goyuken
|
4db8ca7422
|
abusing public SVN as my own local store
|
2012-12-17 01:00:52 +00:00 |
goyuken
|
45660d0f23
|
7800: rearrange\cleanup Atari7800.cs, and delete TODO comments that are done.
|
2012-12-16 18:16:50 +00:00 |
goyuken
|
17d8e21c2d
|
7800: memory domains
|
2012-12-16 18:02:39 +00:00 |
goyuken
|
17f0f66ed7
|
7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
|
2012-12-16 16:57:16 +00:00 |
goyuken
|
f8c9bd98f9
|
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
|
2012-12-16 15:15:54 +00:00 |
goyuken
|
c9c3821632
|
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
|
2012-12-16 01:34:02 +00:00 |
goyuken
|
042855acac
|
atari 7800: for the two 7800 controller definitions (proline and lightgun), remove the two difficulty switches, and change the name of the "BW" switch to "Pause", to reflect what's actually on the console. other controller definitions not changed because they're used for emu7800 in 2600 mode, which DOES have those buttons
|
2012-12-15 18:11:54 +00:00 |
goyuken
|
0fb5be2420
|
NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now
|
2012-12-15 16:51:04 +00:00 |
goyuken
|
3cfc57f8a1
|
7800: ignore 128 byte header, if present
|
2012-12-15 16:06:35 +00:00 |
goyuken
|
2983c23920
|
atari7800: control hooked up, more or less
|
2012-12-15 02:36:38 +00:00 |
goyuken
|
1895103a9c
|
atari 7800: did controller stuff until i got annoyed
|
2012-12-15 00:58:55 +00:00 |
goyuken
|
a9bf3cf58a
|
nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems.
|
2012-12-14 22:29:27 +00:00 |
goyuken
|
bab873fa13
|
mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
|
2012-12-14 21:06:58 +00:00 |
goyuken
|
c90d2dcd56
|
nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on
|
2012-12-14 19:46:01 +00:00 |
goyuken
|
a4f3c2a7de
|
NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
|
2012-12-14 19:35:43 +00:00 |
goyuken
|
6ca1886933
|
MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
|
2012-12-14 18:41:16 +00:00 |
goyuken
|
37e2dfbc9a
|
nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux
|
2012-12-14 18:38:13 +00:00 |
goyuken
|
5986d779e7
|
SMS: increase size of buffer for public byte[] SaveStateBinary() by 1 byte. also throw an exception if the savestate is smaller than expected.
|
2012-12-14 16:59:23 +00:00 |
goyuken
|
4e0796814d
|
VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio.
|
2012-12-14 15:17:14 +00:00 |
adelikat
|
d34368e98d
|
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
|
2012-12-14 02:17:47 +00:00 |
goyuken
|
77b1d2e207
|
delete old 7800 stuff
|
2012-12-12 19:40:42 +00:00 |
goyuken
|
1e40bc9082
|
move 7800 into separate cootie-solution
|
2012-12-12 19:39:17 +00:00 |
goyuken
|
ecfc3da19a
|
baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
2012-12-12 18:37:40 +00:00 |
goyuken
|
d205d68b95
|
move our 7800 code into Bizhawk.Emulation namespace (oops)
|
2012-12-12 18:17:30 +00:00 |
goyuken
|
faceb7e18d
|
7800: clean up some sound-related stuff
|
2012-12-12 16:24:14 +00:00 |
goyuken
|
0636bda89d
|
7800: savestates
|
2012-12-12 15:36:17 +00:00 |
goyuken
|
7bb1baf2ab
|
the hsc in a 7800 is supposed to be a saverammy thing, so hook it up as such. dunno if it actually works
|
2012-12-12 03:47:05 +00:00 |
goyuken
|
f32fc83d96
|
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
|
2012-12-12 03:40:18 +00:00 |
adelikat
|
fb7873a6a7
|
Atari 7800 - better use of the Cart object, not a very useful commit though since it is still hardcoding the mapper
|
2012-12-12 01:59:10 +00:00 |
goyuken
|
a43ecbf6aa
|
7800: speed up framebuffer blits, and add audio output
|
2012-12-12 01:32:58 +00:00 |
goyuken
|
c22ad34844
|
7800: you can see stuff that doesn't look retarded now
|
2012-12-12 00:30:36 +00:00 |
goyuken
|
da0a8822c9
|
7800: you can see stuff now
|
2012-12-12 00:23:01 +00:00 |
goyuken
|
821e2e26e3
|
atari7800: progress
|
2012-12-11 23:01:01 +00:00 |
goyuken
|
cc4b683006
|
7800: change HSC ram size from 4096 bytes to 2048 bytes (i think this is correct), and send logging messages to the log window. doesn't run still.
|
2012-12-10 21:29:50 +00:00 |
goyuken
|
43396d4b39
|
garbodev disconnected and moved to attic/
|
2012-12-10 20:24:21 +00:00 |
goyuken
|
4784ab2006
|
garbodev: fix up all problems in the IEmulator sound binding. what you hear now, is what garbodev ACTUALLY SOUNDS LIKE. wow.
|
2012-12-10 20:11:10 +00:00 |
goyuken
|
4834f40f6c
|
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
|
2012-12-10 19:32:18 +00:00 |
goyuken
|
c3a74edd7f
|
VRC6 sound: cleanup, implement $9003
|
2012-12-10 16:09:49 +00:00 |
goyuken
|
5590898c46
|
VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit)
|
2012-12-10 02:41:54 +00:00 |
goyuken
|
fd304e6cb4
|
fix regression in gameboy from corecomm merge
|
2012-12-10 01:33:09 +00:00 |
goyuken
|
49f16bcb20
|
nes: vrc6: new audio implementation. sounds awesome
|
2012-12-10 01:13:12 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
6ef2913ed8
|
WHAT
no, it doesn't fix anything
|
2012-12-09 23:05:31 +00:00 |
goyuken
|
4a673e614b
|
nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before.
|
2012-12-09 20:39:29 +00:00 |
goyuken
|
b9f37d7ed8
|
dcfilter: more correct algorithm. doesn't sound any different. speed unchanged.
|
2012-12-09 20:02:43 +00:00 |
goyuken
|
34a6248606
|
nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
|
2012-12-09 17:07:34 +00:00 |
goyuken
|
cb4288ada4
|
rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
|
2012-12-09 15:58:55 +00:00 |
goyuken
|
210d415e3d
|
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
|
2012-12-09 03:13:47 +00:00 |
goyuken
|
9b40792553
|
nes apu: add PAL numbers for NoiseUnit
|
2012-12-03 19:55:14 +00:00 |
goyuken
|
e513eb7cf7
|
nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
|
2012-12-03 19:05:24 +00:00 |
zeromus
|
aaf06d76d3
|
snesgfxdebugger-add BG scroll regs
|
2012-12-03 18:59:08 +00:00 |
zeromus
|
3398aefc7a
|
snesgfxdebugger-add in-place sprite viewing mode
|
2012-12-03 17:57:19 +00:00 |
goyuken
|
8de879f132
|
nes: boring stuff
|
2012-12-03 15:40:20 +00:00 |
goyuken
|
ae963b5443
|
nes: fix PAL DMC frequencies
|
2012-12-03 15:01:04 +00:00 |
zeromus
|
522bcd844c
|
snesgfxdebugger-obj properties display
|
2012-12-03 07:50:23 +00:00 |
goyuken
|
e24d1efbd4
|
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
|
2012-12-03 01:48:18 +00:00 |
zeromus
|
3dd1c5c493
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
|
2012-12-02 23:58:20 +00:00 |
goyuken
|
451f786660
|
snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
|
2012-12-02 18:32:33 +00:00 |
zeromus
|
e960989034
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
|
2012-12-02 08:00:59 +00:00 |
zeromus
|
8834d3dd5c
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
|
2012-12-02 02:51:30 +00:00 |
zeromus
|
db37a6f64f
|
snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
|
2012-12-01 06:21:53 +00:00 |
goyuken
|
6412d6d93e
|
gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
|
2012-11-30 05:16:37 +00:00 |
goyuken
|
32a1ac645e
|
fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit.
|
2012-11-28 21:34:29 +00:00 |
goyuken
|
2803190666
|
nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man"
|
2012-11-28 21:16:35 +00:00 |
goyuken
|
b7c66cf3c2
|
Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken.
|
2012-11-28 18:27:14 +00:00 |
goyuken
|
965c6d8700
|
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
|
2012-11-27 19:21:46 +00:00 |
goyuken
|
175caf3a53
|
gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
|
2012-11-27 16:44:50 +00:00 |
zeromus
|
efbdd58839
|
nes-fix mapper027 based on new understandings from fceumm; fix world hero
|
2012-11-26 22:08:25 +00:00 |
goyuken
|
91a71febe5
|
FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue
|
2012-11-26 21:27:54 +00:00 |
zeromus
|
7e9d487580
|
nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
|
2012-11-26 21:08:46 +00:00 |
zeromus
|
0c58d62762
|
snesgfxdebugger-layer toggles, more information
|
2012-11-26 06:30:30 +00:00 |
goyuken
|
07ae382ac4
|
add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well
|
2012-11-26 02:30:07 +00:00 |
beirich
|
2441acd38b
|
PCE-CD: hook up client drive LED api
|
2012-11-26 02:15:21 +00:00 |
beirich
|
0bb30d4918
|
Coleco: implement TMS mode 3, clean up some debug code
|
2012-11-26 01:44:17 +00:00 |
zeromus
|
57e9619ff6
|
snes-hookup ui for color palette selection
|
2012-11-25 20:06:31 +00:00 |
goyuken
|
d77efde5fc
|
gba: add system bus memory domain
|
2012-11-25 19:03:13 +00:00 |
goyuken
|
769fc5834b
|
fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
|
2012-11-25 15:51:18 +00:00 |
goyuken
|
0094562d2a
|
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
|
2012-11-25 15:41:40 +00:00 |
beirich
|
b1ab7bd9f1
|
coleco: fix issue where sprite priority prevented sprite collision from firing
|
2012-11-25 02:25:20 +00:00 |
beirich
|
0762e235d5
|
Coleco: fix magnified-sprite render bug
|
2012-11-25 01:51:42 +00:00 |
goyuken
|
366370301f
|
gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
|
2012-11-24 21:23:50 +00:00 |
adelikat
|
6660ac3e8e
|
SMS - slight fix to how islag is saved into savestates
|
2012-11-24 14:19:59 +00:00 |
adelikat
|
f7032a1c33
|
Coleco - some minor refactoring
|
2012-11-24 14:17:56 +00:00 |
goyuken
|
235d7a9a03
|
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
|
2012-11-24 02:25:47 +00:00 |
goyuken
|
d20970afa7
|
gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
|
2012-11-24 00:45:25 +00:00 |
zeromus
|
7ff342f907
|
snesgfxdebugger-preliminary sprite visualizing
|
2012-11-23 23:44:45 +00:00 |
goyuken
|
6d7ae2574d
|
gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
|
2012-11-23 16:55:37 +00:00 |
zeromus
|
608ebc4a99
|
snesgfxdebugger-display OBJ tiles
|
2012-11-23 09:10:18 +00:00 |
beirich
|
2382781627
|
coleco 'noskip' checkin... tested through M's so far
|
2012-11-23 05:51:16 +00:00 |
goyuken
|
32d0b546e0
|
gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
|
2012-11-23 04:28:38 +00:00 |
beirich
|
f23a86b20c
|
coleco: fix several games with broken input, support controller 2
|
2012-11-23 04:09:01 +00:00 |
beirich
|
1a653190b7
|
coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
|
2012-11-23 03:10:01 +00:00 |
beirich
|
84a4a8544b
|
probably fix TMS9918A alpha channel screenshot thing
|
2012-11-23 00:36:41 +00:00 |
adelikat
|
950d5bce4d
|
ColecoHawk - oops - implemented binary savestates for VDP
|
2012-11-22 17:00:37 +00:00 |
zeromus
|
e70a387ffb
|
snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
|
2012-11-22 06:57:01 +00:00 |
adelikat
|
f26c72df86
|
Colecohawk - option to skip bios, setting is also saved into movies
|
2012-11-22 02:01:15 +00:00 |
adelikat
|
1cf2529512
|
SMS/GG/SG-1000 - put islag variable into savestates
|
2012-11-22 01:01:39 +00:00 |
adelikat
|
77f9ef269b
|
Colecohawk - binary savestates implemented (rewind now works)
|
2012-11-22 00:57:26 +00:00 |
adelikat
|
139bbd7ab8
|
Colecohawk - savestates - oops - text savestates should be working now
|
2012-11-22 00:49:10 +00:00 |
goyuken
|
e69307276c
|
gb: implement new CGB color preset "GBA"
|
2012-11-21 21:09:01 +00:00 |
goyuken
|
4ccf2412b4
|
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
|
2012-11-21 13:43:58 +00:00 |
goyuken
|
5b3de57fca
|
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
|
2012-11-21 01:21:50 +00:00 |
goyuken
|
ee9e67d023
|
gba: some memory domains
|
2012-11-20 20:22:10 +00:00 |
goyuken
|
83f74f1290
|
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
|
2012-11-20 15:52:36 +00:00 |
goyuken
|
db8590e55b
|
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
|
2012-11-20 03:17:53 +00:00 |
goyuken
|
28b1766ac8
|
GBA: core input stuff, including basic lag frame detection
|
2012-11-20 02:58:39 +00:00 |
goyuken
|
8a4393cd56
|
gba: add some console debugging stuff
|
2012-11-20 01:28:31 +00:00 |
adelikat
|
3e496ae069
|
ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
|
2012-11-20 01:01:51 +00:00 |
adelikat
|
5fda8801f4
|
ColecoHawk - implement memory domains
|
2012-11-20 00:35:22 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
goyuken
|
5fc4b3f6c6
|
minor GB cleanup
|
2012-11-19 17:59:57 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
goyuken
|
12844bbd7f
|
GB: gbc color change infrastructure. not hooked up to UI yet
|
2012-11-18 17:02:55 +00:00 |
adelikat
|
b7f9a99250
|
ColecoHawk - hook up frame and lag counters
|
2012-11-18 05:22:13 +00:00 |
adelikat
|
94475aa9a7
|
ColecoHawk - hook up virtualpads
|
2012-11-18 05:19:05 +00:00 |
beirich
|
b679e3d53d
|
oops
|
2012-11-18 02:34:16 +00:00 |
beirich
|
57abaad07e
|
Coleco: improve VDP interrupt handling, implement sprite collision status bits
Fixes Frenzy and Carnival at least
|
2012-11-18 02:32:07 +00:00 |
beirich
|
7948905a6d
|
Colecovision input works
|
2012-11-18 00:40:22 +00:00 |
adelikat
|
7a9b121798
|
Coleco has a button 0
|
2012-11-17 21:38:21 +00:00 |
adelikat
|
5a2b79f33e
|
Cool up coleco to controller config (only controller 1 for now, no autofire)
|
2012-11-17 21:28:09 +00:00 |
adelikat
|
3595516ae5
|
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
|
2012-11-17 21:12:51 +00:00 |
beirich
|
4c83970b2b
|
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
|
2012-11-17 17:39:33 +00:00 |
zeromus
|
7339615890
|
nes-change memory initialization pattern; fixes Huang Di. Doesnt seem to break any of the other known memory-initialization-dependent cases
|
2012-11-17 08:16:02 +00:00 |
zeromus
|
e48f24d266
|
quick fix for 6502 trace log
|
2012-11-17 01:31:34 +00:00 |
goyuken
|
c41d7f2388
|
oops
|
2012-11-16 22:05:59 +00:00 |
goyuken
|
276b00fb35
|
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
|
2012-11-16 21:29:23 +00:00 |
goyuken
|
b51cfbaa45
|
snes: don't round early in color conversions. affects some RGB24 values slightly
|
2012-11-16 18:43:47 +00:00 |
goyuken
|
1d3de04364
|
nes: PAL mode functions properly with audio throttle. a proper SyncSoundProvider for NES is still todo
|
2012-11-16 17:15:55 +00:00 |
goyuken
|
631212ca4f
|
nes: implement mapper249: mmc3 plus "security features"
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
|
2012-11-14 16:41:33 +00:00 |
goyuken
|
86baf94dd4
|
nes: fix board hard reset. oops!
|
2012-11-11 17:23:05 +00:00 |
beirich
|
8cebe897cb
|
PCE: fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color
|
2012-11-11 05:04:29 +00:00 |
goyuken
|
35e0b61ac3
|
NES: VRC6: support ines roms without hash id
|
2012-11-10 01:59:13 +00:00 |
goyuken
|
ad3e1bff21
|
gb gpu view: beautify and add scanline callback control
|
2012-11-06 17:54:04 +00:00 |
goyuken
|
c217768871
|
nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
|
2012-11-06 14:46:36 +00:00 |
goyuken
|
ec82f11884
|
nes: reset board state with hard reset
|
2012-11-06 03:05:43 +00:00 |
goyuken
|
089379711a
|
nes: fix missing sound after hard reset
|
2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
|
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
|
2012-11-06 01:41:22 +00:00 |
adelikat
|
5764b222ab
|
NES Core - implement Hard Reset, currently crashes though
|
2012-11-06 00:40:51 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
|
2012-11-05 20:15:53 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
|
2012-11-05 15:58:51 +00:00 |
zeromus
|
69d2a99a2c
|
nes-fix memory map bug, affecting robocop 3 scroll glitches
|
2012-11-05 06:26:52 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
|
2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
|
2012-11-05 01:34:11 +00:00 |
zeromus
|
9ff8b450f4
|
add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
|
2012-11-05 00:11:41 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
goyuken
|
807b86f8b3
|
nes mapper28: correct power on behavior. it seems to work well enough
|
2012-11-04 00:28:46 +00:00 |
goyuken
|
a7b2be48e2
|
nes: implement mapper028, a hypothetical multicart. untested
|
2012-11-03 23:56:35 +00:00 |
goyuken
|
50f65452b5
|
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
|
2012-11-03 21:45:48 +00:00 |
goyuken
|
3575eb849b
|
z80gb: add new disassembler
|
2012-11-03 18:17:55 +00:00 |
goyuken
|
747c3db7cb
|
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
|
2012-11-03 17:03:38 +00:00 |