I've heard bad things about ElementAt()
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@ -101,7 +101,7 @@ namespace BizHawk.Client.Common
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{
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for (int i = firstIndex; i < Markers.Count; i++)
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{
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TasMovieMarker m = Markers.ElementAt(i);
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TasMovieMarker m = Markers[i];
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if (m.Frame == frame)
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{
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Markers.Remove(m);
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@ -152,7 +152,7 @@ namespace BizHawk.Client.Common
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{
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for (int i = firstIndex; i < Markers.Count; i++)
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{
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TasMovieMarker m = Markers.ElementAt(i);
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TasMovieMarker m = Markers[i];
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if (m.Frame == frame)
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{
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Markers.Remove(m);
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@ -198,7 +198,7 @@ namespace BizHawk.Client.Common
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{
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for (int i = firstIndex; i < Markers.Count; i++)
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{
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TasMovieMarker m = Markers.ElementAt(i);
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TasMovieMarker m = Markers[i];
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if (m.Frame < removeUpTo)
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{
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Markers.Remove(m);
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@ -241,7 +241,7 @@ namespace BizHawk.Client.Common
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{
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for (int i = firstIndex; i < Markers.Count; i++)
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{
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TasMovieMarker m = Markers.ElementAt(i);
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TasMovieMarker m = Markers[i];
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Markers.Move(m.Frame, m.Frame + 1);
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}
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}
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@ -274,7 +274,7 @@ namespace BizHawk.Client.Common
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{
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for (int i = firstIndex; i < Markers.Count; i++)
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{
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TasMovieMarker m = Markers.ElementAt(i);
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TasMovieMarker m = Markers[i];
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Markers.Move(m.Frame, m.Frame + inputLog.Count());
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}
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}
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@ -363,7 +363,7 @@ namespace BizHawk.Client.Common
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{
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for (int i = firstIndex; i < Markers.Count; i++)
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{
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TasMovieMarker m = Markers.ElementAt(i);
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TasMovieMarker m = Markers[i];
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Markers.Move(m.Frame, m.Frame + count, fromHistory);
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}
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}
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@ -271,7 +271,7 @@ namespace BizHawk.Client.Common
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return;
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}
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StateManagerState state = _states.ElementAt(index).Value;
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StateManagerState state = _states.Values[index];
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if (state.IsOnDisk)
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{
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@ -407,11 +407,10 @@ namespace BizHawk.Client.Common
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{
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continue;
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}
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KeyValuePair<int, StateManagerState> kvp = _states.ElementAt(i);
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bw.Write(kvp.Key);
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bw.Write(kvp.Value.Length);
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bw.Write(kvp.Value.State);
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bw.Write(_states.Keys[i]);
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bw.Write(_states.Values[i].Length);
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bw.Write(_states.Values[i].State);
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}
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}
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@ -183,7 +183,7 @@ namespace BizHawk.Client.EmuHawk
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{
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for (var i = _luaForms.Count - 1; i >= 0; i--)
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{
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_luaForms.ElementAt(i).Close();
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_luaForms[i].Close();
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}
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}
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