Atari 7800 - sort out system id stuff
This commit is contained in:
parent
49fc7223e6
commit
cd5f6e66e1
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@ -32,9 +32,6 @@ namespace BizHawk.Client.ApiHawk
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return CoreSystem.Atari2600;
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case "A78":
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return CoreSystem.Atari2600;
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case "A7800":
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return CoreSystem.Atari7800;
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case "Coleco":
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@ -1167,7 +1167,6 @@
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</Compile>
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<Compile Include="tools\VirtualPads\schema\A26Schema.cs" />
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<Compile Include="tools\VirtualPads\schema\A78Schema.cs" />
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<Compile Include="tools\VirtualPads\schema\A7800HawkSchema.cs" />
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<Compile Include="tools\VirtualPads\schema\AppleIISchema.cs" />
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<Compile Include="tools\VirtualPads\schema\C64Schema.cs" />
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<Compile Include="tools\VirtualPads\schema\ColecoSchema.cs" />
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@ -1317,7 +1316,7 @@
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<EmbeddedResource Include="config\A7800\A7800ControllerSettings.resx">
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<DependentUpon>A7800ControllerSettings.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="config\A7800\A7800FilterSettings.resx">
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<EmbeddedResource Include="config\A7800\A7800FilterSettings.resx">
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<DependentUpon>A7800FilterSettings.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="config\INTV\IntvControllerSettings.resx">
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@ -2166,4 +2165,4 @@
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<PreBuildEvent />
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</PropertyGroup>
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<Import Project="$(SolutionDir)Build\Common.targets" />
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</Project>
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</Project>
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@ -34,6 +34,7 @@ using BizHawk.Emulation.Cores.Nintendo.SNES9X;
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using BizHawk.Emulation.Cores.Consoles.SNK;
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using BizHawk.Emulation.Cores.Consoles.Sega.PicoDrive;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
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using BizHawk.Emulation.Cores.Atari.A7800Hawk;
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namespace BizHawk.Client.EmuHawk
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{
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@ -1725,8 +1726,11 @@ namespace BizHawk.Client.EmuHawk
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case "A26":
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AtariSubMenu.Visible = true;
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break;
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case "A7800":
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A7800SubMenu.Visible = true;
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case "A78":
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if (Emulator is A7800Hawk)
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{
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A7800SubMenu.Visible = true;
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}
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break;
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case "PSX":
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PSXSubMenu.Visible = true;
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@ -1,265 +0,0 @@
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using System.Collections.Generic;
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using System.Drawing;
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using BizHawk.Common.ReflectionExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Atari.A7800Hawk;
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namespace BizHawk.Client.EmuHawk
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{
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[Schema("A7800")]
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public class A7800HawkSchema : IVirtualPadSchema
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{
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private string UnpluggedControllerName => typeof(UnpluggedController).DisplayName();
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private string StandardControllerName => typeof(StandardController).DisplayName();
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private string ProLineControllerName => typeof(ProLineController).DisplayName();
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public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
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{
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var A78SyncSettings = ((A7800Hawk)core).GetSyncSettings().Clone();
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var port1 = A78SyncSettings.Port1;
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var port2 = A78SyncSettings.Port2;
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if (port1 == StandardControllerName)
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{
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yield return JoystickController(1);
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}
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if (port2 == StandardControllerName)
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{
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yield return JoystickController(2);
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}
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if (port1 == ProLineControllerName)
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{
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yield return ProLineController(1);
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}
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if (port2 == ProLineControllerName)
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{
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yield return ProLineController(2);
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}
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}
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private static PadSchema ProLineController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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MaxSize = new Size(174, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(23, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(44, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(120, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger 2",
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DisplayName = "2",
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Location = new Point(145, 24),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema JoystickController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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MaxSize = new Size(174, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(23, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(44, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(120, 24),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema PaddleController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(250, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Paddle",
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DisplayName = "Paddle",
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.FloatSingle
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(12, 90),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema LightGunController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Light Gun",
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IsConsole = false,
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DefaultSize = new Size(356, 290),
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MaxSize = new Size(356, 290),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " VPos",
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Location = new Point(14, 17),
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Type = PadSchema.PadInputType.TargetedPair,
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TargetSize = new Size(256, 240),
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SecondaryNames = new[]
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{
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"P" + controller + " HPos",
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}
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "Trigger",
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Location = new Point(284, 17),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema ConsoleButtons()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(215, 50),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "Select",
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DisplayName = "Select",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Reset",
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DisplayName = "Reset",
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Location = new Point(60, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Power",
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DisplayName = "Power",
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Location = new Point(108, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Pause",
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DisplayName = "Pause",
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Location = new Point(158, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "BW",
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DisplayName = "BW",
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Location = new Point(158, 15),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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}
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}
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@ -4,6 +4,9 @@ using System.Drawing;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Atari.Atari7800;
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using BizHawk.Common.ReflectionExtensions;
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using BizHawk.Emulation.Cores.Atari.A7800Hawk;
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namespace BizHawk.Client.EmuHawk
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{
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[Schema("A78")]
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@ -11,7 +14,275 @@ namespace BizHawk.Client.EmuHawk
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{
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public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
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{
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switch (((Atari7800)core).ControlAdapter.ControlType.Name)
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if (core is Atari7800)
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{
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return Emu7800Schema.GetPadSchemas((Atari7800)core);
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}
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return Atari7800HawkSchema.GetPadSchemas((A7800Hawk)core);
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}
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}
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internal static class Atari7800HawkSchema
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{
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private static string UnpluggedControllerName => typeof(UnpluggedController).DisplayName();
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private static string StandardControllerName => typeof(StandardController).DisplayName();
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private static string ProLineControllerName => typeof(ProLineController).DisplayName();
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public static IEnumerable<PadSchema> GetPadSchemas(A7800Hawk core)
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{
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var A78SyncSettings = core.GetSyncSettings().Clone();
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var port1 = A78SyncSettings.Port1;
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var port2 = A78SyncSettings.Port2;
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if (port1 == StandardControllerName)
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{
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yield return JoystickController(1);
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}
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if (port2 == StandardControllerName)
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{
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yield return JoystickController(2);
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}
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if (port1 == ProLineControllerName)
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{
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yield return ProLineController(1);
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}
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if (port2 == ProLineControllerName)
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{
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yield return ProLineController(2);
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}
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}
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private static PadSchema ProLineController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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MaxSize = new Size(174, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(23, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(44, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(120, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger 2",
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DisplayName = "2",
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Location = new Point(145, 24),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema JoystickController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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MaxSize = new Size(174, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(23, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(44, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(120, 24),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema PaddleController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(250, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Paddle",
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DisplayName = "Paddle",
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.FloatSingle
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},
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(12, 90),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema LightGunController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Light Gun",
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IsConsole = false,
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DefaultSize = new Size(356, 290),
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MaxSize = new Size(356, 290),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P" + controller + " VPos",
|
||||
Location = new Point(14, 17),
|
||||
Type = PadSchema.PadInputType.TargetedPair,
|
||||
TargetSize = new Size(256, 240),
|
||||
SecondaryNames = new[]
|
||||
{
|
||||
"P" + controller + " HPos",
|
||||
}
|
||||
},
|
||||
new PadSchema.ButtonSchema
|
||||
{
|
||||
Name = "P" + controller + " Trigger",
|
||||
DisplayName = "Trigger",
|
||||
Location = new Point(284, 17),
|
||||
Type = PadSchema.PadInputType.Boolean
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static PadSchema ConsoleButtons()
|
||||
{
|
||||
return new PadSchema
|
||||
{
|
||||
DisplayName = "Console",
|
||||
IsConsole = true,
|
||||
DefaultSize = new Size(215, 50),
|
||||
Buttons = new[]
|
||||
{
|
||||
new PadSchema.ButtonSchema
|
||||
{
|
||||
Name = "Select",
|
||||
DisplayName = "Select",
|
||||
Location = new Point(10, 15),
|
||||
Type = PadSchema.PadInputType.Boolean
|
||||
},
|
||||
new PadSchema.ButtonSchema
|
||||
{
|
||||
Name = "Reset",
|
||||
DisplayName = "Reset",
|
||||
Location = new Point(60, 15),
|
||||
Type = PadSchema.PadInputType.Boolean
|
||||
},
|
||||
new PadSchema.ButtonSchema
|
||||
{
|
||||
Name = "Power",
|
||||
DisplayName = "Power",
|
||||
Location = new Point(108, 15),
|
||||
Type = PadSchema.PadInputType.Boolean
|
||||
},
|
||||
new PadSchema.ButtonSchema
|
||||
{
|
||||
Name = "Pause",
|
||||
DisplayName = "Pause",
|
||||
Location = new Point(158, 15),
|
||||
Type = PadSchema.PadInputType.Boolean
|
||||
},
|
||||
new PadSchema.ButtonSchema
|
||||
{
|
||||
Name = "BW",
|
||||
DisplayName = "BW",
|
||||
Location = new Point(158, 15),
|
||||
Type = PadSchema.PadInputType.Boolean
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
internal static class Emu7800Schema
|
||||
{
|
||||
public static IEnumerable<PadSchema> GetPadSchemas(Atari7800 core)
|
||||
{
|
||||
switch (core.ControlAdapter.ControlType.Name)
|
||||
{
|
||||
case "Atari 7800 Joystick Controller":
|
||||
yield return JoystickController(1);
|
||||
|
|
|
@ -284,7 +284,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
|
|||
|
||||
public int Frame => _frame;
|
||||
|
||||
public string SystemId => "A7800";
|
||||
public string SystemId => "A78";
|
||||
|
||||
public bool DeterministicEmulation { get; set; }
|
||||
|
||||
|
|
Loading…
Reference in New Issue