Atari 7800 - sort out system id stuff

This commit is contained in:
adelikat 2017-08-04 17:17:14 -05:00
parent 49fc7223e6
commit cd5f6e66e1
6 changed files with 281 additions and 275 deletions

View File

@ -32,9 +32,6 @@ namespace BizHawk.Client.ApiHawk
return CoreSystem.Atari2600;
case "A78":
return CoreSystem.Atari2600;
case "A7800":
return CoreSystem.Atari7800;
case "Coleco":

View File

@ -1167,7 +1167,6 @@
</Compile>
<Compile Include="tools\VirtualPads\schema\A26Schema.cs" />
<Compile Include="tools\VirtualPads\schema\A78Schema.cs" />
<Compile Include="tools\VirtualPads\schema\A7800HawkSchema.cs" />
<Compile Include="tools\VirtualPads\schema\AppleIISchema.cs" />
<Compile Include="tools\VirtualPads\schema\C64Schema.cs" />
<Compile Include="tools\VirtualPads\schema\ColecoSchema.cs" />
@ -1317,7 +1316,7 @@
<EmbeddedResource Include="config\A7800\A7800ControllerSettings.resx">
<DependentUpon>A7800ControllerSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\A7800\A7800FilterSettings.resx">
<EmbeddedResource Include="config\A7800\A7800FilterSettings.resx">
<DependentUpon>A7800FilterSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\INTV\IntvControllerSettings.resx">
@ -2166,4 +2165,4 @@
<PreBuildEvent />
</PropertyGroup>
<Import Project="$(SolutionDir)Build\Common.targets" />
</Project>
</Project>

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@ -34,6 +34,7 @@ using BizHawk.Emulation.Cores.Nintendo.SNES9X;
using BizHawk.Emulation.Cores.Consoles.SNK;
using BizHawk.Emulation.Cores.Consoles.Sega.PicoDrive;
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
using BizHawk.Emulation.Cores.Atari.A7800Hawk;
namespace BizHawk.Client.EmuHawk
{
@ -1725,8 +1726,11 @@ namespace BizHawk.Client.EmuHawk
case "A26":
AtariSubMenu.Visible = true;
break;
case "A7800":
A7800SubMenu.Visible = true;
case "A78":
if (Emulator is A7800Hawk)
{
A7800SubMenu.Visible = true;
}
break;
case "PSX":
PSXSubMenu.Visible = true;

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@ -1,265 +0,0 @@
using System.Collections.Generic;
using System.Drawing;
using BizHawk.Common.ReflectionExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Atari.A7800Hawk;
namespace BizHawk.Client.EmuHawk
{
[Schema("A7800")]
public class A7800HawkSchema : IVirtualPadSchema
{
private string UnpluggedControllerName => typeof(UnpluggedController).DisplayName();
private string StandardControllerName => typeof(StandardController).DisplayName();
private string ProLineControllerName => typeof(ProLineController).DisplayName();
public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
{
var A78SyncSettings = ((A7800Hawk)core).GetSyncSettings().Clone();
var port1 = A78SyncSettings.Port1;
var port2 = A78SyncSettings.Port2;
if (port1 == StandardControllerName)
{
yield return JoystickController(1);
}
if (port2 == StandardControllerName)
{
yield return JoystickController(2);
}
if (port1 == ProLineControllerName)
{
yield return ProLineController(1);
}
if (port2 == ProLineControllerName)
{
yield return ProLineController(2);
}
}
private static PadSchema ProLineController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger",
DisplayName = "1",
Location = new Point(120, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger 2",
DisplayName = "2",
Location = new Point(145, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema JoystickController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger",
DisplayName = "1",
Location = new Point(120, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema PaddleController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(250, 74),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Paddle",
DisplayName = "Paddle",
Location = new Point(23, 15),
Type = PadSchema.PadInputType.FloatSingle
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger",
DisplayName = "1",
Location = new Point(12, 90),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema LightGunController(int controller)
{
return new PadSchema
{
DisplayName = "Light Gun",
IsConsole = false,
DefaultSize = new Size(356, 290),
MaxSize = new Size(356, 290),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " VPos",
Location = new Point(14, 17),
Type = PadSchema.PadInputType.TargetedPair,
TargetSize = new Size(256, 240),
SecondaryNames = new[]
{
"P" + controller + " HPos",
}
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger",
DisplayName = "Trigger",
Location = new Point(284, 17),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema ConsoleButtons()
{
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(215, 50),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "Select",
DisplayName = "Select",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(60, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Power",
DisplayName = "Power",
Location = new Point(108, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Pause",
DisplayName = "Pause",
Location = new Point(158, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "BW",
DisplayName = "BW",
Location = new Point(158, 15),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
}
}

View File

@ -4,6 +4,9 @@ using System.Drawing;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Atari.Atari7800;
using BizHawk.Common.ReflectionExtensions;
using BizHawk.Emulation.Cores.Atari.A7800Hawk;
namespace BizHawk.Client.EmuHawk
{
[Schema("A78")]
@ -11,7 +14,275 @@ namespace BizHawk.Client.EmuHawk
{
public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
{
switch (((Atari7800)core).ControlAdapter.ControlType.Name)
if (core is Atari7800)
{
return Emu7800Schema.GetPadSchemas((Atari7800)core);
}
return Atari7800HawkSchema.GetPadSchemas((A7800Hawk)core);
}
}
internal static class Atari7800HawkSchema
{
private static string UnpluggedControllerName => typeof(UnpluggedController).DisplayName();
private static string StandardControllerName => typeof(StandardController).DisplayName();
private static string ProLineControllerName => typeof(ProLineController).DisplayName();
public static IEnumerable<PadSchema> GetPadSchemas(A7800Hawk core)
{
var A78SyncSettings = core.GetSyncSettings().Clone();
var port1 = A78SyncSettings.Port1;
var port2 = A78SyncSettings.Port2;
if (port1 == StandardControllerName)
{
yield return JoystickController(1);
}
if (port2 == StandardControllerName)
{
yield return JoystickController(2);
}
if (port1 == ProLineControllerName)
{
yield return ProLineController(1);
}
if (port2 == ProLineControllerName)
{
yield return ProLineController(2);
}
}
private static PadSchema ProLineController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger",
DisplayName = "1",
Location = new Point(120, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger 2",
DisplayName = "2",
Location = new Point(145, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema JoystickController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger",
DisplayName = "1",
Location = new Point(120, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema PaddleController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(250, 74),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Paddle",
DisplayName = "Paddle",
Location = new Point(23, 15),
Type = PadSchema.PadInputType.FloatSingle
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger",
DisplayName = "1",
Location = new Point(12, 90),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema LightGunController(int controller)
{
return new PadSchema
{
DisplayName = "Light Gun",
IsConsole = false,
DefaultSize = new Size(356, 290),
MaxSize = new Size(356, 290),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "P" + controller + " VPos",
Location = new Point(14, 17),
Type = PadSchema.PadInputType.TargetedPair,
TargetSize = new Size(256, 240),
SecondaryNames = new[]
{
"P" + controller + " HPos",
}
},
new PadSchema.ButtonSchema
{
Name = "P" + controller + " Trigger",
DisplayName = "Trigger",
Location = new Point(284, 17),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema ConsoleButtons()
{
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(215, 50),
Buttons = new[]
{
new PadSchema.ButtonSchema
{
Name = "Select",
DisplayName = "Select",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(60, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Power",
DisplayName = "Power",
Location = new Point(108, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "Pause",
DisplayName = "Pause",
Location = new Point(158, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonSchema
{
Name = "BW",
DisplayName = "BW",
Location = new Point(158, 15),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
}
internal static class Emu7800Schema
{
public static IEnumerable<PadSchema> GetPadSchemas(Atari7800 core)
{
switch (core.ControlAdapter.ControlType.Name)
{
case "Atari 7800 Joystick Controller":
yield return JoystickController(1);

View File

@ -284,7 +284,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
public int Frame => _frame;
public string SystemId => "A7800";
public string SystemId => "A78";
public bool DeterministicEmulation { get; set; }