix for issue 679
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:34:18 +00:00
daco65
4cb7f2f490
lets retry that change from omega but this time keep the projection hacks >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:17:16 +00:00
nakeee
cee711bd5e
Missed one zero
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 20:30:04 +00:00
omegadox
56becf28db
Revert 2521.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 19:38:38 +00:00
omegadox
17814912e5
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 13:04:50 +00:00
nakeee
d419d3fc29
More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 11:43:38 +00:00
nakeee
4e9746877e
an attempt to clean up the logging a bit
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1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used
ERROR, // Bad errors - that still don't deserve a PanicAlert.
WARNING, // Something is suspicious.
INFO, // General information.
DEBUG, // Strictly for detailed debugging - might make things slow.
2) Made all LOG macro use into some of the logging level supporting macros
LOG is commented out on linux can someone try it on windows? (it's in Log.h)
3) Added ERROR_lOG next to each panic alert
I hope I helped making the logs a bit more useful/readble
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 01:49:16 +00:00
hrydgard
7607d6dc6a
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 12:07:34 +00:00
XTra.KrazzY
fca8d04a11
Now most shaders are being compiled successfully. But nothing is seen on the screen :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:28 +00:00
hrydgard
f597a66b8d
Get 2501 closer to "working".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:23 +00:00
XTra.KrazzY
37d5360399
One step closer towards CgD3D to work. Now something is being compiled twice...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:38:04 +00:00
hyperiris
f242fbdc42
DX9 32bit build fix...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2498 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 04:52:37 +00:00
XTra.KrazzY
0710bbb3a7
Comments for future reference (ector, please read this)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2496 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:50:26 +00:00
XTra.KrazzY
d8ee333bd7
Some LLE comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2495 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:11:57 +00:00
XTra.KrazzY
3234bca193
Direct3D + Cg progress, the plugin is still not working due to some missing features.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2494 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:09:32 +00:00
donkopunchstania
e004800e68
An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:57:39 +00:00
nakeee
324abc9a7f
fix compile on osx and linux
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added GetPluginDirectory (please check on windows)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:21:51 +00:00
XTra.KrazzY
d5df9f638b
Fixed D3D booting. Now for the VS/PS compilation errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:15:10 +00:00
Shawn Hoffman
1577dc6893
more build fixin'
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:02:46 +00:00
XTra.KrazzY
3ed65fce0d
Fix debug build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:45:19 +00:00
hrydgard
ecbfec2a13
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
hrydgard
437ebab1a7
Oops, accidentally committed something unfinished too. reverted.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:07:43 +00:00
hrydgard
1a2a320652
Increased render target size to the true EFB height of 528.
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This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:02:37 +00:00
hrydgard
6dc4194767
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
hrydgard
4bdb4aa0d1
Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
fires.gc
c76c477a6d
restructured NAND application loading... it isn't complete but an improvement
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i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 23:44:15 +00:00