unified camelCase for Lua functions, changed Lua test script
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@ -9,8 +9,8 @@ function get_baseline()
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t = os.clock()
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while i > 0 do
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emu.frameadvance();
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i = i - 1;
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emu.frameadvance()
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i = i - 1
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end
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baseline = os.clock() - t
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print('Baseline: ' .. round(baseline, 3) .. " secs")
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@ -22,9 +22,9 @@ function test_mmf()
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client.reboot_core()
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t = os.clock()
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while i > 0 do
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emu.frameadvance();
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emu.frameadvance()
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comm.mmfScreenshot()
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i = i - 1;
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i = i - 1
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end
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print('Memory mapped files: ' .. round((os.clock() - t - baseline), 3) .. " secs")
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end
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@ -38,7 +38,7 @@ function test_http()
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while i > 0 do
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emu.frameadvance()
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comm.httpTestGet()
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i = i - 1;
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i = i - 1
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end
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print('HTTP get: ' .. round((os.clock() - t - baseline), 3) .. " secs")
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@ -49,7 +49,7 @@ function test_http()
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while i > 0 do
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emu.frameadvance()
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comm.httpPostScreenshot()
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i = i - 1;
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i = i - 1
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end
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print('HTTP post: ' .. round((os.clock() - t - baseline), 3) .. " secs")
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@ -62,8 +62,8 @@ function test_socket()
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t = os.clock()
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while i > 0 do
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emu.frameadvance()
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comm.SocketServerScreenShot()
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i = i - 1;
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comm.socketServerScreenShot()
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i = i - 1
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end
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print('Socket server: ' .. round((os.clock() - t - baseline), 3) .. " secs")
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end
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@ -71,23 +71,23 @@ end
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function test_socketresponse()
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best_time = -100
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timeouts = {1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 250, 500, 1000}
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comm.SocketServerSetTimeout(1000);
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resp = comm.SocketServerScreenShotResponse()
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comm.socketServerSetTimeout(1000)
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resp = comm.socketServerScreenShotResponse()
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for t, timeout in ipairs(timeouts) do
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comm.SocketServerSetTimeout(timeout);
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comm.socketServerSetTimeout(timeout)
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client.reboot_core()
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print("Trying to find minimal timeout for Socket server")
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i = 100
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t = os.clock()
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while i > 0 do
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emu.frameadvance()
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resp = comm.SocketServerScreenShotResponse()
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resp = comm.socketServerScreenShotResponse()
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if resp ~= 'ack' then
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i = -100
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print(resp)
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print("Failed to a get a proper response")
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end
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i = i - 1;
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i = i - 1
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end
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if i > -100 then
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print("Best timeout: " .. timeout .. " msecs")
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@ -113,7 +113,7 @@ function test_http_response()
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i = 0
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err = true
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end
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i = i - 1;
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i = i - 1
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end
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if not err then
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print("HTTP GET looks fine: No errors occurred")
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@ -121,7 +121,7 @@ function test_http_response()
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client.reboot_core()
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i = 100
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err = false;
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err = false
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while i > 0 do
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emu.frameadvance()
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resp = comm.httpPostScreenshot()
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@ -131,7 +131,7 @@ function test_http_response()
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i = 0
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err = true
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end
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i = i - 1;
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i = i - 1
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end
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if not err then
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print("HTTP POST looks fine: No errors occurred")
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@ -41,34 +41,34 @@ namespace BizHawk.Client.EmuHawk
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return list.ToString();
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}
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[LuaMethod("SocketServerScreenShot", "sends a screenshot to the Socket server")]
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[LuaMethod("socketServerScreenShot", "sends a screenshot to the Socket server")]
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public string SocketServerScreenShot()
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{
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return GlobalWin.socketServer.SendScreenshot();
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}
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[LuaMethod("SocketServerScreenShotResponse", "sends a screenshot to the Socket server and retrieves the response")]
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[LuaMethod("socketServerScreenShotResponse", "sends a screenshot to the Socket server and retrieves the response")]
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public string SocketServerScreenShotResponse()
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{
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return GlobalWin.socketServer.SendScreenshot(1000).ToString();
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}
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[LuaMethod("SocketServerSend", "sends a string to the Socket server")]
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[LuaMethod("socketServerSend", "sends a string to the Socket server")]
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public string SocketServerSend(string SendString)
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{
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return "Sent : " + GlobalWin.socketServer.SendString(SendString).ToString() + " bytes";
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}
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[LuaMethod("SocketServerResponse", "receives a message from the Socket server")]
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[LuaMethod("socketServerResponse", "receives a message from the Socket server")]
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public string SocketServerResponse()
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{
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return GlobalWin.socketServer.ReceiveMessage();
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}
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[LuaMethod("SocketServerSuccessful", "returns the status of the last Socket server action")]
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[LuaMethod("socketServerSuccessful", "returns the status of the last Socket server action")]
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public bool SocketServerSuccessful()
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{
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return GlobalWin.socketServer.Successful();
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}
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[LuaMethod("SocketServerSetTimeout", "sets the timeout in milliseconds for receiving messages")]
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[LuaMethod("socketServerSetTimeout", "sets the timeout in milliseconds for receiving messages")]
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public void SocketServerSetTimeout(int timeout)
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{
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GlobalWin.socketServer.SetTimeout(timeout);
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