adelikat
30e6aeb0bf
ToolManager Load<T> - check IsAvailable() before attempting to load
2014-12-14 01:25:28 +00:00
adelikat
3768e393c7
Convert remaining tools to EmulatorServices
2014-12-14 01:20:19 +00:00
adelikat
b12f4c36b1
Convert more tools to EmulatorServices
2014-12-14 00:46:14 +00:00
adelikat
c1767a6fe7
convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement
2014-12-14 00:25:50 +00:00
adelikat
5d59e00c20
Convert Genesis tools to use EmulatorServices
2014-12-14 00:12:44 +00:00
adelikat
29d6859167
Debugger - convert to using OptionalServices for the Disassembler
2014-12-13 23:57:23 +00:00
adelikat
d1cc13a9c0
BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service
2014-12-13 23:45:51 +00:00
scepheo
7f0229d9e6
Added support for OptionalServices and cleaned up ToolManager code.
2014-12-13 23:36:49 +00:00
adelikat
7925b6f939
convert some gb tools to EmulatorServices
2014-12-13 23:26:18 +00:00
adelikat
b3a47b911b
Debugger - use EmulatorServices
2014-12-13 23:15:39 +00:00
zeromus
979fa2c0f7
displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
2014-12-13 23:04:22 +00:00
adelikat
557309eb6f
Fix a bug in ToolManager.Restart()
2014-12-13 23:02:32 +00:00
adelikat
94bd987a73
Convert Cheats to EmuatorServices
2014-12-13 22:57:51 +00:00
adelikat
8eda262ebe
convert Ram Watch and Hex Editor to use EmulatorServices
2014-12-13 22:54:07 +00:00
adelikat
c00b8ad78e
Ram Search - convert to using EmulatorServices
2014-12-13 22:40:04 +00:00
adelikat
6e875625cd
CheatEdit - fix a logical error
2014-12-13 22:33:46 +00:00
scepheo
b65bf1b5ae
ToolManager: Added tool dependency injection on tool restart and load.
2014-12-13 22:32:08 +00:00
scepheo
99506df596
ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable.
2014-12-13 22:14:30 +00:00
adelikat
73cd68e5f9
Debugger - Disassembler - cpu setting
2014-12-13 22:10:39 +00:00
scepheo
769cbeb1a0
- IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
...
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat
15a64b954e
Debugger - start some disassembler stuff
2014-12-13 21:41:39 +00:00
adelikat
6933d5ee56
Debugger - rip out tracer and put instead a placeholder groupbox that will house a disassembler
2014-12-13 19:31:10 +00:00
adelikat
81de56707f
oops
2014-12-13 18:33:35 +00:00
adelikat
c4680f56d4
Debugger - Breakpoints - Add icon
2014-12-13 18:28:50 +00:00
adelikat
e659dcb8f7
Debugger - breakpoints - add a toggle button
2014-12-13 18:25:02 +00:00
adelikat
822c8562b0
Debugger - breakpoints - add num breakpoints and num active
2014-12-13 17:48:11 +00:00
adelikat
9997c4fa8d
do last commit more correctly
2014-12-13 17:33:02 +00:00
adelikat
18e112536a
Debugger - add breakpoint dialog - pop up in a reasonable place, and limit address size based on the core's bus size
2014-12-13 16:59:01 +00:00
adelikat
fbe64083e6
update psx controller image cuz spikestuff told me to
2014-12-13 14:44:47 +00:00
adelikat
a4e5bdc934
Add dualshock controller image to controller config
2014-12-13 02:16:05 +00:00
adelikat
96af736857
Fix logic in File submenu opening event
2014-12-12 14:25:15 +00:00
zeromus
b16497ad24
emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
2014-12-12 04:22:15 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
zeromus
ba3a6ca817
display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake
2014-12-12 00:39:50 +00:00
zeromus
c895d4602f
forgot to add
2014-12-11 22:12:10 +00:00
zeromus
f5dabcdbf5
psx - add a PSX options menu
2014-12-11 20:31:55 +00:00
adelikat
ab312add39
Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news
2014-12-10 23:11:04 +00:00
adelikat
cdcb806d8c
Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click
2014-12-10 22:59:28 +00:00
adelikat
91353d776b
Debugger - basic showing and adding of breakpoints, including pre-existing ones
2014-12-10 22:47:09 +00:00
zeromus
f1bd6f0086
less amount / more useful chatter when changing client dimensions
2014-12-10 19:36:16 +00:00
zeromus
4015ba2e50
some cleanup
2014-12-10 19:34:46 +00:00
zeromus
e0c09a553b
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
2014-12-09 19:20:22 +00:00
scepheo
50730ae132
Added nag when loading a movie without SyncSettings.
2014-12-08 22:53:09 +00:00
adelikat
ec58c2d34c
Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
2014-12-08 19:07:36 +00:00
zeromus
08ae448257
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
2014-12-08 02:15:42 +00:00
adelikat
1473db5aa8
Move AddBreakpointDialog to the Debugger folder
2014-12-07 20:17:15 +00:00
adelikat
68e1eae014
MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
2014-12-07 19:38:42 +00:00
adelikat
1c179da80c
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
2014-12-07 19:09:36 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
adelikat
ba31d7d28b
Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
2014-12-07 14:52:09 +00:00
zeromus
556b7b0123
gdi+ display method!
2014-12-07 02:26:52 +00:00
adelikat
415fda2373
Debugger - on close, turn off trace logging
2014-12-06 16:28:42 +00:00
adelikat
97476a8b69
Debugger - breakpoints
2014-12-06 15:07:01 +00:00
adelikat
93692b0220
Debugger - update register values
2014-12-06 13:42:59 +00:00
adelikat
4b8f5b2962
Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
2014-12-06 01:14:58 +00:00
adelikat
748fab4dfb
Debugger - use the Tracer.Header property
2014-12-06 00:21:25 +00:00
adelikat
00523ca5aa
Debugger - implement trace logger
2014-12-06 00:18:51 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
1fad6f4a88
AsSaveRam()
2014-12-05 00:34:57 +00:00
adelikat
04f9081943
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
2014-12-05 00:32:29 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
zeromus
29b217b587
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
2014-12-04 05:40:10 +00:00
adelikat
529591ce2d
Rename ICoreService to IEmulatorService
2014-12-04 02:12:57 +00:00
goyuken
f2ff432b3a
helpful mouseover tooltips in firmwares config
2014-12-04 00:37:06 +00:00
adelikat
9adc45f4d1
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
2014-11-30 23:41:54 +00:00
adelikat
09cb098705
Core Feature Analysis - don't reflect properties, their get/set methods show up when iterating methods
2014-11-30 23:28:18 +00:00
adelikat
6c08847c38
Disable Rewind & States menu item based on if the core is IStatable
2014-11-30 22:58:03 +00:00
adelikat
745b8f555b
Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator
2014-11-30 22:56:02 +00:00
adelikat
05533c8562
Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
2014-11-30 20:32:25 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
15ccb45dce
Don't show save slot stuff in the Statusbar if core is not an ISettable
2014-11-30 19:52:32 +00:00
adelikat
2bd45e653c
Check HasSavestates() on some hotkeys
2014-11-30 19:48:10 +00:00
adelikat
2ae3609791
Replace an IsNull() check with a Global.Game != null
2014-11-30 18:52:46 +00:00
adelikat
6ae238b725
Remove a dubious IsNull() call
2014-11-30 18:49:58 +00:00
adelikat
21889bba58
Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening
2014-11-30 18:44:20 +00:00
adelikat
773a53d2e3
Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
2014-11-30 18:35:25 +00:00
hegyak
f77fdf81d8
Finish cleaning up the FileSubMenu_DropDownOpened Dialogs enabling/disabling.
2014-11-30 18:31:00 +00:00
adelikat
c0b1f6a285
remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
2014-11-30 18:24:28 +00:00
adelikat
39f145d58b
Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation
2014-11-30 18:22:44 +00:00
adelikat
fbcfc37b9f
No need to disable the RebootCore menu item if Null Emulator
2014-11-30 18:19:38 +00:00
adelikat
caa4296018
Toolbox - show tastudio only if HasSavestates()
2014-11-30 18:10:04 +00:00
adelikat
9e7193f8b2
Virtualpad is fine during null emulator don't disable the menu item, useless but nothing bad happens. Tastudio menu item should be disabled if core is not an IStatable
2014-11-30 18:06:26 +00:00
adelikat
a442e879d3
Named Savestate save/load methods - check HasSaveStates() not IsNull()
2014-11-30 18:03:02 +00:00
goyuken
d582161d82
allow av recording and screenshots of null emulator (static screen)
2014-11-30 17:58:37 +00:00
adelikat
70a9b535f5
check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff)
2014-11-30 17:51:16 +00:00
adelikat
65249ad0f9
MainForm - File Menu - disable savestate related submenus if core does not implement IStatable
2014-11-30 17:41:24 +00:00
adelikat
bdccb6d400
Record Movie - remove the "Now" option if the core doesn't implement IStatable
2014-11-30 17:37:22 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
230cd3fb6a
remove a warning
2014-11-30 16:04:38 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
e1a90430ea
refactor MainForm.cs SaveStateAs() to use object initializer syntax
2014-11-30 14:21:11 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
goyuken
ff54192fdc
fix missing movie extension for game names that have a . at Length-4
2014-11-30 04:02:31 +00:00
goyuken
8271da0855
fix crash trying to use snes bg hotkeys when snes is not loaded
2014-11-29 21:06:15 +00:00
goyuken
b21cfdd927
ward off possible bugs
2014-11-29 19:36:11 +00:00
goyuken
0b16e36776
fix issue 330
2014-11-29 18:57:57 +00:00
adelikat
a26e36719a
Don't allow drag and drop of a movie file if a movie is already active
2014-11-29 00:59:14 +00:00
adelikat
96b626434f
Lua Console - on drag and drop, don't be case sensitive with the file extension
2014-11-26 17:42:30 +00:00
zeromus
16896dc858
use nearest neighbor filtering when resizing an avi dump without padding, instead of bilinear.
2014-11-25 19:34:27 +00:00
adelikat
bded999177
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
2014-11-24 00:38:29 +00:00
adelikat
56d425d49f
Core Features form - show icons based on completeness
2014-11-23 23:35:00 +00:00
adelikat
ada9ca6fb9
Core Features dialog - properly determine if a core is ISettable, don't add properties and fields if the interface isn't implemented anyway
2014-11-23 22:04:34 +00:00
adelikat
189de87e8e
Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores
2014-11-23 21:46:28 +00:00
adelikat
e6e2972e3d
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
2014-11-23 16:03:04 +00:00
adelikat
584b5feaa3
Tastudio - properly load a file on drag and drop
2014-11-22 15:19:32 +00:00
adelikat
7de427fb3c
Tastudio - fix exception on load in relase builds
2014-11-22 15:09:01 +00:00
hegyak
0d8e111c55
Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
2014-11-21 04:19:01 +00:00
adelikat
d64be5ed76
SystemID is Lynx not LYNX, cuz I said so
2014-11-21 01:32:15 +00:00
hegyak
fa5c614641
Added schema/LynxSchema.cs
2014-11-20 17:45:44 +00:00
hegyak
a3f8d4bac8
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
2014-11-20 16:54:06 +00:00
hegyak
92de71a0c6
Restore missing 7Z.dlll File and missing Global.cs
...
Sorry about removing them.
2014-11-20 15:35:27 +00:00
adelikat
5a893c1a43
Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this
2014-11-19 23:21:08 +00:00
adelikat
d7596684c2
Lua - Expose tastudio library in non-developer builds
2014-11-19 16:17:40 +00:00
adelikat
5a6c2adb0b
Tastudio - expose in release builds and mark it as beta in the title
2014-11-19 16:12:59 +00:00
adelikat
8bfe2220ef
Expose GBA in the platform picker
2014-11-19 16:07:03 +00:00
adelikat
81146fde8e
Add Lynx controller image to controller config dialog
2014-11-19 02:39:43 +00:00
hegyak
d1f0bfd89c
Allow Virtual Pad to support QuickNES with One, Two or No controllers.
2014-11-19 01:01:27 +00:00
hegyak
33f52599f8
Fix Issue 310
2014-11-19 01:00:35 +00:00
adelikat
099f0518bc
Fix bug where a quicknes movie would permanently change the core setting
2014-11-19 00:50:50 +00:00
adelikat
34741cb614
Path Config - fix exception when opening during null emulator, fixes Issue 312
2014-11-19 00:42:46 +00:00
adelikat
17c6a2c1f6
Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
2014-11-19 00:32:51 +00:00
zeromus
315316210d
fix window size getting stuck in caption after resizing done
2014-11-18 18:33:04 +00:00
adelikat
e4cd7a3449
Lua Console - when reporting a script error, update the number of active scripts label
2014-11-18 01:09:06 +00:00
adelikat
0cf61812c2
Path Config - Fix bug where dual gb is selected by default when a gb game is active
2014-11-17 23:16:50 +00:00
adelikat
6459f4dec5
add .lynx to open file dialog
2014-11-17 22:23:06 +00:00
goyuken
0a17fadb8e
gb: add mute sound as a setting. most useful in dual mode.
2014-11-16 21:56:32 +00:00
adelikat
eb292eddcc
Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated
2014-11-15 21:48:34 +00:00
adelikat
ae9e31d984
Tastudio - fix up some behavior of metadata dialogs when the first show
2014-11-15 15:36:22 +00:00
adelikat
e0207b748f
Tastudio - remove some user controls that do nothing that I've decided won't be used
2014-11-15 15:02:52 +00:00
goyuken
ed8e8508f8
fix audio capture problem that broke with r7973
2014-11-14 17:48:18 +00:00
zeromus
a7432a1e52
firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
2014-11-13 00:09:16 +00:00
zeromus
2e88a279bb
rename firmwares base path to firmwares search path, cos thats more like what it is.
2014-11-12 01:32:56 +00:00
zeromus
38ebdd45d2
fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
2014-11-12 00:11:31 +00:00
zeromus
4d5b25600e
add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things
2014-11-12 00:04:08 +00:00
adelikat
b0eb4ee791
When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
2014-11-09 17:14:16 +00:00
adelikat
252ea85f99
Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script
2014-11-09 16:18:09 +00:00
adelikat
78b466ff78
When saving/using the main window location, negative values are in fact valid values (if your left most monitor is not set as the main monitor for instance), allow negative but properly account for -32000 scenarios
2014-11-09 16:00:39 +00:00
adelikat
0578eb6436
Tastudio - take the emuhawk context menu item "stop without saving" into account
2014-11-08 17:44:25 +00:00
adelikat
5c92adcaaa
Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
2014-11-08 14:54:00 +00:00
zeromus
8c1eaf25ff
system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
2014-11-07 16:58:27 +00:00
zeromus
813bfa6ad4
use FolderBrowserEx instead of lame FolderBrowserDialog for the PathConfig dialog
2014-11-06 23:31:19 +00:00
zeromus
7a4d60c483
change AutoScaleMode of MainForm and GBPrefs to None and Inherit, so that the dialog wont be whack for japanese users
2014-11-06 21:35:45 +00:00
zeromus
9f3763409b
call WhackMOTW on .exe, besides just .dll. Fixes bug with windows prompting to allow execution of bsnes executables
2014-11-06 19:04:51 +00:00
adelikat
829ee72914
Tastudio - make comment editor always in edit mode, make it modeless, add a save button
2014-11-02 15:20:17 +00:00
adelikat
b10ef0b1a4
EditCommentsForm - some code and whitespace cleanup
2014-11-02 15:07:19 +00:00
goyuken
f3e9958f07
quicknes: support unplugging controllers
2014-11-01 17:44:04 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
adelikat
549b948ffd
Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
2014-10-30 23:29:21 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
hegyak
975492b4de
It's Fullscreen, not fullscreen or FullScreen.
2014-10-27 21:19:48 +00:00
goyuken
daf74eb91b
framebuffer in movie anchor states
2014-10-27 01:14:47 +00:00
adelikat
3286d34953
When using Alt+Up/Down hotkeys - show an osd message informing the user of what the new screensize is
2014-10-26 23:47:59 +00:00
adelikat
223a4fc358
Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu
2014-10-26 23:44:04 +00:00
adelikat
e3b6d29956
Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager
2014-10-26 23:37:42 +00:00
adelikat
59494767f5
Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded
2014-10-26 23:26:43 +00:00
adelikat
ad7782df35
Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface
2014-10-26 16:36:50 +00:00
adelikat
78b4748675
Tastudio - when loading with an existing movie loaded, restart the movie
2014-10-26 15:48:19 +00:00
zeromus
5cf5894329
firmware importer now supports archives
2014-10-26 14:22:26 +00:00
zeromus
2f374d9199
add firmware import option (copies firmwares into firmware directory through toolbar or drag&drop)
2014-10-26 04:23:56 +00:00
adelikat
5adedbee8c
a fix to restarting a movie, I broke this in recent commits
2014-10-25 23:11:55 +00:00
adelikat
3d30bd082e
InputRoll - slight tweak to the SelectedIndexChanged event logic
2014-10-25 14:10:32 +00:00
adelikat
7b4f5c4a1b
Tastudio - context menu for the Marker list, fix bug where double clicking the marker list beyond the actual markers resulted in an exception
2014-10-25 13:41:23 +00:00
adelikat
d5aad8d0e2
Tastudio - cancel seek context menu item
2014-10-23 23:18:42 +00:00
adelikat
5c4a876d2d
Tastudio - when editing while seeking, continue to seek to the originally intended frame
2014-10-23 23:14:32 +00:00
adelikat
5c85a8ca66
Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state
2014-10-23 21:21:43 +00:00
adelikat
2e7546c67a
TAstudio - on some editing functions, dont' pause the emulator if it wasn't paused to begin with
2014-10-23 21:09:54 +00:00
adelikat
32cdc80639
Tastudio - don't override read-only toggle, I think this is an ok thing to do, we shall find out
2014-10-23 20:41:52 +00:00
zeromus
c39617b638
try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299 )
2014-10-23 05:14:03 +00:00
adelikat
53fa3b9ada
Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now
2014-10-23 01:32:27 +00:00
adelikat
dee45888de
TAStudio - disable tab, shift+tab, and space, because people like to use these as important hotkeys and because FCEUX's taseditor does this, and people seem to want it that way
2014-10-23 00:47:30 +00:00
adelikat
2e36ab5cbb
Tastudio - set Always on Top immediately, not when it is restarted
2014-10-22 23:15:59 +00:00
adelikat
8b5c9dc129
InputRoll - also Home and End hotkeys
2014-10-22 23:11:29 +00:00
adelikat
ade5cfa8e6
InputRoll - implement PageUp/PageDown logic
2014-10-22 23:03:17 +00:00
adelikat
6099d4006e
Tastudio - just in case do a triggered auto-restore on mouse leave, I think this code should never fire, but you never know what edge cases could trick winform events
2014-10-22 22:43:42 +00:00
zeromus
a2722ae10f
do some work which _should_ have supported rotated text. not sure why it isn't working though...
2014-10-22 07:59:06 +00:00
adelikat
c71aaf4e4a
Tastudio - support drag n drop of tasproj files onto the Tastudio dialog
2014-10-21 13:12:12 +00:00
adelikat
5a2e8071d6
Tastudio - break some code into a function in preparation for stuff
2014-10-21 01:31:41 +00:00
adelikat
1610555dbe
Tastudio - double click a marker in the marker list will allow user to edit the message
2014-10-20 23:03:39 +00:00
adelikat
f76211822f
Tastudio - slight fix to the enabling of "Export to Bk2" menuitem
2014-10-20 21:26:01 +00:00
scepheo
28f21e1775
Lua:
...
- LoadState through Lua isn't counted for movie RerecordCount.
- Added movie.setrerecordcount and movie.getrerecordcount for people who really want to count their bot loadstates.
2014-10-20 20:31:31 +00:00
adelikat
d0aee55059
Tastudio - a bit of simplifying some code
2014-10-20 19:04:59 +00:00
adelikat
31c564ad06
Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk
2014-10-20 00:31:05 +00:00
adelikat
590766d147
Tastudio - speed up selection by reducing unnecessary refresh calls
2014-10-20 00:11:07 +00:00
scepheo
b4d065869e
EditSubtitlesForm: Added rows now have default values.
2014-10-19 22:42:46 +00:00
adelikat
4e3188e091
Tastudio - some metadata dialogs are modeless, make the mainform the owner
2014-10-19 22:25:13 +00:00
adelikat
8ac0576c54
Tastudio - refresh after cloning or inserting frames
2014-10-19 21:45:02 +00:00
adelikat
6c9e902ebe
Tastudio - truncate -> fix off by one
2014-10-19 16:36:47 +00:00
adelikat
09ec0322a7
Tastudio - delete no longer clears selection
2014-10-19 16:33:59 +00:00
adelikat
8feeb080d0
tastudio - insert # frames - change max digits from 3 to 5
2014-10-19 16:30:34 +00:00
adelikat
e0cab40431
TAStudio - flag changes when tasview changes that are saved into the tasproj occur
2014-10-19 15:29:03 +00:00
adelikat
12e0215914
Tastudio add a Restore Defaults menu item to the Columns menu
2014-10-19 15:13:53 +00:00
adelikat
3593588d5f
InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file)
2014-10-19 14:46:01 +00:00
adelikat
bcb8a00c77
InputRoll - column reordering, including saving and loading
2014-10-19 14:04:59 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
adelikat
2401de6ba2
Tastudio - don't open the context menu when user right-clicks a column header
2014-10-19 00:24:33 +00:00
adelikat
26a37544ac
ditto for RightColumnClick
2014-10-19 00:19:17 +00:00
adelikat
e54a731ada
InputRoll - change the column click event to fire on mouse up instead of down
2014-10-19 00:16:58 +00:00
adelikat
e2004133f2
tastudio - make sure changes are not flagged when starting a new project
2014-10-18 21:29:02 +00:00
adelikat
559884c0c0
tastudio - I dont' like this unnecessary osd message
2014-10-18 21:09:19 +00:00
adelikat
33eb056221
Fix record movie dialog defaulting to tasproj after tastudio is opened
2014-10-18 21:08:05 +00:00
adelikat
2599893b02
Tastudio - handle if user chooses stop movie in emuhawk
2014-10-18 20:40:20 +00:00
adelikat
97721ddcc3
InputRoll - fix logic in vertical view that was not drawing text in a column if any pixel of the column went off screen, save HorizontalOrientation in settings
2014-10-18 20:29:23 +00:00
adelikat
560a04e20a
tastudio - another fix to autoload
2014-10-18 19:23:14 +00:00
adelikat
59ef98562b
tastudio - a slight fix for autoload
2014-10-18 19:12:36 +00:00
adelikat
6b3c631702
Tastudio - Marker list - fix rather messed up background coloring logic
2014-10-18 16:34:41 +00:00
adelikat
27ca9bc1a3
tastudio - since there is no immediate plans to add anything else to the dialog, extend the marker list to the bottom of the dialog and anchor it
2014-10-18 16:24:25 +00:00
adelikat
a3d58399a2
Tastudio - some ui fixups for the Marker list
2014-10-18 16:22:24 +00:00
adelikat
1b35ce3925
When tastudio is open, don't allow user to change the "On Movie End" option
2014-10-18 16:06:39 +00:00
adelikat
32898f0584
When doing Save logic, also revert to Save As if project name matches the default name
2014-10-18 15:53:58 +00:00
adelikat
ceb79a4c26
Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog
2014-10-18 15:50:12 +00:00
adelikat
2ba9d090ac
Tastudio - reset row count when starting a new project
2014-10-18 15:31:51 +00:00
adelikat
2e7ee97de9
Tastudio - various fixes to restart and initializing logic, still some flaws but makes things less catastrophic
2014-10-18 15:27:53 +00:00
adelikat
cfd756feb0
Tastudio - greenzone shall now be called Savestate history when exposed to the user
2014-10-18 01:35:59 +00:00
adelikat
35b28e92ee
Tastudio - on Movie/System mismatch, recalculate columns of the new platform when making a new default project
2014-10-18 01:26:30 +00:00
adelikat
305dea53ab
Tastudio - a dialog to change the default "greenzone" settings
2014-10-18 01:01:45 +00:00
adelikat
f930622b5e
Move TasStateManagerSettings to its own file
2014-10-17 22:39:40 +00:00
adelikat
e0525ebbe4
TAStudio - when input painting and other mouse events, wait to do AutoRestore until mouse up
2014-10-17 20:10:21 +00:00
adelikat
13f86451f4
tastudio - some cleanup
2014-10-17 19:31:42 +00:00
adelikat
a820d95306
InputRoll - another round of fix!
2014-10-17 18:29:09 +00:00
adelikat
a08e2f9a79
Tastudio - another round of fix cleanup
2014-10-17 18:14:21 +00:00
adelikat
02062a4589
Tastudio - some reorg and cleanup
2014-10-17 17:58:48 +00:00
adelikat
464102effe
tastudio - some code cleanup
2014-10-17 17:40:11 +00:00
adelikat
c0f484fc91
tastudio - greenzone settings - slight ui change
2014-10-17 17:14:47 +00:00
goyuken
74b4bd620d
fix issue 290
2014-10-17 00:28:21 +00:00
hegyak
3dbd76900d
Reverted r8033. Added comment about the Status Bar Profile Icon.
2014-10-16 23:24:17 +00:00
hegyak
1cde5584b1
Changed the Status Bar Profile Icon to use the same logic as the Profile Menu Item. This is done to ensure the user has selected a profile when they click on the Profile Icon before we hide it.
2014-10-16 23:19:25 +00:00
adelikat
b8925d2635
InputRoll - oops, fix to highlighted text
2014-10-16 22:28:48 +00:00
adelikat
30d5c90156
InputRoll - draw icons in horizontal view
2014-10-16 20:50:07 +00:00
adelikat
3bc665a9c8
InputRoll - highlighted cells should have highlight colored text
2014-10-16 20:43:02 +00:00
hegyak
ce55143340
This fixes the Profile Icon being present until the user clicks on it. The user can now use the Profile Menu and remove the Profile Icon if they select a profile.
2014-10-16 03:18:38 +00:00
zeromus
b0a4744ffb
tidy up the user profile icon. its not so bad an idea, just needed to be manually shrinked.
2014-10-16 02:17:44 +00:00
hegyak
5b1d44aa95
Make the Profile Menu option have the same icon as the Status Bar. We need a better icon for Profile.
2014-10-16 01:56:07 +00:00
adelikat
7fa6e0093d
Tastudio - change context menu activation to be on right-mouse up instead of down, only show it if the user did not move the mouse wheel first (fixes the conflict between right-click-mousewheel scrolling vs context menu activation), wire up the clear greenzone context menu item. Instead of only activating right-click if there are selected items, show it anyway, and disable menu items that need selected items (which is a majority of them but not all)
2014-10-15 22:52:23 +00:00
adelikat
985e6ffc80
Tastudio - MaxCharactersInHorizontal is a hack and things still look bad, making it 1 instead of 5, because that makes it usable at least for boolean input
2014-10-15 22:19:34 +00:00
adelikat
acee277685
InputRoll - some cleanup
2014-10-15 22:14:44 +00:00
adelikat
ea826973d6
don't autoload tastudio if user didn't autoload (or cmd line) a rom
2014-10-15 19:18:51 +00:00
adelikat
4ec375c708
Tastudio - slight color change
2014-10-15 19:06:33 +00:00
adelikat
63d07a0160
Tastudio - remove a todo I decided not to do
2014-10-15 17:21:56 +00:00
adelikat
7eb28577d0
Tastudio - rotate menu item
2014-10-15 17:07:01 +00:00
adelikat
c14028d6c8
Input Roll - add a method that generates built in context menu items (for now just a separator and a rotate menu item), add rotate as a hotkey Ctrl+Shift+F, note: this is built into input roll, it can conflict with mapped hotkeys since tastudio sends input to the mainform! Need to deal with that at some point, in the meantime that's an unlikely key combo. Still todo: a tastudio menu item for rotate, and fix the context menu in horizontal orientation
2014-10-15 16:50:51 +00:00
adelikat
b87177a0b5
Tastudio - implement the "Empty new Marker notes" menu item
2014-10-15 16:09:14 +00:00
adelikat
3726b15d3b
TAStudio - when adding input from column click, re-greenzone
2014-10-15 14:36:08 +00:00
adelikat
4ab4db320c
tastudio - fix loading of inputroll settings, column hide/show will now properly save and load
2014-10-14 18:42:24 +00:00
adelikat
e6cec0f52f
Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things
2014-10-14 18:09:30 +00:00
adelikat
ce58f0e803
Tastudio/TasMovie - simplify some more code
2014-10-14 13:31:14 +00:00
adelikat
a639cfd275
remove some code in tasmovie that isn't necessary now
2014-10-14 13:24:15 +00:00
adelikat
0b3e25fcfd
InputRoll - methods for saving and loading column info, not wired up yet
2014-10-14 13:17:02 +00:00
adelikat
56cb685d67
InputRoll - make custom column click event args that pass a RollColumn object rather than trying to shoehorn a ListView column click event args object for legacy support
2014-10-14 00:31:59 +00:00
adelikat
35fa11dc51
InputRoll - a small todo, no functional change
2014-10-14 00:20:34 +00:00
adelikat
06dd71f849
Input Roll - change remaining callback methods to pass the RollColumn object instead of index
2014-10-13 19:30:59 +00:00
adelikat
c0dcf99656
Input Roll - change QueryItemText event handler to pass the RollColumn object instead of a column index, still todo: background and icon callbacks
2014-10-13 19:10:11 +00:00
adelikat
0b8c9f3db1
InputRoll - convert SelectedRows from IList to IEnumerable
2014-10-13 18:28:29 +00:00
adelikat
358b1145a0
tastudio - column hide/show, still todo: saving the column settings into the tasproj file. Also, this probably broke a bunch of things. also todo: refactor a bunch of InputRoll event handlers, it is silly not to pass a column object, just to have legacy support with virtuallistview even though it is diverged too much from that notion to even be able to be dropped in as a replacement
2014-10-12 16:37:45 +00:00
adelikat
0aaad5752f
durp
2014-10-12 14:58:00 +00:00
adelikat
0ebdf5ca26
Tastudio - open project menu item - switch to play or record accordingly, don't just keep the state of the previous project
2014-10-12 14:12:37 +00:00
zeromus
200d11df62
cleanup ramwatch during rom loads for other platforms a bit. should fix #285 . the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform)
2014-10-11 19:49:22 +00:00
adelikat
2fb986715e
tastudio - implement follow cursor
2014-10-11 19:43:05 +00:00
adelikat
f7939125e7
GDIRenderer - fix run away gdi objects when drawing bitmaps
2014-10-11 18:56:54 +00:00
adelikat
421f69ed69
tastudio - make sure tools are updated when navigating
2014-10-11 17:43:24 +00:00
adelikat
44968d5f96
Tastudio - fixed input painting
2014-10-11 17:38:03 +00:00
adelikat
d677e6dbe6
Tastudio - fix a nasty bug, probably
2014-10-11 16:58:57 +00:00
zeromus
86e24011ae
address some problems with fast forward vs vsync (mostly, it not working)
2014-10-11 09:01:50 +00:00
zeromus
6428b07d0a
make input binding limitless (instead of limited to 4). at the same time, fix bugs caused by index accounting related to the limit.
2014-10-11 08:43:26 +00:00
goyuken
3eb4dde346
av dumping: hack in a new audio sync method for the dump. doesn't make much of a difference in most stuff. sort of fixes Tsumi to Batsu - Hoshi no Keishousha; but that's mupen's fault anyway
2014-10-11 03:33:09 +00:00
goyuken
d78bc9aa4b
unbreak AV dumping which i had broken in the previous commit
2014-10-10 18:24:11 +00:00
goyuken
e87bf94af0
rough out some more AV related stuff; not done or ready yet
2014-10-10 18:18:29 +00:00
goyuken
8d9b843099
house cleaning (AV writer)
2014-10-10 18:09:00 +00:00
scepheo
bad2bda4f4
Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space.
2014-10-10 11:02:18 +00:00
zeromus
ede78865b2
fix a bug in point transformation when using system-suggested (non-1.0 AR). Was probably breaking zapper coords when that feature was used, but unproven. Anyway, someone should test that.
2014-10-10 00:21:43 +00:00
zeromus
9b6add0e40
basic TransformPoint work
2014-10-10 00:15:15 +00:00
zeromus
e28bcf9982
unsticky analog controls when rightclicking the circle visualizer
2014-10-10 00:07:45 +00:00
adelikat
070050fd34
When doing backup savestates, rename the existing file to the backup name, instead of copying the file contents over! Big performance boost to that feature
2014-10-09 22:04:56 +00:00
adelikat
7182d77c05
much bigger dynamic contrast in volume range
2014-10-09 21:28:00 +00:00
adelikat
315388d0bb
N64 Taser profile - turn off backup savestates, and use the regular rsp plugin instead of z64's
2014-10-09 21:11:32 +00:00
adelikat
f14f226948
set savestate compression to 0 in N64 Taser profile
2014-10-09 20:40:33 +00:00
zeromus
98a5016b20
fix bug that made virtualpad permanently override actual physical analog control
2014-10-09 02:19:10 +00:00
zeromus
977f7ff0dd
dont draw garbage in shrunken virtualpad analog circle
2014-10-09 01:53:52 +00:00
zeromus
d753b74e33
small experiment for virtualpad: clicking buttons returns control to main window. super hacky, but might work for now. analog circle control will still need help. numberupdown for analog control is probably hopeless.
2014-10-09 01:51:27 +00:00
zeromus
45f7317b58
add exit program hotkey
2014-10-07 01:20:48 +00:00
goyuken
3c7b2a620c
pathconfig: no longer hide configuration options for GBAS core
2014-10-07 01:12:22 +00:00
adelikat
74d1c1a830
Tastudio - when opening tastudio, changes flag should be false
2014-10-05 16:57:58 +00:00
adelikat
99e6b7ce27
Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating
2014-10-05 14:11:30 +00:00
zeromus
2a9f8d9309
refine hotkey/controller dialogs a tiny bit
2014-10-05 02:02:04 +00:00
zeromus
1358294a5c
ladies and gentlemen, it is my extreme pleasure to you, for tonight's entertainment to present, the lua DrawText without cleartype. May you all enjoy it as much as I have.
2014-10-04 02:09:25 +00:00
adelikat
4addd7fcbc
Tastudio - implement a Clear Greenzone menu item
2014-10-02 22:58:36 +00:00
zeromus
29307e4935
fix bug in recent roms explore option for paths with commas
2014-10-01 22:27:31 +00:00
zeromus
5ebb1b1e2e
clean up recent roms contextmenu processing, and add support for launching the whole shell contextmenu.. its kind of cruddy though.
2014-09-30 08:51:48 +00:00
zeromus
203626f1e1
crazy idea: rightclick a recent rom
2014-09-29 04:47:21 +00:00
zeromus
62e01f08c9
fix replay dialog "stop at frame" field to allow 10 digits instead of 3
2014-09-29 04:42:12 +00:00
zeromus
8479ea8c4c
move some savestate-related settings to the newer (?) rewind & states dialog
2014-09-29 02:53:52 +00:00
adelikat
c775cca820
Tastudio - when navigating to a "future" frame, don't seek if you didn't need to (can happen when navigating to a marker that is one frame after the inputlog length)
2014-09-28 17:34:47 +00:00
adelikat
a2762d708e
Input Roll - oops, update current cell regardless of if the caller has subscribed to the PointedCellChanged event
2014-09-28 17:28:57 +00:00
adelikat
f5a3d28f21
Tastudio - fix a problem with stale marker list when restarting a project or loading a new one
2014-09-28 17:16:00 +00:00
adelikat
a71031d6d0
fix the same stale memory domain problem from 7909 but in Ram Search
2014-09-28 16:51:06 +00:00
adelikat
f4d3b70469
Ram Watch - fix issue with stale memory domains when rebooting a core, some cores were unaffected, cores like atari 2600 were affected by this bug
2014-09-28 16:39:53 +00:00
adelikat
d308a16f8d
Tastudio - handle system mismatch error when autoloading
2014-09-28 01:05:26 +00:00
adelikat
da7cb4ec59
when loading a movie, gracefully handle a movie/rom system id mismatch
2014-09-27 15:49:39 +00:00
adelikat
ac69e8fcb4
Tastudio - when doing a loadstate action, update other tools
2014-09-27 15:19:07 +00:00
adelikat
681b3b570d
Movie autoload - don't crash if movie file couldn't be found, fix logic that opens the Open Rom dialog if Autoload rom is not picked, fixes issue 272
2014-09-27 15:01:39 +00:00
adelikat
505a8cd96c
TAStudio - edit menu items should also invoke auto-restore
2014-09-27 14:37:02 +00:00
adelikat
25c2507013
N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
2014-09-27 12:56:55 +00:00
adelikat
e23c5ead86
Tastudio - instead of disabling rewind, take it over with IControlMainform
2014-09-27 12:19:50 +00:00
adelikat
d91256ceb9
Input Roll - Different highlight color when hovering an emphasized column
2014-09-25 18:12:18 +00:00
adelikat
5660fee947
Tastudio - right-click a column to toggle autohold on that button
2014-09-25 17:52:21 +00:00
adelikat
35c147136f
InputRoll - tinkering with the VisibleRows calculation, I think this gives more pleasant results
2014-09-25 17:24:17 +00:00
adelikat
4f35614aeb
tastudio - another navigation related fix
2014-09-25 13:52:25 +00:00
adelikat
9076a5b486
InputRoll - make visible rows one less, partial rows are annoying
2014-09-25 13:01:57 +00:00
adelikat
117add59fb
Tastudio - fix project loading
2014-09-25 12:28:58 +00:00
adelikat
8adc241d08
Tastudio - fix bug in setting visible frame logic when editing above the current frame
2014-09-25 01:38:01 +00:00
adelikat
e9e9f574da
Tastudio - don't navigate to the current frame when editing values
2014-09-25 01:26:39 +00:00
adelikat
88c923c74b
InputRoll - convert CellPadding property into CellWidthPadding and CellHeightPadding. Make width 3 by default and height 1 by default
2014-09-24 21:10:57 +00:00
adelikat
624ad32d4e
Tastudio - fix some go to frame logic, but probably broke stuff too
2014-09-22 23:24:34 +00:00
adelikat
ea3f86c11e
Tastudio - Fix some erroneous StateManager logic
2014-09-22 22:52:34 +00:00
adelikat
7a1fe8d51d
lua/tastudio - implement tastudio.islag() and tastudio.hasstate()
2014-09-22 21:58:45 +00:00
adelikat
5ae547d89f
Tastudio - change color drawing a bit, don't color differently for whether or not there's a state for that frame, only key off the lag (which will adequately tell you if it is an "emulated" frame or not. In developer builds, color the marker column differently for easier debugging of TasStateManager logic
2014-09-22 21:47:07 +00:00
adelikat
acb0678aa4
TAStudio - when starting a new project, start in record mode
2014-09-22 17:53:20 +00:00
adelikat
4d97d062e7
TAStudio - On mouse enter of the listview, focus it, should fix right-click + Mousewheel events being lost when clicking something else like a checkbox
2014-09-22 17:11:28 +00:00
adelikat
ef36cb5262
InputRoll - fix column cell highlight logic, wasn't calculating height properly
2014-09-22 15:49:55 +00:00
adelikat
45212bf0f2
InputRoll - center text in cell
2014-09-22 15:35:23 +00:00
adelikat
fb4b4f4e34
Input Roll - take a padding's width off the bottom of the column header
2014-09-22 15:33:04 +00:00
adelikat
52e5286d72
Input Roll - fix horizontal scroll bar placement logic
2014-09-22 15:19:04 +00:00
adelikat
a7baed9007
InputRoll - don't highlight past RowCount!
2014-09-21 16:27:49 +00:00
adelikat
9603f41769
Input Roll - implement shift + clicking, for FullRowSelect only
2014-09-21 16:21:10 +00:00
adelikat
44fe60f253
InputRoll - ctrl-click now toggle if clicking an already highlighted row
2014-09-21 16:00:42 +00:00
adelikat
8b212da594
tastudio/lua - implement tastudio.getmarker(), tastudio.setmarker(), and tastudio.removemarker()
2014-09-21 15:17:29 +00:00
adelikat
56442d9f8d
Fix ToolManager Has<T> function to check if a tool is disposed not just if it is in the tool list
2014-09-21 14:58:03 +00:00
adelikat
538c4632af
Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false
2014-09-20 01:00:50 +00:00
adelikat
ad16be7712
Start a tastudio lua library
2014-09-19 21:43:16 +00:00
adelikat
83ab148708
Tastudio - fix run away turbo seek, and fix going to the next emulated frame to just emulate a frame rather than loadstate then emulate
2014-09-19 21:22:53 +00:00
adelikat
c18410d4af
Tastudio - don't attempt to load the nearest greenzone if there isn't even a single greenzone entry
2014-09-19 21:05:48 +00:00
adelikat
d6859b64a3
Tastudio - refactor some context menu logic
2014-09-19 20:49:51 +00:00
adelikat
10a8b9a26c
Tastudio - calculate rowcount even during fast update, prevents exceptions when turbo seeking
2014-09-19 20:40:40 +00:00
adelikat
5ba9717445
Tastudio - when clicking the frame column header, add a marker
2014-09-19 01:15:14 +00:00
hegyak
77ee19e5cd
Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS.
2014-09-19 00:55:01 +00:00
zeromus
d049821426
fix junk in window title, broken in r7826 by yours truly
2014-09-19 00:15:27 +00:00
adelikat
b2debb7fec
Tastudio - handle the edge case of loading a movie with no inputlog, and remove a hack
2014-09-18 22:11:37 +00:00
adelikat
ff0cbcadc2
Tastudio - fix an exception when painting on the last frame
2014-09-18 21:56:13 +00:00
hegyak
7629df2892
Make the Profile for N64 TAS option have some text.
2014-09-18 13:54:16 +00:00
adelikat
39fd62c8de
Tastudio - a hack for now
2014-09-18 01:19:40 +00:00
adelikat
4d08822425
Tastudio - pad frame column based on input log length
2014-09-18 00:51:16 +00:00
adelikat
acacb8e126
InputRoll - another tweak to icon positioning
2014-09-18 00:35:36 +00:00
zeromus
a32b5faf95
add AlphaBlend to GDIRenderer
2014-09-18 00:31:32 +00:00
adelikat
1bf77201d1
Tastudio - adjust marker view column widths, and a bit of code cleanup there
2014-09-18 00:23:40 +00:00
adelikat
fa8c0a6c14
InputRoll - slight tweak to icon positioning
2014-09-18 00:14:06 +00:00
adelikat
f78e4bb1b2
Tastudio - tweak logic for determining which frame should be visible
2014-09-17 23:51:16 +00:00
adelikat
d1d414d10e
Input Roll - tweak how visible rows are calculated
2014-09-17 23:31:59 +00:00
adelikat
72842619ed
a tweak to last commit
2014-09-16 23:26:17 +00:00
adelikat
64706e2a9e
Tastudio - fix up how the winform text property is generated
2014-09-16 23:25:08 +00:00
adelikat
cee8c0dcb9
Input Roll - fix vertical scrollbar placement logic
2014-09-16 20:54:18 +00:00
adelikat
39b7b1c1fc
Tastudio - green marker icon logic
2014-09-16 19:20:19 +00:00
goyuken
28a37a57da
lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
2014-09-15 20:12:11 +00:00
adelikat
53d45ff184
when skipping lag frames with start paused on, don't emulate to the first non-lag frame
2014-09-14 15:29:28 +00:00
zeromus
7e3144fd07
support custom AR and display client size while resizing. fixes Issue #251 .
2014-09-14 00:51:30 +00:00
zeromus
7fea5f8543
fix problems with stale memorydomains in hex editor. fixes issue #262
2014-09-13 20:37:14 +00:00
scepheo
b076603a1e
HexEditor highlighting now works mostly correctly.
2014-09-13 16:18:36 +00:00
scepheo
dceb292618
Attempting to fix the HexEditor interface, take 2.
2014-09-13 15:39:18 +00:00
scepheo
2c4bb6044e
Attempt to fix the HexEditor highlight code.
2014-09-13 14:50:58 +00:00
adelikat
1693a2a1ed
Cheats dialog - default to System Bus domain
2014-09-13 14:21:08 +00:00
adelikat
de09aadc0e
Hex Editor - dirty hack to prevent scrollbar value from being -1, why is it being -1 in the first place? meh
2014-09-13 13:50:29 +00:00
adelikat
1efaa896bc
Add a N64 TAS profile in the profile config, has identical settings to TAS but also the Frame Advance skips Lag Frames option set to true
2014-09-13 01:21:55 +00:00
zeromus
c36667ddb5
hexeditor: support 32bit systembus domain. only lightly tested.
2014-09-11 21:55:38 +00:00
adelikat
a9bb4162fd
Ram Search - when deciding to disable domains, take the special meaning of Size 0 into account
2014-09-11 21:50:06 +00:00
zeromus
87e9d235f6
make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
2014-09-09 21:34:41 +00:00
zeromus
832ed0e5e3
add jabo permission in a new legal notes section of aboutbox which currently contains only that (it was really hard to add new stuff to the cores info list, but that would be a better place to put it later...)
2014-09-07 03:56:16 +00:00
pjgat09
181313cdf9
N64: Removed checks to see if the correct jabo dll was present
2014-09-07 03:13:53 +00:00
adelikat
afdfe11c7e
lua - forms.label - add an optional fixedwidth font param
2014-09-07 02:42:44 +00:00
adelikat
1f69cdda9e
oops, forgot a !
2014-09-06 23:55:53 +00:00
adelikat
88daf797db
N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
2014-09-06 23:03:34 +00:00
goyuken
53ccb63e18
fix typo
2014-09-06 15:17:22 +00:00
adelikat
1f7ad013cb
Speedup/Slowdown hotkeys - add a 300% increment, also add 6400% since these days quicknes plus a good cpu can get greater than 3200% speed
2014-09-05 20:37:56 +00:00
adelikat
5beffa156a
Tastudio - lots of icons!
2014-09-04 22:03:22 +00:00
adelikat
33de5d4bd9
InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up
2014-09-03 03:16:16 +00:00
adelikat
eebe877d28
InputRoll - remove testing code
2014-09-03 02:57:39 +00:00
zeromus
8011de9c39
draw gdi bitmaps
2014-09-03 02:52:46 +00:00
adelikat
21404611ab
GDI Renderer - very bad attempt to start bitmap support
2014-09-03 02:24:13 +00:00
adelikat
c84d8ec93c
Add some icons for tastudio that we will eventually want to use
2014-09-03 01:22:57 +00:00
zeromus
98087fe9ea
make note of accuracy core not being supported (and disable it) in snes options
2014-09-02 05:00:12 +00:00
goyuken
8634d52bed
remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
2014-09-01 21:09:25 +00:00
kylelyk
3dc88b817a
More drawing cleanup in InputRoll and many little bugs with scrolling.
2014-09-01 20:34:10 +00:00
adelikat
d003be9cda
remove some todos, I decided not to do any of them, it is too pedantic to do them
2014-09-01 19:07:05 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
kylelyk
5b8898e1d8
Fixed bug with selection drawing, added ability to specify max characters in every "column" in Horizontal Orientation, moved toggling of InputRoll orientation to TAStudio.
2014-09-01 15:35:48 +00:00
kylelyk
b5af69a7c5
Fixed small bug introduced from last commit, added a different cursor for Horizontal Orientation.
2014-09-01 00:45:58 +00:00
kylelyk
cdbb1bc13c
Added helper function to convert from PixelsToRows and vice versa, helper properties for column header dimensions, ability to have different size column headers in vertical and a pre-scaled column width in horizontal orientation.
2014-08-31 23:03:59 +00:00
adelikat
11691cd690
GDIRenderer - remove some todos that were done
2014-08-31 18:19:26 +00:00
kylelyk
8edbc8bfe1
TAStudio: Fixed double middle/right click creating new marker. Fixed selected row not displaying properly.
2014-08-31 18:06:31 +00:00
adelikat
9534384e3d
input roll - fix vertical padding in vertical mode
2014-08-31 17:22:53 +00:00
adelikat
f5059bf53c
Tastudio - fix a null reference exception
2014-08-31 17:15:21 +00:00
kylelyk
1b6d873fb1
VScrollbar in InputRoll now uses pixels. Various bugs with vertical scrolling.
2014-08-31 17:11:47 +00:00
adelikat
3c23c5028d
Tastudio - go to frame stuff
2014-08-31 16:51:19 +00:00
adelikat
907ab29aaa
Tastudio - fix exception when attempting to scroll before frame 0
2014-08-31 16:07:11 +00:00
kylelyk
69e9bc22d2
More graphics fixes for InputRoll and overhauled how scrollbars are maintained and calculated. VScrollbar is still in rows for now.
2014-08-31 15:40:02 +00:00
adelikat
7a720a63b1
Tastudio - fix backwards lag background color logic
2014-08-31 14:58:44 +00:00
adelikat
0a6cda6fe2
Tastudio - refreshing after some calls that virtuallstiview would have automatically refreshed
2014-08-31 13:12:18 +00:00
adelikat
8c68fe6d83
Play movie - stop on frame textbox - change max length from 3 to 8
2014-08-31 01:46:43 +00:00
kylelyk
d2eb036b90
Refactored a lot of InputRoll, started the foundation of changing orientation behavior, horizontal scrollbar now works completely. Have not tested horizontal orientation (not until vscrollbar is in pixels and switching between orientations is tested).
2014-08-30 18:42:14 +00:00
adelikat
21ab01817f
Tastudio - some improvements to go to frame logic, to deal with gaps being in the greenzone, still some bugs though, certainly
2014-08-30 00:03:33 +00:00
adelikat
17f109905b
TAStudio - some minor designer stuff
2014-08-29 23:48:10 +00:00
adelikat
f456fea9be
TAStudio - fix selection via frame column dragging
2014-08-29 18:02:23 +00:00
adelikat
15ba976416
Input Roll - move selection logic from Mouse click to Mouse down
2014-08-29 17:42:07 +00:00
adelikat
32795e1364
Input Roll - mouse wheel scrolling
2014-08-29 15:53:59 +00:00
adelikat
1c89ba9ec5
TAstudio - a better place to put autorestore logic, still a lot of brokenness though
2014-08-29 15:27:51 +00:00
adelikat
ae45a8452b
Input roll - a couple of small tweaks
2014-08-29 14:49:36 +00:00
adelikat
e46a8a4286
InputRoll - don't draw a string from the text callback, if it is empty
2014-08-29 14:30:52 +00:00
adelikat
c7949501b2
Tastudio - proof of concept for cachine the input state during a screen refresh. A huge speed up here, about 400-500%. Implementation is a bit sloppy but works
2014-08-29 02:58:52 +00:00
adelikat
c033b26ad0
TasMovie - don't create a Bk2MnemonicConstants object everytime a display value is requested, gives a modest speed up to tastudio performance
2014-08-29 01:59:08 +00:00
adelikat
d7f9b2ccd7
Tastudio - switch to record mode when opening tastudio with a movie loaded, fixes bugs related to the movie being set to inactive in this scenario
2014-08-29 01:14:26 +00:00
adelikat
a86897e5ba
TAStudio - Fix InputRoll background callback logic, fix marker list background drawing logic
2014-08-29 00:04:42 +00:00
hegyak
d38ca10cf6
Change Mupen Syle Lag to Non-VI Lag Frames.
2014-08-28 01:28:59 +00:00
adelikat
e11cc198a9
Double the speed of InputRoll when scrollbars are visible
2014-08-27 22:33:27 +00:00
adelikat
6437203236
Tastudio - Fix autoload
2014-08-27 21:18:53 +00:00
hegyak
e65e9d8a22
Corrected System Menu from staying after a failure involving BIOS/Firmware.
2014-08-27 18:15:02 +00:00
goyuken
13510e8213
fix deterministic flag not being set for movie recording.
2014-08-27 05:52:35 +00:00
hegyak
b808cc762e
Merge .GBA Extension changes form Branches/Release to Trunk
2014-08-27 01:54:39 +00:00
adelikat
39526d3eb7
Make jabo available in non-developer mode
2014-08-24 17:25:39 +00:00
goyuken
e865599ef6
gba gpu view: a bits of cleanup
2014-08-24 16:39:16 +00:00
kylelyk
4455d5deac
Editing Markers now is managed by TasMovie as a change to the movie file. Fixed bugs to do with adding and deleting markers.
2014-08-24 14:41:56 +00:00
adelikat
db3192b727
Tastudio - fix background color
2014-08-24 14:31:25 +00:00
adelikat
4196e03b58
InputRoll - fix LastVisibleIndex setter (tastudio now scrolls as it records)
2014-08-24 14:25:45 +00:00
kylelyk
72eee2cc05
TasView and MarkerView are now completely set up at runtime and display properly.
2014-08-23 23:40:01 +00:00
adelikat
338dc124bd
Input Roll - implement the gridlines property
2014-08-23 23:03:19 +00:00
kylelyk
2409d03974
Fixed TasMovie not loading on TAStudio startup.
2014-08-23 20:17:06 +00:00
adelikat
f28f47b941
replace the marker list with an input roll instead of virtuallistview, part of this commit was loosing the item active event, it needs to be replaced with a double click event
2014-08-23 19:01:47 +00:00
kylelyk
b66db36046
Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
2014-08-23 18:02:02 +00:00
adelikat
3e80e59f2d
TAStudio - rip out uneeded stuff
2014-08-23 16:00:56 +00:00
adelikat
0893daff71
Remove TasStudioExperiement dialog
2014-08-23 15:49:08 +00:00
adelikat
ed26abd944
Drop int input roll onto tastudio, this causes countless regressions, and possibly crashes, but yeah
2014-08-23 15:19:48 +00:00
adelikat
e4937563f6
InputRoll - temporarily add ensureVisible with an implementation for legacy support for now
2014-08-23 14:49:01 +00:00
adelikat
c61e200161
InputRoll - Rip out a debug property in favor of a real one
2014-08-23 14:39:16 +00:00
adelikat
b657268b35
Ditto
2014-08-23 14:36:55 +00:00
adelikat
982d134cd2
More stuff for input roll and other tinkerings in preparation for obsoleting TasView
2014-08-23 14:30:12 +00:00
adelikat
bb35df0a5d
Input Roll - more properties and stuff
2014-08-23 13:50:47 +00:00
adelikat
e2ffd4c175
Input Roll - expose a Columns property
2014-08-23 13:19:48 +00:00
adelikat
a381fcf349
Some renaming of stuff in preparation for obsoleting TasView
2014-08-23 13:14:25 +00:00
adelikat
d258733570
InputRoll - some more properties that will be needed
2014-08-23 13:05:28 +00:00
adelikat
72f58bc69d
Input Roll - horizontal scrolling in Horizontal Orientation
2014-08-23 12:30:21 +00:00
kylelyk
5ed74d0188
Set Markers and Remove Markers ContextMenuItems are now working. If multiple rows are selected, the new marker dialog will come up for each row. The option to remove markers is disabled if selected rows do not contain at least one marker.
2014-08-23 02:51:52 +00:00
kylelyk
6fa3cf4d28
Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
2014-08-23 02:06:56 +00:00
kylelyk
25b512a9c7
Quick add to subversion.
2014-08-23 01:28:04 +00:00
adelikat
56384da18b
Front end for the Link Cable status bar icon
2014-08-23 01:18:59 +00:00
kylelyk
7b03f11091
Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working.
2014-08-23 01:18:05 +00:00
kylelyk
92bdba7938
GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
2014-08-22 17:04:31 +00:00
kylelyk
af837640b4
Fixed GoToFrame with frame = 1. Added color constants for invalid greenzone and lagzone.
2014-08-22 16:05:06 +00:00
kylelyk
b2c3530164
AutoRestoreLastPosition now works.
2014-08-22 14:42:31 +00:00
kylelyk
491d0588e4
Modified Add/Edit Marker Dialog so that if the marker is already present, the initial text matches the label of the marker.
2014-08-22 03:59:12 +00:00
kylelyk
17489f6175
Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
2014-08-22 02:56:27 +00:00
adelikat
885757c17d
Input Roll - vertical scrolling, still todo: horizontal, and horizontal orientation
2014-08-22 00:39:56 +00:00
kylelyk
9bcb5f835a
Fixed unable to edit subtitles while TAStudio is open.
2014-08-22 00:31:41 +00:00
kylelyk
464cde5efa
Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
2014-08-21 22:53:03 +00:00
adelikat
86b1e2ed6d
InputRoll - scrollbar stuff
2014-08-21 21:09:21 +00:00
kylelyk
978ff6eb9d
Fixed status splicer not displaying correct number of rows selected when shift-clicking.
2014-08-21 18:18:36 +00:00
kylelyk
b76edcd6e8
Fixed not going to correct frame when clicking in Marker Column in TAStudio.
2014-08-20 19:52:01 +00:00
adelikat
a6c87a7262
TAstudio - no stack overflow in some (or all) situations related to closing
2014-08-19 23:56:33 +00:00
kylelyk
321c8c64bf
Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
2014-08-19 19:24:17 +00:00
adelikat
c0a124ecbb
TAstudio - take charge of stopping a movie, fixes stack overflow on close?
2014-08-19 15:44:33 +00:00
adelikat
a57750f6ce
Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes
2014-08-19 15:42:37 +00:00
adelikat
d04d32d647
Input Roll - various things
2014-08-19 00:37:38 +00:00
adelikat
1e64adb6af
InputRoll - Column change callback
2014-08-18 23:50:50 +00:00
adelikat
8c7fc8ffd9
Input Roll - progress on scroll bars
2014-08-18 21:38:02 +00:00
goyuken
e09e10d90c
don't crash when fail to save state due to IOException
2014-08-18 18:06:15 +00:00
goyuken
a1df2f1cd0
pinvoking enums is safe and fun
2014-08-18 06:50:12 +00:00
adelikat
c9645858da
fix to last commit for transparent text bg
2014-08-18 00:57:08 +00:00
zeromus
5edcb0ff14
2014-08-18 00:48:11 +00:00
adelikat
7ffeeb7af2
InputRoll - proof of concept for bitmap drawing
2014-08-18 00:23:09 +00:00
adelikat
c7b41cb18b
Lock down record and play movie hotkeys if a movie is active
2014-08-17 20:20:20 +00:00
goyuken
9c24c180f2
vbanext: support GPU VIEW. it should still work in meteor...
2014-08-17 19:02:10 +00:00
pjgat09
fdb2e5a838
N64: Fixing the gamedb for jabo
2014-08-17 18:07:02 +00:00
adelikat
0a608edd07
some renaming and cleanup of the Multitrack object
2014-08-17 15:04:23 +00:00
scepheo
0f1ead706b
Refactored srt exporting to have less logic client side and implemented color.
2014-08-17 11:36:37 +00:00
scepheo
6ba7212f43
Added "Export to SubRip" button to the subtitle edit dialog.
2014-08-16 23:40:33 +00:00
adelikat
fe09023ef6
When closing the lua console - clear the lua surface
2014-08-16 20:09:57 +00:00
goyuken
5db099ec8f
2014-08-16 16:31:59 +00:00
adelikat
69eea53c6e
Controller Config - only show the analog tab if there is any thing in it
2014-08-16 16:12:22 +00:00
adelikat
3880c45398
Fixing Recording from "now", for the 500th time
2014-08-16 15:01:53 +00:00
adelikat
3303652d99
On loadstate clear "button start" values in the autofire logic
2014-08-16 14:33:09 +00:00
adelikat
0fd05b4800
HexEditor -> Hex Editor
2014-08-16 03:53:50 +00:00
adelikat
76c63ed5c6
input roll - stuff
2014-08-15 00:42:03 +00:00
adelikat
813d1b1669
Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
2014-08-14 23:10:56 +00:00
adelikat
53a765ec7c
InputRoll - Selection drawing and click and ctrl-click logic
2014-08-14 22:48:59 +00:00
goyuken
6476d80fb1
gba: more saveram connection
2014-08-14 21:19:54 +00:00
zeromus
dd8638ba06
improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?)
2014-08-14 15:51:49 +00:00
zeromus
8e50487695
build luainterface.dll into the references folder, like other more modern things.
2014-08-14 01:07:26 +00:00
goyuken
b8472ea760
gba stuff
2014-08-13 20:33:59 +00:00
hegyak
e02a0ebf9d
Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder.
2014-08-13 19:09:15 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
gochaism
d729403cca
Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
2014-08-12 23:55:03 +00:00
adelikat
2f9c33386e
Input Roll - small progress on item selection
2014-08-12 11:07:21 +00:00
goyuken
b29f9e5be1
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
2014-08-11 15:29:53 +00:00
adelikat
0be92800fd
Input Roll - small commit, nothing too useful
2014-08-11 11:11:51 +00:00
adelikat
2c0052ee20
Input Roll - implement column click event
2014-08-11 01:49:45 +00:00
adelikat
d12938bf33
Input Roll - column highlighting
2014-08-11 01:23:53 +00:00
adelikat
930b0b8198
Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
2014-08-11 00:24:38 +00:00
adelikat
3e9d5533e1
Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
2014-08-11 00:08:16 +00:00
adelikat
84e1f057fb
InputRoll - Remove an uneeded fill rect
2014-08-10 22:35:47 +00:00
adelikat
b5638798b2
A round of code cleanup on InputRoll and GDI Renderer
2014-08-10 22:23:14 +00:00
goyuken
28b26fadcc
add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
2014-08-10 22:01:17 +00:00
adelikat
7f053fc007
Input Roll - simpler and more efficient code, with a decent speedup
2014-08-10 21:35:17 +00:00
zeromus
a4988cca22
cleanup some GDI object lifecycle stuff
2014-08-10 18:49:17 +00:00
adelikat
c16a4fefc6
Input Roll - track current cell information, including a cell changed event handler
2014-08-10 15:57:59 +00:00
adelikat
85d0f29ed2
Input troll - refresh on orientation change
2014-08-10 14:25:59 +00:00
adelikat
248b858978
Input Roll - text drawing in horizontal orientation
2014-08-10 13:21:26 +00:00
adelikat
cb23aaeaa2
Input Roll - cache brushes instead of creating and deleting
2014-08-09 22:01:00 +00:00
adelikat
9592f4dacf
Input Roll - delete brushes before creating new ones
2014-08-09 21:37:54 +00:00
adelikat
2c504cff7b
Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object
2014-08-09 21:27:05 +00:00
adelikat
51210b643d
Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
2014-08-09 17:15:05 +00:00
adelikat
0a0c75fb16
Input Roll - fix text background
2014-08-09 16:55:03 +00:00
pasky1382
f074bfbb33
Made the scanline intensity display the %.
2014-08-09 16:54:56 +00:00
adelikat
4b152770a4
Input roll - fix up HDC handling and a few other things
2014-08-09 16:50:38 +00:00
adelikat
0b9bb8095c
Input Roll - grid lines
2014-08-09 16:11:25 +00:00
adelikat
bf75e6195f
input roll - misc cleanup
2014-08-09 13:13:24 +00:00
adelikat
1d29c7e281
Input roll - some tinkering
2014-08-08 18:30:57 +00:00
adelikat
97b40bc020
input roll - speed up some stuff
2014-08-08 13:42:05 +00:00
adelikat
830a785545
Input roll - simplify a few things
2014-08-08 13:36:37 +00:00
adelikat
775b922b6f
Input Roll - column drawing, but bad
2014-08-08 02:09:59 +00:00
adelikat
3d43450bb0
Input Roll - stuff
2014-08-07 23:52:19 +00:00
adelikat
4475f5a9fc
Progress on Input roll
2014-08-07 23:10:41 +00:00
hegyak
42caa87c67
Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names.
2014-08-07 22:48:10 +00:00
adelikat
88b6699713
Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo!
2014-08-07 21:52:22 +00:00
adelikat
480520ff6f
Input Roll - some more progress
2014-08-07 18:32:09 +00:00
adelikat
1d38157a21
Input roll - stub out some things, nothing is wired up yet
2014-08-07 14:55:55 +00:00
pjgat09
ad66bc4f30
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
2014-08-07 02:48:01 +00:00
adelikat
86ed925cc7
N64 plugin config - finish up jabo settings
2014-08-07 01:17:14 +00:00
goyuken
3e3a885bd6
GB prefs UI: fix small bug in the getdefaults button
2014-08-06 14:52:27 +00:00
adelikat
0b81b6f773
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
2014-08-06 01:32:27 +00:00
goyuken
0a7803c547
gb and dgb config UI: when movie is not active, be smart and don't commit syncsettings if they weren't touched
2014-08-06 01:06:52 +00:00
goyuken
09ca43328d
generic core config - block making syncsettings changes when movies are active. other core config UIs to follow
2014-08-06 00:51:23 +00:00
adelikat
3d14177877
GB settings - diable Property Grid if a movie is active
2014-08-06 00:40:20 +00:00
adelikat
572ad8f6ab
another fix to the nes nametable viewer - I moved the location of a widget somehow
2014-08-05 02:31:41 +00:00
adelikat
7efc567519
Revert nes nametable viewer hijacking
2014-08-05 02:26:30 +00:00
zeromus
d5d2c87d68
butcher rendering performance test for more speed
2014-08-05 01:03:16 +00:00
adelikat
35d31c418b
Temporarily hijack the NES nametable viewer for a gdi experiment
2014-08-05 00:18:55 +00:00
zeromus
d5c4787792
dont crash when organizing firmware
2014-08-03 22:38:27 +00:00
goyuken
768c2762a5
cleanup
2014-08-03 22:05:32 +00:00
adelikat
41ee6bf199
When saving N64 plugins, reduce the number of times it shows the message "A core reboot is needed" from 3 to 2. A 50% reduction in redundancy!
2014-08-03 18:29:18 +00:00
adelikat
b1cd40f276
N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
2014-08-03 17:50:56 +00:00
adelikat
5908c0ab12
add Jabo settings to N64 plugin config, for non-game specific settings
2014-08-03 16:14:47 +00:00
adelikat
d047e1f45c
I'm picky about namespaces
2014-08-03 13:51:40 +00:00
adelikat
da3f9db018
Make mupen-style lag a setting not a sync-setting
2014-08-03 13:06:53 +00:00
zeromus
532cd76af0
round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
2014-08-03 05:09:28 +00:00
pjgat09
40b42feea3
N64: Change the resolutions available in the plugin config dialog when changing to/from Jabo. If the previously selected resolution is not supported by the newly selected plugin a resolution that is close is picked.
2014-08-03 03:40:48 +00:00
adelikat
ed976055c2
oops, more files needed for N64 - add a menu item for "Mupen style lag"
2014-08-03 02:22:56 +00:00
adelikat
9de16f8af3
Don't offer to remove a recent menu item if the list is frozen
2014-08-02 23:03:29 +00:00
adelikat
3c39a91977
slight tweak to Freeze menu item - disable Clear if frozen
2014-08-02 22:52:22 +00:00
adelikat
a65e4a2be7
Add a Freeze/Unfreeze option to recent menus
2014-08-02 22:49:27 +00:00
adelikat
ae233f623e
Fix Restart Movie/Play from Beginning
2014-08-02 19:29:40 +00:00